Homefront PlayStation 3 patch out now

Dedicated servers mean "kinks".

Kaos Studios has updated the PlayStation 3 version of first-person shooter Homefront with a patch.

PS3 owning players of Homefront, which launches in the UK today, have reported freezing issues – the patch fixes those.

The patch notes in full:

  • Fixes for intermittent problems accepting friend invites and joining friends' games
  • Several fixes for reported freezes
  • Fixes related to joining matches, round transitions, and proper behavior on the match recap screen
  • Additional bug fixes, including inaccuracies in ping meter, and player hosted servers not properly pulling score/time limit settings
  • For those of you experiencing difficulties with PS3, this update should make a significant difference.

Kaos is working on a title update for the Xbox 360 version, which it claims has seen "far fewer issues" than the PS3 version.

"We have seen reports of an extremely rare issue whereby Xbox 360 owners can no longer connect to the game at all with their preferred profile," reads an update on the Homefront website.

"This affects just a handful of the several hundreds of thousands of Xbox 360 players we're tracking, but if it's affecting you, please email THQ support directly at support@thq.com with a full description of the problem so we can identify you."

The PC version "is looking pretty robust right now". Kaos has released a small hotfix to address "a couple of minor issues". A more impactful patch is planned for launch in the near future.

"We want to stress that Homefront is one of a tiny handful of titles offering dedicated server support on console, and the infrastructure and networking code required to support this is much more complex and demanding than simple peer-to-peer matchmaking you see in most other FPS games," Kaos said.

"The pay-off is larger maps, more players, and an equal playing field for all – something we believe is critical for fair, balanced online FPS gameplay.

"Every game that goes the extra mile to provide dedicated servers faces additional teething problems in the first few days as the kinks are ironed out, but please bear with us as we address these – the result will be worth it.

"Once again, we apologise for any disruption to your gaming, and thank you for your patience and support."

Comments (15) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • handsonhips101 #1 1 year ago

    All your base are belong to us!

    Internet humour doesn't work here then?
    Edited by handsonhips101 at 18/03/11 @ 10:02
  • Retro_ #2 1 year ago

    Good News, I've heard from friends playing (online) that it's absolutely fantastic (and not 6/10!) although they are having occasional freezes so fingers crossed this patch sorts it. My copy arrived today so YAY!
    Edited by Retro_ at 18/03/11 @ 09:43
  • Fab4 #3 1 year ago

    Fuck me!!! What you see on most MP games on consoles is not fucking peer-to-peer!!! You'd think a fucking developer would know this.
  • Bigmac1910 #4 1 year ago

    @Fab4

    Most games are peer to peer, check your facts first m8.
  • ISmoke #5 1 year ago

    Why isn't this game on Steam, really sounding like a good game.

    Seems they are quicker to fixing the game and are more able to raise their hand admitting their errors than treyarch were
  • midnight_walker #6 1 year ago

    Does it make it not shit?
  • mcmothercruncher #7 1 year ago

    They are really up against it though no?

    This new "dedicated server" approach between gaming PCs (and to all intents and purposes modern consoles are just that- PCs) is bleeding edge. I'd barely heard of it before now. I do hope they get it sussed, I'm sure lots of people would be interested in this brave new style of gaming over a network. Think of the possibilities!


  • ISmoke #8 1 year ago

    Dedicated servers aren't nothing new at all. What are you talking about?
  • WiZZyWiGG #9 1 year ago

    lol indeed mcmother, pioneers in networking like this really do have it tough!
  • Fab4 #10 1 year ago

    No they arent. They are a client/server model with the server residing on a player's machine. Just because a server is a 'peer' doesnt make the network architecture peer-to-peer.

    http://sourceforge.net/apps/mediawiki/sh...
    Edited by Fab4 at 18/03/11 @ 10:32
  • Tryhard #11 1 year ago

    Everyone I have watched play and everyone on the Xbox uk forum are loving the MP.The only problem is the servers at the mo.
    My Mrs bought the game and was engrossed in the SP.She went to bed at silly oclock and could not put it down.
  • KrispyBacon #12 1 year ago

    My console/game keeps freezing even with the patch.Only got this as a rental but still.
  • mrvinny000 #13 1 year ago

    Sorry THQ no amount of fixes will help this pig ugly abomination of an fps & the fact i have got shot of this CoD alike drivel along with many folk i know this may become THQ's best seller but it will be dead in a mth after Crysis & Socom hit the shelves.
  • bwiancohen #14 1 year ago

    When this game works online its really good but it hardly ever works. The single player is passable. In short I think its absolutely shambolic that it was released in its current state. All I can hope for is that the same happens with Homefront as what happened with Socom Confrontation. The developers managed to patch that game into something really good so its fingers crossed....... Just hoping Crysis 2 doesnt have issues.....until then its back to Killzone 3 (thats not a bad thing either).
  • WeirdbeardUK #15 1 year ago

    Even with the patch. Still freezes the ps3..