Crytek: Crysis 2 the same on PS3, 360
No "meaningful difference".
German developer Crytek has hit back at those who have criticised the PlayStation 3 version of upcoming first-person shooter, insisting it is exactly the same as the Xbox 360 version.
The PlayStation 3 version reportedly runs at a lower resolution than the Xbox 360 version and suffers from framerate and tearing issues.
But in a new interview with the PlayStation Blog, executive producer Nathan Camarillo denied such accusations.
"I've gone on the record saying that if you stick PS3 and 360 side by side I would challenge anyone to find any meaningful difference," he said. "I don't see it at all."
The PS3 Crysis 2 multiplayer demo hit the EU PlayStation Store yesterday.
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Comments (73) Latest comment 1 year ago
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Quite a big difference.
Edit: Typo!
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Looks to me like another over-promise from a developer and I'm tired of the disappointment that brings. This was gonna be an insta-buy for me, but now I'm absolutely going to be watching the review scores for this game before making a purchase.
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Had Crysis running with every thing maxed out at 126 frames per second at 1080p
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Will give the 360 version a go and see if it is different but couldnt agree more with bad09, the original crysis on a good PC blows this away
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A more stable framerate on the 360 version with better weapon/cloak effects and blur on the PS3. I don't see this vaseline/teh jaggies on the PS3 version.
One thing though - I cannot get the ideal settings for the brightness/gamma on the 360 demo. It's either a little bit too dark or a little bit too bright. For some reason the PS3 defaults at exactly the right brightness for me :S
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All 3 platforms lose.
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Fuck, I was really looking forward to this, but now I might not even get it at all.
And it took 15 minutes to get into a game.
Biggest disappoint already this year imo (I wasn't expecting much from KZ3 so that doesn't count). Luckily Mortal Kombat saved the day, that was actually a lot more fun then I expected
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Fighting game < 30fps = not worth a wank
Racing game M< 30fps = not worth a wank
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One track mind my friend?
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And yeah, won't be the first demo that doesn't do justice to the final product, because demo's are usually older builds (it takes quite some time to clear a demo for PSN/XBLA) and the last weaks of tweaking can be meaningfull. The Mass Effect 2 demo for instance almost made me cancel my preorder .But the game itself was on a whole other level
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So, I guess for you Halo Reach, Killzone 2&3, Battelfield:BC2, Bioshock are not worth a wank? What FPS do you play if you don't mind me asking? Just COD?
EDIT: Unless, of course, you're a PC gamer, which would explain the statement. BUt even if that were true, it's a pretty radical way of putting it, my friend...
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17/03/11 @ 10:12
Actually the PS3 versions looks slightly better, it has slightly less popin, better anisotropic filtering, lighting and shadows but it has a worse framerate than the xbox 360. So performance wise the Xbox 360 wins but detail wise the PS3. Fight!
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its only natural for any game developer that can create almost anything they want and being able to blame gamers for not having the horsepower to play their almighty resourse sucking games , to find their abilities being challenged with a closed console enviroment.
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I'm not a PC gamer anymore / Dont play COD
But games in these genre's have to atleast be solid framerates.
I'm suprised at the negs to be honest...
Imagine playing tekken with a dodgy unstable framerate or GT/Forza where it drops mid corner? it would be rubbish/unplayable
If the developers cant be bothered to make the right level of detail for the capability of their engine or the machine then it affects the gameplay way too much.
if you had a choice between a solid framerate with 20% less leaves on the trees or a slow one with more then which would you choose?
@TonyCB - yes i think i need one. (good point you make)
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My exact problem with it is that the game/genre itself is massively dependent on stable gameplay (read my other post)
The framerate affects the gameplay - make it stable
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I asctually agree with that. How about some less boats in that harbor instead of sacrificing stability Crytek. Jeez, everyone could see where the blame lies. Trying to cram everything in until it falls apart
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I'm getting the 360 version (friends list and controller pref), but i'm hoping they sort the saturation levels (at present it looks pretty bright and washed out in places) and add in these extra effects from the PS3 version as they give it the edge for me.
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For what it's worth, LoT did a screenshot comparison, and while it can't show pop-in, obviously, some details do look quite pared back on PS3. Of course, they were off the mark before, be it voluntarily or not, so I know it's to be taken with a grain of salt. But between Killzone (be it 2 or 3) and Crysis 2, they gave the win graphically to the former games, so if they're "biased", they covered their backs on this
Here's the link: http://www.lensoftruth.com/head2head/ver...
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[link url=http://www.youtube.com/watch?v=OAvwioAx0nE&hd=1
]http://www.youtube.com/watch?v=OAvwioAx0...[/link]
Shows that both console versions look identical(almost) interestingly the PS3 and PC are using a different lighting technique than the 360 in one instance.
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I guess it depends on your TV as well, as the TV does the scaling for the PS3, while the 360 does it's own scaling. I have an older 32" Samsung LCD, and it shows more of the flaws than a newer TV does I've noticed. So for me the 360 wins hands down in this scenario.
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Ps3 one is blurry i thought and doesn't look as sharp as on 360.
Not overly impressed with the game so far, maybe the single player will be good once you get into it.
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Meh, I played crysis on my old rig and barely hit 30fps. Did it affect my enjoyment? Not in anyway whatsoever. Sure more fps make a smoother gameplay experience but games don't suddenly become unplayable or unstable at 30.
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If you had seen it running at 60fps first then i expect you would have felt different.
I'm not saying that a game running at a SOLID 30fps is bad in any way. if it is consistent.
But when its bouncing between 15-20-30 constantly, it does affect the experience quite dramatically.
My rig is probably too shit to even play Crysis 1
EDIT - Wow negatives on this comment... some people have some seriously low expectations from arguably one of the supposed big releases for the year...
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I didn't neg you, because I don't think you're totally wrong, and you did explain your point well in the second post. Framerate is obviously important, because it affects the gameplay severely. But I do understand where the negs are coming from too, as I said, the comment read as being pretty radical. I played Bioshock and B:BC2 on PC since I had the option to do so and enjoy the games at a better framerate, but those who don't have the option to do so would have missed some pretty good games if they decided to skip them for that reason. Bioshock was a fantastic experience.
Also, take for example Shadow of the Colossus. The level of detail was fundamental to the enjoyment of the game, as seeing the Colossi so wonderfully represented gave you a connection to them which would have been difficult to obtain if they had been a blocky, blurry mess. Same goes for the world, where the lighting effects, the draw distance, etc. left you in awe and aided in connecting to the magic it was infused with.
It was often at 15-20 FPS. Would it have been better at 30, or 60? Obviously! But should that have dissuaded them for putting the game out? Or the players from experiencing it? Compromises mostly suck, but sometimes it's better than nothing at all.
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But generally speaking, I have to admit, I find it very difficult to enjoy a remotely fast-paced FPS if I can't get to 30 frames per second.
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SOTC - "It was often at 15-20 FPS. Would it have been better at 30, or 60? Obviously! But should that have dissuaded them for putting the game out? Or the players from experiencing it? Compromises mostly suck, but sometimes it's better than nothing at all."
Good point there, I played it and loved it on ps2, but i tried again recently and i couldn't do it, it physically made my eyes hurt. - it actually dips to 12fps quite frequently....
When the re-mastered, 60fps (hopefully) version comes out, i'll be all over it like a rash!
Again though, that game is not an fps or a racer, it gives you time to press a button, if its super fast twitch gameplay you need, a low or unstable framerate will ruin it.
Lastly, Zelda OOT on the 64 had a pretty bad framerate overall, but the gameplay was paced perfectly. thus it doesn't affect the game experience much at all. (making it still damn awesome regardless of the framerate)
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All they do is bitch and moan and try to blame others for their shortcomings / faults.
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17/03/11 @ 10:29
Why does the PS3 version look so washed out in the lens of truth screenshots? Are they taken from youtube footage?
http://h-2.abload.de/img/vsslot.gif
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Based on the demos though, the Xbox 360 version seemed pretty decent considering the age of the hardware the game is running on. Not hard chance to play the PS3 demo yet but if it has screen tearing then it'll be a try-once-then-delete-el-pronto one!
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Did anyone else notice that the solar panels on skyline are missing on the ps3 version?? I did find that the ps3 had better lighting effects in some areas.
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[link url=http://www.computerandvideogames.com/291859/blog/crysis-2-looks-bad-on-ps3-we-finished-it-yesterday-and-have-to-disagree-says-psm3/?site=psm
]http://www.computerandvideogames.com/291...[/link]
And, yes, it's PSM3 so you might understandly presume they're biased and trying to defend the game (single format magazine are definitely biased to a certain extent IMO; it's why I no longer buy them). However, if what they wrote is true then I'd have to ask why the hell EA/Crytek thought releasing an unfinished demo would do the game any favours?!?!? After all people, rightly or wrongly, base their purchasing decisions on these playable demos and if they're not a reflection of the actual product then they can end up doing more harm than good. If a demo isn't indicative of the final product then I don't think they should release one at all.
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Indeed. If there's really that much difference I would have bailed on the demo completely.
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[link url=http://www.videogameszone.de%2FCrysis-2-PS3-232045%2FNews%2FCrysis-2-Grafikvergleich-zwischen-PS3-Xbox-360-und-PC-Version-816252%2Fgalerie%2F1501686%2F&sl=de&tl=en&hl=&ie=UTF-8]http://www.videogameszone.de%2FCrysis-2-...[/link]
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Well they did they same with the Crysis 1 demo. The demo wasn't optimised at all for Dual core CPUs so to get an idea of how the game truthfully ran on your dual core you had to download the game....which Crytek then threw their toys out of the pram about. Go figure...
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]http://www.computerandvideogames.com/291...[/link]
this was shown awhile ago. All we can do is hope for an improvment before release.
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]http://www.lensoftruth.com/head2head/ver...[/link]
Enough said. The difference is obvious. It's like putting your glasses on.
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So, poke it, Crytek. I'll spend my money on something that's been better optimised for my console of choice.
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I hadn't thought about that, it's a possibility and would definitely explain the terribly blurry images. If it turns out it's true, that article would definitely turn out into one hell of a joke.
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If they insist on doing such a juvenile question, at least change it to which do you prefer the look of, ie. without quantification like the word “better” does.
TVs intentionally have a shop-display-mode for producing an eye catching imagine, to stand out from the crowd, and this only exists because 99% consumers have no idea what they are looking at; to determine effective contrast ratios, colour accuracy or aliasing when comparing properly calibrated TVs side by side, and LoT's many question results just demonstrate that.
Looking at the two versions, you can see that the 360 version has too much aliased edges and a sterile 3D modelling editor look of a game without much post-processing; so it is unlikely it implements (or fully implementing)the volumetric lighting that Crytek showed for Crysis 2 at siggraph last year. (imo) The guy is using reverse psychology to say they look the same, so that customers will look harder to see the differences and appreciate the volumetric lighting when they talk it up in a week one sales technical article DF.
I still expect the final version on the PS3 to be significantly better than the 360 version from reading the siggraph paper, but it still might be a shrewd marketing move by EA to follow Black Ops “broken on PS3” for launch day setup, as it fuels more 360 sales of the game and gets more free publicity.
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More responsive controls
Better Water Effects
Poor Framerate
Alot of motion blur
No screen tearing
360- Solid Framerate
Better Hit detection
Less motion blur.
Dodgy lighting.
Screen tearing
Those lens of nonsense screenshots are a mystery because the game while sub HD is not that blurry. Personally I like it.
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They could improve the situation by getting rid of the horrible anti-aliasing and motion blur. Crytek, please go talk to Bungie/Naughtie Dog/Guerilla about how to do both properly on console. While your at it, hire some proper voice actors and re-do the audio as well.
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What in the final retail version? or just in the demo?
screen resolution ist certainly one quantifiable difference, as would tearing & frame rate that are rumoured to be worse.
But take metal gear solid upscaled on PS3 and compare to the cube remake(twin snakes). You wouldn't dream of saying the upscaled version looks better, because it doesn't in the areas that matter(animation, polygons per model, post-processing fx, audio, controls, cut sequences) and so the final judgement for Crysis 2 will be in weigh up all the technical details from interviews or analysed.
Looking just at the still shots from LoT, I think the 360 version looks a little crude/sterile with aliased artefacts like the original Turok demo using DirectX, rather than the 3dfx glide renderer, but I guess it will all come out in the wash soon enough.
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Can't say I was overly impressed by the game though the movement feels really sluggish compared to the best shooters.
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Also, I know that demos aren't representitive of a finished product but the differences between the demos are quite clear, are we supposed to believe that it's purely down to the way the demos have been produced and has nothing to do with the core engine at all? As long as they both work and both look good nobody is really that bothered if one has a few more pixels or the other puts out an extra frame per second, cut the BS and let the game talk for itself, you'll look much better if you do.
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