Homefront sells 375k on day one in US
THQ "delighted", "fulfilling re-orders".
THQ's new FPS franchise Homefront sold 375,000 copies during its first day on sale in the US, the publisher has announced.
"We are delighted with first day sales for Homefront and are already fulfilling re-orders for the game from multiple retailers," said CEO Brian Farrell.
That's a convincing repost to news yesterday that THQ's share price had plunged more than 20 per cent following middling reviews of the shooter.
"Homefront's excellent multiplayer experience, combined with our commitment to dedicated servers, make this a must-have purchase for gamers," added THQ's core games chief Danny Bilson.
"Due to the strong and growing demand for Homefront's multiplayer, we continue to add dedicated server capacity. We are confident that the large-scale multiplayer maps featuring 32 players, vehicles, infantry and drones, will continue to be a major draw for the huge audience of FPS gamers looking for a new experience over the coming months."
The game lands on these shores this Friday for PC, PlayStation 3 and Xbox 360.
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Comments (32) Latest comment 1 year ago
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Regardless of mixed reviews I'm still looking forward to playing this, only had Bulletstorm to tide me over and that sort of loses its novelty after about the 4th play.
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saying that though,i do want to pick up Homefront
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translation - the single player is a bit poop as you've come to realise. we've always known this so we're giving you lot who are pissed of with COD's awful connection problems a decent and stable alternative.
good enough for me. mine's coming tomorrow
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Hush, let falling dogs die.
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Haven't read/seen many things about the multiplayer before release at all.
And the multiplayer is supposedly the best and main part of this game.?
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Shock.Fucking.Horror.
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to be expected coming from thq
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Fo shizzle.
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Still might pick it up for the lulz, but after last nights BC2 session, its safe to say BC2 will last me until Battlefield 3.
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In the next few weeks 'Da Blob 3: Hardcore' - has guns and blood modded into Da Blob 2 and nothing else changes, next year sells 3 million copies on day one... In all seriusness I think most of the time it's the game score 'hardcore' looking for an easy time, it'll be probly traded in the following few weeks for maximum cashback from Gamestop that will sell it 'as new' the following day..
Thank goodness Magicka is leading the charge with the Indie titles this year, proving you don't need to be a 'big bad fps' to be a success, more power to the Indies!
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Its the paradox between quality and popularity isn't it? For every bit of vacuous tat that sells millions, there's also some truely remarkable stuff that sells just as well. By turns, there's an equally large number of superb games that pass by all but the most dedicated gamer; unceremoniously shoved amongst shelves of shovelware, whilst the heavily marketed games sit proudly on the chart shelves.
And that's where the paradox occurs; the perception of a game's quality (or anything for that matter) is - for some - almost entirely dictated by the hype or shelf space given, which of course has hardly any bearing on it at all. It's quite sad really.
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