APB: Reloaded dev reveals sign-up targets

"Our break-even point is really very low."

Resuscitated MMO APB: Reloaded only needs a few thousand simultaneous players to be profitable, new developer GamersFirst has revealed.

COO Bjorn Book-Larsson told Eurogamer that its targets were relatively modest compared to what now-defunct original developer Realtime Worlds needed to break even.

"We don't officially talk about the revenues we need but I think a realistic number is that if we see a few thousand simultaneous players in the game that's probably all we need to make it profitable," he explained.

"If we cross 10,000 simultaneous players that's really good news. If we get to 200,000 that's great. But our break even point, compared to where it was, is really very low."

However, Book-Larsson added that, as a free-to-play title, it will take much longer to ascertain exactly how successful the relaunch is.

"With free-to-play you have about a 12 month ramp-up time. Unlike with boxed products where within 30 days of launch you know whether it's going to make it or not, here it's the opposite," he insisted.

"We will launch this and get a certain number of players and the expectation is that over the next 12 months we'll grow it to a plateau level. So we don't anticipate the peak of whatever is possible until we've gone through a couple of cycles of content additions."

According to Book-Larsson, APB was seeing around 18,000 simultaneous users at its peak during its initial release, although it was designed to handle between 60 and 70,000. He explained that many of those players have come back to check out the APB: Reloaded closed beta, which kicked off earlier this month.

"When it crashed, the number of people who had played the game I think was about 300,000 in total. In comparison, we've had 150,000 sign ups for the closed beta. Out of that batch about half had played the game before and half were new additions.

"So we were able to recapture a huge chunk of those who've played it. Which is good news because that implies they are at least very interested to see what's happened to the game."

GamersFirst picked up the ambitious action MMO late last year after its original developer, Realtime Worlds, went under following a lacklustre launch. It has spent the last few months tweaking the gameplay and bringing it over from a subscription model to free-to-play.

A full open beta is scheduled to launch in the summer.

Comments (10) Latest comment 1 year ago

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  • Cassock #1 1 year ago

    I hope they game succeds this time, APB has some fantastic promise and with the right TLC it will be awesome.

    They should through some In-game advertisments in for extra pofit (In-game billboards, side of buses and what not)

    NOW WILL THEY LET ME IN ON THE CLOSED BETA ! !
  • bdc #2 1 year ago

    I hope it does well this time, best of luck to them
  • riceNpea #3 1 year ago

    "But our break even point, compared to where it was, is really very low."

    as is my expectation. fool me twice, shame on me.

    fingers crossed

  • CaptainKid #4 1 year ago

    Wake me up when it's out.
    I might check it out after reading some reviews off course.
  • Stratix #5 1 year ago

    Although it was a flawed game, I loved it anyway. I am happy to see it making a return, and I will definitely be one of those helping them brake even. It was a bit different, and after some of it's latest patches it was much better, but too late for RTW.

    Why wait for a review of a free to play game? Just jump in, you have nothing to loose!

    Word to the wise, it's MUCH more fun playing with at least one friend. You need to be able to rely on at least one team mate to back you up.
  • TormDK #6 1 year ago

    They need to get the ping sorted in the beta.

    If you're in europe you can expect ping rates of over 900ms.

    The server is located in L.A, so some higher than average ping rating should be expected, but 900ms makes it quite impossible to enjoy and test the product.
  • dsmx #7 1 year ago

    Could of been a great game but you had to play it constantly to get anywhere and if you didn't play it constantly you didn't stand a chance against any other players you faced who played the game more that you. It put you in missions you had no hope of winning, the driving was awful, the frame rate was awful. That was the situation at the end of the first beta. It was thrown out the door unfinished in every department it was an awful mmo lacking any fun whatsoever.
  • nooneyouknow #8 1 year ago

    "But our break even point, compared to where it was, is really very low."

    Well yeah - so much of the development already being in place, of course the break even point is going to be lower - you bought a "finished" game for a pittance. Fucking rediculous statement...
  • bobfish09 #9 1 year ago

    G1 has a data centre in Europe already, the European beta server will be opening towards the end of the month. At the moment playing on the NA beta server I average around 300ms, this isn't ping though, it is the latency for a packet to be sent to the server, read, responded to and then read by the client, as explained on the APB forums by a dev. So the number is higher than a simple ping would be.

    It was alright playing at this latency initially, but now people are getting the harder hitting weapons, every bullet missed from high latency is really being felt and causing a lot of lost fights which shouldn't have been lost.

    So far, there isn't really anything noticable that is different, just minor changes here and there. Not expecting to see anything really interesting until they get the whole Premium/Free thing running and Open Beta launches.
  • Scopeh #10 1 year ago

    What is it with these MMO developers and there Break even points and profibility margins...Just make the fucking games you arses and stop worry about how many subscribers you need.