Homefront scores cause THQ stock crash
Share price falls 20% in 24 hours.
THQ's share price has fallen 20 per cent in the past 24 hours, with pundits blaming the mixed review scores for its Homefront FPS which hit the web today.
According to the latest NASDAQ data, THQ's share price is currently $4.75, down 20.03 per cent on what it was this time yesterday.
An LA Times article has attributed the middling review scores of Homefront. The Kaos-developed shooter scored 6/10 from Eurogamer's Dan Whitehead and is currently sitting on a Metacritic score of 72.
Shareholders might like to keep in mind the fact that, according to comments made by THQ exec Danny Bilson to Eurogamer earlier this month, the game is the most pre-ordered title in the publisher's history.
CEO Brian Farrell certainly doesn't seem too worried. "The game seems to resonate with consumers," he told the LA Times. "It's a mass market title. Let's see what players think."
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Comments (56) Latest comment 1 year ago
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Retards and their stupid scoring systems.
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You lefty bastards! Bringing capitalism to its knees!
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Yes Dan I'm still giving you hassle for your Risen PC review.. and will till the day i die
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EDIT: Actually that could be the case since the share price has basically just returned to the price it was in COD:BLOPS release week. It started to rise sharply right about the time that the first figures from COD:BLOPS would have been released.
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Yes, yes, the world is like that and such. Still annoying.
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Wrongmundo.
We already have great multiplayers such as CoD and Bad Company. Those two aren't known for great single player campaigns so there's always some room for a strong story-driven shooter.
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Please don't mention that Risen review, it brings out the darkness in me...
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You're either at the top of the genre, or you go home.
70% avarage score is good, but it isn't good enough to warrent a purchase in a crowded market.
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Bad Company really is Battlefield Lite, Kaos previous game Frontlines was all about big maps, lots of vehicles. Bad Company was more focused on infantry to entice the CoD crowd, with much more limited use of vehicles and more confined maps. Homefront should be pushed at players who enjoyed Bad Company but want bigger battles. As the review says, the singleplayer seems to be (because, like Frontlines, it is) a secondary thing, added because a multiplayer only game is a harder sell.
I can't understand why... CoD is the biggest console game going and it's not down to the singleplayer.
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I've stopped doing the pay near full price and watch the price plummet in a matter of weeks for titles that get average reviews.
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*text*
Ok, fair enough.
The way I see it is that we have quite a lot of good multiplayers, but single player games and campaigns are pretty much everytime the same scripted, "cinematic" stuff with too much of handhelding. I'd like to see a shooter that would break this pattern.
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I wonder what THQ's strategy is... I wonder perhaps if it's to intrigue people with the silly OTT story and then once that attention has been gained, say: "Hey, check out how awesome the multiplayer is!". With CoD dominating I get the feeling the story was deliberately made as ridiculous as possible so the game would stand out. Then they had to back the silly setting up with a story driven mode... I don't know. I just hope I don't find myself disappointed on Friday.
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It is for everything else, school, movie reviews etc but not for gaming.
Good starts at 85%, great at 90%
Somehow it got that way, notice how you rarely see scores lower then 60?
And most scores are between 75-95%
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Bad Company really is Battlefield Lite, Kaos previous game Frontlines was all about big maps, lots of vehicles. Bad Company was more focused on infantry to entice the CoD crowd, with much more limited use of vehicles and more confined maps. Homefront should be pushed at players who enjoyed Bad Company but want bigger battles. As the review says, the singleplayer seems to be (because, like Frontlines, it is) a secondary thing, added because a multiplayer only game is a harder sell.
Frontlines didn't fair that well from what I understand. Kaos' only real success was their Battlefield MOD Desert Combat which really only managed 1 or 2 standout maps. Since then they don't seem to be really innovating like DICE.
I can't understand why... CoD is the biggest console game going and it's not down to the singleplayer.
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Anyway, I'm off to play Bangai-O. Upside down. With my feet.
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Neither of which has influenced my purchase since it's the multiplayer I'm interested in, which seems to be being fairly well-received in all the reviews I've read.
I am still disappointed in the games-buying public after de Blob 2's shameful sales though. That's a great game and I'd hate to see them go under due to a share crash when they can produce gems like that.
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i.e. it's bland, cliched and made for the idiots that populate 95% of the gaming world.
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The marketing has totally backfired on THQ. As a result, the ignorant are assuming it's a CoD clone, when in fact it's far closer to genre darling Battlefield, made by the team who were hired to help make Battlefield 2 on the PC.
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I'd feel sorry for them, but honestly, I've been bored senseless of "set-piece" shooters since playing MW2.
The final straw though was trudging through the bland as hell and completely forgettable MoH campaign. I can honestly say that I have no sympathy for any developer or publisher that comes a cropper by willingly taking this hack approach to game-making.
Stuff 'em. Stop stagnating my hobby!
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You're either at the top of the genre, or you go home.
70% avarage score is good, but it isn't good enough to warrent a purchase in a crowded market.' +8 at time of reading.
Exactly what Cliffy B said, yet you all slated him.
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COD clone and doesn't touch BF3, ill wait.
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Then I found out it has the project $10 bollocks. Pre order now cancelled.
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That Metacritic was the funniest/most pathetic sight before then since the only ones who could get around the embargo were the tiny single format sites who barely had evolved over fan sites.
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Embargoes are usually on the US release which is why EG was able to put their review up early in the context of the European release. One of Giant Bomb's crew was hinting last night and at the PAX panel that THQ embargoed it, hence why IGN and Gamespot didn't have any early reviews even though THQ were spending fortunes on promoting it.
Not that its endemic to the games industry. Film distributors sometimes won't do private critic screenings if they think a film is going to be panned or the music industry not sending records around if they think critics will give it a rough ride, but its more blatant and scummy in the games industry, especially since they stopped trying to buy 9's and 10's and are now using the embargo to put pressure on the media.