Call of Duty No Russian actors "tearful"
"Sometimes we become desensitised."
The voice over actors who played the terrorists in Call of Duty: Modern Warfare 2's controversial No Russian level were "tearful" as they delivered lines, one of the developers has revealed.
"Sometimes they bring something to the performance that is actually even more tragic or more powerful than anything that we would have actually envisioned," Call of Duty director Keith Arem told GamesIndustry.biz.
"By them bringing that to life, it really engages the player emotionally.
"It's a difficult moral question for the player and directing the actors and hearing what the actors are saying in Russian is actually almost worse than seeing the action on screen, because these families [in game] are separated, fathers telling their wives to take the children and everything will be okay, and knowing that it's not... it was a difficult thing to work with a lot of the actors.
"Some of the actors were very tearful saying the lines because it was a pretty emotionally charged scene."
No Russian, the fourth level in Modern Warfare, sees the player take part in a Russian airport massacre.
It caused controversy in the mainstream media upon release, and was even blamed for a terrorist attack on Moscow in January this year.
While developer Infinity Ward knew No Russian would court controversy, Arem admitted that it's easy to forget the impact such scenes have on players.
"Sometimes we become desensitised to the fact that this is going to be so controversial and when it comes out we have to remind ourselves that people are seeing this for the first time and they're also taking in the complete experience for the first time as opposed to seeing it in the various stages of production," he said.
No Russian and other likely controversial Call of Duty scenes usually make the cut because management backs the teams' decisions.
"When you see it actually come together and you hear all the voices and you see what the team bought to that, it's very brutal," said Arem. "It's a difficult experience for anyone to go through.
"At the same time, creatively, when those decision are unanimous between the team we try to make them as engaging as possible. Unfortunately we're pretty much committed once we make that decision because the development cycle is so far in advance of the release of the game."
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Comments (49) Latest comment 1 year ago
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They didn't give you enough ammunition.
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In all honesty, the only fps game moment that i _cared_ about recently was in bulletstorm when my poor dinosaur tallylicker bit the dust. Tho can't say i'd have cared too much about that either, but at least it made me smirk, which is more than vast majority of fps plots manage to do.
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Is that right? Because I played through MW2 again recently and I'm pretty sure there are very few lines from the terrorists apart from the starting "No Russian" speech and something about "sending a message" at the end. In between, all the terrorists say is stuff like "kill those cops by the luggage trolley/landing gear/duty-free perfume"...
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I don't get why Acti even bother with SP COD anymore.
@Raiten
HL2, ep 2 was pretty decent in that regard. Also the Darkness, and maybe even Bioshock.
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*sob*
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What a load of old tosh. Do me a favour love!
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The same could be said of CoD fans to innovations and strides made in the genre which are not reflected in their game of choice.
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Maybe the Russians owned a PS3?
(yeah old I know)
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Modern Warfare 2 single player is the single greatest FUCK YOU ever given to players since COD4 and Kane and Lynch 2. The whole point is that you are just some punk squaddie being led around and being unable to do squat in the overarching narrative instead of the macho action hero bravado in Black Ops. "No Russian" amplifies this. You participate in/witness a pointless massacre and get shot at the end because the game wants you to know that you can't change anything. You cant be a hero and shoot the guy because they just shoot you (And it would still have the intended consequence anyway of pissing off Russia). Every mission you do mostly ends up with some catastrophic fuck up (Hey, who let that crazy English Captain run into that nuclear armed submarine) and the end of the game ends with you becoming one of the most wanted terrorists on earth after killing a US commander after finding out the US Military engineered a war between themselves and Russia as a petty revenge over Russian Terrorists detonating the Nuke in the first game
You are being led through catastrophic fuck up after catastrophic fuck up and powerless to do anything about it just like COD4. It's genius and probably my favourite FPS campaign because it has no problem treating you like shit to get its point across.
Also, any videogame that has the balls to say America started the war and have been the bad guys all along. Hope you enjoyed playing the bad guys is a winner in my book. Such a good plot twist.
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It's not real is it.
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The biggest problem was not being able to run. Wasn't as dramatic or traumatic as the media or ActiBlizzard would have you believe.
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And it's definitely a cop out to say fps can't do emotion, as menage mentioned above, The Darkness is a great example of solid narrative and emotional investment in the characters. When jenny is murdered in front of you. I felt genuinely moved, and the pleasure i got in exacted my revenge beat any slo mo COD head shot.
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Tearful actor thinks, "Oh my God, this is the worst script ever, is my career really reduced to this? Boo hoo etc."
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Battlefield 3 news please!
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So did a lot of people.
Although people who don't like it seem hellbent on making sure everyone knows it.
If only they realized nobody cares what they think these threads would be a bit more interesting.
Admittedly this is a nonsense article.
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Walk through a level while terrorist shoot a bunch of civies and you have the option to either look or shoot too? There's no story there, no action and consequence, no impact. It barely changed the gameplay and was completly out of left field in otherwise straight up hollywood action movie.
Tearfull? Come on, for what reason?
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Since I was almost unable to follow or connect with the story it wasn't much different then going on a rampage in a GTA game.
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Or in the first half-life ushering lots of scientists into a small room along with lots of remote bag bombs.
All topped off with a rocket resulting in a blissfull shower of assorted human body parts.
Didn't make me cry.
Although I think my mum may have.
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I'd be crying too if I was in this shit.
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No it's not. There is no moral question. You are a passenger. It was about as profoundly moving as Duck Hunt.
All it did was highlight exactly how far the series has fallen from the opening Russian missions in the first Call of Duty, which remain something of a highwater mark for me emotionally responding to a videogame.
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Not the Enemy At The Gates bit, the bit where they give you a clip of bullets and tell you to take the rifle off the man next to you when he dies. A First Person Shooter where you can't even shoot back.
I mean, I had read that the Russians had done that, but being placed in that situation - and dying again and again and again - brought home the reality of it in a way that no book or film ever could. It genuinely shook me.
"No Russian" was a pathetic stunt by comparison.
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"these families [in game] are separated, fathers telling their wives to take the children and everything will be okay, and knowing that it's not... it was a difficult thing to work with a lot of the actors. "
WHAT? I didn't see or hear any of this family interaction.
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Eh? That is the Enemy at the Gates bit.
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I think you're missing the point and are giving too much credence to a ham-fisted B-Movie action plot. It's not meant to be ironic, or satirical. It's just bad.
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Is it? I may have missed the start. I only remember the sniper duel (which they also did in CoD, and which I thought you meant).
My bad. Was still more powerful as a game than it could have been in a movie though imho.
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Is it? I may have missed the start. I only remember the sniper duel (which they also did in CoD, and which I thought you meant).
My bad. Was still more powerful as a game than it could have been in a movie though imho.
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FFS people, what do you expect from the plot of a game called a 'FPS'. It's always going to be about shooting a metric fucktonne of people, at least they tried to give some interesting twists to the plot (which is more than most developers have managed).
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Hahahaha, you're a nut
Half-life. When I loose hope in fps, I just say half-life.
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"Tearful' with joy as their paychecks cleared for such a shit sell out of a once hallowed fps title.
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Who cares?