Retrospective: John Woo's Stranglehold

When doves fly.

As I recall, the demos for Stranglehold and BioShock came out fairly close to one another. I certainly played them both on the same day. It was weird. It was like videogames' past had decided to pick a fight with its possible future.

The interesting thing is that, just as Rapture found its perfect custodians with the gloomy geniuses at Irrational, John Woo and Inspector Tequila fit right in at Midway. Particularly with regard to the the schlocky smarts of the Psi-Ops team handing the heroic bloodshed.

Midway - the home of Total Carnage and Mortal Kombat - always seemed to be the last hold-out of the arcade industry's sticky-floored, smoke-ridden origins. Not the refined, Street Fighter II kind of arcade experience, mind, but the coin-guzzling, gunfire-spewing, flashing-lights-and-dismemberment kind. Midway offered up colourful ketchup 'n' mustard exploitation and tended to serve it hot.

I often imagine the company's headquarters looking a bit like the back room of a run-down independent video store from the eighties: the blinds are pulled shut even though it's sunny outside, exotic warfare blares from tinny speakers buried beneath piles of laundry, dust hangs in the air and the whole place smells of men who probably have other places they should be.

Is it fair to describe Stranglehold as representing the past of videogames? The back of the box would argue that it certainly isn't, offering transmedia cuteness (Stranglehold's the sequel to John Woo's Hard Boiled), next-gen gimmickry such as location-based body damage and destructible environments, and plenty of Havok physics to mark this out as a modern videogame.

In truth, though, I'm not so sure about all that. What I love about Stranglehold - and I certainly do love it - is that it uses new tricks to deliver age-old pleasures. It's like putting that picture of dogs playing poker in a fancy frame you just picked up at Habitat.

That's not to say Stranglehold doesn't take its lineage seriously. From Hard Boiled, Midway's game inherits elegant slow-motion gunplay, cut-scenes that turn out to be a touch more stylish than most and a narrative tendency to become both inanely soap operatic and utterly confusing.

It also nabs Inspector Tequila and Chow Yun Fat, one of the most likeable of cinema presences even when he's grimacing through wretched toss like the last Pirates film. Tequila's his landmark role, though. He's best cast as a good man in a bad world - a good man who will make the bad world better by riddling it with bullets.

Tequila is the heart of the game, and not just because his is the only character model which isn't a gawping plastic-haired horror. His animation has a quiet stylishness to it even when he's just walking or reloading his smoking guns. The game moves at his elegant pace, automatically shifting into slow-mo Tequila Time whenever he slides across the floor, springs into the air or glides over a table while targeting an enemy.

Most of this stuff was stolen from Max Payne, granted. But Max Payne almost certainly nabbed it from Woo in the first place, so who's counting? All that matters is that Tequila Time adds an addictive style-based combo system to proceedings which games like Bulletstorm are only now starting to rework.

This allows every gunfight to feel like an event. You aim not just for kills but truly cinematic kills, shooting enemies down before they've drawn a bead on you as you swing from a restaurant lantern, kicking a table over to take cover and deal out headshots or wiping out a whole gang by flattening them beneath an advertising hoarding.

Standoffs, meanwhile, put you into fixed-position bullet exchanges which often involve so many participants you'll wonder where everyone managed to find a parking space prior to the ambush. Even the menu screens deliver balletic Tequila at his best, freeze-framing pretty chunks of catastrophe in a manner that's perfectly judged and strangely classy.

Stranglehold's brilliant, then, not just because it's captured cinematic gunplay, but because it's captured cinematic gunplay in the same leaping, bellowing, splay-legged way kids re-enact it in the playground - taking breathy cover against the assembly hall wall, or ducking behind a bus stop before popping out to put an imaginary bullet in a nearby dinner lady.

On top of all that Stranglehold layers on power-ups, known as Tequila Bombs. These are earned with really fancy murder. The first simply allows you a health boost, while the second gives you an after-touch sniper shot the designers would really like you to use in order to steer bullets into enemies' nuts.

The third and fourth are a lot more fun. Barrage sees you overcharging your weapons to become a demented bullet-spewing freight train of well-coiffed justice. The Spin Attack represents John Woo's entire approach to character development, exposition, theme, emotion and montage all rolled into 15 seconds.

You turn on the spot, lead sings through the air, enemies fall over and doves take to the skies. Doves. Even when you're indoors. It's brilliant and effective and insane and hilarious.

Stranglehold also chucks you through a series of lovely environments, ripe for being transformed into kindling. All of them fit with the fiction - there are slums, temples and a "Mega Restaurant" where you must hold off waves of gun-toting loons and at least two speedboats which pop through the walls. There's even a museum where you can sprint smartly along the spine of a dinosaur as you fire off shots, earning an Achievement for your troubles.

Yes, many of the game's levels go slightly awry, prodding you into dull bottlenecks or piling on drab objectives and difficulty spikes. But just as many showcase excellent racing-line shooter design, highlighting railings, telegraph poles and bannisters you might want to chain together, while stringing groups of enemies out beneath teetering piles of heavy boxes you can bring down on their heads.

More on Stranglehold

I remember riding a tea-trolley through the Chicago level for what seemed like a decade, twisting and turning as enemies kept spewing out of doors and Ming vases whispered, Smash me, Christian! Bust me to tiny little pieces like that guy in the old Prudential advert did.

The vases are only the tip of this particularly chintzy iceberg, of course. Everything in Stranglehold comes apart under gunfire as the game threads you through places that are either endearingly rickety or hilariously dainty. Want to shoot up place settings, coffee urns, fish tanks, ice sculptures, marble statues, one-armed bandits and plate glass windows? Not a problem.

In the end, Stranglehold's best level is probably the first. It takes you on a deadly jaunt through a Hong Kong Marketplace, surrounded by flickering neon and Demo Fruit (a peculiar form of plant life that only flowers in the early days of a hardware generation, when developers are trying to show off how much havoc, and how much Havok, they can cram on screen at any one time).

Here's where the game really feels like a John Woo movie, where cash registers burst, trays fly off tables, and concrete barricades splinter under heavy fire. It's capped with an idiotic boss fight, sure, but not before it's restaged the tea room scene from Hard Boiled - leaving the same gritty taste of brick dust and plaster hanging in the air afterwards.

So yes, Bulletstorm and its ilk have embellished the template. But I still wish the economics of gaming would allow for more of this kind of thing.

If Cliff Bleszinski's GDC talk was right, and all the market will now support is top-tier triple-As or smart indie offerings, this is the sort of game we're going to miss out on: middling guilty pleasures that are never going to land at number one in the charts or win accolades from the IGF, but that remain perfect for putting on whenever you've had a hard day at the cracker factory and would really like to blow somebody's face off.

I want more of Inspector Tequila, more ducking and diving between fruit market stalls and propane tanks. More games which take delight in blending trashiness with precision. More sequels which could've chosen the direct-to-DVD route, but somehow decided to opt for the direct-to-game path instead.

Comments (46) Latest comment 1 year ago

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  • Gearskin #1 1 year ago

    I still have this game somewhere. I remember getting supremely annoyed with it at some point.
  • rotmm #2 1 year ago

    "If Cliff Bleszinski's GDC talk was right, and all the market will now support is top-tier triple-As or smart indie offerings, this is the sort of game we're going to miss out on: middling guilty pleasures that are never going to land at number one in the charts..."

    As this was one of the underperforming titles that aided Midway's path into receivership, I'd guess that's true.

    The game itself I quite enjoyed (got it on PC) but never quite enjoyed it enough to finish it. It just felt clunky to me, but maybe that's the mouse/keyboard effect of trying to play a game designed for gamepads? Or maybe it really needs to be played on the sofa in front of a big TV to really 'feel' the game.

    I must admit this retrospective has reminded me of some of the good things and I may see if I can find it on the cheap for the 360.
  • infinitecontinues #3 1 year ago

    How weird. Just won this on eBay the other day for like £3. Didn't know much about it, but this makes me intrigued to give it a whirl when it drops through my letterbox.
  • FreakyZoid #4 1 year ago

    I seem to remember reading they spend a ridiculous amount of money making this, for what it was. The market does support mid-level titles, but not if you develop them with AAA budgets.

    I preferred Wet.
  • LazyNinjaUk #5 1 year ago

    Was really excited on the lead up to its release and enjoyed it quite a bit, but always felt it was SO linear it pretty much was slapping you in the face with it while you were playing. I love Hard Boiled and I still have Stranglehold, but as of 2011 this game is really showing its dated gameplay by today's standards.
  • randompanda #6 1 year ago

    God this was good but I could never convincingly tell you why.
  • persus-9 #7 1 year ago

    Max Payne actually says at one point in his narration just before gun fight: "I made like Chow Yun-Fat." so Remedy did at least give proper credit. I found Boiling Point a bit too spammy and dumb for my tastes. I got to a bit where it was insisting I use it's fairly awful cover mechanic to clear out about ten million thugs and I decided that just playing Max Payne again would be more fun.

    I think we will see more games like this though, perhaps not starring genuine star but pretty soon with the tools that are out there small team developers will be able to produce this level of work.
  • Paperghost #8 1 year ago

    the restaurant level was one of the most infuriating things i've played. the rest of the game was excellent, although playing it now the camera seems way too close to your back for comfort.
  • Atropos #9 1 year ago

    At first maybe I thought I was just getting really old, but nope, my memory did not deceive me - this is a current-gen title. A bit soon for a retrospective, me thinks...
  • M4RV #10 1 year ago

    Bought this game two years ago, for like ten quid... Went in with low expectations, but in the end, it surprised me to be honest. Not a GOTY kind of title, but enjoyable nonetheless, if you play it for like 20 minutes, every single day. Loved the water and some of the scenery BTW.
  • DreadedWalrus #11 1 year ago

    I picked it up preowned from Gamestation a couple of years ago for about £5, and loved almost every second of it. Like Randompanda though, I'd find it really hard to describe exactly what it was that made it so great for me.

    Wait, the sniper Tequila Bomb had aftertouch? :o I thought it was just a zoom thing, and I'd always curse when my bullet would miss by centimetres! Now I'm tempted to go back to it to give that a go...

    Edit: Atropos, you should have seen last week's Retrospective, of a game released less than two years ago! ;)
    Edited by DreadedWalrus at 13/03/11 @ 11:29
  • paketep #12 1 year ago

    I wouldn't take any industry advice from CliffyB anymore than I would listen to Pachter.
  • persus-9 #13 1 year ago

    @Atropos: Who says games need to be previous-gen in order to be looked at in retrospective? It isn't an old game, it isn't a retro gamer but it is one that has definitely had it's day and I'd be very surprised to find anyone discussing it in anything other than the past tense so it seems like a reasonable enough game to look back on today.
  • Hunam #14 1 year ago

    I loved the game, it was at it's core a game about shooting every ever and being cool about it, the museum level is the best though. The just absolute disregard to history whilst you throw bullets around everywhere makes that game.
    Edited by Hunam at 13/03/11 @ 12:26
  • TheEnd #15 1 year ago

    Hear Hear! Stranglehold was excellent dumb fun. Not a classic game, but entertaining and full of heart.
  • DDevil #16 1 year ago

    My favourite bit is when you're in that high-rise and the helicopter is battering the crap out of the office you're in. Pure destruction!
  • space_ace #17 1 year ago

  • khaz #18 1 year ago

    "Barrage sees you overcharging your weapons to become a demented bullet-spewing freight train of well-coiffed justice."

    Brilliant.
  • Acrid #19 1 year ago

    I didn't like this when I played the demo all those years back, but after reading all the love for the game I might have to borrow it from my brother and give it a whirl
  • photoboy #20 1 year ago

    I remember enjoying the demo a lot, and I was planning to buy the game. I cannot for the life of me remember now why I didn't buy it. The only thing I can think of is that the review scores were weak and back then I'd bought far too many games on the strength of the demo only to be disappointed by the full game (Dead Rising 1, Just Cause 1, Ninety Nine Nights 1, etc).

    Thank goodness MS started locking demos to Gold accounts (I can never be bothered to keep checking to see if it's been unlocked for Silver accounts), my demo downloads have plummeted since and I'm no longer skint every month!
  • Collymilad #21 1 year ago

    I have one thing to say:

    Slow motion nut shot.
  • Baranga #22 1 year ago

    The game's biggest mistake was turning everything brown when you're in slow-mo.
  • the_merchant #23 1 year ago

    This retrospective felt a bit like one of those "Opinion" articles...I actually miss those.
  • sfp_noodle #24 1 year ago

    For pure balls out fun, carnage and destruction, Stranglehold cannot be faulted. There was not one boring part in the game for me. It was all about blowing the shit out of everything and looking cool whilst doing it. A shame it never got a sequel, but with the amount of money spent on it and the modest amount it sold, not too surprising. Very cheap these days too so you'd be a fool to miss it. Would make a perfect popcorn weekend blockbuster.
  • Phantom_Dynamite #25 1 year ago

    I really enjoyed this game but even with all its gimmicks it still just left me longing for the return of Max Payne.
  • makeamazing #26 1 year ago

    Never played it, dont know why, just didnt seem interested in it at the time.

    Wonder if its on steam or available cheaply.
  • Kaminari #27 1 year ago

    Come on Chris. I'm the biggest Hardboiled fan in the world, and Stranglehold was all style no substance.
  • curryking3 #28 1 year ago

    Who the hell listens to Blezinski?

    He made a one-hit wonder, and now everyone thinks he is a visionary for gaming? People have to stop giving credit to all aspects of a person's character for just commercial success. How many more Tiger Woods do we need until that stops happening?

    Of course he's wrong, and Miyamoto is right. Who would second guess that?

    If we only have AAA games and indie games, we would never be able to have new games. What the industry needs to do is reassess their pricing model to allow for lower production costs games to cost less than their expensive, hugely advertised counterparts. Why we still only have 59.99 or 69.99 CAD/USD games is beyond me. Give me some 39.99 and 49.99 games new, and I'd happily pay for a game I find interesting which 'Blezinski the fool' doesn't consider AAA.
  • mcwildcard #29 1 year ago

    Being a huge Woo fan I awaited this game with much anticipation, having completed it I can confidently say it's very Woo. The game itself lurches from excellent set piece, to slightly tedious wave after wave of gun fodder. It's wrapped up well enough to be worth playing though, there are some truly sublime moments, worthy of any action game, or film for that matter. One of my favorite next gen moments is the "who told you to stop playing?"scene, it drips with Woo finesse, very few games ever manage a moment of effortless coolness like that.
    The game itself is no more than a 7/10 as a whole, but it has exquisite flashes of genius that even Uncharted should aspire to.
    Edited by mcwildcard at 13/03/11 @ 19:23
  • MarketZero #30 1 year ago

    Made me smile when I saw the tagline "When doves fly" on this retorspective article. I too am a huge fan of Stranglehold and review games for the British Computer Society. Back in Stranglehold days I was known as Bongzan (MarketZero now) and used that very same tagline for my review!

    Here it is: [link url=http://www.bcs.org/content/conWebDoc/14809
    ]http://www.bcs.org/content/conWebDoc/14809
    [/link]
  • kevwinter #31 1 year ago

    I wish they would make a sequal as i really enjoyed playing this game. Its annoying that the DLC is still 1200 points for some maps. Thats more than i paid for the game.
  • davey_wells #32 1 year ago

    First level, which is on the demo, was superb. Anyone who appreciates the pace & style of Vanquish would love it & it played like a sandbox event where you could mow down the enemy in pretty much any way you wanted.

    Thought the rest of the game didn't really live up to the opening level though. It seemed as if the developers blew their load somewhat early doors.

    Great fun though, and a perfect example of a title that was designed for the arcade gamer.

    http://www.abcstart.blogspot.com
  • captain-future #33 1 year ago

    I liked the game... riminded me about WET... also that I nevered finished the game.

    /goes and searches for disc.
  • alasdairm #34 1 year ago

    How about a Retrospective on 50 Cent-Blood on the Sand ?

    Very underrated game, and similar in type as Stranglehold - not a AAA title but still a great dumb B movie type game
    Loved the fact you could buy new in-game swearing packs !!
  • barnard666 #35 1 year ago

    I have had this game, sealed on my shelf for around 2 years...I should probably play it at some point./
  • dirtyvu #36 1 year ago

    It's sad this game didn't sell better. It was really a well-polished game. Best $8 game ever (bought it used at Gamestop).
  • Jonny5Alive7 #37 1 year ago

    Its not a brilliant game to be honest, its average. Also can a game released on the current gen consoles really be classed as retro? Does this mean Halo 3 & Gears Of War 1 can have these articles done on them as well?
  • carlitoswagon #38 1 year ago

    Stranglehold was repititve but fun. Think you can pick it up v cheap these days.
  • 5h1nj1 #39 1 year ago

    The game was awesome. One of the best things I liked about it was it's art design. It really looked beautiful, there were some very skilled artists behind it. I still have all the bonus artworks saved and put into an image screensaver.
    Btw, someone said he liked Wet better? Seriously? Stranglehold was much better than that.
  • mashk #40 1 year ago

    Ace game. For maximum effect, watch Hard Boiled or The Killer on DVD first. Then play it. Increases the enjoyment by a factor of 10.
  • Darksjeik #41 1 year ago

    The game was very entertaining but if it were released today it would be quickly dismissed by the new generation of (online) gamers that hates everything that isn't Call of Duty.
  • ohcomeon #42 1 year ago

    I really quite liked this game for all the reasons stated. Just simple but stylish fun.

    I think my favourite part has to be inside the Mega Restaurant when you encounter the three-piece jazz band who decide, for reasons unknown, to remain in the middle of the gunfight playing the soundtrack for you. And if a particular member happens to take a bullet? Well, that's their part of the track taken out of the mix.
  • RobTheBuilder #43 1 year ago

    As someone with a personal affinity for Hong Kong (just got back from there today in fact) I had to buy this game after playing the demo. A great piece of fun gaming, sometimes frustrating but always engaging.

    After buying it I saw it drop to less than £10 in a matter of weeks. Seen it around for under £5. At that price it's worth it for the first level alone.
  • Sonic_D #44 1 year ago

    This was the game I probably anticipated most when I got my 360 shortly after launch. The combo of Hard Boiled follow up and cinematic, insane, ridiculous shoot outs was potent. The first level was the best, which was a problem as the game didn't have anything to top your expectations (although the museum was cool).

    Still enjoyed it though and recommend ppl give it a go. Or at least pick up Vanquish, which is a truly great game.
  • glaeken #45 1 year ago

    It's a great game though I prefer Wet overal. One thing I will say for Stranglehold is they really pulled out the stops on level destruction. The amount you you take apart some of the more complex levels was brilliant. I particulary like the casino level.
  • toastmodernist #46 1 year ago

    One day someone will point out that retro is not short for retrospective and everyone will listen.

    I really wish that day would hurry up.