Raymond: Animus lets Assassin's expand
Explains move beyond Third Crusade.
Assassin's Creed's Animus, the virtual reality machine that reads a subject's genetic memory and allows them to relive it as an ancestor, helped the phenomenally successful stab-em-up series to expand beyond the limits of the first game's setting.
That's according to Jade Raymond, the producer of the first Assassin's Creed and now managing director of Ubisoft Toronto, the developer currently making the next Splinter Cell.
"I think that whole layer in the present is really the hub for the franchise, and that's what allows us to continue to expand," she told Gamasutra.
"So that explains why we're in a different period, and it explains why some things aren't consistent, like why are they speaking American English... maybe gamers don't mind so much and they're used to those things, or when you die and you get to retry."
The Assassin's Creed series consists of six games set across various time periods, including the Third Crusade and Renaissance Italy, and stars different protagonists.
But underpinning them all is bartender Desmond Miles, who is captured by megacorporation Abstergo Industries and forced to use the Animus to relive his ancestors' memories.
For Raymond, the inclusion of the Animus played a key role in the success of the franchise.
"But I think the most important part of having the animus and the part in the present is really just because it gave that kind of breadth, and it expanded the universe of the franchise so that it wasn't just a franchise about the Third Crusade when we came out," she said. "You know, there was already the idea that it could expand from the Third Crusade to wherever the present is taking place."
The last Assassin's Creed game, Brotherhood, continued Ezio Auditore's story and returned to the Renaissance Italy setting seen in Assassin's Creed 2. Various time periods and locations are rumoured for the next Assassin's Creed game, including a modern day setting.
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Comments (21) Latest comment 1 year ago
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2 and and especially Brotherhood were such superior games.
I really don't care much for factual thruths and such when a game entertains so much.
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I'm pretty sure that most of us figured that out 20 minutes into the first game.
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And please please please don't do a modern day setting, save all the modern day stuff for Desmond's part in the story.
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I wont even mention the other religion for safety reasons. (which would appear to be the thinking in Ubi as well)
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But I like Jade's comments.
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GTA Vice City didn't need a time travel device to be set in the 80s, did it?
Still, the animus doesn't do much harm, and at least from Assassin's creed 2 they used it to introduce proper gameplay stuff, with the runes and that.
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GTA doesn't have an overarching story though. Nothing in the GTA stories (excluding cameos) really ties one to another. One link is that the main characters all bad guys trying to be good guys but never quite making it.
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Then they realised what they had and ran with it.
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Isn't that exactly the point? What would be so bad about AC being like that? I can't stand the animus stuff myself, there's no reason they couldn't have each game as distinct episodes in its templar-assassin war mythology without the framing device. And the 'justifications' of inconsistencies and game conventions only serve to draw attention to them.
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And I want to know if a Vinci's DLC is any good, hurry up EG
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The multi-layering of the ancestral-Assassin stories alongside Desmond and the modern day Assassins is quite interesting and the overarching story allows for the use of cliffhangers and other literary devices that a constantly shifting series like GTA can not. Without the layer provided by the animus the series would lose a lot of the depth that make them special, I think Ubi were right to stick with it and increase its importance from the first game.
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hmmmmmmmmm
wait what was this about?
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