Homefront 2 is "certainly the plan"
Dev teases "third gameplay layer" for sequel.
Homefront launches next week, but maker Kaos Studios has revealed a sequel is part of its plan – success permitting.
And success certainly looks likely. The near-future first-person shooter is the most pre-ordered game in publisher THQ's history in the US, and Eurogamer understands pre-orders are healthy in the UK, too.
While outspoken core games boss Danny Bilson doesn't expect Homefront to match Call of Duty, Medal of Honor and Battlefield's phenomenal sales figures, Kaos and THQ have been plotting a sequel for longer than you might have thought, Kaos creative director and general manager David Votypka told Eurogamer.
"We've been talking about it for quite a while," he said. "THQ and Kaos have always looked at it as a franchise. Assuming it does well, that's certainly the plan – to move on to future Homefront products."
So, what can gamers expect from Homefront 2?
In Homefront, players join a small resistance force that fights back against a fictional Korean invasion of the US. Votypka told Eurogamer future Homefront products will retain that central theme and be "about fighting for things that are dear to you".
Going further, Votypka teased one mechanic – closely linked to the gameplay – he's keen to implement with the sequel.
"I can't talk too much about it," he said, "but I will say that in Homefront we have some great in-game storytelling moments and we have our combat moments. I'd like to add a third gameplay layer to that. A really gameplay centric layer. I'll leave it at that."
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Comments (27) Latest comment 1 year ago
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Looks good though.
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We have our combat moments, or set pieces as they're more commonly known
And we have a third, more gameplay centric layer to look forward to in the sequel
Anyone else expecting QTEs?
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How exactly is it pathetic? It makes perfect sense for any business* to start planning what their doing next. In this case the game is finished and waiting for release, so do you expect everyone to sit in an office twiddling their thumbs while they wait for the first week's sales figures?
*And every game developer is a business, no matter how big or small.
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edit - i've been negged for saying the exact same thing as Spekkeh. wtf? Americans invading Eurogamer?
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Erm, not really, from the outset it was abundantly clear that this was a (dare I say somewhat cynical) attempt by THQ to get something of that very large modern warfare FPS pie. I fully expect yearly updates.
Personally I don't see anything that CoD or Battlefield hasn't already done, so I'm not interested.
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Basically the singleplayer is an extended version of the America bits in MW2, and the MP is more Battlefield like where you can earn in-game money to buy the vehicles instead of timed releases, even though in the end, that's almost the same.
This movie is a lot more insightful incidentally
http://www.escapistmagazine.com/videos/v...
(where naturally you have to substitute the North Koreans for Chinese going up America's rancid funhole)
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BLOCK PUZZLES!!!!!
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You know, like in real life.
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Don't hold your breath, games where you can play "bad guys" are very few and far between, shooters where you play "bad guys" are almost unheard of. Even the likes of GTA and Saints Row where you play criminals has dressed the main characters up as anti-heroes rather than villains.
Shame though, because shooters don't have much room left for innovation so playing with different settings is pretty much all that's left and playing as a part of something evil is pretty much completely unexplored.
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Also, KAOS said they were exploring other locations for sequels, which is what i want to see similarly.
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"Just once I would like to play a game where America is the Evil Empire invading people's countries to grab their resources.
You know, like in real life. "
And then there would be scandals in Faux News and whatever right-wing news channel there is in the UK about how game developers are allowing/teaching people to play the role of "teh-rurr-rasts" or "in-sirr-gents"