Hi-res texture pack for PC Dragon Age II
Got an extra 1GB going spare?
PC gamers looking for a little extra definition from their copy of fantasy RPG Dragon Age II can download a high resolution texture pack, developer BioWare has announced.
The huge 1.08GB upgrade is available from its official site now, ahead of the game's release later this week.
According to the blurb, "This will add the option to enable higher detail replacements for most textures in game. A big difference will be noticed on level art especially."
Naturally, there are some system requirements. You'll need a graphics card with at least 1024MB video memory and BioWare recommends you run the game in DirectX 11 to best enjoy the benefits.
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Comments (26) Latest comment 1 year ago
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Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11.
Not quite sure how this makes any amount of sense, unless these textures are of a higher resolution than even games leading in visual innovation. Would genuinely like to know why a higher res needs higher DirectX, too.
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Well yes, that's how art assets for every game are made.
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Faces where great, but body textures looked like they were taken from Quake 2.
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Now I'm actually proud having pre-ordered the PC Signature Edition ages ago. Better controls, awesome UI, one-click to attack and hi-rez textures (damn you MS and your gimped 20th century storage media, 6.8 GB - seriously? even Wii has 8.5GB discs -_-).
Good to see devs that actually utilize PC's strengths (DA
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Wish there were more optional HD download packs for PC. Perhaps this is the way of the future ... there could be a standard download with regular (same as console) textures and an additional advanced download with extra high definitions textures for those with (a) hardware to utilise it and (b) the bandwidth to download it.
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So is it a really big deal they're being given to the PC platform when normality from a PC loving developer would have had them anyway?
They're announcing something that, really, they should be doing for the PC platform, regardless. What -is- a good thing is it won't be forced in an initial install/download if the user has no intention of ever using it.
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Please fill the blank for me, Bioware.
Also, higher textures only in DX11? Does this make sense to anyone?
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/wanks over alienware shite
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"Why do i get the feeling these are the original art assets and everything was dialled down for consoles?
Along with most other aspects of the game it would seem. I've read it plays to much like ME and not enough like BG. End of cRPG's?
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It doesn't.
The only thing DX11 adds is tessellation but only when you run it on Very High settings (the demo only allowed High settings). Since tessellation is just more detailed polygon meshes (frameworks) and nothing to do with textures there is no reason why they couldn't be used in DX9 mode too. The demo implies though that DX9 is limited to Medium settings, although I've no idea why; on my system with an i7-920, 6 GB of memory and a GTX 580 card DX11 ran like shit (literally a slideshow in parts) yet is perfect in DX9. The visual difference between DX9 Medium and DX11 High is negligible in the demo so I'm guessing that tessellation and this hi-res texture pack will be the only things the game will have to show for running in DX11.
So far, in my humble opinion, DX11 hasn't proven to be as much of an overhyped disappointment as DX10 was before it. Yes, tessellation can add impressive geometry detail, which is noticeable when comparing still screenshots with and without it, but so far in the games I've played it either looks great with lousy performance (Metro 2033) or looks not so great but has OK performance (Aliens vs. Predator).
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I'm mainly favoring the PC version over XBox because the camera seemed a *little* more flexible. But I'm not sure whether it'll be worthwhile to actually try to optimize for graphics fidelity.
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