THQ wants in on EA vs Acti FPS battle
Bilson: "We’re in the conversation."
Barely a month goes by without EA boss John Ricitiello reminding anyone who will listen that he wants to snatch the FPS crown back from Call of Duty publisher Activision.
However, it seems a third challenger wants to enter the ring and take a shot at the title: Homefront publisher THQ.
"Yes. Absolutely," THQ VP Danny Bilson insisted when Eurogamer asked him whether he was interested in jumping into the Riccitiello/Kotick face-off.
"When we started Homefront, I said 'guys, if you want to build a first person shooter that deals with modern combat you're competing with Call of Duty.' The mission is - we just want to be in the conversation. With Battlefield, with Call of Duty, with Medal of Honor. And I like to think we're in the conversation.
"Can we beat them? Those are insane numbers for fantastic games, over many years. This is a franchise launch but so far so good. I think we have a really good game. And I think in particular in the multiplayer battlefield is as much fun as anybody's."
As revealed yesterday, it looks like the post-apocalyptic shooter has got off to a strong start. Bilson claimed pre-orders have topped 200,000 in the US alone – a record for a THQ title.
"That's as of now, and we're looking to do better to do than that. That's just GameStop in North America. That's not Europe. Europe pre-orders are different per country depending on the program they have.
"They're not Call of Duty numbers," he conceded. "But we're also a more nimble company, so a moderate hit will mean a lot to us. And a blockbuster hit would be ridiculously huge for us. All we can do is make the best game we can, sell it as well as we can and hope for the best."
Find out how well that gameplan works out when the title launches on PC, PlayStation 3 and Xbox 360 on 18th March.
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Comments (34) Latest comment 1 year ago
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Bulletstorm and Borderlands are better FPS games than any of those mentioned in the article. Brink looks like it well set a new standard.
Moral of the story? Make a game that begins with a B and add some bloody colour.
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Whilst the storyline looks good, I can't see what new innovation it brings to the table. If the price falls quickly, I'm sure I'll pick up a copy, but from what I can gather barely any casual gamers know about this game and getting them to buy into a new franchise could be difficult.
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There are going to be a lot of disappointed people I can tell you that.
- Unoriginal 4.5 hour singleplayer.
- Only Team Deathmatch and Domination in multiplayer.
Stay clear and get Bulletstorm or whatever.
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No, no you're not.
The rest of my year (fps-wise) goes like this: Brink, then BF3.
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I read that line wrong so many times.
Quite looking forward to Homefront really. I would have bought it today but it wasn't on Steam so i bought Crysis 2 instead.
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I was hoping Homefront would do the same; put Frontlines Fuels of War right.
These are the guys who made that BF42 mod (Desert Combat?) and changed the old conquest mode to have actual frontlines and not being scattered all over the map in Frontlines Fuel of War.
But I wasn't making stuff up, according to the preview I've read in my favorite magazine, multiplayer really only has two gamemodes. Team Deathmatch and Domination. (plus Domination command whatever)
No Fuels of War, Battlefield game play to be seen.
Previews can be wrong, stuff could be hold back but I would wait for actual reviews of the multiplayer before buying it.
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/floatsaway
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Hmmm, thanks for the heads up, I may wait for reviews then. To be honest, I have yet to see any actual gameplay yet, especially for the multiplayer, which is worrying considering how close it is to release. I'm not expecting it to be completly like Frontlines, but I would be surprised (and disapointed) if they didn't keep some of the bits that worked and mixed them with a COD/Battlefield style to open it up to the mainstream.
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Bulletstorm being a recent one
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So I really don't believe that this game will only take me 4.5 hrs either.
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Better luck next time.
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Yeah, I'd much rather see people trying to compete with Team Ico to create something different, instead of trying to catch up to this modern themed FPS race. Homefront sounds like it'll just get swallowed up at this rate.
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2.Ground Control is not simply Domination with a different name.
KAOS CHEFS:
"Ground Control
Hopefully you all took a look at last week’s post about Homefront’s exciting innovative feature, Battle Points. This week, we are going to focus on our new Game Mode called Ground Control & how it works.
One significant design philosophy which translates directly into Ground Control is the desire for Infantry-Shooter style intensity on the map with large scale feel & behavior. Ground Control offers a line of objectives (usually 3) which teams fight to control. Once a team holds them long enough, they will end up winning the Round, which will move the line to a new area on the map.
This creates some cool scenarios & behaviors inherent in the Game Mode. First off, it goes back to that design philosophy of focused high intensity in a large scale theater. Having these control points focuses the action and keeps it revolving & evolving. This is because the spawns are lined up on either side of the line, so there’s not, “this team has C & the other has A,” where only B is really fought for. Instead, think of it more as a merry-go-round, where teams are constantly circling the map from objective to objective. It keeps it intense and ever evolving!
Speaking of evolving, that brings me to the next point – since the line on the map moves, the game stays new & fresh while the match develops. So, if you’re in a wide open area good for tanks & snipers (grrr!), when the Round is over the map shifts to a new area with completely different site lines and cover points. So, that campy sniper will now have to deal with close quarters run ‘n gunners & drones galore, serves him right dammit!
--
Two key game mechanics:
Battle Commander: When individuals get on a killstreak they are given a wanted rating which increases as they progress; players on the other team are assigned to take them out and shown (roughly I believe) their location. Target and hunters earning bonuses.
Battle Points:Everything you do earns in-game currency which can be spent on weapons, drones, air-strikes, vehicles.
The more you get involved the more toys you get to play with.
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Now, there's more games than ever that deal with that same kind of theme, so the market is pretty saturated and the bar for quality is set pretty high by the top titles. I think some of these newer games might be succesful, but it's more likely that they start crowding each other and people will just buy whatever their friends are buying. EA and THQ might take Activsion's throne in the end, especially if CoD refuses to innovate, but it would be a bit of pyrrhic victory.
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I'm sick of latency deaths because I'm not from the right country.
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Don't get me wrong Homefront doesn't look too bad, but it just screams "me too!" and that's not a good message to send out. This article simply highlights THQ's only real motivation for green-lighting this game; increased market share. Pretty obvious and not all that big a deal I suppose, but as someone who doesn't read about gaming as an investor or shareholder, these executive announcements really suck the excitement out of gaming as a hobby.
I wish there were more announcements and interviews with the creatives in the industry - not just loud mouths like Peter Molyneux and "Cliffy B" all the time (90% of what they say is just hype anyway) - but the people who work 100 hours a week in a crunch period to make the games we love so great. Those aspects of a game would be far more interesting to me as a gamer, but instead we're treated to an endless stream of press releases really only aimed at people who give a damn about share prices.
Enough of the suits, more of the artists dammit!!
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So Randy Pitchford then. He's one of the few producers who doesn't put me off after the first two questions of an interview. He's the one who brings what you're looking for. No PR bull, no over-hyping his game, he just tells you what the game is about and how much work went into making it, and above all he sounds genuine in his excitement, which as you say makes for a refreshing change from the near constant press release mode that makes these guys feel more like mouthpieces than creators.
It seems to me that there are four types of company mouthpiece in the games industry.
1: Molyneux/Cliffy B - seriously over-excited and over-hyped. Often say that their game is "re-writing the rulebook" for the given genre and often promise "Moon's on Sticks" and discuss features that either don't exist or otherwise don't make it into the game for whatever reason.
2: The Todd Howard - neutral calculated tone that sounds sincere, but his words tend to gloss over the real detail. For example we hear that X, Y and Z are "improved" but no detail as to how they've been improved. Also greatly over uses the word "fans" as an all encompassing term while releasing massively different software on each platform.
3: Kotick/Bilson/Pachter - clearly don't understand the creative processes behind games development but do possess a detailed understanding of the business side of life. These guys are constantly describing and comparing games like a consumer analyst would compare two brands of the same product. Oddly enough, games development has moved in such a way that these guys are correct in thinking that way, CoD and Homefront are to games what Walkers and Seabrooks are to crisps.
4: Pitchford/Dr Marks - the diamond in the rough. For every dozen of the above there's a man who simply creates something worth shouting about, and then says "check this out" and stands back. Give a Gearbox game or piece of Sony R&D to any of the above men and you'll get buzz words and raised voices and exaggerated promises until they turn blue in the face, but not so much with Pitchford or Marks, they're happy to let their work do the talking for them. Sometimes this works, Borderlands, PS Move, other times not so much PS Eye and I suspect Duke Nukem Forever, it doesn't seem to have that wow factor that Randy's previous work has had in such abundance.
As much as we might dislike the first three personalities, we do need them. Their unique outlook is very important to development. Molyneux screwed the pooch when he promised a load of stuff in Black and White and Fable 1 that turned out to be false, but his vision of a persistent game world that changed based on player's actions is an important inspiration for other developers. Todd Howard, while a little disingenuous is very keen on details and this is what creates the enriched game worlds offered in Bethesda's games, and therefore provides a target for other developers to hit. Your businessmen like Bilson and Pachter, may know nothing of creativity, but they keep developers on a set path and grow franchises, which is required to keep the industry steady and central and allow for innovation around the edges. But the most important job that these guys hold, is behave like complete tools during interviews and press releases so that the few that conduct themselves well, are recognised for it.