Cliffy B: "The middle class game is dead"
There's only room for indies and AAA.
"Middle class games" that fall between AAA and indie stools don't stand a chance in the current climate, so says Gears of War creator Cliff Bleszinski.
During his 'Rise of the Power Creative' presentation at the Games Developer's Conference in San Francisco today, Bleszinski explained that in the current cluttered market, middling titles that don't do enough to stand out are going to fail.
"I'm going to go on the record and say that I believe the middle class game is dead," he said, before drawing an analogy with the movie business.
"It needs to either be either an event movie – day one, company filed trip, Battlefield: LA, we're there. Avatar – we're there. The Other Guys starring Will Ferrell and Marky Mark? Nah, I'll f****** rent that, I don't really care - right?
"Or it has to be an indie film. Black Swan – I'll go and see that. I'll go to The Rialto or I'll go to the AAA Imax movie. The middle one is just gone, and I think the same thing has happened to games."
He went on to warn developers in the audience that gamers today demand value. Fail to offer it, and you're doomed.
"We have a cautious consumer," he explained. "There are so many articles about this right now. People are still smarting from the recession. People don't go to Target anymore and spend $200 randomly.
"If you're on forums and you see terms like 'day one rental' or 'campaign rental' – pack it in because your game is not going to sell."
Cliffy B's own next effort, Gears of War 3, will be vying for your hard-earned pennies on Xbox 360 in September. For more from the outspoken Epic design director, check out the latest episode of GDC After Dusk.
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Comments (98) Latest comment 1 year ago
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Right?
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EDIT: Actually didn't Vanquish sell for about £20 and apparently that didn't do as well as expected? (or was it just that Tesco sold it at £20 day one?)
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...Hardly.
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Says the guy that makes games which have campaigns you can finish in a single day.
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8/10
"NO TEN, NO SALE!"
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Short single player campaigns can be forgiven when the game has a fairly solid multiplayer re-playability.
Right?
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I don't see how this is wrong/bad; All he's saying is that if you're making Generic Military Shooter 2, unless you have the big hollywood dollars and big hollywood tech to make it an event, your basic game design is shit out of luck. I totally agree as a designer and consumer.
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To be fair, "indie" is just as bad. Are Crytek games indie games (not owned by a major publisher) or AAA games (huge budget)?
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Two things wrong with that; 1. EA-esque over marketed shite and film licenses. And 2. Niche games, which will do well enough to see a return.
Both of these models still work. Mediocre rubbish which was neither of these never did well in any case.
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Pretty much all of my friends own an xbox. But only a handful at most have even heard of the likes of Vanquish. A game which makes Gears look very ordinary in comparison.
What happened to giving demo disks at retail, again on xbox it's surprising out my 'casual gamer' friends how they never even venture anywhere near the demo section of the marketplace
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The problem is simply that some games are not marketed well - and this, as we know, has been the downfall of countless amazing games. Most are AAA, Beyond Good and Evil in its original time was considered a AAA release, alongside Prince of Persia: The Sands of Time and guess what? NEITHER of them sold well originally, it's only in the latter years did sales take off after those of us who bought into them originally said, "Mate, for £10, you'd be doing yourself and the human race a disservice not getting it." They were AAA titles. Their failure was largely a horrid thing as for some years after that Ubisoft ended up playing it far too safe. But there you go - the market is unpredictable, where success and failure are not 100% guaranteed.
This gen we are opening up a bit but, sad to say, the AAA titles I believe Cliffy is referring to are first and third person shooters. And truth be told - we're inundated with the damn things (I believe the man has a big responsibility for how this generation has gone perhaps). We're spoilt for choice, and as a result the landscape for these types of games is getting a little bit crowded - eventually there'll just be too much and anyone who tries to muscle in on one or two big names will fail. This will lead to a narrowing of the market - we'll see Gears of War and probably CoD and I'd assume Crysis and a couple of ID games, but the majority won't be able to break through - Vanquish, for example. Brilliant game with some gimmicks, and... well. I can rest my case there I fear.
Which then brings us to a question. When you have largely cleared a pond out of anything you don't want, is what is left behind enough to sustain interest? Do you really every day want to be looking at a pretty lily - when you could have had goldfish swinning in the clear water underneath it?
Point I am making here is that it isn't the devs destroying the balance - they're trying. They're breeding in the pool, but if we keep killing them off or removing them from the pool (by this I mean closing talented studios rather than putting them in another place for them to breed inspiration again) then the ones left will be two boys who will die off and then... well. Then you just end up with an empty pond that will start getting mouldy and rank and stagnant.
It's a combination of factors that is doing some harm to the industry - we consumers have to bear a little responsibility I fear. but equally publishers and distributors and big dev houses with smaller teams. Collectively, as a group, we have created a market that is... well. Let's be nice and call it "difficult". I don't know how we'd go about making it better, but I fear it will have to get much worse before someone sticks their neck out and says "Is this really the best we can do?!"
Anyway. Long ranty post and I apologise. The industry is a difficult and somewhat more complex affair than our friend CliffyB is letting on, but then, they have shittons of money... I doubt they have as much to fear as some others do...
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Plus getting into the cinema nowadays costs like 30% of a game, and for money in, amusement out a game goes so much further.
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what is a AAA game anyway? I am sure an expensive to make game can still suck so he can't possibly be dumb enough to mean that
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Where does a Game Designer get the balls to speak for me? I couldn't care less If a game is a AAA or not, it just needs to be a good game, and your last one was shit cliff so please fuck off and go wank over your chainsaw gun in copy-gears of war 3...
What a knob sock this guy is.
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I am sure those same developers are tired of reading in forums, "No multiplayer no Sale" or my favorite "Singleplayer only, BARGIN BIN".
The thing is, with rentals, Bargin bins and used game sales, unless a game gets a decent amount of advertising which also cost money, high production values then sales are regulated to one of those categories.
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Quoted for truth
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If I see people leaving that, bearing in mind I'm no dev of course, it's also true that I think (putting it politely) "plonker" and carry on as before.
-edit my English isn't at its best at 5am.
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Kalypso, Paradox, 1C, Koch, they all publish mid class games, and they're not going anywhere.
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Edit: Btw, i live in Norway and we (atleast i) don't have the ability to rent games, so i HAVE to buy them to try it out (but, i don't mind)
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Yeah, COD is proof of that isn't it? Actually no, it isn't - sorry to break the illusion, Cliffy.
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Activision are clearly putting this policy into practice, and EA, too, though they're trying not look so blatant doing so.
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All I can say is gears 3 must be coming along pretty well for him to spend his time talking shit. The game better be good cliffy....
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It’s a shame and the Publishers have created their own mess. When putting out a new IP/ niche game, they won’t promote it and want a hit on the cheap. When they find it doesn’t sell because of the lack of promotion, they don’t want to take anymore risks and start producing popular knock offs like military style FPS games. This is where Cliffy has a point. If it’s not a AAA title in that genre then it sell and why should it when there are better titles on the market.
But he’s not 100% right. Casual gamers don’t visit these sorts of forums and talk about renting games.
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The only hidden gems we get now are on either PSN or XBL and due to my tastes it's these downloadable games that get most of my business nowadays. I think Demon's Souls (which will have an AAA sequel) and Everybody's Golf World Tour are the only "middle class" PS3 games I own that have been successful from a business point of view, and one of them is over 3 years old.
But why the hell would anyone pay 40 brick for Mindjack? These lower budget games should start at 24.99 and the situation would change. I've still got Afrika, Legendary and Jurassic: The Hunted on my shopping list if I can find them cheap enough. None are great games but they've got that oddball appeal that I like. I miss the PS2 days when it was possible to look up smugly at a shelf full of obscurities none of your mates had heard of.
Ironically enough ol' Cliffy has just released what has to be the definition of a middle-class game himself. I enjoyed the demo but I'll wait till it's 20 quid next month before I buy.
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So thanks, Cliffy but in your own words
"Nah, I'll f****** rent that"
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Or, according to Cliffy-Bullshit, they must now be called AAA because they are successful.
Without any meaningful definition of AAA, this becomes a circular argument - games that don't sell loads are games that don't sell loads. He calls them 'middle-class' games instead of 'games that sell badly'. Games that come out and do sell loads are either expensive and so AAA or cheaper to make and so Indie.
So his argument ends up being to point out that games that don't sell a lot don't sell a lot and that's bad for people who make those games. What a genius.
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In a few years no one is going to want to buy a shitty AAA game. They will want at least AAAA or maybe even an AAAAA.
For shame...
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- Black Swan is in no way indie
- He is out of touch with gaming. He's stuck in his little hardcore 360-biased bubble.
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By that methodology, Professor Layton, Football Manager (in the UK market at least) and Total War are 'AAA' games. Guitar Hero and Rock Band were, but since the last disastrous Christmas period, they're now not. It doesn't just mean Unreal Engine 3 third-person shooters.
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(I assume it's a game about a passive-aggressive argument in Smiths over who gets to read Polly Toynbee on their morning commute)
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It's publishers that take "middle class" franchises and kill them after a single outing, see: Mirror's Edge
It has fuck all to do with "cautious consumers" or "post recession doubt" or any of the other buzz words you have in reserve for this situation, it's the industry that's being cautious and suffering post recession doubt. You've become too risk averse, not willing to spend money on marketing something that's a little different, just throw it out there and hope word of mouth causes it to break even as Vanquish did. Your business models are "all or nothing" Activision's recent activities highlight this all too well, they've killed all but one of their franchises and held a couple of licenses as backup. I suggest Cliffy goes back to the studio and stays there until he has a game to show people, because as an industry commentator he's not to oknowledgable.
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Sorry everyone, I've just cancelled most of the best releases for the next two years. Oh wait hang on, I've got a good idea...
I plan to rent every COD game released from now on.
No need to thank me for cancelling the COD franchise everyone, you're welcome.
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" A middle class game? Tate Modern Warfare? Join Marcus and Dom on an action packed cultural excursion to London followed by nail biting haggling over olive bread at Borough Market."
LOL
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"If you're on forums and you see terms like 'day one rental' or 'campaign rental' – pack it in because your game is not going to sell."
--
This.
hence Lovefilm are doing so well in the UK, hence the rise in the preowned market.
games with limited value ie: £40-50 for a 4 - 6 hour single player mode and tacked-on online features... " fuck it, ill rent that" is exactly right.
I don't know about you guys, but I can't afford to blow that kind of money on mediocre or short/low value games... not anymore at least - I refuse to trade in games on pure principle (i used to work in AAA game development)... so I need to be sure a game is a definate 'keeper' before i cough up that £40 - 50
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If we haven't got a multi-million pound/dollar engine behind us with all the resources we'll ever need and publishers jumping to pile in the cash, well, we might as well give up hey?!
Its true, Cliffy 'The Buck toothed b@stard' B says so, so it must be!!! ;$
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Or when it doesn't even get a review on Eurogamer (Apache Air Assault) but another godawful "Why I hate..." piece goes up.
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See also: Dragon Age 2. According to the forums, nobody in the world's going to buy it. Let's see how it sells first, shall we?
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Apache Air Assault was pretty darn good eh... enjoyed that, and like you pointed out, probably not classed a 'AAA' hence lack of reviews, but didn't mean it wasn't enjoyable all the same.
@ coolbritannia
I see your point, and thats fair enough. But what exactly is 'AAA' whats the difference between 'AAA' and 'AA'? is it purely sales? who quantifies that from game to game? CLiffy B? doubt it.
Personally, the term AAA means absolutely nothing to me anyway, you buy a certain type of game based on your preferences and area of interest. This 'AAA game' b0llocks is just a Pulisher/Marketing/Media bullsh!t term used to measure games to make their jobs easier...
I'm pretty sure everyone at Bizarre would have disputed the statement of "went from AAA PGR dev to middle of the road blood stone and 'only' 8/10 Blur" I'm pretty sure they'd have a hard time telling what made them miss this mithical 'AAA' status...
Its AAArse, judge a game on how much YOU enjoy it, not how much someone tells you too!
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After that, they made a Bond title I could easily get confused with all the other Bond titles, and a racer that was confused with another title released at the same time.
I know Activision screwed them over with marketing but the point stands. Exactly the same thing happened to Rare, they were crucial AAA devs on one console, entirely disposable on another.
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Hence my point about it being a bulsh!t made up term that doesn't apply to developers. No one can say whether a game is going to be 'AAA' apart from publishers and the media and its for their own sakes! To say a Dev isn't a AAA Dev is just a nonsense comment, in my opinion of course.
P.s. I'd have said PGR 4 was a much better game than PGR 3... but again, that probably comes down to personal preference.
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What a SACK of nonsense, for about 15 different reasons. Seriously.
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Personally, people who 'sooth say' the industry just need to stop. What will happen will happen, and it will happen for a reason.
Another reason his comments grate a little is that I'm personally FED UP with people comparing the games industry to the film industry!!! The two are totally different, this insistance on being more 'film' like is part of what is driving this AAA b0llocks.
Films are great, don't get me wrong, they have their place. But games have their place, and its a much 'richer' place creatively and in terms of audience participation in my opinion.
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Hey no need to be sorry at all, I've got to the point where I've forgotten what my point was!
I tend to rant... ahem. I guess at the end of the day, everyone is entitled to their say, including Clifford.
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He's alluding to the fact that something like 10% of games account for around 90% of sales, and the gap between the big-sellers and the also-rans is getting larger and larger all the time.
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That is telling me that it's not just the recession (entertainment is pretty recession proof anyway), but that the industry, for all it's focus on casual consumers and bringing the whole family into the fold, is still missing out on a HUGE chunk of what could be a very core audience. Problem is, if you want to satisfy them you're going to have to really think about smart stories, design, production value... so it's inifinitely harder to do than to port some old wack shit for motion controls. ANd to be honest, right now I think there's only a handful of studios up to making anything like that, and they are held back tremendously by the general mood in the industry that still seems to think gamers are pancake-faced 14 yr olds and every games has to at least have something to placate the ones among us that have just started masturbating.
When was the last time you've seen a woman in a game that didn't have huge tits and a tight figure? Is your girl like that? Do you even have a girl?
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Surely the new middle class of gaming?
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The fact is that budget equals graphics, bells and whistles etc., which determine marketing dollars, because you can't possibly go wrong in advertising something that by all market-tested indications 'ought to sell'. Marketing costs 5 times as much as the dev. costs. That's why publishers drop games even if they're out of beta-testing, because it's not worth promoting a game that won't recoup ALL of the costs involved in the sale.
This guy loves games (you'd know if you watched the interview) and laments that lost middle ground like most of us here. His is a sad, but accurate assessment of current and future market trends. He's also fully aware of his impenetrable status in the industry being cultivated by shameless self promotion (in addition to genuine talent, of course).
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if a company is worried they wont sell call of duty numbers , should they give up , well i think no , i think they should try there best to make the game break even or profit , they need to think about what resources they have and how much it will cost to make something and i would hope they make the game because they want make a great game that people enjoy.
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The games industry has become far too top heavy, it's now as bad if not worse than the movie industry.Solutions aren't easy; I think things might improve when the economy picks up and people are more willing to risk their money on smaller projects. Aside from that the pre-owned games market issue needs to be tackled. Basically one purchase of a game can pass through the hands of 10 or more consumers and it's not like the pre-owned copies go for that much cheaper either. I've seen pre-owned for a fiver or less than the new copies, the only difference being that the retailers pocket near 100% of the profit. If pre-owned was regulated it'd spur people on to buying new games.
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You just described Bulletstorm! That's what my old man used to call "A F#$%ing Day One Rental!"
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