Save your Gran Turismo 5 endurance race
Feature in development, says Yamauchi.
Being able to save your Gran Turismo 5 game during an endurance race is a feature "under development" right now, creator Kazunori Yamauchi has revealed.
"I'm sorry," he wrote in a tweet translated on GTPlanet. "Game saves during endurances: they are currently under development."
As it stands, finishing an endurance race in Gran Turismo 5 requires you sit there for four, nine or 24 hours and see it through.
Gran Turismo 5 is a success - particularly in Europe, where more than half of the game's total 6.37 million copies (as of December 2010) have been shipped.
Eurogamer awarded Gran Turismo 5 - a game "that overflows with love" - a massive 9/10.
The best selling Gran Turismo game remains Gran Turismo 3, however, with an enormous 14.89 million sales.
Eurogamer plays Gran Turismo 5. We're good, aren't we?
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Comments (32) Latest comment 1 year ago
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who does these things? come online you weirdos
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Solid State HD would massively help but just too expensive, I think will get back into GT5 totally once SSHD got cheap enough at an attractive price per MBs.
For now, I merely grace GT5 occasionally until loadings get to me, I may need to see counselling about overcoming the loading issue?!
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Hope its implemented in such a way that you just cant save every 2 laps and you actually have a element of endurance to complete the race. i dont think its unreasonable to ask people to drive for 2 hours.
Just my 2 cents
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'The game keeps getting better. I remember this feature in Le Mans 24h on Dreamcast'
I'm all for post sales support - but a lot of this smacks of something that should have been there day one - rather than a generous update. If I'm missing the point please let me know, but I'm baffled by all the goodwill being shown here (EG of all places !) for a 'AAA' game that didn't even ship with functional multiplayer.
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Las time I B-Spec'd a 24 hour race, was greeted at the very end with a "Update request" and lost all XP.
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We need more versions of the Yaris! Nine is not enough!
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It should be like Desert Bus. No saves, no pausing. If you quit the race, you quit the race.
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Well Done Polyphony.
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On one hand you seem to be suggesting that most game developers don't work as hard as PD when it took them 6 years to create an unfinished game in the space of time it took Turn 10 to make 3 Forzas ... Then you hold berate these same developers for working on 'more expensive sequels' when PD have just released the 5th (and arguably most expensive) iteration of a 13 year old franchise ?!!!
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I think its a very much needed feature to make what was a 24 hour solid drive into something that is far more managable.
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