Dragon Age II campaign shorter than DA's
But "a bit longer" than Mass Effect's.
Dragon Age II's campaign is shorter than Dragon Age: Origins' – but it's longer than Mass Effect 2's.
That's according to BioWare executive producer Mike Laidlaw, who told PlayStation Universe the fantasy role-playing sequel is beefed up by side quests.
To determine how long the campaign will last, "Take a look at how you play games," he said. "I'd say it's a bit longer than Mass Effect but shorter than Origins."
Dragon Age: Origins' lengthy campaign weighed in at anywhere between 30 and 100 hours, depending on side quests and exploration undertaken by the player.
Side quests will also play an important part in the sequel's campaign, Laidlaw said.
"The game will take longer with side quests. At the same time, you can get through the story quite a bit faster because so much content is off to the side. Mileage will always vary, just take your habits and extrapolate."
Some Dragon Age fans have expressed concern that Dragon Age II offers a "dumbed down" role-playing experience.
In Laidlaw's view, it's a more "aerodynamic" game than the first, but he stopped short of saying it offered a "streamlined experience".
"You won't have to spend a year in character creation," he said.
Last week Laidlaw said gamers shouldn't feel intimidated by the RPG genre – they might not know it, but they already have the necessary skills to jump in and have fun.
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Comments (51) Latest comment 1 year ago
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For the first game, they've had to create a whole new world with all the artwork and lore and animations and all the rest of it. For the second game, lots of that preparatory work is already done, so you should have more time to spend on the campaign itself. But I guess that's the result of trying to produce an RPG (two, actually if you count ME) on a yearly basis.
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Game developers it seems. There's only Obsidian left who seem to understand what RPG fans want, the sooner they get cut loose from doing on-hire work for established franchises and allowed to spread their wings a little the better. I'd much rather history remember them as the people who saved the RPG genre from death by retardation than the people who resurrected a forgotten genre.
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-Edit-
lol, just did a quick google search to make sure I'd spelt his name right and the first 3 video results were various 'sex scenes'
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When they quote how 'long' these kind of games are it means nothing.
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I agree, DAO does drag on a little, however I am not sure it was any longer than Boulder's Gate 2 (as that game was huge). You still have plenty to do. I left Orzammar till last and it takes bloody ages. however it is worth persevering as the Deep Roads are actually pretty good. I left it for about 6 months and just finished it last night. Hoping to get the rest of the game finished in the next couple of days.
Edit: DOA, DAO, bloody acronyms will be the death of me
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Anyway, it's not a big deal. BG, BG2 and Planescape may be old but they are totally playable. When I want a deeper RPG I'll go back and play those, just as I have a hundred times in the past. They age like fine wine.
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If DA
Which is a shame because the pacing of sinking in 1000 hours in Baldur's Gate 1+SOT+2+TOB (modded into one engine) didn't feel like a chore at any point.
Bottom line, how grand can the adventure be. Either you feel it or are told it through cut scenes.
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What is counted as "campaign"? Essential plot progression? Companion missions?
And by sidequests do they mean people in a town asking you to grab a specific item while you're already visiting a plot-specific location or do they mean completely separate locations designed for a specific non-essential mission?
I know they're just talking about the campaign, but in DA there didn't seem to really be any out and out sidequests aside from companion quests and the Origins themselves. In ME2 the companion quests took as long as the main journey to the collector base, plus there were about 20 self-contained discoverable N7 missions. Mass Effect 1 had planet after planet you could just stumble across a smugglers base on or go mining/collecting tags/holorecords...
I think the sort of sidequests in Dragon Age mostly consisted of going to all the seekers boards/drop bags/shifty blokes etc and accepting every quest available, then just playing the game and once you'd stumbled across objects in the course of your main game or dealt with specific individuals who approached you during while you were at main quest locations completed these sidequests and you didn't have to backtrack. Or in Denerim some of them might open up the odd identikit alley for you to knock on a door in.
The side quests in Mass Effect are completely different - essentially separate missions or levels in new locations that open up.
I guess DA
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I prefered the tighter focus on Shepard and stronger storyline but still able to play different class and approaches, this is what they are clearly trying to do with DA2. As more able to create filmic storyline which appeals to wider audience but yet yes would like to be able to play deeper and wider options in RPG.
I m not that bothered about graphic overhaul for consoles which is a good bonus, but more interested in how it ll play and holding my interest over the game length.
A thought, gamers harking for BG and Torment type of deep RPG may need to realise that today HD equlivant in term of production would be very expensive and main publishers not going to commit years of manhours for what they can get away with for less.
But with GOG, rise of text adventures and popularity of Apps/download service, perhaps we could see new BG type of RPG games being produced by a small studios?
I certainly would purchase new BG/Icewind/Torment RPG.
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I'm not entirely sure how DA:2 will work tho in terms of side quests since they have said there will be big jumps in time due to the "story within a story" aspect
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Got to agree with you about the weak sidequests of Dragon Age. But I had really hoped that they would make these bigger and better for the sequel.
I can't be the only one who nearly always prefers the sidestories in RPGs to the main quests...
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When a developer comes out and says "200 hours of gameplay!" it's only ever daunting and I'm reminded of how much little free time I actually have and all the other games I want to play.
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Link: http://www.facebook.com/photo.php?fbid=1...
Edit: Well, fuck me for pointing out some news.
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As a long time fan of them, I'm really beginning to feel left behind by the direction RPGs seem to be going in.
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I dont care about how long it is, all I know is after the playing the demo, they should have just tried to make DA2 AS GOOD AS DA1 before fucking about with all this streamlining aerodynamic corporate bullshit.
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Exact figures are DA
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While I agree with the idea, I think that would be the worst thing in the world. DA3 needs to be made by Bioware so that they can complete their fall from grace and allow Obsidian, who should be working their own IPs by then the chance to supplant them and become the new kings of the RPG genre. And that's not a prediction, that's Prophecy, it will be, mark my words.
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What is with that? On PC you're attacks are much faster if you keep spamming the R button during combat (particularly as mage or archer). I'm assuming that has to be a bug of some kind because it can't be designed to give you RSI after every battle.
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and normal RPG fans.... oh I'm sorry did you want a complex character creation syste like our previous games?? Sorry we're pandering to the COD crowd right now.
If I wasn't sure I'd almost call COD's success a GameCrime
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RIP 1990-2001 RPGs
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I think the fact it will have a proper character creator already puts it light years ahead of DA2. Also, if it's anything like Morrowind and Oblivion, I can expect over 200+ hours of gameplay and exploration too.
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The 'mash the A button' point you make - I don't know - the devs have u-turned on this so often I've lost track if it auto attacks or not in the final release. Etc etc. ALL THAT is the problem, not the "RPG snobs" making up stuff to complain about.
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Well, I'll just risk the negs and side with the other critics here. I'm really enjoying DA
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No value is when you enjoy it enough to spend 40 quid on it, length has absolutely dickall to do with it.
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I am not sure if dragon age 1 had this on pc but the neverwinter games did and bioware had a huge community of people that made mods for the game , dragon age would also be perfect for this.
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All games are not for all people...!