New video shows Project Milo in action
What might have been.
Ambitious Kinect game Project Milo was, according to Microsoft, never intended as a product that would release, but a new video has emerged that reveals just what gamers have missed out on.
"Emotion Capture" - Directing Milo, from drama director John Dower, goes in depth on Lionhead Studios' eye-catching project, and features never before seen footage.
In the film we see a young male actor performing motion capture while Dower, who worked on the project for three years, directs his actions.
The process of turning the data gathered into a videogame is explained, and we see Milo scared by a deer, getting angry at the player and gasping in wonder at a forest.
Milo was to be a young boy who would react in a realistic fashion to the player actions, detected using the Kinect sensor.
We last heard of Project Milo in November 2010, when Alex Kipman, Microsoft's director of incubation and creator of Kinect, said it "was never a product" and "was never announced as a game".
In September Eurogamer brought you the news that the controversial Kinect relationship simulator, revealed at E3 2009, had been cancelled.
We were told the Milo team were to use the Milo tech for a Fable-themed Kinect game.
The news followed months of public to-ing and fro-ing between Lionhead boss Peter Molyneux and Microsoft over Project Milo's status as a game that would eventually be released.
"Of course!" Molyneux said in August when asked whether we'll be able to buy it in the shops at some point in the future. "I wouldn't be working on it if I didn't hope that to be true, yes."
You may also like...
-
Going Hardcore in Diablo 3 66
-
Ghost Recon: Future Soldier Review 123
-
Judge recommends US Xbox 360 ban 152
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 68
-
App of the Day: This Could Hurt 3
-
Growing Paynes: How Remedy's Hero Went Rockstar in Max Payne 3 37
-
Diablo 3 Review 242
-
Inside Xbox team set up on their own 31
-
Sony developing Shadow of the Colossus movie 39
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 55
-
Street Fighter 25th Anniversary Collector's Set announced 40
-
Diablo 3: Blizzard nerfs monk in first hotfix 49
-
Face-Off: Max Payne 3 146
-
Dragon's Dogma Review 126
-
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history 70
Comments (21) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Clearly PM has been trying to do interesting things with Kinect, not trying to make a great game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Indicated that a lot of money and time was invested in the project (and that the poject was at a more advanced state than previously thought?)... makes you wonder why this was cancelled. surely not just because of lack of understanding from a narrow-minded minority....?
Comment below viewing threshold Show
Comment below viewing threshold Show
An ambitious project, but an aweful lot of smoke and mirrors.
Comment below viewing threshold Show
I would love to see what pubic to-ing and fro-ing entails.
dirty boys.
Comment below viewing threshold Show
Er... by the looks of it an on-rails scripted interactive fiction...
Like a less interesting "Heavy Rain" . I get the impression Heavy Rain kinda wrecked the party for Milo & Kate... it hits a lot of the same ideas.
And lets face it Heavy Rain could have done with some improvment too, but it got out there first and maybe undermined some of the "Milo uniqueness". With LA Noire also on track to do the "reading peoples faces" and determining a line of questioning that also undermines some of what Milo was trying to achive.
Actually Kinect used in the LA Noire questioning sequences would have been good - reading your body posture to gauge mood, threatening actions, etc
I for one would rather face down criminals whilst investigating a case than help a 10 year old with their homework. Videogames are a good way of exploring things you CAN'T normally do in real life.
Comment below viewing threshold Show
Comment below viewing threshold Show
Two molyneux-related updates on the front page.. Is lionhead about to announce a new game or something?
Comment below viewing threshold Show
Thats becuase it never worked the way they claimed it did, and was only there as smoke and mirrors in order to fool the public into thinking kinect was somehow some super intelligent AI machine, when in reality all it was, was a modernised eye toy.
It worked too.. Still loads of people out there who think that kinect can do all these really clever things and wont be relegated to wii-style mini-game shitfests.
Comment below viewing threshold Show
No, it did what it intended to do.. It created a buzz around the eyet.. sorry i mean kinect.. It got people believing that the machine could do everything unscripted (and didnt need a guy in the corner of the room on a computer telling milo what to do).
It got peter awards, and the ability to do bullshit bafta presentations. It gets websites like this talking about the vapourware as if it was actually possible, etc etc.
It was great marketing, nothing more or less.. Which is what it was intended to be.
And like or hate peter, marketing is what he's good at. It's no accident that games sites like this one start doing near daily updates on him up until the release of his next mediocre title.. and it's no accident that said mediocre game will go on and sell millions...
Comment below viewing threshold Show
If not, then despite my wanting to sample the tech they were smart to (most likely) cancel it. Arthouse movies might be interesting, especially to a small group of viewers, but generally they aren't commercial wins. MS is in the buisness of making a saleable product, not creating art. If they can do both, great. But if its a choice between one or the other . . .
Even assuming Milo & Kate is done, this isn't a total loss. The lessons learned for this project are certainly applicable to future projects.
Comment below viewing threshold Show
Could it have been developed into something interesting? Perhaps.
But why make it have adult themes? Why couldn't children interact with Milo instead - make it a children's game? That way, even scripted (on-rails) interaction would be 'acceptable' and perhaps include some really good teaching points in it, eg. crossing the road safely, not talking to strangers, dangers of smoking etc.
I don't think it would've worked as an adult game - you only need to read some of the posts here and from past articles, to understand why - people just don't trust themselves anymore and morality (in fact pretty much everything) has been perverted these days, which is a shame, and the very freedom that we cherish has come full circle and bit us in the backside - preventing us from even trusting ourselves with a digital character.