Meat Boy dev attacks Microsoft support
"It totally f****** hurt my feelings."
Team Meat, the indie studio behind hit platformer Super Meat Boy, has launched a bitter attack on Microsoft for not following through on marketing promises it made for the game's Xbox Live Arcade launch.
Speaking at the Game Developer's Conference in San Francisco today, co-CEO Tommy Refenes explained that, as part of the platform's Game Feast promotion last October, Super Meat Boy had been promised the release schedule to itself for the week.
However, as it turned out, Double Fine's Costume Quest was added to their launch week at the last minute.
"We were just like 'what the f***? Everyone else gets a free week except for us?'," recalled co-founder Tommy Refenes.
When Refenes turned on his 360 on launch day, things got worse. Team Meat had been told the game would get top billing in the Spotlight feed on the Xbox 360 dashboard, but there was no sign of any promotion for the title whatsoever.
In a state of panic, he immediately fired off an email to the studio's producer at Microsoft.
"I was like 'What's the deal? Are you guys pulling out? Where's our stuff?'," he explained.
"It finally went up half way through our launch day. It was the number four spot; it wasn't number one. The 'spooktacular sale', which was a whole bunch of other games that already came out – that was the number one slot.
"An ad for a Mazda 3 was the number two slot – because you all go on Xbox to figure out what car you want, right?
"We were number four and we stayed number four the entire week," he continued.
Microsoft then apparently told Team Meat that the better the game performed, the more promotion it would receive. However, despite outselling other Game Feast titles Comic Jumper and Hydrophobia by a significant margin, and racking up great reviews, no further marketing support came.
"We just kind of got pushed to the side, and that's basically how the Xbox Live launch went. The only reason the game sold well was because of how we promoted it. The help from Microsoft was there in a very limited capacity," Refenes insisted.
"It's not supposed to hurt your feelings because it's business, but it totally f***ing hurt my feelings. Me and Ed just killed ourselves trying to get this game done and now we're just pushed to the side.
"It was a f****** mindf***," added the other half of Team Meat, Edmund McMillen.
"It was really confusing. At that point I think we were so f***** up in our heads from development, it almost felt like 'are these people out to get us? What's happening here? Did we do something wrong? Are they trying to screw us because we did something wrong?'"
Later on in the presentation, McMillen tempered the attack a little, insisting that "working with the creative side of Microsoft was great".
"Everybody that we could talk to were great; the people who we couldn't talk to were the problem. So everyone who we worked with was wonderful. Everyone who was making decisions, not so much."
Thankfully for Team Meat, there was a happy ending. The Steam launch went much more smoothly, with PC sales easily outstripping those on Xbox 360. Refenes revealed that the game is now closing in on 400,000 sales across all platforms.
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Comments (39) Latest comment 1 year ago
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Still, not nice to get screwed around.
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"Waaaaa! We made the game too big to fit on WiiWare, and Nintendo wont let us off!"
"Boo Hoo! Sony didn't plead with us to release Meat Boy on PSN!"
Seriously. They need to man-up.
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Yet when you get into reading the article and in no way is there an attack. He expresses his sad feelings towards the situation, but does not make any comments which attack Microsoft. Infact even makes positive ones. This just makes Team Meat look bad, especially to Microsoft. It's insulting to developers when their comments are taken out of context for the sake of a few extra clicks.
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Microsoft are getting too soft with game developers which is why they are getting bullied now. You never hear developers complain about Nintendo because if you did, you'd also hear how the developer's family was killed in a car accident the next day.
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It's a good game. You can't smash on games just because they seem like a regular flash game. It's not about epic 3d graphics all the time
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But after that immature little spat they had with PETA last year, I can only sympathise so much.
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wonders never cease.
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Plus this is business, if MS said they would do something then they better deliver because I'm sure other prospective developers are having second thoughts after reading this.
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Did you ever think about THAT? Hmm?
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"Microsoft then apparently told Team Meat..."
If these things are not in black and white, Microsoft can do whatever they think is best for their business.
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Torchlight and BG&E have been getting a lot of spotlights but they're being released in the middle of the current promotion.
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Also, Mazda ad? WTH?
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Be good to see their stats for how many people tried the demo...i bet it was a lot...and that's what promoting XBLA games should be about, if they can't convert from there...games fault not MS
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Meybe is not matter of what they can do, meybe it is matter of what they want to do...
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Although if you say it a lot when talking about companies with whom you do business, apparently you end up sounding like a sullen teenager.
And what, they can't squeeze a 2D platform puzzle game down to less than 40 megs for a standard-def console? After my respect for them was raised folling their Peta-baiting, it has dropped considerably now.
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Wait. How is this supposed to work?
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"Hey Mr Publisher, our game is ready for launch now."
"Really, that's nice. We'll put it out then, if it sells and gets good word of mouth then we'll put some adverts on at 2am during those silly game shows where you have to guess that a woman would have a balaclava or a hammer in her handbag."
"Gee, thanks...."
"You're welcome."
*Game dies at retail"
"Hey Mr Developer... you're fired."
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don't know why their moaning
i didn't think it was worth 1200 points though
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"It's not supposed to hurt your feelings because it's business, but it totally f**king hurt my feelings. Me and Ed just killed ourselves trying to get this game done and now we're just pushed to the side."
Funny that, because whenever any third party dev goes exclusive with their game/DLC the people on the excluded platform are often told "it's just business." "don't take it so personally" "we value our fans on all platforms and we're certainly not sidelining anyone" - Team Meat are of course an exception, they don't have the manpower for a multiplatform release, but I think the big boys would do well to heed his words and realise how they damage their image with these decisions.
As for the comments from Team Meat, without knowing the specifics on whatever deal was allegedly made it's hard to come out on either side of the argument. If we take their word for it then MS promised a huge marketing boost and then reneged on that to market a competing product, which is a pretty dick move. But then I kinda doubt that MS would promise such a boost to a small fish like Team Meat in a week where a general Halloween theme would be more advantageous to them, I suspect Team Meat may have jumped to conclusions here and made themselves look foolish in doing so.
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