Fallout: New Vegas dev making XBLA RPG
And a fantasy game and a licensed game.
Fallout: New Vegas and Alpha Protocol maker Obsidian is making an original Xbox Live Arcade action role-playing game.
It's also working on a "great idea for a new world" and an older pitch for a fantasy game called Defiance.
That's in addition to ongoing work on Fallout: New Vegas downloadable content for Bethesda and Dungeon Siege III for Square Enix. Busy, busy, busy.
"As a studio, we have some original ideas and stories to tell," CEO Feargus Urquhart told Game Revolution.
"We have a great idea for a new world we've just started pitching to publishers and we have an older pitch that we really liked called 'Defiance' which is about a fantasy world where, basically, Sauron won.
"Everything isn't happy in The Shire, they didn't get the ring in the fire and the hobbits are all dead. We think that's a cool pitch and we hope to have a publisher pick that up at some point.
"We're also working on an original IP XBLA game, so that hopefully will be out first quarter next year. It'll be an action RPG that's focused on fun, not Dungeon Seige, it's quite a bit different in a different genre with a different camera.
"We also might throw our hat in the whole free-to-play thing. In the game industry there's a lot of different opportunities for all different kinds of products."
And, on top of all that, Obsidian is working on a licensed IP set for a reveal in June.
"When people hear about it they're going to be, 'well you had to do that. there's no option, if I was a developer and I was offered that I would just do it,'" he said.
"I'm hoping that'll be announced around E3."
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Comments (29) Latest comment 1 year ago
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Makes you wonder how all those bugs slip through when they're so busy busy busy
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Thats not a cool pitch, thats the idea of a seven year old. And i am also sure EA have already done a "dark" version of what could have happened, also written by a young child, showing little imagination.
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KOTOR II, Alpha Protocol and Fallout : NV are all excellent efforts. Will gladly welcome any new game from these guys.
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so, basically it is demon's souls
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Totally agree with you. I was hoping the game to be revealed in June was going to be an Alpha Protocol sequel, although I don't see that happening. Wonder what it is...
http://uk.gamespot.com/pc/action/thewhee...
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So, an "edgy" re-imagining of a popular RPG. Oh God.
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I don't think he was literally talking about a LOTR game...
Love Obsidian (despite the bugs), more games is good news.
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They new dark fantasy game could be really cool, there at there best when they are working more darker worlds.
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Somehow fallout nv liked my pc, had a few crashes in dozens of hours playtime and noticed no other big problems. And I liked NV back many time
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Blame Bethesda for using the widely discredited GameBryo engine, it's not Obsidians fault that they were tied to middleware that doesn't work properly.
More Obsidian games, developed from the ground up rather than using other people's work as a launchpad, can only be a good thing, if for no other reason than it will allow people to see the true talent in Obsidian and restore their reputation as quality RPG makers. Looking forward to Dungeon Siege 3 and while I won't get to play their new XBLA game, I look forward to see what it's about all the same.
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An Obsidian game with the development time and resources to do it full justice would be truly excellent.
On the flip side, great that the company owners are keeping the studio books filled with work.
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And this has always been the fault of the publisher that hired them!
Take KotOR 2, one of their high profile games. They were rushed to release, and there was no way for them to finish everything properly and iron out the bugs in the time they were allotted. But you just knew that had they been allowed to work at their own pace, it could have easily surpassed the original.
The same thing with FONV. They were stuck with a crappy engine and had to fit a colossal game into a very short Dev cycle. Had they had more time, what they were working on could easily have trumped FO3 in every way imaginable.
I have hope that if they work on their own ideas, at their own pace, with their own tech, they could easily create a masterpiece. These are, predominantly, the same guys who ave us the original Fallout, afterall.
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"Blame Bethesda for using the widely discredited GameBryo engine, it's not Obsidians fault that they were tied to middleware that doesn't work properly."
Not the case. Several other developers with far less resources have used the Gamebryo engine to make fantastic bug-free games; even incorporating features Bethesda said were impossible and opted for cheap opt-outs (like easily climbable ladders). Methinks it's a classic case of user-error.
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Don't let a couple of bugsy-wugsies spoil your fun so much that you have to continuously complain on the internets.
Looking forward to Obsidian's next project.