Kaos: FPS devs need to take more risks
Innovation is "up to the little guys".
The FPS genre needs more developers willing to take risks and break new ground, so says Homefront developer Kaos Studios.
Speaking in an interview with CVG, lead level designer Rex Dickson explained that gamers don't need any more Modern Warfare or Halo look-alikes.
"As a game designer and someone who plays games I really want some people to start pushing boundaries," he said. "Kaos could have made another modern combat game in the Middle East, or an armoured fighter in space versus aliens but does the market really need any more of that?
Dickson went on to explain that if big publishers weren't willing to take these risks, responsibility falls on smaller teams to step up.
"If you want to break the mould of what everyone else is doing there is going to be a certain amount of risk involved. Maybe that's not okay for people like Bungie, Microsoft and Sony but for us, the little guy - and THQ as the third publisher - we have to take these risks and break out.
"If the big guys aren't going to take the risks they're going to just keep making the same game over and over with each iteration then it's up to the little guys to make these games and try and break the mould."
"There's no fear really," he added, addressing the pressure of launching a new IP. "I think I'd be more afraid if we making another Halo game or another desert combat game. The fact that we're offering something unique and different removes the fear, that's what we should be doing."
Homefront, which sees you defending America from an invading Korean army, launches on PC, PlayStation 3 and Xbox 360 on 18th March.
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Comments (24) Latest comment 1 year ago
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Can't see Homefront succeeding as a "franchise".
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Damn thats risky. Damn.
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If I hadn't just Googled this I honestly couldn't tell you which of about 10 games this is from: [link url=http://www.dealspwn.com/wp-content/uploads/2010/10/Homefront-MP04.jpg
]http://www.dealspwn.com/wp-content/uploa...[/link]
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If the extent of their innovation is limited to the setting, then I won't be impressed.
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They made a superior multiplayer combined arms game to Bad Company 2, two years before Bad Company 2, with Frontlines.
Bitch all you like about the silly looking singleplayer element. Just like CoD, the meat and potatoes are in the multiplayer.
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Yes indeed, and Io Interactive did it more recently with 'Freedom Fighters', and Massive with 'World In Conflict' (ok so it's not a shooter but the idea's no different). Don't forget 'Invasion USA' where Chuck Norris dispenses bearded vengeance to invading commies!
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The dead on CoD or Halo (for emaxple) look like they died of natual causes after taking a .50 cal to the face a granade to the nads.
Its morbid innovation to say the least, but theres a lot of work to be done there.
F.E.A.R. kinda had a go at this and soldier of fortune on PC, but I think it would aid in making games true to the horrors of real warfare, a task that many developers have claimed to be working on, only for the finished product to be about as horrific as a pokemon battle.
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But, as some you you folk have said, it doesn't exactly look different does it? That shot arcam posted could have easily come from CoD or Battlefield. Someone needs to make a distinctive style- The best bit of Borderlands for me was the Cel-shading. It looks lovely and means you can instantly tell what game it's from.
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I think DJMC is on to something with his post, there's no real innovation left for FPS. We've done all we can with shooting games, you can tinker around the edges with some cool weapons or swap the guns for gizmos that pick up objects or create portals to make a puzzle game but that's about it. I think the next direction for FPS is probably to tack on features from other genres, in the late 90s we saw the beginnings of FPS/RPG with System Shock and Deus Ex, we've seen it come back with Fallout and Borderlands, Bulletstorm gives us an FPS score attack game and there are plenty more hybrids out there waiting to be made, that's the exciting new direction for anyone who wants to innovate and take risks, but FPS devs seem to have forgotten what innovation means and simply making the same game over and over in a different setting each time.
Kaos asks how many "Modern Warfare" games we need, well thanks to you we have one more, so I guess you answered your own question there didn't you?
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As those wretched looping banner ads - oh noes! a tank runs over an abandoned teddy bear, what will the Axis of Evil stoop to next! Oh the pathos! - will ceaselessly remind you, he wrote Red Dawn. Where teenagers defeat the Red Army. The guy's completely loopy, he makes Tom Clancy look like a liberal pacifist.
Good point about the hybridisation though - mixing genres can produce some rather pleasant surprises. But often these need settings and backgrounds where the innovations fit in organically plot-wise (such as in Portal or Bioshock) which means getting off the beaten track. Until another games market exceeds the commercial potential of the US mainstream, we're going to be stuck with a lot of the same "hoo-ah, semper fi" retreads.
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I mean Modern Warfare 2 did the whole war in the USA thing already so it's not the setting.
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I was positively surprised by bulletstorm though. Played it on my pc, and had a blast with it. Strangely enough, it does bring something new to the table.
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While I agree, he's the wrong guy to spread this message; HF's not exactly Portal.