Kaos: FPS devs need to take more risks

Innovation is "up to the little guys".

The FPS genre needs more developers willing to take risks and break new ground, so says Homefront developer Kaos Studios.

Speaking in an interview with CVG, lead level designer Rex Dickson explained that gamers don't need any more Modern Warfare or Halo look-alikes.

"As a game designer and someone who plays games I really want some people to start pushing boundaries," he said. "Kaos could have made another modern combat game in the Middle East, or an armoured fighter in space versus aliens but does the market really need any more of that?

Dickson went on to explain that if big publishers weren't willing to take these risks, responsibility falls on smaller teams to step up.

"If you want to break the mould of what everyone else is doing there is going to be a certain amount of risk involved. Maybe that's not okay for people like Bungie, Microsoft and Sony but for us, the little guy - and THQ as the third publisher - we have to take these risks and break out.

"If the big guys aren't going to take the risks they're going to just keep making the same game over and over with each iteration then it's up to the little guys to make these games and try and break the mould."

"There's no fear really," he added, addressing the pressure of launching a new IP. "I think I'd be more afraid if we making another Halo game or another desert combat game. The fact that we're offering something unique and different removes the fear, that's what we should be doing."

Homefront, which sees you defending America from an invading Korean army, launches on PC, PlayStation 3 and Xbox 360 on 18th March.

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