Magicka Review

Spellcasting: B-U-G-S.

Version tested: PC

As a writer, sometimes you're glad when things aren't published. About a month ago I wrote a preview piece for Eurogamer based on the Magicka beta - but the 3DS reveal took over, so we held off running it.

In that now-lost preview I praised the game highly, but there was one caveat; the multiplayer was infested with bugs. We assumed it would be fixed in the remaining beta period,which was sure to be extensive and comprehensive.

The following day we heard that Paradox was releasing the game on the 25th of January.

Positive preview scrapped; horrified review begun.

Here are the types of crashes I've experienced since launch: a crash to desktop. A frozen screen. A screen where I'm trapped in-between screens with no way of escaping. An endless 'connecting' message. Getting trapped in someone else's game, which I've crashed by connecting. My network card spontaneously and repeatedly disconnecting from the network (I even tried running my computer through two separate networks simultaneously - it still happened).

I've also been trapped staring, poignantly, at the sausage in the opening animation. I really, really want that sausage.

When Magicka was first released, the multiplayer was a bad joke. It's almost like they made a multiplayer game then put the netcode in as an afterthought. Perhaps they didn't bother and decided to fake human interaction and install bots that pretended to be your friends, but could only maintain Turing compatibility for about 120 seconds, necessitating regular disconnects.

1

All the wizards look a bit like Orko from He-man.

Since then, the network play has got much better. Now I can go an hour or more without a crash, disconnect and so on. It can still be hard to find a game and the game browser is missing a dozen basic components, but the potential for the perfect game we saw at preview is re-emerging.

This is a real boon, as so much is good about the game; the plot, the combat and the wit all combine to make it exceptional.

Taking on the role of a naive team of silent apprentices dispatched by the sinister Not-A-Vampire Vlad, the de facto head of the school of Wizardy, you bumble your way across highly varied and naturally-progressing farmland, wasteland, besieged city and the bizarre floating staircases of the World's End (which feel like they've been pulled out of Pathologic or Dr Parnassus). Your mission is to aid the kingdom of Hávindr in its battles with the hordes of the evil Khan (and you just know what parody's coming with that name).

The hugely flexible magic system, which forms the core of the game, is totally worthy of praise. Your characters can engage in melee fights, with a wide range of weaponry dropped by enemies, and can also blow lighter enemies and objects away from them (a bit like the Team Fortress 2 Pyro's concussion blast, analogy-fans!). But the main damage, and fun, of the game is in exploring the range of effects created by the various elements of magic you can combine.

2

Itsa kinda magick!

There's a limit of about five elements you can put into any spell - but that can be exceeded in certain circumstances. There are eight elements to start with - water, life, fire, cold, stone, electricity, defense, and arcane. Other elements, like steam or ice, are created combining by two more elements in your chain.

So, an equation would be (8 ^ 5) + (8 ^ 4) + (8 ^ 3) + (8 ^ 2) + 8 = some ridiculously huge number of combinations. Seriously, it's around 40,000 permutations. Of course, a lot of these don't work and others are duplicates, but even after many hours I'm still finding new tricks to stave off death for a little longer - and regularly getting killed by online partners also discovering new ones.

From these elements you can make two types of spell. First, there are standard spells - so combining arcane, fire and electricity makes a Beam O' Death that makes enemies pop; combining earth, defense and fire makes flaming rocks burst out of the ground; combining water and frost makes ice (another hidden element) which is expressed as flying icicles.

If you release these one way they tend to be projectiles, or at least directional. Released another way, they affect your character. Yet another way, and they expand in a circle around you. Finally, if you melee attack while you've got an element ready, then you perform a special attack.

So there are at least four ways to release every spell. Before, that is, you add in the effects of say, lightning on wet enemies, or water on frozen ones. And also before you get to "Magicks". These are super-spells that you pick up from Grimoires as you go along, in either the adventure mode or challenge modes.

You can cycle through them with the mouse wheel but they require particularly complex combinations to trigger. They basically comprise stuff that's too powerful for you to be able to use from the beginning - summonable elementals, super-speed, grease (terrifyingly effective if set on fire), instant-kill thunderbolts from heaven and so forth.

As you combine elements before releasing them, your character slows down. So if you're going for something huge, like conflagration, you'll either need to have sped yourself up using the haste Magick, or be prepared to take evasive manoeuvres to keep yourself alive.

If you die, you can blame no one but yourself as all the tools to survive were at your disposal. Most of the time, that is; annoyingly, the most common cause of death is being thrown off the level by a huge explosion or strong enemy.

This can sometimes be avoided by turning yourself to stone, but generally these insta-kills can only be tolerated if you know you'll be resurrected in one second by your multiplayer mate. Otherwise, getting knocked off the side of the tallest staircase in the world by a blow that hardly touched you is misery, and misery squared with the game's miserly check-pointing.

The enemies are definitely worthy of praise for their variety and canny design, though they are easy to kite. Each of the troopers has immunities and weaknesses. They range from the armoured orc-types who need to be soaked in water, then electrocuted, to leviathan mortar and hammer-wielding armoured giants who are best disposed of with grease and fire. The huge range of hedge-wizards, witches and sorcerers offer the toughest battles of the game, matching you spell for spell.

3

The M60 - not so very magical, but very effective.

Then there's the plot. [Spoiler alert: the events described in the next few paragraphs take place in the first third of the game, so skip on a bit if you're all about surprises.]

About a third of the way through, we encounter a bottomless pit. Unusually, this is a very good sign. In front of it is standing a messenger, the bearer of bad news. In front of him is the King, a raging, powerful figure who we've only seen once before.

Back then he was tied to his throne, about to be chopped up by the laser of a troll-powered Bond-styleDoomsday machine, shortly before he picked up a wizard crackling with electricity and hurled him down a pit, in an homage to Star Wars.

Now it must be time for the 300 parody, surely. The cry of "This! Is! Magicka!", shortly before booting said messenger down the inexplicably convenient bottomless pit.

The messenger says his piece about only 50 men facing unmatchable odds and the king. Then he mumbles for a second, agrees that it's lunacy, and sends in the wizards (that's you) as a disposable first wave. So not only do the Magicka boys understand the basics of a running joke - they understand how to subvert it, while creating a believable world where wizards are basically hateful idiots. In about two sentences, with one visual cue. Excellent stuff.

Paradox has been patching Magicka hugely regularly, and the patches finally seem to have fixed the netcode. It's hugely disappointing that this astounding game should be so crapulent at launch; it has the best magic system we've experienced, Pratchett-esque wit and immense variety. The arena mode alone is perfect fun, in a Team Fortress way, though it's crying out for PvP.

It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect.

8 / 10

Read the Eurogamer.net scoring policy

Comments (41) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • JahB #1 1 year ago

    as good as killzone 3 then?
  • MrFlump #2 1 year ago

    Have to admit this is one of the most fun games i've played in a long time. The humour is perfectly pitched and the gameplay is a hell of a lot of fun especially when playing co-op.

    Despite the rocky start, i've played through the whole campaign online in a group of 2 and a group of 4 friends without issue and haven't seen a crash in a while now. Its a shame that it was released in a bad state full of bugs but the support from the devs has been there and they clearly want to see the game do well.

    I've not had this much fun in a 4-player game since gauntlet :)
  • butler` #3 1 year ago

    I've avoided this so far because of all the bugs, but the fact that this is still coming in at 8/10 speaks volumes.

    Def going to check this out with some mates, it sounds like a riot.
  • Vex #4 1 year ago

    Single player is horribly frustrating at times. As the reviewer said, getting blown off the screen by a lucky blast of something and having to restart is utterly infuriating.

    But I have to chip in and also agree about the humour in the game, it is really excellent. The running jokes had me in stitches, along with the fake dialogue which in itself is funny to listen to when you compare with the translation. And so many references to films.

    I doubt I will ever finish it, I don't have the patience or time to finish each level before I have to stop playing (which the game regrettably makes you do, no saves mid level, just sparse checkpoints). But I had a lot of fun getting to where I did.
    Edited by Vex at 24/02/11 @ 11:49
  • gmjapan #5 1 year ago

    "I've not had this much fun in a 4-player game since gauntlet :) "
    Thats a blimin high accolade... i'll have to reconsider this
  • spekkeh #6 1 year ago

    as good as killzone 3 then?

    Oh I see what you did there. Subverting a running gag eh?
  • Kervik #7 1 year ago

    I'm finding this game painfully dull. I've been playing co-op with my mates, but combining arcane, fire and lightning repeatedly and then shooting it as a beam to a slew of goblins gets dull. The combinations are there but I never feel they're necessary.
  • obscured021 #8 1 year ago

    I have played the shit out of this over the last few weeks, and they have been patching it along the way, its a great game and worth every cent.
  • Dizzy #9 1 year ago

    Written in XNA as far as I know, so expect it on XBLA.

    BTW I find the controls pretty weak... so might work better on pad. Don't know how they will mix the spell types though on console.
    Edited by Dizzy at 24/02/11 @ 12:27
  • Kami #10 1 year ago

    Can I just say one thing - I HIGHLY approve of the Knightmare tagline joke!

    Thank you. That is all.
  • Skurmedel #11 1 year ago

    I completed this in coop and I must say it's amazing. The film references are awesome (there's even a reference to the Platoon in there.)
  • IronCladChicken #12 1 year ago

    'Itsa kinda magick!'

    Mario was in Queen? Sweet!
  • RobotRocker #13 1 year ago

    Spellcasting: B-U-G-S.

    Oooooh, nasty!
  • Deathbysoup #14 1 year ago

    Its very hard solo. I need more friends....
  • Kami #15 1 year ago

    "Oooooh, nasty!"

    Oh well... time to greet our next dungeoneer...

    ENTER... STRANGER...
  • Scopeh #16 1 year ago

    I brought, I played, I crashed.
  • djed #17 1 year ago

    I downloaded the demo from the internet, first run it immediately crashed with a non-descript DirectX error. Probably something to do with my Intel Integrated Graphics (FEEL THE POWER), but still, kinda rude.
  • Nuronv #18 1 year ago

    As long as you can overlook the rather painful bugs for the time being Magicka is a superb game when played in co-op
  • TheApologist #19 1 year ago

    My favourite references are Knightmare references.

    Also, this game is effing brilliant in local co-op.
  • AdamAsunder #20 1 year ago

    Rumours abound that this may be coming to XBLA.

    And Wizardy? Wizardry surely?

    You're welcome.

    : )

    Edit: Unless Wizardy is actually the name of their magic society capital thing. Being as its got a capital letter I'd imagine so. Sorry.
    Edited by AdamAsunder at 24/02/11 @ 14:09
  • Vyggo #21 1 year ago

    Yeah, huge warning to all. This game doesn't seem to work on integrated gfx cards mostly found in laptops.
  • Henrik_se #22 1 year ago

    How can you review this game and not mention the AWESOME fake-swedish voice-overs?
  • dagas #23 1 year ago

    There are 56 ways of choosing 5 from 8 (8nCr5=56). My math isn't great, but I don't see how you get 40k.
    Edited by dagas at 24/02/11 @ 15:01
  • KD #24 1 year ago

    The only game I'm playing on steam, not played it online but have it hooked up to HDTV and a few of us on wired pads wandering about blowing each other up when finding new spells. Was a mess at first but pretty stable now offline atleast
  • KD #25 1 year ago

    Is it due out on xbla?
  • HurbleBurble #26 1 year ago

    with the hordes of the evil Khan (and you just know what parody's coming with that name)

    I Khan I can't...?

    /stealth League of Gentlemen post.
  • persus-9 #27 1 year ago

    @Dagas: Well for a start it's up to 5 powers from 8 so you have to also count all the combinations that use less than five powers, that would put it up to 258 (I think, my maths is also a little rusty). Also I think perhaps repetition of a single element increases the power of that element in the spell, that would make it 1286 (I think), still well short of 40,000. However if the order of the elements also has an effect that would make Dan's equation given in the article correct because it would be 8 ways to type a single keystroke spell, 8^2 ways to type a two keystroke spell etc and that would make it 37448 which is around 40,000 as Dan says.
    Edited by persus-9 at 24/02/11 @ 16:00
  • tossum #28 1 year ago

    I have to say from this review I found it very hard to figure out even what type of game this is, as I've not heard of it before and know nothing about it. RPG? Action adventure? online only? single player? MMRPG even? I found out more by reading the comments, but seeing as everyone else seems to know all about the game, maybe its me at fault for skimming through the review too quickly.
  • Ptarmigandalf #29 1 year ago

    How's the single-player (if any)?
  • urban #30 1 year ago

  • infernox1 #31 1 year ago

    i got this game on steam but i havent played it yet. any1 need a co-op buddy?
  • _tangent #32 1 year ago

    How's the single-player (if any)?

    I've been playing it single-player, mainly because i've lost touch with all the people i used to play CS with many years ago :(

    But yeah, it's still good fun. Think it's about 8 quid on steam isn't it? Worth that easily. More than the getting blown off-screen death though, the most annoying part of combat for me is the mortar firing dudes. If you get hit with one of their shells, you're knocked off your feet. If you're fighting a couple at once, this can be incredibly annoying since you have to remain still to fire anything. And they take a shed load of damage, so you have to keep a sustained arcane/fire/lighting beam on them for quite a while. Other than that though, great fun.
  • Kalak #33 1 year ago

    OMFG !!!!

    8 ? EIGHT ?????!!!!!!

    Are you lost your mind ? This game deserves 4, maybe 5 AT MAXIMUM !!!!!
    And I can't play it for more than 10 minutes without a crash !!!!
  • mbuff1 #34 1 year ago

  • the_dudefather #35 1 year ago

    TRUTH ACCEPTED

    what game is this? I just came in here for the tagline
  • randyronald #36 1 year ago

    Warning team, temporal interruption imminent! Time is now the enemy...
  • mrboshingles #37 1 year ago

  • GriddleOctopus #38 1 year ago

    @persus9 Excellent use of maths there. I take off my mortar board to you! /doffs
  • GriddleOctopus #39 1 year ago

    @henrik_se Apologies, I always leave something out. EVERYONE, THE VOICES ARE HILARIOUS TOO.
  • GriddleOctopus #40 1 year ago

    @KD it was developed on XNA I believe, so should be easy to port to XBLA.
  • Henrik_se #41 1 year ago

    If you haven't seen the Youtube review "WTF is Magicka", it's pretty funny as well:

    http://www.youtube.com/watch?v=g_XP9OBWGKo