Levine: why first-person is so engaging
"It's one less barrier to the experience."
For BioShock maker Ken Levine, the first-person perspective is the "most direct way to engage" with gamers.
"It's one less barrier to the experience," the Irrational Games head honcho told IndustryGamers.
Designer Levine, whose credits include first-person games System Shock 2, SWAT 4 and BioShock, reckons the first-person perspective offers a feeling unlike any other.
"It's a strange thing to be in someone else's shoes," he said. "It's something we do very naturally as children, but it's something that is much more difficult for adults.
"Games gives us enough of a nudge in the right direction to have that childhood experience of play.
"Not just play from a fun standpoint, but transposing your identity onto somebody else's, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience.
"Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful."
Levine's next game is yet another first-person game: BioShock Infinite, due out next year.
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Comments (24) Latest comment 1 year ago
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Even stranger when that someone has no feet, or body to speak of except arms. In my opinion all first-person games should build on what Mirror's Edge did. That at least felt like controlling a person and not like a floating camera.
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The rooftop sections of mirros edge are especially true.
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It's games which forget stuff like that that break the illusion you're part of the world you're supposed to be playing in; the Call of Duty series and ironically, the two BioShock games for example. There's nothing more disconcerting and immersion-breaking than looking down in a FPS and seeing no body at all or even a shadow!!!
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My preference is third person all the time. Not only because of the lack of nausea it creates in me but also because I find my ability to judge things in 3D space is much more accurate in third person games than in first person games.
In fact if I look on my gaming shelf I have not a single FP game. Most of my collection consists of third person games, RPGs or fighting games.
I think saying that first person gives you one less barrier to the experience is nonsense. Gamers can immerse themselves in a game regardless of its type. The real barrier to immersion is crap narrative and shoddy game mechanics.
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edit: i guess what i'm saying is things attacking the screen is scarier than them attacking someone you're puppeteering. But then, I've never liked 3rd person much.
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Portal and Mirrors Edge were superb variations on shooty FP. Bioshock was an FPS with a little something different. I'm hoping Bulletstorm's gameplay is also a winner.
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Get some more gameplay - NOT FETCH QUESTS - into your games, please. Use Kinect on top of a controller, or Move - to let me manipulate the environment with my hands. Picking up objects and throwing them, opening doors, grabbing pieces of paper, etc.
Introduce a combination of Mass Effect conversations, combined with use of the Kinect/Move mic arrays to let me shout obscenities at NPCs and have them react accordingly. Just having the game recognise a spoken YES/NO, HELLO/GOODBYE, or a positive/negative tone and have ANY characters - INCLUDING BOSSES and in engine cutscenes, react and break from their script a little.
THIS WOULD BE IMMERSIVE, and it's VERY MUCH DOABLE WITH CURRENT HARDWARE.
I need to document some of this stuff in serious detail!
/blog
edit: removed sweary venting and grammar issue!
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Exactly why I'm looking forward to Brink. Hopefully it's great.
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First person might remove a barrier it also makes it harder to identify.
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I just can't get into fps games nowadays. Loved Halflife series and Goldeneye/perfect dark but later fps games are too intense. Can't stand CoD. I can tell it's a good game but it's too stressful for me! I'm getting too old I think. Just give me more FP RPGs.
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It can be solved if you have lots and lots of money and can buy three monitors and an Eye-finity card from ATI..
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It's a bit strange him being such a proponent of first person when the view in Bioshock is so strange and limited and the player character seems to be only about 1 Metre tall.
Third person is actually closer to how we perceive reality, we're not looking out of a slit in a mask, we have a much wider field of view and are always aware of our own presence in our surroundings. Otherwise you'd constantly be bumping into things... Much like a character in a first person game.
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L4D worked better because at least you could see your legs as well as your arms. Don't know why they took this out in the sequel though.
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For instance Doom 3 really used that jump factor with first person, and made you feel alone where many games without allies and other such AI just feel empty, I don't think Doom 3 would ever work as a third person game. Where as gears could work as a first person game, but would just be one of the pack, rather than an amazing cinematic gaming experience. It's the feeling like your watching a michael bay film, but controlling the green screen with your pad, that's what makes third person cool.
Army Guy: "No, No, No, Mr. Bay, those aren't ideas, they're special effects."
Bay: "But I don't know the difference"
Army Guy: "We Know you don't"
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