The Witcher 2

400 year-old Vergen.

I'm an explorer at heart. I'm never happier than when I'm lost in a world that exists for its own sake, rather than as a fleshed-out backdrop for 20 predetermined hours of linear derring-do.

Content to spend countless hours picking daisies in the name of alchemical self-sufficiency, I crave the matryoshka mentality of game design where layers are peeled back slowly, a word spoken with the wrong person invokes unexpected back-story, and randomly discarded books open up a whole new chapter of quests.

So it I find myself in danger of missing the meat and bones of The Witcher 2 during Namco Bandai's preview event. Yes, I know the men of Vergen have started to go missing, and satanic stitch-craft has been etched onto the bodies pre-mortem. I'll get right on it, I swear.

It's just this bearded dwarven bastard has upped the ante in the arm-wrestling stakes, while a mysterious and buxom trader has an investigation for me. I'm already late for fisticuffs by the fireplace.

Non-linearity continues to be the driving force behind development of this sequel. A heavily-modified Aurora Engine has been eschewed in favour of a brand new, in-house proprietary system. This has allowed the team to take more hands-on control over balancing, the development of non-linear quests and debugging.

1

A thousand quests, just waiting to happen.

The side-quest we're presented with is a case in point. After discovering the gruesome remains of one victim, deep within the stone ruins of the Vergen catacombs, a detailed examination reveals something embedded within the festering corpse.

At this point in the game Geralt lacks the necessary tools for extraction. So it's a tantalising example of the piñata approach to quest development: a box of delights, filled with unfinished business for the determined explorer.

The new engine has also given a shot in the arm to what was an already impressive visual rendering. Free to experiment with an architecture left largely uncommented on in Sapkowski's books, CD Projekt has taken to the task with vigour.

Vergen is a town hewn from the rocks surrounding it and held together with wooden foundations. It houses a population that lives with the land rather than on it, striving for rugged survival rather than unnatural domination.

The world at large is still a pre-NHS, medievally Nordic place where men are men, women are glandular receptacles and syphilis continues to claim several hundred thousand lives a year.

2

Bewitching environments abound.

But the sex cards are out - and good job too. We're still at that awkward, fumbling schoolboy stage when it comes to dealing with the finer points of adult relationships. For many, the romance cards of the first game stepped over the line between a refreshingly adult Brothers Grimm-style fantasy, free of excitable gnomes, and into the territory of sniggering titillation.

I'm not trying to burn any bras here. I just long for the day when I can tell people what I do for a living without receiving a hurriedly stifled look of pity in exchange. Reference a sex-card collection of conquests and you'd be forgiven for assuming they belong to either a recklessly well-organised serial killer, or the kind of guy who believes he's likely to find a soul-mate by going on Take Me Out.

I think we can do better than this, bawdy world or otherwise. Tomasz Gop, senior producer at CD Projekt, agrees. "A lot of people thought it definitely did not fit the overall feeling of the game - collecting women," he says.

"No-one's surprised that sex is part of the game, and it fits the world. It was just the presentational aspect they complained about - probably they were right."

Combat has not so much evolved as mutated into an entirely different animal in the years since the first game launched. Gone is the turn-and-timing combo system that seemed at first glance to encourage - but ultimately punished - furious clicking. It's replaced instead with an action-orientated system that's more fluid and delivers a stronger bite.

Unquestionably this is an improvement, and a change that's unlikely to alienate devotees of the first game. Melee justice is still dispensed through meaty sword swipes while the finishing moves are just as gruesomely satisfying.

Planting his first blade through one side of an enemy's chest, then adding the second before ripping them both out and delivering a swift but clean decapitation, Geralt is still every inch the devil's carvery chef.

While it's a tighter, more engaging method for dealing with the miscreants of the world, doubts linger over the effectiveness of crowd control. Holding a monster at bay with a magical pushback while breaking down the defences of a melee opponent is only rewarding if you've held back the right enemy.

There's a niggling lack of feedback for single-entity, distant targeting and only a short amount of time between now and the game's release to get this right - or leave people clamouring for the earlier, drier system.

3

Combat is tighter than ever. Fierce.

Coupled with a layout that seems suspiciously suitable for a 360 controller, this move towards a brisker fighting pace raises inevitable questions about a console port.

Tomasz is coy: "I'm not saying we're doing a console version, but I'm always saying I want to do it. If we did not think beforehand about controls, then we would be digging deep and re-writing huge portions of the code."

We're playing only a small section of a mid-game, non-linear quest - a doll within a doll - and Tomasz is understandably cagey about giving away too much of the main story.

But he's confident that the team will deliver an experience that offers as much content as the first game, with even greater depth for those prepared to travel further along its non-linear path. As well as a story culminating in a possible 16 separate outcomes, there will be an unlockable 'insane' difficulty for those who fancy risking a 30-hour investment on a perma-death roll of the dice.

If you can resist the urge to become a jack-of-all-trades at the character development level, maxing out an area of combat speciality will lead to additional upgrades that are unique to that particular play-style. The devoted melee fighter will unlock an ability to unleash finishing moves upon multiple enemies for example, while potion-scoffing mystics gain a new Sign.

Aware that the Dallas-like employment of amnesia in the first game was somewhat awkward, the team is making greater efforts to ensure that a transition into the new story of character progression won't feel too forced, or leave players feeling cheated from past achievements. Improvements are also being made to the way back-story is revealed, not only for those unfamiliar with the books but the events of the first game.

Those who did complete the original Witcher will have the option to import their saved game into the sequel. Rather than turning the game into a half-product for those new to the series, the import instead rewards players by reflecting earlier decisions into the new story, and allowing access to certain parts of the inventory - not everything, but certainly swords, armour sets and some currency.

On the thorny issue of DRM, CD Projekt is taking a firm stance. Steam's natural protection aside, the digital versions of the game will remain DRM-free. While plans for the retail version are still under negotiation, the developer is clear that it will not follow the path of a certain infamously hard-line peer: "We'd rather break the contract."

Under the nurturing care of a developer who saw fit to scatter business sense to the four winds, devote a year to perfecting its fledgling title post-release, and then give it all away in exchange for nothing more than goodwill, The Witcher 2 will undoubtedly provide an expansive home for those explorers always keeping one eye on the next horizon.

Comments (36) Latest comment 1 year ago

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  • cianchristopher #1 1 year ago

    The graphics in this are amazing, the first PC-centric title to really push those boundaries since Crysis came out all those years ago.
  • dudefella #2 1 year ago

    pre-purchased this on Steam the other day along with Dragon Age II, good days for RPG fans ahead
  • chaywa #3 1 year ago

    I really need a new GPU for this *sigh*
  • Ninja_Tino #4 1 year ago

    The front page picture looks like a lovers' embrace after eons of separation.
  • Paul_cz #5 1 year ago

    This game is why I upgraded to Sandy Bridge and GTX560Ti. Already have collector edition preordered.
    Cannot wait.
  • michaelius #6 1 year ago

    I find it sad that for all the morality choices and lack of good and evil in first part the most disputed and remembered part of TW1 are women cards.
  • spekkeh #7 1 year ago

    I'm not saying we're doing a console version, but I'm always saying I want to do it.

    I want you to do it too.
  • jidnffc #8 1 year ago

    I know this is probably heresy to ask, but whatever happened to this and the first one getting a console release? Has that been completely abandoned now?
  • arcam #9 1 year ago

    PC gaming done right.
  • butler` #10 1 year ago

    Is the UI still fugly?
  • tomkuryakin #11 1 year ago

    This looks fantastic but there's no way it would run on my laptop. Is it wrong to wish for console versions?
  • sirtacos #12 1 year ago

    Looks AMAZING. Can't wait for this, but worried for my PC. From the looks of it, my comp may just overheat and die trying to run this.
  • drew327 #13 1 year ago

    Please release on consoles! I can't go back to my PC desk but want to play this badly
  • apoc_reg #14 1 year ago

    Game of 2010,11,12 and maybe 13 right there!

    Cant wait for this, and judging by the not as bad as expected DA 2 demo I should get through that in time for release. Good RPG times ahead!

    Now if EG can just resit the urge to furiously over critique and give a 6/10 as they do all other EURO developed RPGs...
  • CaptainKid #15 1 year ago

    Dammit and I still haven't finished Fallout 3.
  • Boab #16 1 year ago

    I for one agree with FluffyTucker, they should make a console version.
  • DarthMorbus #17 1 year ago

    I've got this pre-ordered on GOG.com (love that they're giving store credit to match the cheaper US price, plus it's CD Projekt). I'm also building a new PC specifically for it.
  • evilashchris #18 1 year ago

    Dogs are better than Cats.
  • Boab #19 1 year ago

    I'd rather PLAY Elite.

    On a console.
  • graysonavich #20 1 year ago

    I fucking hate neggers
  • darc #21 1 year ago

    My best prediction: 9/10 and somehow I'll hate it anyway.
  • peppergomez #22 1 year ago

    If only this game offered a first person perspective. Sigh.

    Why the negging? I'm essentially complimenting it by saying it looks like an awesome game, but that I wish that it also offered 1st person camera mode for those of us who prefer that. I think the Oblivion series is the only fantasy RPG series to offer that mode these days. :-(
    Edited by peppergomez at 23/02/11 @ 22:51
  • Zaiz #23 1 year ago

    Since I love you people, here's the minimum specs on steam:

    OS: Windows XP/Vista/7
    Processor: Intel Core 2 Duo 2.2 GHz or similar AMD
    Memory: 1 GB for Win XP / 2 GB for Win Vista
    Graphics: Nvidia GF 8800 512 VR or similar ATI
    DirectX®:
    Hard Drive: 8GB for game and 8GB bonus content
    Sound:

    important edit: These might not be final.
    Edited by Zaiz at 23/02/11 @ 16:19
  • suicidal_penguins #24 1 year ago

    So today we learn Witcher got better, Dragon Age got worse, not surprising given the respective mentalities of the developers. Pre-ordered on Gog for me, hope this game gets masses of purchases, the developers deserve it.
  • UncleLou #25 1 year ago

    I find it sad that for all the morality choices and lack of good and evil in first part the most disputed and remembered part of TW1 are women cards.

    It wasn't extremely clever, but it's strange that it keeps getting singled out by the press. At least The Witcher featured lots of strong female characters. Personally, I find the triple-D female cast of the Dragon Age 2 demo more pathetic in that regard than 50+ hours of The Witcher.
  • morriss #26 1 year ago

    This and ME3 in the same year = Awesome.
  • darc #27 1 year ago

    So I take it I'm the only one who actually liked the DA2 demo?
  • Entity #28 1 year ago

    £67.85 from Zavvi?

    Eh... whenever I see adverts (Zavvi) for games on this site it's always massively overpriced. Really bad marketing!


    Really looking forward to this, wonder where I'll preorder from.
  • immateriaux #29 1 year ago

    gog of course! Go to the source :)

    Really looking forward to this, most anticipated game of the year so far for me.
  • stdsingle #30 1 year ago

    Have an STD? There are over 70 million people at POZmingle// the same as you. It's common to feel guilty or ashamed when you are diagnosed with H+. You may feel that your sex life is ruined or that someone you thought you could trust has hurt you. You may feel sad or upset. Keep in mind that you are one of millions of people who have it. You're Not Alone.
  • velimirius #31 1 year ago

    @michaelius witcher was never about good and evil,cuz witchers are not there to pick any side good or evil,they just have hard choices, or lesser evil, but not to stand on any side. Otherwise they wouldnt be witchers. Cant wait for this one,love the first one :) Go Geralt!
  • Shikasama #32 1 year ago

    Biggest question for me - Are more than two weapons going to be useful?

    Witcher one had loads of weapons scattered about that were absolutely pointless in every regard.
  • Andeus #33 1 year ago

    @Paul_cz: You do know that Sandy Bridge chipsets have a bugged SATA controller and Intel advises against buying one till April, right?
    Edited by Andeus at 24/02/11 @ 15:57
  • craziii #34 1 year ago

    I already preordered when I saw that preview gameplay video few months back.

    can't wait for the release. one of the few games I want to play.

    edit: crap! min cpu specs is c2d 2.2? mine is only 3.2 atm. might have to upgrade.
    Edited by craziii at 28/02/11 @ 05:12
  • craziii #35 1 year ago

    I want to play on high or max settings, get it yet? need more explanation?
  • Rack #36 1 year ago

    If a 2.2 is needed to view the menu screen a 3.2 will scrape by on min settings at 13 fps. If you can't at least double the min settings you can't expect anything remotely like a decent playable experience.