New Command & Conquer revealed, pulled

EA developer Victory Games at the helm.

A new game in the long-running real-time strategy series Command & Conquer looks set for a reveal after the game's official website spilled new details before EA yanked it off the internet.

RockPaperShotgun noticed cncstage.com updated last night to reveal the formation of a new studio based in three locations: Los Angeles, Texas and Shanghai. It's called Victory Games and is designed to head up EA's entire strategy portfolio.

Previous C&C developer EALA was closed last year.

The information has since been pulled, suggesting someone somewhere pressed the cncstage.com button a touch early.

Victory Games' boss is Might & Magic creator Jon Van Caneghem, who EA announced in November 2009 would take charge of the series for a revival.

At the time Van Canegham hinted at a "direct-to-consumer" future for the venerable RTS series.

"It allows you to do everything you would have expected from a boxed game, but it adds a lot more to it... being connected and connected with players, and persistence, the social elements of playing against each other with other friends," Van Canegham said.

His comments echoed those of EA Games vice president Nick Earl, who reportedly told staff in an internal email that a team at EALA was working on "Command & Conquer with a new digital model".

"What you're seeing with all the social gamers on Facebook... they are actually already playing strategy games whether they know it or not," Van Canegham said in 2009.

"Taking a franchise like Command & Conquer and expanding it to a wider audience is part of the strategy."

Now, in an interview with cncstage.com (also pulled), Van Canegham said he's working on a "AAA Command & Conquer game".

"I can tell you it's a Command & Conquer game for the PC, but we're not yet at a stage where I can go into any details - we'll be prepared to make a more formal announcement later in the year.

"We're not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game."

And from the website's About page:

"With over 30 million sold, Command & Conquer now looks to the future, with plans to combine classic RTS gameplay with bold new technology, innovative new concepts and, as always, tanks by the dozen."

The last C&C game was March 2010's divisive entry Command & Conquer 4: Tiberian Twilight. Alec Meer reviewed for Eurogamer, awarding it a 6/10. "That it is such a giant step away from the mechanics C&C has clung onto for so long is bold and exciting in concept, but so absolute in practice that it's an insult to the faithful," he wrote.

Comments (10) Latest comment 1 year ago

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  • Murton #1 1 year ago

    Sounds interesting, though I still contest that Red Alert was superior to regular CnC. Sounds like this is going to something akin to the now abandoned Company of Heroes Online, there's definitely space in the market for persistent world competitive games, both FPS and RTS, the question is purely one of how to deliver that experience, most publishers want to get a subscription service in there somehow but that's a hard sell.
  • carrotcake #2 1 year ago

    It's good to know CnC is ongoing. It is my favorite RTS series; actually probably the only RTS series I do like. Just being exposed to the original games when I was younger because it was played in my family, gives it some nostalgic value. I bought the recent CnC4 Tiberium Twilight in a Steam sale. Looks good enough to me, but I do need a new monitor that has a decent resolution before I can play these games.
  • 5h1nj1 #3 1 year ago

    So, after the last game debacle, they're creating another disaster by going "social"?
    I loved the series (except the last game) and I don't care about social networks and "social gaming" at all. I want another C&C game, which is true to the original principles. Does that mean nothing?
    Do they really concentrate on the right thing here?
  • Financed_Hoe #4 1 year ago

    I hope they remake the fourth game. Rewrite the story, bring the gameplay back to its roots, an apology letter inside the game Manual. Basically pretend that C&C4: Tiberian Twilight never happened.
  • GiarcYekrub #5 1 year ago

    Are the Skrin in it?
  • patootik #6 1 year ago

    Generals 2 please. The Tiberium Saga has pretty much run its course, we dont need a new Red Alert for a few years. Please ressurect Generals, I still play it, and Zero Hour, on lan. It has a great 3 faction formula, real world setting, but with so much of that C&C humour and charm, as well as of course that classic, well ballanced RTS gameplaythat C&C is (was?) known for.

    Oh and for the love of god please dont go "social" or "persistent", just give us a solid RTS with a decent campaign, skirmish mode, LAN and online with leaderboards, how fucking hard can that be?!?!
  • Moarachanox #7 1 year ago

    no thanks, only thing they care at EA is money
  • SeesThroughAll #8 1 year ago

    Oh and for the love of god please dont go "social" or "persistent", just give us a solid RTS with a decent campaign, skirmish mode, LAN and online with leaderboards, how fucking hard can that be?!?!

    "social" and "persistent" are tacked-on features meant to justify the ridiculous game-breaking DRM.
  • Scopeh #9 1 year ago

    They ruined CnC4. I wont forgive them for that.
  • SixFootHalfling #10 1 year ago

    ""social" and "persistent" are tacked-on features meant to justify the ridiculous game-breaking DRM. "

    Made even more retarded by the fact they did this with either Tiberium Sun, or TS:Firestorm, where you fought over regions online, affecting a persistent online map, and all without always on DRM.

    As to "social", no-one I know buys C&C games, and I've always played them offline only, in campaign and skirmish modes, so explain to me why I want to spam facebook saying I blew up 43 tanks, beat the AI on hard, etc?