PCGA: PC game piracy is declining
"There are stats that corroborate that."
Just days after the PC version of high-profile shooter Crysis 2 was leaked onto the internet, forcing developer Crytek to issue a statement that said "piracy continues to damage the PC packaged goods market and the PC development community", one group has claimed PC game piracy is actually on the decline.
"What's really interesting [according to PCGA research,] is piracy was largely, historically rampant when you had an optical drive or a piece of physical media. And people would go and download the crack for it," Matt Ployhar, the new president of the PC Gaming Alliance, told Gamasutra.
"In some cases the crack was done days before the game ever even hit retail shelves. Now what's happening is piracy was so bad in other geographies - it's kind of bad everywhere but there are certain places where it spikes - that it was an equation of survival of the fittest.
"The only PC gaming business models that existed and continued to thrive and that could continue to live were MMOs. They do really well. You can still pirate them but they're an order of magnitude harder to pirate.
"And then there are free to play games. You can't really pirate free to play. You can but it doesn't make a lot of sense. So what's happening is game design is shifting and as a result of shifting game design, piracy, at least on the PC side, is actually declining as a result."
Following Crytek 2's leak online the game industry made its anti-piracy stance clear.
The Association for UK Interactive Entertainment (UKIE) told Eurogamer piracy "poses a very real threat to the UK's games industry".
But the PCGA claims it has statistics that show piracy is waning.
"There are stats that do corroborate that," Ployhar insisted. "I'm not saying that piracy is going to go away. It's fascinating to watch. For example, you get a game like Crysis that got hit hard by piracy. Now what you're seeing to combat that or reduce the chances of piracy are developers implementing achievements, in-game pets, all of these things that are tracked and stored in the cloud.
"So even if you pirate the game you're still not getting the bragging rights. You've got all these additional mechanisms where the value proposition of the game, where if you pirate it, it's just not going to be as fun."
Digital rights management is one method game publishers use to try to protect their games from piracy.
Many gamers, however, consider DRM to be restrictive and frustrating.
"There is an interesting thing going on where I've heard of people - I won't mention names - who one of the first things that they'll do is they'll go crack the retail copy that they bought and load it onto a drive," Ployhar continued. "And that way they can take it to any other PC that they've bought.
"And the driving factor there is, that they want the extra level of flexibility that comes along with that, when you don't need that disc spinning in your optical drive. But they still legitimately bought the game, right?
"But then, they're downloading this hack, which is going to light up in some of these forums, 'Oh, there are 50,000 downloads of XYZ crack.' And I'm like, 'Well, yeah, but some percentage of those are from people who legitimately bought the retail box for that, they just want the extra flexibility that you would get, almost as if it was digitally downloaded.' It's a weird perspective, but it happens."
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Comments (44) Latest comment 1 year ago
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"Get some cover boy"
"COVER"
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Think about it, after a game is more than 6 months old, nobody pirates it anyway. And really, DRM isn't even designed to stop pirating. It's designed to stop sharing games amongst friends and selling the game on.
I mean, ffs, Crysis on Steam still has SecuRom with 5 activations. And that game is more than 3 years old. Who the hell is gonna be pirating that in great numbers anymore? No one, that's who!
I've emailed EA/Crytek, asking them to remove it. But, they can't be bothered. Maybe you can ask them Wesley? Next time you're talking to someone there?
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Not unlike the kind of mechanisms "hardcore" gamers bitch about against "casual" and social games.
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Did anyone think you can leak a hotly anticipated game 2 months early and people wouldn't download it?
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Publishers and developers need to pay more attention to Steam's numbers, and disregard what's happening with torrents and piracy.
This nonsense of canning or crippling PC versions of games due to torrenting HAS to stop. Piracy has been going on since the beginning of computer games, and in much greater proportions than today's torrents.
The only difference nowadays, is that the idiot stat counter tards now have a load of numbers to harvest and print. It's all psychological.
Have a think - how much piracy took place on the following platforms:
Spectrum/Amstrad/C64/BBC - Cassette piracy, crack/trainers, cassette > floppy dumps
Amiga/ST - Floppy disk piracy, BBS downloads
Mega Drive/SNES - Floppy disk adaptors
Playstation/PS2 - CD-R copies
Now - there aren't any solid numbers for the amount of copied games sold or played on the above formats, due to there being no torrent sites tracking each download.
CAN YOU IMAGINE the numbers, especially for the Amiga, BBC and ZX Spectrum? If these numbers were ever released mid-cycle back in the 80s, they'd be MUCH more shocking than current piracy figures. Yet the Amiga and Spectrum are massive success stories.
The same goes for 90s PC gaming - if I was never introduced to Doom and Quake via piracy, I'd have never bought Half-life and Unreal Tournament, plus a slew of other PC games as soon as I bought a PC and was working in the late 90s.
Piracy is in SOME cases PROMOTION for titles, and publishers need to bear this in mind. MOST games get little to NO exposure that would allow a potential customer to check if they would enjoy a game prior to buying it.
Maybe the industry is REALLY lacking the ability to SAMPLE MORE GAMES, in the same way that many people used to use Napster upon launch. Address this, and grow your paying audience.
The casual flash games sites seem to have the right idea. Make something as immediate as those, but with the option to buy the full game and play without the fuss or the nonsense. Paying per level is also another useful concept on the PC.
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And cheaper prices. Cheaper prices REALLY helps.
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That's pretty unprofessional of the writer.
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PC market is dead.
Long live the console.
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:/
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I'm sure that'd be a great help even if there would be an initial hump of unpleasant whining.
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When that happened, a massive chunk of the battle that everyone else is waging with things like UbiDRM was already won.
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Steam sales say "your welcome"
If it's declining lets lose the sillier DRMs M'kay?
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Same here. I own Mass Effect 2 with every DLC there is, but still I use a cracked exe so my disc don't get scratched.
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Piracy is merely a smokescreen for these publishers though, otherwise they would be bitching about Xbox 360 piracy levels just as much as the PC's. Gone are the days when you bought a game and that was it. Now, the publisher feels entitled to retain full control over what you do even after you've bought that title, be it through always-on internet connections, installation limits, DLC "phoning home" every time you play. Anything they can possibly do to kill off second-hand sales, and keep the legitimate gamer firmly in their grip.
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Absolutely. I firmly believe DRM is actually about controlling the customer not stopping the pirate, but if they came out and said it instead of using an "evil" that "threatens" the very games they love people would go nuts.
Personal details for free marketing of their next game, stopping you lending to your mate, stopping you sell it on when done, stopping you using one copy per household, stopping you modding when you could be buying DLC. Watching how you play the game (no joke, Uniloc actually does this according to their site).
DRM does so many things...except stop the very thing it claims to be fighting....
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What is this guy on about? Crysis 2 does not feature Steamworks so it cannot do these things.
EA are stuck in the past when it comes to DRM / online feature sets.
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My (wonderful) Mrs bought me Dead Space 2 today and I'm loading it to make sure it's activated for next week offline and it's asking for my account, sweating I can't play next week I log in, quit, unplug my ethernet, load game, log in, sweat while it logs in, get told I can't use rip off DLC shit but can luckily play the game.
I SHOULD NOT HAVE FUCKING DO THAT JUST TO PLAY A FUCKING VIDEO GAME OFFLINE YOU FUCKING CUNTS! HOW THE FUCK WILL YOU BEAT PIRACY WHEN YOU MAKE PEOPLE WHO STUPIDLY GIVE YOU THEIR FUCKING MONEY HAVE TO JUMP THOUGH STUPID FUCKING HOOPS LIKE THAT JUST TO PLAY A FUCKING VIDEO GAME! STOP IT NOW!
*cough* sorry, had a few this evening...babies with the in laws..
/ waits for the big telly, Dead Space 2 and pizza
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I concede that Steam has helped the figures too, but the PC gaming market is nothing like what it used to be.
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In my area xbox piracy is far more rampant than pc piracy mainly due to the fact that they're sold and traded far easier, one uve enabled piracy on 360 all u need to do is get a disk, no installing or cracking. Pc piracy is on the decline and console piracy is on it's way up
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- Shogun 2: Total War
- Diablo 3
- The Witcher 2
- DOTA 2
- Dawn of War 2: Retribution
- Torchlight 2
- Grey Matter
- Men of War: Assault Squad
- Red Orchestra 2
Those are all PC exclusives, coming this year alone and excluding stuff that came out previously. And that's largely off the top of my head. There are loads of others I'm interested in but they're from the more low key indie affairs (like Anomaly: Warzone Earth or Gemini Rue).
That list is also leaving aside multiplatform titles. Suffice it to say I disagree with your assertion that they're all crap as well. The quality of PC versions of multiplatform titles has only been improving over the past few years. Companies like Capcom know how to push out really solid ports for example. Even small teams Uber Entertainment manage it now, not only delivering a solid port of their games, but doing so with PC exclusive features and tie-ins (like the TF2 tie-in). Even games that you wouldn't expect. Lara Croft and the Guardian of Light, Dead Space 2, Bioshock... I mean I could keep listing them but what would be the point? I know one of my most anticipated games this year is probably Batman: Arkahm City, and given that the first game was a well done port (and even had some nice PhysX extras, particularly in the Scarecrow levels), I don't see why I'm suddenly supposed to cast aside the sequel.
I'm also leaving out clearly PC led titles like Portal 2 (or pretty much any Valve game) or Battlefield 3. Both also coming out this year.
And leaving out MMO's like the Upcoming Star Wars: Old Republic, Guild Wars 2, and Rift.
For a market that everyone's trying so hard to say has been "destroyed", I'm having an awfully hard time budgeting my money for the coming months.
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I don't see why, but if you're that angry at flight sims (or whatever), I guess I could replace it with Red Orchestra 2, which I'm expecting to be pretty awesome.
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Yet another European who speaks like an American.
Oh fuck off. That European enough for you?
Silly bastard.
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Of course now with Steam I don't have to bother so haven't done that in ages.
Mind you, I'll still go in & delete video\ nvida.bik, publisher.bik & developer.bik to make games start faster
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"Stabbystabstab got it in one.
PC market is dead.
Long live the console. "
What's wrong with some fanboys that they seem to actually enjoy the possibility of their fellow gamers losing their platform of choice.
The spite and vindictiveness some show to other gamers sickens me.
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With that I am a patient gamer and only pay what I believe a game is worth which has lead to me getting many in the steam sales (never buy on steam at full price).
Personally I thing PC gaming has got a lot better than it was many years ago and generally things just work.
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So basically anything that is constantly conected to the internet is hard to pirate. Now all you need are games constantly connected to the internet. People will love that. Totally.
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Have not had to upgrade my laptop, and my old desktop can still play modern games.
@DrM
That's untrue about LoL - Riot put that feature in so people could custom skin champions, but it can be used for piracy but they really don't care, since the point behind skins is to show off - and "pirated" skins only appear for you. Riot could also easily stop people from "pirating" the skins, but they are all readily available in their own files.
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That didn't take long, Matt.