Activision "abused" Guitar Hero
Says ex-boss of Red Octane.
Why did Guitar Hero die? Because Activision "abused" it.
That's the damning verdict from Kelly Sumner, the former CEO of Guitar Hero's now defunct original publisher RedOctane.
Summer, who oversaw Activision's purchase of the once all-conquering franchise, told MCV those in control of Guitar Hero "tried to get too much out of the franchise too quickly".
"They abused it. There's no reason why Guitar Hero cannot continue. It's a great product.
"My gut tells me there is still a significant market for Guitar Hero. Not every game can be a billion dollar franchise, but maybe that's what Activision wants. I'd be surprised if they sold the brand as it'd prove to the world there is still a market for this product and show them up.
"Look at how Take-Two has handled GTA. They haven't thrown products out there. They've nurtured it for over ten years and it is still a strong franchise."
Earlier this month Activision shocked the gaming world when it announced the closure of its Guitar Hero business.
"Due to continued declines in the music genre, the company will disband Activision Publishing's Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011," explained the publisher.
Summer's comments echo those of leading analysts who following the demise of the Hero franchise criticised Activision's management of it.
"By 2007 Guitar Hero was available for most platforms and Activision continued to stripmine the franchise," M2 Research analyst Billy Pidgeon told Eurogamer.
"It is relatively easy to prepare iterative versions of a music and rhythm game once the formula has been set, and this dynamic facilitated the brand's over-exposure. In 2009 Activision released five separate SKUs of Guitar Hero and the brand essentially lost its relevance."
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Comments (50) Latest comment 1 year ago
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I mean, c'mon, Guitar Hero 3 was the best selling title of 2007, ffs. And that was the year that CoD4 came out.
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Looking at how the franchise was milked to death in the following years, it's hard to believe I was talking about the same products. Thanks Activision.
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Bobby K's number 1 skill is killing golden geese.
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Though I like the GTA comparison.
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In other words recognize people aren't going to shell out full whack but by handing the thing out like toffee you'd probably recoup as much for the increased interest in content.
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But Guitar Hero was a billion dollar franchise!
I don't really agree with this guy - Activision might (might) have been able to prolong the life of the franchise, but they earned an awful lot of money from Guitar Hero and I'm not sure that a less aggressive release schedule would have benefited them.
As much as I dislike Activision, I think they're good at what they do (which is earning money), and after the incredible amount of money they earned with Guitar Hero I think they will consider it a great success.
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Waiting for my Rock Band 3 MIDI adapter to arrive so I can plug in my MIDI controller.
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Kind of like how it's hard to get sick of people bagging the Bush government for their "obvious lie is obvious" warfare fetish.
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True – But I still reckon it's a short sighted business strategy - Activision has actively (& openly) streamlined their company to promote 'annual' games releases.
Unfortunately, as guitar hero demonstrates, this leads to the problem of consumer fatigue - Actively shortening the lifespan of the product.
As a result Activision will need to relatively regularly create new franchises to replace the dead franchises.
& as EA have found, there’s no sure-fire way to guarantee a new franchise will take off - especially since new franchises to an extent still rely on the core gamer base to help establish it as a viable repeat investment -
If the next-gen franchises fail to gain an audience it would leave Activision in a very vulnerable position financially.
In opposition - nurturing the franchise would allow a sustained development - proving lower returns for the short term - but maintaining a strong core audience, which should allow the franchise to maintain financial viability even during the weaker sales (e.g. trying to sell £100+ music game during a recession)
Putting the publisher in a stronger position to introduce new franchise games which (over a very short amount of time) would be much more conducive to creating a much richer/sustainable catalogue (unlike the current bang-bust philosophy)...
A good example of a company who has succeeded using this format would be Blizzard
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In other words, a bunch of cuntwhores.
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Activision don't really need to birth new franchises - they can take the billions they made from Guitar Hero and buy up existing games or development houses.
It might end up being more expensive, but it eliminates huge amount of risk and if there's one thing Activision's behaviour in the games industry has shown us, it''s that they don't like risk.
As evidence, see Bungie or the rumours about Activision buying Take Two, who apparently had the highest-rated games out of any publisher last year. Do that, and they've got another 5-10 established franchises to exploit. Then just rinse and repeat.
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What annoys me most is not that they ruined Guitar Hero but they seem to have poisoned the well for Rock Band as well.
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It's a shame that GH is gone as there's now no reason for Rock Band to try and innovate further, they're the only band game now so they can sit back and count the benjamins. If only Activision had changed its business model for GH to allow it to offer the variety that it tried in 2009 without over reaching itself. Personally I'd have gone with GH5 and GH Metallica only, pushed Van Halen back to 2010 and released all the tracks from Band Hero and Greatest Hits as DLC, there's no need to produce retail titles unless you have new art assets and game logic to sell, otherwise heap on the DLC and watch the money roll in as people cherry pick their favourite tracks at a much higher margin as a retail disc brings, worked a treat for Rock Band who had the better game, better tracklists, shit-tons of great DLC offerings and most importantly, is still going.
It was more short sightedness than abuse that killed Guitar Hero in my opinion.
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Did you try any of the portable Rock Bands? Unplugged on the PSP, and versions of Lego and RB 3 on the DS. They're basically the same games, albeit painted with a Rock Band brush. They're not as trippy, but they certainly help my Frequency cravings.
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Call of duty, excellent game, but we don't need one every year!
Tony hawks, originally excellent, but one every year killed it dead'
Any franchise they get their hands on they just bleed dry as soon as they can!
Bobby Give games breathing room, create new IP, and release games every two years that way interest stays!
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What the series needed was a constant influx of good songs into GHtunes or boxed expansions, and that didn't happen. Too many of the new additions were obscure b-sides or half-arsed live tracks.
At the same time, Rock Band had the Beatles! exciting music is what keeps music titles going, and Acti lost sight of that, for shame
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Of course I completely agree with the fact that Kotick ran the brand into the fucking ground
http://art.penny-arcade.com/photos/22885...
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Just a single guitar peripheral, online expansion DLC FOREVER (well, for the forseeable future). The guitar peripheral should have been treated as a joypad the entire time; people will buy one when their current one is worn out, or they want an extra one for a friend.
We didn't need a new one for every new GH. We didnt need new GHs. Just new songs. We certainly didn't need the whole band thing. That should stay/have stayed Rock Band's thing. Guitar Hero should have kept it simple, and classic.
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"As much as I dislike Activision, I think they're good at what they do (which is earning money), and after the incredible amount of money they earned with Guitar Hero I think they will consider it a great success. "
I'm sure they do, and I'm not disputing that. However, whether or not abusing the franchise was good or not for Acti is NOT what the Red Octane boss was arguing.
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Priceless!