Love man calls Kinect "pretty worthless"
Good only for dancing and aerobics.
Eskil Steenberg, the Swedish creator of bohemian MMO Love, is not impressed by Kinect. If he had to pick, he'd choose Move.
"Kinect is really cool from a technical point of view but pretty worthless for most games," he told Eurogamer.
"Games that are good for it are dancing and aerobics stuff. That's what it's good for."
"If I were actually making a game I would much rather make it for Move, because you actually have a button."
"There are some good things about it," he added, "but in a way I think it's kind of a cheat.
Steenberg used the analogy of bad photographers talking about cameras and good photographers talking about emotions to sum up his feeling about motion sensing controllers.
"It's like that," he said, "you change something superficial. It's not where we're going."
What cannot be disputed, however, is Kinect's commercial success. It's sold a whopping eight million units since launch, and is the fastest-selling consumer electronics product ever.
Love, an game built by one man, involves building a base of monuments by collecting tokens found around a sumptuous watercolour world. Some of those tokens will be stolen from other players or the AI, and the world evolves, adapts, reacts and changes around you, depending on your actions.
In an interview published today, Eurogamer sat Eskil Steenberg down to reflect on four years making Love - and what lies ahead for a man some people have apparently described as a genius.
Will he work with fellow Swede and MineCraft maker Markus Persson?
You can find out more about how to play Love on the official website.
Love in April 2009.
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Comments (66) Latest comment 1 year ago
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Why does the opinion of a lone developer matter here, unless Eurogamer insists on continuing to push it's comparative, negative portrayal of Microsoft stuff?
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TBH, I can't think of any truly revolutionary uses for Kinect either. It's a cool novelty but that's all.
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Ho-hum... can't say I disagree with that based on the lacklustre selection of games available at the moment but then I don't think Move is that much better based on what I've tried of it. Call me old-fashioned but I'd take a standard controller any day over these gimmicky 'toys', thank you.
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Sounds like time well spent. Ah, the Swedes.
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Kinect will reach his full potential once it is used together with a controller. Otherwise it'll stay a gimmicky gadget for party games, with a rare hardcore title that's worth some attention from time to time.
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As for finger recognition and increased resolution, it's still rumour at the moment. As far as I know, they're trying to put quadruple the amount of data down a pipe that will only take twice as much. If they get the compression right, it could theoretically work. Will still need some decent games to be designed though, and those will take time.
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Not saying they are not fun... but he is right
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Can you imagine Batman: Arkham City Kinect-only? After about 8 minutes, I'd collapse into a sweating, spent mess in the corner, wanting to have a nap. It'd be like the aftermath of onethose 'sessions'. My stamina is not up for 4 hour sessions of that kind (anymore).
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...and you can with Kinect it's just MS is currently pushing the 'You are the controller' side of things to sell the idea. It would have been really muddled if they allowed the first batch of games to use a mix of controller and Kinect.
From [link url=http://www.videogamer.com/news/ms_kinect_hybrid_control_games_are_coming.html
]http://www.videogamer.com/news/ms_kinect...[/link]
Alex Kipman, the brain behind the development of Kinect, told GamesIndustry.biz. "We love controller-free games, we love Kinect experiences and we'll continue to grow our set of those as well. What we haven't really talked about, but exist, are hybrid games.
"Games that are using the controller, which we know and love, and pieces, if not all, of the Kinect experiences to again make those experiences more immersive, more fun and more emotionally connected."
You could say a similar thing about pad based games. They are only suitable for certain types of games and at the moment they are all we really think of, but with the motion controllers we will have to start thinking differently. We need to start thinking of new genres and ideas and not just 'how can we make x game in y genre work with motion controls'
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Come on - someone has to say it - FOUR YEARS? The guy's a God! I'm lucky if I can manage four minutes...
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Swimming?
[link url=http://www.bbc.co.uk/newsbeat/12366942
]http://www.bbc.co.uk/newsbeat/12366942
[/link]
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As someone else pointed out, movement of on screen characters isnt really very practical with kinnect, so limits u to on rails or static games. unless the standard controller is brought in. The level of accuracy of kinnect, whilst good, isnt true yet, and cant really be suitable for more advanced motioning and body movements. Games such as shooters, racers, etc feel better with some kind of tactile response ie steering wheel, gun, or minimum of a controller,and with for shooting games for example theyd surely have to increase the hit detection area on screen to make it feasible from practical stance, thus removing large elements of skil from genre, so where does this leave kinnect? Usuing gestures to throw grendaes on screen, maybe pointing squad mates in a general direction in a socom style game? maybe this would enhance gaming, im not convinced yet.
Out of two motion controllers, move has more apeal, but im not in hurry to buy either right now. If kinnect drops in price drastically, ill pick one up , just as theres some interesting gadget stuff u can do with it, but my decision will not be based upon its benefits to playing games, and no may ill pay £130 for it. In fact id say £30-50 is my limit with it. and as for move, maybe£30 for both the controller and giant light bulb
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That definitely breaks Sting's tantric record
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Doesnt stop Kinect actually being fun , though, does it?
So what if it's limited in scope? That scope is pretty broad in and of itself, and it makes a change from sitting on the couch.
Move is the one I need to be convinced about now, as I cant see any compelling software that would make me pay for it.
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I see this argument time and again so honest question, what do people envision as being possible with a hybrid title using both Kinect and a controller? Because holding a controller would make your arms pretty stationary, you're also likely to be seated so there goes the full body tracking. Are we talking about Kinect being used solely for headtracking and voice recognition while the traditional controller play the game? A £10 webcam is capable of that and Kinect costs over £100, seems like overkill to me.
Not knocking the idea, as hybrid games will open another door to innovation, I just don't see what the gameplay application will be, any ideas anyone?
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Come on - someone has to say it - FOUR YEARS? The guy's a God! I'm lucky if I can manage four minutes..."
Take a bow son lol
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I envisage it being more than just sitting stationary with the pad.
With Kinect, one would expect the pad to be usd for the usual movement etc, but one could grab objects with the other hand and put them in an inventry, or dodge/weave things, cast spells with a wave of the hand, draw things onto the play arena. Imagine Virtua Fighter 3 use the pad to do the quick moves, and dodge and weave using the Kinect.
Also - tracking the pad itself - not difficult to do, especially of a light reflective sticker is attached to the back.
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I envisage it being more than just sitting stationary with the pad.
With Kinect, one would expect the pad to be usd for the usual movement etc, but one could grab objects with the other hand and put them in an inventry, or dodge/weave things, cast spells with a wave of the hand, draw things onto the play arena. Imagine Virtua Fighter 3 use the pad to do the quick moves, and dodge and weave using the Kinect.
Also - tracking the pad itself - not difficult to do, especially of a light reflective sticker is attached to the back.
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The voice recognition part of Kinect is actually very good. It's a pity most people forget about it when talking about Kinect.
I realise I'm sounding like a Kinect fanboy, but truth is that I have tried it and wouldn't buy it at the moment as it's just not for me.
I'm just trying to not be short-sighted about the possibilities.
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I do think it's a very interesting piece of technology. But where it shines is in the hands of those geeks on Youtube who connect it to their PC and do all kinds of great applicational and experimental stuff. I also don't see any use for it in games except for a few party and dancing titles.
Move is a bit more useful for gaming, but it's hardly as interesting or innovative. It's a game controller (a copied one, even) and nothing else. Might to be good for console FPS, I suppose.
But I gave up on console FPS and play that on PC with keys and mouse (and of course, much better graphics performance), which I think even Move can hardly outperform. There might be a series of cross-platform matches to figure this out, but I guess the question won't be if, but just how much old lil' mouse will dominate.
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theres already been devs saying head tracking isnt really practical unless you have two screens, as u are looking away from the screen etc.
Im sure some of the kinnect games are fun, but they ultimately seem shallow. and from talking to game retailers, there isnt a huge amount of games scheduled for kinnect that stray into "core" gaming. Think girl in shop said its a couple of months before we see a couple of titles, and one is a shooting game(not convinced about practical applications), another is a driving game (same doubts) and another is a strategy game (this might work, but surely the screen will either get very cluttered with icons, or it will have to be dumbed down a lot?)
The current price of kinnect seems to outweigh any advantages it offers imo, and currently I dont see many advantags either, but im open to posssibility this will change, and if i see genuine innovation that enhances games significantly, then ill buy one, but so far, all i see it bringing is party esque games and dumbed down versions of core games
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You are really not helping the situation. Weaving & dodging? wow, well worth spending £130 on. And voice control? why the fuck would I want to shout at my console every 1.3 seconds? get a grip.
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These devs obviously don't know how head tracking works with existing pieces of kit like TrackIR then, you don't look away from the screen.
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The lousy thing can't even track a person performing a simple exaggerated action such as bowling a ball without suffering occasional paroxysms.
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Jesus christ, it must be awesome to get paid for this stuff.
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Except Kinects got thrown into the cupboard instead of the canal.
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Yes because you can adjust the cameras physical resolution in software....
Muppet.
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Nice game ideas there, but to to boil it down to its basics, you imagine a standard Kinect title but with a nunchuk to allow player controlled movement, that sound about right? Try holding a 360 controller in one hand in such a way that you can make use of one of the sticks and maybe a couple of the buttons or triggers, it's just not comfortable, it wasn't good with the Dualshock pad either, which is why Move has the Nav Controller.
How will the market react to a peripheral for a peripheral? The market wasn't overly keen on Wii nunchucks being sold separately, didn't react well to MotionPlus at all and weren't incredibly happy about the lack of a bundle that includes Nav controllers for the Move. I can't see a Nav controller for Kinect being any different, in fact potentially worse as MS' marketing campaign centered around controllers no longer being needed to enjoy great games.
I'm not knocking Kinect, I like the idea behind it and think the tech is great, but the application of that tech has been shortsighted and as a result we're not going to see the innovation that MS was hoping for until they open their eyes and see the possibilities that you've laid down there.
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So yeah you can.
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What's your source on this claim?
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It was being discussed at DICE (developers conference) last week. The resolution for Kinect is capped by the firmware to 320 x 240, due to current USB bandwidth issues. the camera res is actually 640 x 480 (meaning 4 times the data!)
I guess your quick resort to insult makes up in some way for your lack of knowledge.
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ignore poster | #33
0
theres already been devs saying head tracking isnt really practical unless you have two screens, as u are looking away from the screen etc.
These devs obviously don't know how head tracking works with existing pieces of kit like TrackIR then, you don't look away from the screen."
Im not tech savvy enough to know what u talking about ill be honest, but heres article i was referring to.
[link url=http://www.eurogamer.net/articles/2011-02-11-dirt-3-dev-unconvinced-by-kinect
]http://www.eurogamer.net/articles/2011-0...[/link]
Coleman, who was speaking to Eurogamer in a new interview, remains unconvinced by Kinect's suitability to the racing game genre.
"I'm not even convinced by head tracking because you're turning your head to look away on the screen, but you still have to look at the screen," he said.
"All you're doing is looking out the corner of your eye, which isn't helpful. Maybe if you've got multiple screens it might improve things, but I'm not convinced by head tracking."
16/02/11 @ 12:56
ignore poster | #29
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If Kinect does prove to be only suitable for Dance games I won't be too put out. It wouldn't be the first time I've spent £130 (Steel Batallion) or more (Rock Band) on a peripheral to play one game. Would be nice to see a bit more happening with it though."
dont quote me on this, but if i remember this correctly, steel battalion might be on its way for kinect, (i know woman in game mentioned some game along these lines in near future, as one of only "core" games she was interested in getting, and had hands on experience with at some conference)
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/talks too much about camera gear
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I think the huge installed Kinect user-base will entice those developers that have the vision (i.e. not the one being interviewed) to create more compelling entertainment that doesn't need a controller.
The impressive amount of rapid Kinect hacking already done using non-proprietary APIs on the PC clearly shows what Kinect is capable of. Doesn't stuff always start simple, then improve? I'm saying that Kinect does have real potential for improvement beyond what we have now (technically speaking).
I think it too short-sighted to suggest a lack of potential based on the first wave of games and your own lack of ideas on applications.The first gen games do differ hugely in matching fidelity to movement.
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I listened to this week's GiantBombcast. There was a report from DICE about Kinect development in it.
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Played Dead Space Extraction using the Move controller the other day... Nice, very very nice.. Not perfect but certainly a nice game.
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No it doesn't, it shows what the hardware is capable of. Kinect, as in the brand name for the peripheral isn't capable of any of the stuff you've seen on the PC. The TRCs simply don't allow it, you have to use the MS proprietary APIs which are limiting what you can do with the device. Further limitations are imposed by working in the closed environment of the 360 console rather than the open world of PC development where you bring in additional software and hardware to build something bigger.
In terms what Kinect is actually capable of, we're not going get much further than where we are already, even if the new APIs somehow ramp up the revolution by a factor of 4 there's no guarantee it will be able to properly recognise finger and wrist movements with enough accuracy to make delicate gesture based gameplay possible and a good chance that any further compression of Kinect data will increase the resource requirement and introduce further controller lag as the stream is decompressed and processed, and seeing as the Kinect already has too much lag for twitch gameplay what good will it be if the delay is increased?
Kinect is a good idea and a fantastic piece of kit, but it's too far ahead of its time to be practical and while it has sold extremely well despite a weak supporting lineup, history will remember it as an amped up Eye-Toy, not the gamechanger that it was hyped to be.
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I watched the video and he's still looking out of the corner of his eyes which is not very comfortable. Also there is no chance that you get that kind of precision with kinect. It might get close if you place the kinect sensor right in front of you but not from across the room. Just try it with GT5, even with the camera close and your head standing out well it's still very imprecise. A low resolution depth map is not going to help much to determine the exact angle of your head.
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Actually I believe MSs current strategy is to increase the bandwith of the USB port at the rear by disabling the other USB ports (via a firmware update). As for the TRCs and APIs, I don't think they are nearly as restrictive as you think and besides do you think MS aren't capable of changing their APIs to do what a lonley geek in their bedroom can do alone without MSs resources or combined knowledge?
Don't get me wrong I think a standard controller is probably the best device for most games and Kinect is probably the best controller for dance and fitness games, however that doesn't prevent games that use both devices (imagine the Force Unleashed where you character is controlled by the controller but your force powers use Kinect) or hard core games (Black & White would probably work great with Kinect) in the future (though I wish they'd get here faster). In short just because you can't think of something clever to do with it doesn't mean no one else can.
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I'm patient, however - and will not be parted with my cash until I see VALUE. Quality games required.
So far, only Dance Central tempts me. 1 game isn't worth the cash.
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I was under the impression that the USB ports were independent, if so then disabling the rears shouldn't allow extra bandwidth at the front unless something in the firmware has capped them or the mainboard simply can't handle all ports being used together. You can test this yourself, play a Kinect game with only the Kinect camera plugged in, then plug something into all of the other ports and see if you make the lag worse, finally play some music from an external HDD plugged into one of the USB ports to get a constant stream going and try again, if you experience roughly the same degree of lag then disabling the USB ports won't increase the bandwidth and therefore not make any difference.
I'm also doubtful that new APIs will come anywhere close to some of the stuff that these bedroom programmers have come up with. It's a matter of tools rather than talent and using the PC, along with any additional hardware and software you want will always trump being stuck with the console and it's APIs, always.
I'm not dissing the Kinect, I love it as a gadget but as a gaming peripheral it's just too far ahead of everything else, it should have been put on the back burner and developed for release with a new console to get the most out of it, not bolted onto the current console to make a quick bit of cash out of the casual market.
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For a guy that made a game like that he seems to be lacking some imagination
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I'm not surprised the head tracking using a camera with no stereoscopic vision nor infra-red capabilities isn't very good.
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Ok , ps3 eye isn't as high tech as kinnect , but when devs are questioning the suitability of kinect for head tracking, then surely this is a hint that there maybe an issue here???
I'm not going to get into huge argument about this, but there's some serious fanboyism on these forums.
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It's selling - live with it.
As for my specific comment 'Not helping' - why would it not be plausible?
Using the XBOX pad as a controller for the stuff that needs fast reactions while doing Kinect stuff for the rest is just kinda, well, fun!
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@Shikasama
double the res then gain 4 times the already bad lag
more compressed video signal due to already tight usb data pipe.
thats what happens when you dump all the video processing gubbins in the device and expect to get multiple video feeds/multiple audio through a usb2 connection.
Its not gonna happen.
also - Finger recognition at 640 x 480? hahaha are you serious? i guess if you're 2 feet away it would work,