Eden working to eliminate TDU2 bugs
"Thanks very much for your patience."
Atari has promised Test Drive Unlimited 2 owners that developer Eden is working as hard as it can to fix game breaking bugs.
The PC version reportedly suffers from a long list of technical problems that prevent players from logging in. Console owners have reported similar issues and in-game glitches.
In-game currency is disappearing and car wheels are the wrong colour, Blue's News reports.
TDU2 is a free-roaming racer that is always connected to the internet – where available.
In the game's official bug progress thread, Eden moved to reassure disgruntled fans that fixes are on the way.
"We're still seeing reports from players stating that they can't log in," said a community administrator. "Getting this fixed is a high priority issue for us and we hope to have it fixed soon.
"Additionally, we are also seeing intermittent connectivity issues with the PC platform regarding multiplayer connectivity within the game. These issues are being looked into as well.
"We'll continue to work on updates throughout the day. There are several fixes in the works that are scheduled to go live soon, once they have been finalized and tested by QA. The ETA on these updates is Monday evening, Pacific time at the earliest. Before these updates go live, I do apologize that some players may continue to experience login troubles, along with intermittent outages of multiplayer functionality and Casino games. Thanks very much for your patience in this matter. We're working as hard as we can to make TDU2 a solid experience for our PC players."
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Comments (35) Latest comment 1 year ago
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your welcome Eden!
im patient enough to not buy your broken game until you get round to fixing it!
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vanishing opponents and other vehicles, and the frame rate drops horrifically when there
are several online players in the same vicinity.
to be fair, this also happened a bit on the TDU on the 360, but i don't recall the frame rate
being quite so bad?
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That's what I'm going to be doing with my newly restarted game, making a copy of the save to a USB stick every time I quit, in the hope that the copy itself isn't already corrupted.
If it happens again though, it'll be a perfect excuse to get started on Dead Space 2!
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Example, when it first came out in US there were few reported problems. When it arrived in the EU there was too much server load and a load of problems were created. Within hours a few of them had been dealt with, explained or a work around posted (by Eden). Initially there was a big problem with a loop on the title screen because the server couldn't log people in. A workaround was posted which involved taking your cable out, and then it was no longer a problem. Now it's fixed.
There was a problem with other cars not appearing very often, they fixed that in a few hours. It remained laggy for a few hours more but they've largely fixed that (except for those players with poor connections who are naturally laggy). The casino DLC wouldn't do much at first and you couldn't get into the game rooms. A few hours later, you could get into the game rooms if you persisted for a few minutes, and people showed up. On Sunday they fixed the casino so it's largely working perfectly and is a joy to play.
The remaining problems involve clubs (clans in game), which is hopefully being restored later today - it was working fine but people found an exploit so they took it offline initially. Unfortunately that affects the social area of the game so knock on is a few features are down, like editing your profile and viewing others profiles and things.
So yeah, undeniably it had a rocky start with all sorts of odd things going on, but the response from Eden was instantaneous. They've run a really tight ship. It's probably the best handling of a bad situation I've seen recently.
If you were thinking of buying it I would read what users are posting about it, and judge over the next few days whether the situation has improved.
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Not tried an online race, but there are a few places that ive tried to get to and been told 'servers currently unavailable'
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Only fix seems to be a reboot...
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To be fair though, the majority of TDU2's problems can be put down to server load and stress, making them more immediately fixable, whereas Fallout: NV required the patch to pass Microsoft's certification process.
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You either sound like you work for Eden or are a member of the TDU2 Defence Force, seriously i'm enjoying the game at the moment despite the current situation, but claiming the game is anything but broken at the moment is just wishful thinking.
Servers are hit and miss to whether there online, and other players currently so laugh it's not even fun, multiplayer games still keep booting you mid race, game saves being deleted and clubs and other various elements of the multiplayer are either broken or in the process apparently of being fixed.
Love the ambition of Eden with this game, but it's still a mess at the minute
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TDU Defense Force, that the one with the giant ants? Yeah I'm in that.
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I'd say that any studio that lacks the resource to fix bugs should probably close down as they're not fit for high end games development. This is clearly a case of the game not being ready before the desired release date and then getting released anyway, ruining the credibility of the developer and throwing the community management team into constant damage control mode, it's a terrible problem that has been getting progressively worse throughout this generation.
Of course this begs the question why the bugs weren't fixed prior to release. Potential reasons include devs dicking around with content until too late in the cycle (happens all the time) or simply devs not bothering to fix the bugs in favour of doing something else, DLC perhaps, could be anything really. But then it's unfair to blame Eden for everything, Atari could have delayed the game to give them time to fix it and MS/Sony could have failed the game at submission for not being up to scratch, though if we learned anything from Fallout 3 and similarly broken games it's that neither platform holder has the balls to call out a developer on quality assurance and risk handing their rival a temporary exclusive while bugs are fixed. Plenty of blame to go around, may as well share it amongst all involved.
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Not really a unique thing in the software industry.
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