Game(s) of the Week: Stacking and TDU2

Original rockers.

A funny thing – and I mean that in both senses of the word 'funny' – happened to me this week. I got plagiarised by a weird website (posting to another website) which is run buy a guy who was Dana Carvey's double in Wayne's World. (He has also written and directed an awesome movie called The Suitcase. "IT HAS ITS OWN BAGGAGE")

Basically, half of my Test Drive Unlimited 2 review was reposted elsewhere, without credit and with some of the words changed around so it barely made sense any more ("it really is really satisfying in the moderate term, particularly at greater rates of speed, in case missing the participation to maintain you"). The offending passages have been taken down now and we're told it was all a regrettable and inadvertent mistake. In truth, I found the whole thing much more bizarre and amusing than upsetting, anyway.

But it did get me thinking, especially when I read Kristan's intro to today's Download Games Roundup. The games industry, since its inception, has recycled ideas. Sometimes developers' own, sometimes their rivals'. I'm not being judgmental; it can be a creative (or, at least, usefully iterative) process, and it's not like every other entertainment industry doesn't do the same. Just look at the slate of third-generation remakes at the cinema, or all those hip young bands trying to sound like Gang of Four.

But burrow down through sub-genre, mash-up and "tribute" and eventually you reach the plain old rip-off – the game which, so to speak, just changes the words around. We like to think the Wild West days of the "clone" are behind us; the days when opportunistic coders would rush out copies of famous games on platforms they weren't available for, just changing the graphics. (Games like The Great Giana Sisters.)

But are those days really over? Is Digger Dan OK just because Boulder Dash isn't a current game, and they've put a squirrel in it? Isn't the above more or less what Gameloft does (very successfully, by the way)? And even if you legitimately own all the rights and are just ripping yourself off every year, is it really going to save you?

Gameloft CEO Michel Guillemot uses a variation of the age-old literary defence: that there are only seven stories to be told anyway. I don't buy it. Games don't work like that. They're works of design, and like all design, they must draw on both sound engineering and genuine innovation to survive.

Make no mistake: the traditional games industry is on the brink of paleolithic extinction, while the new digital and mobile dawn risks making all the same mistakes computer games did 30 years ago.

So it gives me great pleasure to salute two true originals this week.

Stacking and Test Drive Unlimited 2

Not choosing between them might seem like a cop-out, but it's not in the spirit of my point. These are two studios – and to give them their due, two publishers – who are trying, each in their own way, to escape the creative paralysis games find themselves in in 2011.

Tim Schafer's Double Fine is using the freedom and shorter production schedules of the download market to sidestep the burdensome expectations players and publishers have had of games like Brutal Legend and Psychonauts, but also to let their creative juices flow, brainstorming all-new ideas during "forget everything you know" sessions called Amnesia Fortnights.

As Christian noted in his 8/10 review of Stacking, "it's apparent that most of Double Fine's energy has been spent on forgetting how games should look rather than how they actually play." But the result is still an effortlessly charming game with a unique mood and singular concept in a genre that was struggling to survive as little as a year ago.

It's to Double Fine's credit that it's dreaming up new aesthetics for gaming, and to THQ's credit that it views these originals as a genuine business opportunity and is prepared to splash out on prominent advertising for the likes of Costume Quest on sites like this one, something few other publishers would do.

Meanwhile, as odd as it may seem to celebrate a racing game sequel here, it's Eden's obstinate refusal to abandon, compromise or pollute its frankly crazy and virtually unattainable dream for Test Drive Unlimited that marks the French developers out as heroes.

Other games have taken vague swipes at the breathtaking scale of its quasi-MMO, second lifestyle, petrolhead paradise – Need for Speed World, FUEL, Burnout Paradise – but none have had the guts or the heart to come close. "Unsteady but passionate and ambitious, TDU2 is fantastic escapism," I wrote in my review.

Perhaps it would have been sensible to rein in the ambition and features and concentrate harder on polish; perhaps it would have been commercially prudent to mix and match in some ideas from successful rivals. But then it might have ended up like Killzone 3, losing its identity in its desperation to ape Call of Duty and Halo. Rearranging the words.

That's not for Eden. Test Drive Unlimited isn't a product, it's an idea. Given the opportunity for a second run at it, Eden chose only to do things that would further its idea, and nothing that would dilute it. Maybe it didn't make it a better game, but – just like the experimental process which birthed Stacking – it made it more like itself, and less like all the others. Right now, that seems like the noblest aim of all.

Comments (23) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • TravisTouchdown #1 1 year ago

    Even though the Stacking demo left me colder than I'd hoped (which genuinely surprised me), and the chances of me ever picking up TDU2 are extremely limited, in spirit and in tone that's a terrific article. Fine work.
  • freedumb #2 1 year ago

    FUEL is much better than people give it credit for, I prefer it to TDU.
  • asphaltcowboy #3 1 year ago

    Really? TDU2? Reading the comments in the forum thread, it just sounds so shonky...
  • Raz76 #4 1 year ago

    Thank you for informing me about the release of TDU2 via PM. This article and the huge freaking ad on the front page didn't tip me off.
  • erp #5 1 year ago

    TravisTouchdown++
  • Lee_Morris #6 1 year ago

    @Travis I wasn't feeling Stacking after playing the first level i n the train station but yesterday I played through the second level and I felt it really opened up and because of the nature of the level your in it really forces you to mix and match your dolls in different situations. Also the level has 4 different scenarios, so if you get bored of 1 you can move on the next. Also things called hi jinks are introduced which are mini trophies/achievements that are on the whole pretty amusing.

    Best advice try watch a vid of the second level because if the first left you cold after initially being interested in that I thin k that might push you to buy it : )
  • miiiguel #7 1 year ago

    Guess Waggle_Master was right.

    My bad buddy...
  • Oli Verified Reviews Editor, Eurogamer.net #8 1 year ago

    I don't know why Waggle_Master's comment was removed. It shouldn't have been. I will investigate.
  • Ninja_Tino #9 1 year ago

    Lovely article. Best Game of the Week yet, despite me only wanting Stacking. Great analysis.
  • linksdad #10 1 year ago

    I found the demo of stacked far too cut scene heavy, not even particularly good cut scenes.The game play seemed fun with a great sandboxy feel, but as previously opined, also left me not as impressed as I had hoped.
    Might be a purchase when it goes on offer.
  • DrStrangelove #11 1 year ago

    I was really looking forward to Stacking, but sadly I think it is a bit boring to play. Kudos though for the creativity, and I don't regret buying it either. I spent more money for complete rubbish more than once.
  • Oli Verified Reviews Editor, Eurogamer.net #12 1 year ago

    Ah. Waggle_Master's post disappeared because he was banned. Eurogamer's editor Tom Bramwell had this to say:

    "For those wondering, Waggle_Master was banned for his sustained use of racist, homophobic and sexist comments across various accounts, and not because he uncovered a secret advertising-driven conspiracy to make TDU2 game of the week. For future reference, those who discover secret advertising-driven conspiracies are hunted down and strangled with piano wire rather than banned from posting comments."
  • terby23 #13 1 year ago

    great article, passion, articulation and a sound reasoning are always enjoyable to read.

    I have no intention of playing either game but reading this makes me interested in the concepts and thought processes.
  • HiredMan #14 1 year ago

    I am absolutely loving TDU2. It's flawed, buggy and completely camp, but it's just soooo awesome.

    I'm gonna go have some plastic surgery and hang around in the Ferrar dealer with bandages on my face.
  • KDR_11k #15 1 year ago

    Didn't Boulder Dash get a DS update a few years ago? No excuse for the cloning then.
  • Super_Zee #16 1 year ago

    Great article, really enjoyed reading it. Nice one.
  • Jolly_Armadillo #17 1 year ago

    @Lee_Morris 2011-02-11 18:16:43

    I agree, the game picked up on the second level.

    As someone mentioned before, I also thought the game was cut scene heavy on the first level. I felt it was going on for too long and was just hoping for it to end soon so I could play. I think I have either got used to the silent movie cut scene idea or they have got shorter.

    Either way I am thoroughly enjoying this game.
  • miiiguel #18 1 year ago

    @Oli: Glad you clarified that, though, you must admit it, in your line of buisness you better be like Caesar's wife, that's your biggest asset.
    Edited by miiiguel at 12/02/11 @ 11:53
  • jstar #19 1 year ago

    That trailer for the film, The Suitcase is quite simply wonderful. I have to see it.
  • Billy_Sastard #20 1 year ago

    Test Drives intro is BAAADDDDDDDD, the voice acting is absolutely cringeworthy. ugh

    Although Stacking is a lovely little game, played the demo yesterday and found it refreshing.
  • riz23 #21 1 year ago

    "Test Drive Unlimited isn't a product, it's an idea." An idea that doesn't seem to be working properly. I want to like it I really do but it is essentially unfinished and broken. Never a game of the week I am afraid.
  • Oli Verified Reviews Editor, Eurogamer.net #22 1 year ago

    @miiiguel: Yes I quite agree. The timing of his banning was unforunate to say the least.
  • muscleblade #23 1 year ago

    I think Stacking should have been the only winner. It should be game of the week, not games of the week. How many games came out last week? Not too many, so having two winners shouldnt be nessecary.