Take-Two is Metacritic's top publisher
Makes higher-rated games than any other.
Grand Theft Auto, BioShock and Red Dead Redemption company Take-Two makes the best games, according to review aggregation site Metacritic.
The 2K Games and Rockstar parent company topped a list that compared the 2010 releases of game publishers.
"One of just two major publishers to finish 2010 with an average Metascore in the green range (75 or higher) indicating positive reviews from game critics, Take-Two Interactive tops our 2010 rankings thanks to critically lauded releases like the sandbox-style multi-platform western Red Dead Redemption and PC strategy game Sid Meier's Civilization V 90, which professional reviewers loved even if some longtime fans weren't quite as delighted," Metacritic said.
"Take-Two did not release a single poorly-reviewed game last year; on the contrary, nearly two in every three releases earned positive reviews. And the numbers for subsidiary Rockstar Games were even better; Rockstar averaged 82.1 for its 10 scored products last year. Another Take-Two label, 2K Sports, also finished with a green average Metascore (75.0), though that mark was inferior to the 78.5 average held by the other major publisher of sports titles, EA Sports."
Rockstar's critically acclaimed and eight million-selling open world Wild West game Red Dead Redemption currently sits on a 95 Metascore.
The top 10 in full:
- Take-Two Interactive
- Nintendo
- Capcom
- Microsoft
- Electronic Arts
- Activision Blizzard
- Sony
- Square Enix
- Sega
- Namco Bandai
The ranking is based on how well their games were reviewed last year. The formula employed is based on the average "Metascore" for all products released in 2010.
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Comments (31) Latest comment 1 year ago
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How many devs actually released 2 games in 1 year?
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Agree with towser, I would also like to see a developer top ten.
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Anyone remember Lula?
Or have I just shown both my age and dodgy eclectic taste?
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No, I remember Lula. Still have a copy in my wardrobe at home. Had no idea it was a Take-Two game.... I was just a ragingly pubescent teen at the time.
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I really think that gamers (and the gaming press) are so desperate for decent story driven games and better characters that they are far to eager to lavish heaps of praise on ones that egde out above mediocre. That is why games like RDR and Heavy Rain (which also had some hefty narrative flaws) gets lauded so much. Some of the dialogue was good in RDR but then in other places it went into the MGS realms of philosophising about good and evil.
I'm not trying to say it was a bad game by any means (not that it will stop the negs I'm gonna get for my opinion) but I just don't see how it managed to get such huge praise. All the way through I thought it was pretty average.
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1. Take-Two Interactive
2. Nintendo
3. Capcom
4. Microsoft
5. Electronic Arts
6. Sony
7. Square Enix
8. Activision Blizzard
9. Sega
10. Namco Bandai
based on actual metacritic averages unless my ability to tell which number is bigger is seriously wrong.
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I can only hope LA Noire turns out as good as it looks as well, could be another great year for Take Two.
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Dead Space 2 EA
Bulletstorm EA
Dragon Age 2 EA
Portal 2 EA
Crysis 2 EA
Mass Effect 3 EA
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EDIT:
Bioware http://en.wikipedia.org/wiki/BioWare also releases games within the same year too - mind you, it's quite a big dev studio.
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Good shout there mate, certainly a lot of good looking titles there. Chuck in Fifa 12 as well which will probably get atleast above 85.
Only problem for EA is that they release a lot more games than Take Two, so there's a risk of their stronger scores being diluted a bit. It has to be said though that EA have come on leaps and bounds in terms of the quality of their flagship games over the last 4-5 years.
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At last! Someone finally agrees with me. RDR was my most anticipated game last year and when I finally played it I was...bored. I kept telling myself that it was going to get more interesting, that something awesome was about to happen. After 20 hours and finishing Mexico it became obvious to me that this was it, Get mission from person A, go to point B and wipe out group C. Rinse and repeat.
Hopefully LA Noire can recapture the sense of fun that's been missing since San Andreas and Bully.
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*ahem* play Demons Souls, go wash your mouth out
Then come back and tell the class what you have learned
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Why do I have a horrible feeling I'll be re-reading that line in a few months time in every newspaper under the headline "X-Factor reject killer on trial"?
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There's criticism I can understand even if I don't agree, and there's criticism where I just think people should play different games. This is one of the latter examples. I like traveling in games. I think it's absolutely indispensable for certain games to convey scope, for the atmosphere, etc. There already is a fast-traveling option, too. So, if that still isn't enough, I guess you should just play something different, or we'll all end up with lowest common denominator games at one point.
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To be honest with you while I was playng I mostly forgot about the fast travel option, I think because I found it annoying to use the first few times I tried (having to be away from roads and what have you wasn't too easy at the start of the game where you're going from the ranch to Armadillo). Travel time in the main doesn't bother me too much, I'll use GTA as an example here, and a sense of scope is fair enough. Unfortunately my frustration with RDR travel times were compounded by other thigns attached to it, such as bad checkpointing, bad map pathing and some cringeworthy and inconsistent dialogue on the road. Mostly though it was just so intensley dull when your 19 hours into the game and watching the same scenery go by. I might be wowed by the designers epic rolling landscape the first time I see it, but not over the next 20-25 hours of repetative missions.
Saying 'just play a different game' is simply generalising (and ignores the point above about having already bought it because its a 'third person action game'). You don't know that I spend well over 300 hours on both Fallout games, but the key difference is that the travel was punctuated by actual content rather than simply running from A to B to be told what group of guys to consecutively headshot.
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No. I would argue it's pretty daft to complain about a genre-defining feature, though, if you want to discuss it like this.
You don't know that I spend well over 300 hours on both Fallout games, but the key difference is that the travel was punctuated by actual content rather than simply running from A to B to be told what group of guys to consecutively headshot.
And yet you'll find hundreds of posts of people complaining about traveling in Fallout 3/NV. In fact, bugs aside, it was the complaint I read more than anything else. And yet I think we would both agree that those people should not be catered to, should they? Same thing with Stalker. I think these people massively miss the point of such games, and it's not the games that need changing. Same goes for RDR, in my opinion (at least it doesn't need changing in that respect).
To be honest with you while I was playng I mostly forgot about the fast travel option,
You'll forgive me if that leaves me a little speechless.
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You play games the right way and I play it the wrong way. Only you, on your higher plane of virtual enlightenment get the point of RDR whilst I have completely missed it and don't deserve to put the disc in my tray.
In light of these events, I shall stick only to the 'games I should play', possibly games like Civilisation, although I do have some issues with that I should probably run by you first to see if they are correct or not. I hope none of those are 'genre defining', otherwise the pool of games I will be allowed to play will get quite small, only leaving me with twin stick shooters and scrabble.
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No, I am better at reading comprehension, though, it seems.
I should expect arduous travel times in boring scenery in every third person shooter and be damn grateful for it
Nope, you missed the point again. You asbolutely should not. No traveling times in Uncharted, for example, see?
Alongside this, I also cannot appreciate other points in the game and any other criticism I have of it is trite and meaningless.
Never said that. You're really bat at reading comprehension, wow.
In light of these events, I shall stick only to the 'games I should play', possibly games like Civilisation
Maybe. As long as you don't complain about it being turn-based, or a lack of shooting. If you catch my drift. Which seems admittedly unlikely.
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Seriously guys, get a room!!