Beyond Good and Evil HD
The Hillys are alive.
Jade, plucky photo-journalist and guardian to a lighthouse full of orphans, was never a pin-up heroine. With her short shock of black hair, loose trousers, furrowed brow and smear of green lipstick, she always exuded a tomboyish quality. She seemed at odds with gaming's ever-fashionable, always sassy big-titted female protagonists.
As individual as early years Lara, Beyond Good and Evil's main character nevertheless has a Parisian sort of appeal. Her sexiness is derived from a depth of character, inner strength and air of continental detachment, not her voulez-vous-coucher-avec-moi eye shadow. With that in mind, is it wrong to be excited by the prospect of spending time with her in high definition?
Jade, much like the game she fronts, has always inspired infatuation. Partly it's a sense of pride in her achievements. Here is a woman who, from BGE's opening moments, shows a selflessness and generosity in caring for those weaker than herself that is rare in videogames.
The very first act in the game is one of protecting the weak - albeit expressed in the down-to-earth-challenge of topping up an electricity meter that's run out of credit, in order to fire up the shields protecting the orphans' home from invasion.
Then, over the long haul of the game, the narrative curtain draws back to reveal a woman who grafts at her profession. By photographing trafficking atrocities, Jade inspires a planet to rise up against its invading captors.
BGE's tortured development process led to Ancel once saying it was really BGE2, the design having changed so much since day one.
She can fight too, of course, but gaming's default language of violence is muted in favour of other, more cerebral tools in her arsenal. That's the sort of theme to power an inspirational Hollywood blockbuster, not a videogame: a protagonist who saves the day using steely determination rather than weapons. And since the game's launch, those who spent time in her presence have long clamored for her return.
So the answer to the question of whether it's wrong to be excited by spending time with Jade in high definition is: no, not at all. The only definition that ever really mattered in Beyond Good and Evil was found beneath the skin, and it's as sharp today as it ever was.
But while the most exciting prospect of this XBLA/ PSN re-release is the opportunity to revisit one of the Xbox's most beloved and idiosyncratic releases, it's important to give appropriate credit to Ubisoft Shanghai for what seems like an assured, technically accomplished overhaul.
The game appears to breeze along at 60 frames per second and loading times have been vastly reduced. The updated textures and models solidify and add detail to what were always fairly handsome clusters of polygons.
The world of Hillys may not have had its boundaries expanded, but it has been smoothed and rendered for a modern audience. With the help of the extra definition we see creator Michel Ancel's vision more clearly.
The addition of leaderboards, no doubt to ensure the game falls in line with Xbox Live Arcade technical certification requirements, seems a little superfluous. But alongside the introduction of achievements and trophies, these new features do nothing to diminish BGE's appeal.
And that appeal resides primarily within the way the game tells its story, more than the story itself or the game mechanics fleshing it out. With Beyond Good and Evil, Ancel - currently hard at work on the true sequel at Ubisoft Montpellier - first displayed his keen ability to tell stories through videogames. This attracted the attention of Peter Jackson who, as a direct result of this title, hired him to create the game adaptation of King Kong.
At the start of the game you are dropped into a world caught between two evils: the invading aliens and the totalitarian army. The army's role is ostensibly to serve and protect, but its troops mainly end up adding to people's woes.
Initially, your job is to raise funds for the orphanage by photographing the wildlife found on Hillys. Via a glorified yet satisfying mini-game, the snaps you take of Hillys' fauna are uploaded to scientists seeking to catalogue all remaining life on the planet in exchange for credits.
But soon enough your photographic remit expands to take in the brutalities you encounter as you explore. These images are printed in the resistance's underground newspaper and begin to have a social impact.
There's a nippy pace to the game, more filmic than ludic. Delight comes more from the moment-by-moment twists and turns than the overarching storyline. Peter Jackson once said that he didn't choose Ancel to turn King Kong into a game because of his plot-writing abilities; he chose him because of what a good storyteller he was. Right from the get go, it's clear this is where the game's enduring appeal is to be found.
Despite the commercial failure of the original BGE, Ubisoft announced a bona fide sequel in 2008 - also being developed by Ancel.
In mechanical terms, Beyond Good and Evil is showing its age a little. The stock components of contemporary action adventure games are all present and correct: hand-to-hand combat, stealth, mini-games and collectibles.
But even at the time of the original's release, those less enamoured by the story and setting declared these elements were rendered too simply. Taking each one in isolation when playing the game today, they each appear unsophisticated to a contemporary audience.
In 2003, the game's various elements pulled together to deliver an experience that's more than the sum of its parts. Returning to the first couple of hours of the game now, eight years on, the experience is surprisingly fresh. The game has a tight, slimline feel which shows up many contemporary releases for being bloated and unwieldy.
All of which makes the prospect of this digital release enticing. At 800 Microsoft Points (Ģ6.80), the chance to revisit Hillys in HD is irresistible. The game is being re-released on the right platforms at the right price. But more than that, it's the right time to reunite with Jade, the elfin lighthouse-keeper, who still has so much to teach us.
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Comments (62) Latest comment 1 year ago
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EDIT:
"BGE's tortured development process led to Ancel once saying it was really BGE2, the design having changed so much since day one."
So, we've all be asking for something we already had all along?!? 8-)
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Particularly interesting to hear your opening paragraphs talk about Jade. I put her up alongside HL2's Alyx as one of the only truly developed and interesting female characters - lead or otherwise - in a video game history. And BG&E is worthy of note for that if nothing else.
(If anyone can name five better candidates I'll happily stand corrected.)
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See Acti, a couple of maps s stuff is not worth 1200!!!
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If I remember correctly, a few months back Ubi said that they were scrapping Shovelware and working only with high quality blockbusters. Between the low price, the reworked models and textures, and the releasing it in the middle of one of Microsoft's big XBLA advertising pushes, it seems like they really want this one to pull the numbers. Could Ubi be bringing back Ancel's classic as the latest in it's lineup of big name franchises? One can only hope.
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Can't wait.
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Easily one of my favourite games of any generation, I'm actually really excited about this being released
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I'll be picking this up as soon as it hits XBLA to give it a proper play
@QPRHOOPS81:
Inverted controls are mandatory on 360 iirc
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That said I did complete it so make of that what you will. It certainly wasn't a bad game, but nor was it great.
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/Looks it up online...
" Ludic derives from Latin ludus, "play," and is an adjective meaning "playful." "
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Was also a GC and PS2 release EG. Just sayin' like.
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I know your heart's in the right place, but you should understand that Ellie is the deputy editor of this site and is "allowed" to do more or less whatever she likes. In fact, she's in charge of previews and features, and therefore the person who gave this to Simon to write about.
I know, a woman in charge! What are things coming to.
/loosens tie, goes to sideboard in office, knocks back two tumblers of Canadian Club and goes to sleep on sofa
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Great game though.
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Brb, sending this to the Mail on Sunday Editor.
/Also what the hell is wrong with you people. The reverse-me-do was clearly the worst part of one of the best games of the last gen. Of course I am buying this but I hope they do something about that part because it was silly ass game design.
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@dr_lha: I must have been French in a previous life! I find Jade far more attractive than Lara Croft.
@TheDriffter: What is a good game, please? You moaned in the True Crime article that there've been no good sandbox games this generation either.
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I still remember the bitter disappointment when I got the exciting VTOL towards the end of the game, but realised that those frustratingly unreachable cliffs in the distance didn't actually offer any new places to discover except for low-res windmills.
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It's a Zelda-like game with charm in a day and age when there were very little. Not sure how it has aged, guess it's okay, but it's bound to be a bit more familiar and dated now.
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i guess i could just turn on my ps2 eh? ha!
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Please don't squander it on Splinter Cell: Complexion or something...
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Fixed. Credit where it's due, it was a GC game first, I believe.
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If you played this on PC, is an "HD" update actually going to do much for it? Higher-res textures, I guess. It does work on vaguely recent hardware, though as far as I recall it's one of those things you really want to limit to one core, or it'll behave peculiarly. I think I also needed xpadder or its ilk to compensate for it assuming PC folk don't know what controllers are for. Considering how big a deal it is to some people they probably just want to throw money at it in the hope of encouraging a sequel to come out in their lifetime.
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I doubt the author would be looking forward to spending more time with her in HD if she was short and stumpy.
Anyway, loved this on PC. I might pick it up again!
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Not complaining though! I remember it being a short game for all its quality.
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It was the only reason I bought the game in an otherwise OK Christmas line-up. Still stands out as a real favourite.
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"Trust me Beyond Good and Evil is nothing special."
Many of us have already played it, and liked it very much. We don't need to "trust" you on it, muppet.
Edit: reading on, its clear you didn't enjoy BGaE. Fair enough, taste is subjective. However, please don't act you are "right". There is no right. I know what I like, and I liked BGaE a great deal, and I'm not alone. Play whatever makes you happy by all means, but don't patronise everyone just 'cos this one didn't float your boat. Seriously.
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BLIMEY.
I assume HD update means they'll have got rid of the horrible 50hz boarders on the Xbox version.
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Actually, Beyond Good and Evil came out on the PS2 first. The Gamecube & Xbox versions were ported over and followed a month later in the US, later still in Europe.
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I have also noticed that IT IS FINE as long as its not Nintendo doing it.
Itīs so strange going from the comment section here (or the sly HD collection or GOW HD collection)where everybody is just exited, and then going to the comment section of other games (from Nintendo) .(Zelda
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I only ask because in the past some DLC prices have gone up at the last minute
day one for me either way as Ive never played it but always wanted to
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As far as the HD version go, I'm a little uncertain right now, the graphics doesn't seem like it's all that different (at least from the PC version), some updated textures and UI, but I think it would need some more polygons.