Gameloft unveils StarCraft II lookalike
Ballsy studio puts head in lion's mouth.
After offering up bargain basement riffs on Uncharted and Call of Duty in recent months, mobile and budget game specialist Gameloft has unwrapped it's latest 'homage' - an intergalactic iPhone RTS called Starfront: Collision.
Anyone care to take a guess from where it might be drawing inspiration? A quick glimpse at the trailer below should offer up a few oblique clues.
Yes, if you squint hard enough you should be able to spot a few similarities with Blizzard's quite-successful PC strategy title StarCraft II: Wings of Liberty.
Gameloft's visionary twist on the genre sees three factions battle it out for control of a mineral-rich planet called Sinistral. There's a space marine-y humanoid posse called The Consortium, a bug-faced alien species called The Myriad and a savant robot race called The Wardens.
As well as all the standard resource management and strategic combat-orientated gameplay you'd expect from an RTS, Gameloft has shoehorned four-way multiplayer in there too.
Considering how notoriously protective Blizzard is over its intellectual property, Gameloft is either very brave, very stupid or has a ninja legal team.
Last month, Gameloft chief Michel Guillemot defended his studio's output from plagiarism allegations, insisting, "The videogame industry has always played around a limited number of themes. There is maybe one new idea a year.
"If a type of game is not available, then you should make it. The damaging thing is if you do a bad expression of a good idea."
Curious iPhone users can find out how Starfront measures up on 10th February.
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Comments (33) Latest comment 1 year ago
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At the very least, they should have given it a very different name.
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Guitar Champion
SmallLargeWorld
Dark Spaceship
Demons Might Weep
Holocaust 3: Old Nevada
Massive Affect
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Cogs of Conflict
Last Legend
Bodyscare
Hitman's Oath
Angel Ring
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Crimson Deceased Reparation
EternalQuesting
Adam Walk
Quiet Hillock
Wyvern Era
Requirement for Haste
Undead Risen
Playmobil Buccaneers of the Philippines
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You see, there's a difference between "themes", and basically replicating the entire look and feel of popular games. Noone accuses Battlefield of being a Call of Duty rip-off, or vice versa, just because they're both team-based online first person shooters. Noone accused Uncharted of being a Tomb Raider rip-off, just because they both featured acrobatic platforming and exploration of tombs and the like. The difference between mainstream games that share the same genres and Gameloft's games is that Gameloft's games seem specifically designed to replicate existing games as closely as possible without actually being legally in the wrong. Only time will tell if that is actually the case.
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It must be quite depressing to work for a company who specialises in plagiarism such as Gameloft, as they produce some impressive games for mobile platforms and if only their creative juices were allowed to flow, rather than having this strict agenda of copying other peoples' work.
Although they have a lot of comedy typos in their trailers, which I find pretty entertaining.
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We had Transformers, then we had Gobots. Alien comes out, Species comes out, then you get 'Alien Species' in Blockbuster. Boybands. Fast Food Restaurants. They're all pretty identikit. People laugh it off, sometimes even pay for the stuff, but when it's the most successful entertainment industry around today, somehow it's a thing.
Normally things will either be shit and flop like they deserve, or be sufficient and the market will bear them, which is why we have McDonald's and Burger King coexisting quite happily. Every now and then, the imitator becomes a decent franchise in its own right, whether we're talking Star Wars*, which was just the best Flash Gordon Lucas could muster, or something literary like Terry Brook's Shannara series, which while not to my tastes evolved from a straight LOTR rip off (just like everything in the whole fucking genre) into a popular set of books with a range of prequels that did something different very well.
I can't play Halo on my Android, but if I wanted to, which I don't, I can play Gameloft's Nova. As for this Starcraft 'tribute' - anything that kick starts the RTS era on tablets is a good thing. Someone had to make the first major move in the market and all the other houses knew good and well long enough ago to get something out that Gameloft would be first if they weren't.
I'd imagine Blizzard would crush them if they are at all arsed, though. And who's to say the majors aren't happy for these inferior copies to test the water for them before the inevitable push for major franchises on the iThings? Perhaps they'll innovate something control wise that Blizzard can then rip off without fear of prosecution, or maybe they'll wait until a good clone comes out of something, then rob all the staff to work on the real deal.
* Now not a decent franchise. 12 years of hurt and counting, George.
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The fact that Blizz releases the lawyers so easily (especially since the Acti merger) to defend "their" IP (sure, no one has done space marines, aliens and predators before!) is pure hipocrisy on their part.
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Good game names otherwise
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ISmoke = Minkley?
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