Dead Space 2 Multiplayer
Scream Fortress.
Dead Space 2's single player campaign is an anxious creep through a string of dark corridors to a soundtrack of groaning steelwork and laboured breath. There are, of course, interruptions to the taut atmosphere: the burst of a gangly Necromorph through a dilapidated wall, or a screaming phantom that breaks through the fragile sanity of your mind. But the journey through Dead Space II is characterized primarily by its bars of rest, not by its bars of fury.
Dead Space 2's multiplayer mode, by contrast, is a cacophony of uninterrupted noise, a soundtrack of un-muffled industrial screams and the relentless, hot pitter-patter of gunfire. It's all fury, the air thick with dismemberment, the floor wet with gloop. Eight players are split into two teams. One plays the role of the Necromorphs, the other plays the role of the Humans, in one of the most frenetic tussles of survival and dominance in gaming.
By comparison to Halo or Call of Duty, play options seem limited. You cannot set options other than choosing which of the five arenas on offer you want to play in. You always play with two teams of four. After the first round, the roles of Necromorph and Human are swapped, and after the second round the game is over, with experience points doled out based on your performance in each. There are no straight Last Man Standing matches to be had, each of the six levels instead arriving with an immovable set of objectives for the Humans to complete and the Necromorphs to prevent.
1/16 Humans can choose between five weapons, each with primary and alternate fire, as per the single-player game.
It's like a stripped-down and enclosed version of Enemy Territory: Quake Wars. The mission objectives for the Humans are interesting and vary between each of the five stages.
In 'Titan Mines', for example, the Humans must gather different components for a bomb and deliver them to the centre of the map before the timer runs out. In this slow-motion Capture The Flag, whichever team member is carrying a bomb component cannot run, and must be protected by his team-mates while the Necromorphs scramble to take him down. Once the bomb is set, the Human team's role becomes one of protection, warding off the Necromorph attacks on the bomb for the 30 seconds it takes to count down to detonation. Meanwhile, in 'Escape', the Human team must evacuate the reddish insides of the Ishimura spaceship from the first game by activating switches in sequence before belting towards the escape pods.
When playing as the Necromorphs, your job is simply to prevent the human team from achieving any of their five sequential objectives in each stage. There are four different types of Necromorph: the Pack, which has a short-ranged, powerful melee attack; the Lurker, a crab-like creature that can jump on to opponents and whip out tentacles to damage Humans at range; the Puker, which has a short range, Left4Dead-style acidic projectile; and the Spitter, which enjoys long-range charged fire.
Every time you die when playing as a Necromorph you have the chance to reincarnate as a different type, but you must wait longer if you want to respawn as the more powerful creatures, an ingenious system that forces you to decide whether it's more important to rush back in as a weaker unit and overwhelm in numbers, or sit out till you can arrive in power.
The game borrows Modern Warfare's influential experience system and after each match you earn points for the number of kills made and the number of objectives you personally cleared, with bonus points if you were on the winning team. As you level up your character, you unlock various extras. Some of these are merely aesthetic, such as the different colours and styles of suits for your Human character. But most offer tangible advantages in play by unlocking new weapons and upgrades for those weapons, and increasing the abilities of your Necromorphs.
In the immediate term, the system is compelling, as you want to level up your characters, increase your options and grow more powerful, and the excitement of growth distracts from the limited number of maps and game types. But as with any competitive multiplayer game that offers advantages for players that have been playing for longer than others, the cost is imbalance. If you manage to secure a higher-level player on your team, the increased abilities and power can make victory a foregone conclusion. Once you finally reach the cap of level 60 (which will take 50-60 hours) the promise of new unlocks is gone and there's little left to sustain interest.
Necromorphs can see Humans through walls, balancing out the advantage the opposing team members have by way of health packs.
But only the most dedicated players will plough this much time into the mode in order to press their noses up against its boundaries. For the majority, who want to dip in and out for an hour or two as a break from the single-player campaign, Dead Space 2's multiplayer mode is well-constructed and satisfying. It's a game that, when played properly, demands teamwork, as a group of Humans working together against a disorganized Necromorph side will plough through the defenses, while a scattered Human side will be overwhelmed by Necromorphs that move together.
The small environments keep the tempo of play quick and exciting, and when all eight players are thrashing about in close proximity there's no sign of slow-down. It's like a hellish rendering of American Football; the thrill when you break the Necromorph defenses and make it to an unattended objective marker is addictive. Far from a dull bolt-on to the single-player campaign, Dead Space 2's multiplayer is slight but focused – Visceral Games choosing to do one thing well, rather than 10 without polish.
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Comments (27) Latest comment 1 year ago
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The single player campaign was so good that it more than made up for this with me though.
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I was all set to nab DS2 on PS3 for the superior sound and bonus Extraction content. But now that I want to play the MP mode I find myself juggling the solid 360 online experience vs. the (typically) poor PS3, into the mix. >_<
Fellow Eurogamers, what do?
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Why would the PS3 online version be inferior to the 360? I have both consoles and never have a problem playing online with the PS3 (I dont own BLOPS which helps). The only thing the 360 does is party chat and Cross Game Chat. Other than that, I find no difference between the 2.
Personally I think Party chat is a bad idea. I remember a time when you used to all communicate with your team mates, now no-one seems to talk to each other as there in their own small little parties. I hope this feature NEVER comes to the PS3.
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Bein a necro is pretty cool but they're harder to play with imo, since they all control differently and have no health - but you can fly around in respawn mode to decide what vent you wanna spawn from next - I always wait for some humans to pass by a vent and come at them from behind.
I don't see it holding my interest long past assassain's creed brotherhood or battlefield, but it's a different kind of thing and decent in it's own right.
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It's also completely inbalanced when you consider all the extra weapons and upgrades higher level people get.
The SP is great but this just feels like something that was bolted on for the sake of putting an extra bullet point on the box.
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@ richyroo
I'm not saying the PS3 content is inferior, I'm asking if the online experience is inferior and if so is it enough to warrant switching my platform choice when buying the game.
The majority of my online gaming is done on the 360, but from my limited time online with the PS3 I've been disappointed. Games like PES (old version, not current) with it's friend codes and limited regional play, CoD (apart from BlOps) having poor servers and connection issues are a few examples. This is where I'm drawing my conclusions from and why I'm asking others for their input.
From what you've said (and I thank you for replying rather than giving me a "-ve feedback" like the other fanboys seem to be doing) it seems the online experience isn't usually bad, and if that's the case I'll have no qualms with sticking to my original choice and getting a PS3 version.
Personally, I love party chat. I find that the majority of my time outside of a party, the teams I'm on have too many annoying idiotic players that I just end up muting. The ability to bypass that and go into a game with a few of my friends and just co-ordinate with them provides a much more enjoyable experience.
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My 2 cents: less than awesome experience + shitty EA servers + no MP achievements + online pass required = Prognosis Negative.
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Get the PS3 version for the sound which you will see the benefit of in the single and multiplayer sides of the game. As for the "MP experience" you'll be playing on the same EA servers regardless, so why pay for the privilege? The only different is party chat and who's on your friends list, that's about it.
Don't forget that the PS3 version also comes with Extraction, which makes for a much better package than the 360 version. Better sound plus free game is much better than any perceived differences in the multiplayer experience.
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Yup, PS3 it is. I have a great 7.1 sound system so it'd be a shame not to make the most of it. Plus I never bought Extraction on the Wii and really want to give the game some attention. As you say, these two benefits greatly outweigh whatever issues there may (or may not) be with the MP, and I'm sure I'll enjoy it just the same.
Thanks for sharing your thoughts.
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So yeah, entertaining but can't see me going back to this one more than a couple of times.
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but hey I am buying DS2 for the single player experience
and if MP is ok great! but it is not the reason why I bought this game...
So lets hear it for GREAT single player games... errr wait co/op would have been nice too...
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A few months ago i would probably have agreed. And made the same argument about it on the UC3 story. But.... After indulging myself in the Assassins creed Brotherhood MP, i would have to say that i now disagree. ACBH mp is superb. really good fun, and when i get DS2 i will take a break now and again to try the MP. DS2 MP could be shite, but i am now willing to give it ago, on the basis that it could be a great alternative to FPS MP.
i do agree though that these sp games should be made with the single player in 100% focus, and if anything a seperate team doing the MP.