Dragon Age II PC DRM has online check
BioWare unsure of days offline allowance.
All non-Steam versions of Dragon Age II on PC will require an online check "after a select period of days".
But how many days you'll be allowed to play offline before being locked out, BioWare hasn't decided.
"We'll have more info on this closer to release," posted BioWare producer Fernando Melo on the official forums.
"Not trying to avoid the question, we honestly have not settled on this yet - but also did not want to further delay getting the rest of the information out to you."
These bespoke anti-piracy measures don't do a game-disc check and there's no limit on total game installations. You won't be able to start and play Dragon Age II on more than five PCs during 24 hours, though - as if you possibly could.
Each time you install Dragon Age II you'll need to log into your EA account to verify game ownership. BioWare forum members are automatically EA account holders.
"The login checks are light," Melo added. "It would not be a problem on dial-up, and should not hog up bandwidth or create a noticeable impact on an connection that has a limit imposed by your ISP. You are likely using more bandwidth currently just by surfing on this site."
In other words, gaming laptops should cope just fine on the move.
The non-Steam PC version of Dragon Age II will also include Release Control: software that stops anyone playing the game before street-date release in their region. Release Control does not install anything to the PC; checks only whether the game's territorial release date has passed; unlocks the game when that date hits and removes itself afterwards, BioWare community manager Chris Priestly explained.
Steam versions of Dragon Age II use only Steam DRM. Console versions of Dragon Age II use console-specific DRM.
BioWare talks us through Dragon Age 2 combat.
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Comments (55) Latest comment 1 year ago
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Down with this sort of thing.
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Hate DRM but this seems pretty light all things considered. And, if you really can't stand it, there's always the Steam version. Could be worse, they could have pulled a Ubisoft after all...
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Those who do not have internet, well, it sucks. But at least it is not as impactful as the draconic DRM from Ubisoft for example.
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yes, those hordes of mythical people who spend £800 plus on a gaming computer yet haven't considered it worthwhile to get on the internet.
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Why thankyou, O great Bioware overlords, for deigning to allow me to play thine product which I did verily purchase! Surely the gifts from your bounty knoweth no earthly bounds! Praise be to you, that I may still be able to purchase your overpriced and under quality DLC alongside such benevolent anti piracy measures!
This game has had 'Fuck Off' written all over it since it was announced
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And the main point: WHY? Does that stop/limit piracy? Hell no. Does it bother paying customers? Some of them, certainly. So, WHY?
Even one-time internet activation is too much for me, especially in a single player title. I must be ALLOWED to play by a server somewhere in the internet? I bought the game in a box, put it in my PC and then have to get a PERMISSION to play? This really ticks me off.
I'm not gonna support this with my money, even if it works fine technically and I have a good connection over cable. It's a matter of principle.
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Well this would be a no-brainer purchase... if not for the 'pants on head retarded' price EA are likely to set the Digital Copy at on steam and other places.
It comes down to:
Expensive Steam Version with DRM near universally accepted as unobtrusive by the greater PC gaming community.
or
Cheap hard-copy of the PC version sold from your favourite online retailer - with slightly more 'Dickish' DRM.
I got my PC copy of DA Origins from Amazon for between £17 - £25 i think - my memory is hazey tbh.
the Steam version of DA 2 will likely be in the £30 - £40 mark.
/sigh
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Torrents wont have this silly restriction.
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It's time that publishers realised that dwindling pc game sales and increasing console game sales might not be solely down to piracy and look at things like release strategy, namely draconian DRM and a lack of marketing on the PC side.
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Will be hacked like absolutely everything that was done before.
Paying customers will have some shitty DRM while pirates will have none of that. (As always)
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This sort of thing puts people off PC gaming.
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Not really. It puts people off buying games. Then all the self-righteous developers and self-righteous Internet celebrities will claim that it's piracy endorsing bad DRM, not the other way around. Funny how that works.
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Fuck off!
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Basically, we are all guineau pigs. Each game comes with it's own brand new DRM scheme - it's released into the wild, and publishers sit back and see what happens and how the market reacts.
I wouldn't mind this so much if we actually had a clue about the results. Did Ubi's method secure them more sales? Did removing DRM from Bioshock increase piracy? Has project $10 slowed second-hand sales?
If publishers don't want to tell us, then it's up to sites like EG to ask the questions. Surely these are important and interesting questions for the industry?
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I wouldn't expect an answer from them on an online forum!
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Wendelius
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I'm a gamers of nearly thirty years and supported them with my money but on PC I'm so fed up with their fucking DRM, the companies who force this kind of thing on paying gamers are utters cocks who deserve all the piracy and cracking (and lost sales) they will most certainly get.
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The problem with that approach is the publisher gets a sale and sees it as further approval for their draconian DRM. It would only serve to encourage them to crush our consumer rights even further.
Give the fuckers an inch and they'll steal a mile.
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Isn't Steam pretty much a big DRM with Friend chat functions? Haven't you all be using it endlessly all this time? Don't you know that the Steam API checks the validity of the game every once in a while, while you are playing? In fact I think that's how Steam cracking works: they find all these checks and then make them return as "true" so the game can keep going.
Yes, you can play some games in offline mode but how many of you, and for how long, have you been doing that? Admit it, everyone just stays online thus allowing Steam to work as a big online DRM solution.
Really, it's not different from what you have been doing the past 3+ years and it wont be more noticeable than how it is now. Boycotting this out of principle is one thing (and its fine too, I'm with you here), being ignorant and acting like it hasn't been like that all this time and that this is something new, is another.
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UbiSoft take note - this is how to do DRM right.
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I honestly wonder why I even bother paying for my games anymore.
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Because it's an EA-distributed title, and EA don't want Steam to get any more successful than it is already.
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this way we buy original game, and whatever inconvenience copy protection the developer made, we dont care, and can play whenever we want.
cracks is very usefull for those like me that often go to small-remote village.
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In this case it's really no draconian DRM at all - it is what Steam has been doing for years and everyone accepts. Of course it's everyone's own choice whether to accept this type of DRM or not. What I was trying to say is that if such lightweight DRM is still bothering you then you will probably be able to play the game without the DRM but without actually pirating it.
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It's not the same as Steam at all. Using Steam, you have to activate and download the games with an internet connection, but once you've done that can -play offline and never have to connect to the internet again if you don't mind missing out on automatic game updates.
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Neither the Steam version, of course, since it's basically the same, as someone already mentioned.
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I assume if you get it on console you wont need to go online to pass the games DRM before you can play.
I suppose Battlenet isn't that intrusive ( which this may be like ), as long as you can play your game singleplayer with no internet connection.
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Yeah, agreed - isn't this almost exactly what Blizzard did with Starcraft 2, depending on how many 'offline' days it allows?
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Additionally, Dragon Age required a separate process to be running on your computer if you wanted to play any DLC.
You know a game that doesn't give you shit like this and is about 3x as good? Baldur's Gate II: Shadows of Amn. Just get the wide screen patch and read up on THAC0 (BLARGH)
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"Well this would be a no-brainer purchase... if not for the 'pants on head retarded' price EA are likely to set the Digital Copy at on steam and other places."
Wait for the sale. I don't buy anything full price on Steam, it all goes on sale at some point.
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Though fortunately for them, as it is just DA II, they're not really likely to miss much.
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I really do despise all of this DRM stuff though, I NEVER acquire games illegally, yet I have DRM cr@p inflicted on me. It's just plain wrong.
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But seriously, I'm out, Dragon's Den styleee. I just don't like showing support for stuff like this. To be honest was more interested in the Witcher 2 anyway, so it's not like I'd bother to download an inevitably cracked version.
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If anyone thought dev's/publishers would tolerate giving even one copy of a $50-100 mil US title away, welcome to the future.
And for those who decry, "I'm not gonna buy DRM" get a new hobby. It'll be easier to fly trans-atlantic than play your new game soon enough, and we won't have any choice.
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Yea, but that's a one time thing. After you've downloaded it, you'll never need to connect to the internet again (and be at the mercy of EA/Valve's validation servers). Furthermore, if you uninstall the game, you can reinstall it quickly and hassle-free, not needing to wait for a slow internet download/DVD-ROM.
EDIT: That is why I usually play the pirated versions of games I've bought.
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They are expecting you to ask them for permission to use the product that you have purchased. It's as simple as that, and the fact that people accept this is disturbing.
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Some people will happily surrender their rights out of some misguided loyalty to the developers. At the end of the day, all these developers care about is their "intellectual property" and the bottom line.
In the case of BioWare, I don't get this "loyalty" or "love" for them at all, especially from PC gamers. When Mass Effect was released, it was released with hidden installation limits (just three of them) and an aggressive form of SecuROM. When gamers complained on the official forum, they were banned.
BioWare don't give a shit about the fans any more and haven't done since EA bought them out, and the sooner people realise that, the sooner greedy scum like this will fall by the wayside.
Some people have called for another videogame crash like the one from the early eighties. As far as I'm concerned, with draconian measures like this, the crash cannot come soon enough. Console gamers will balk at "whiny" PC gamers for being treated like paedophiles who have to prove they're not molesting kids every week, but they should be taking note: What happens on the PC today will happen with the next gen consoles tomorrow.
Some people would argue that I am being self-entitled for wanting companies to respect my consumer rights. As far as I'm concerned, I'll wear my yellow-star "entitled consumer" badge with pride.