Dark Souls harder than Demon's Souls
Difficulty "greatly increased".
PS3 action RPG Demon's Souls was infamous for - and defined by - being bastard hard. Bravely, developer From Software has decided to make PS3 and Xbox 360 successor Dark Souls (formerly codenamed Project Dark) even harder.
"The difficulty has been increased greatly over Demon's Souls," wrote a preview from Japanese mega-mag Famitsu, digested by Andriasang.
The biggest change will be to exploration. Maps will be seamlessly connected by waypoints rather than conjoined by a central shrine hub. Game director Hidetaka Miyazaki wants reaching the horizon to be an attainable, natural goal.
Dark Souls may also use a less brooding colour palette, as there's no direct link to the story or setting of Demon's Souls.
Another huge change will be the removal of jobs - character classes. Miyazaki wants rid of any systems that impair play styles, although trade-offs presumably exist to prevent heroes becoming impervious tin-canned Gandalfs.
The weapons of Dark Souls are described as more manoeuvrable, and there will be a greater variety of spells and magic items to use.
As to how the celebrated online component will evolve, Miyazaki won't yet say. A Demon's Souls-style approach - whereby you can help or hinder people as a good or bad spirit in their world - will return. You'll also be able to call for help when really in a pickle.
Soul Tendency, a kind of world karma system, will not return. That's because From Software doesn't want to create and maintain central online servers for Dark Souls.
Demon's Souls arrived in Europe last summer, riding a wave of critical and cult success all the way from Japan. In short, Demon's Souls is the most refreshing action RPG of its age; joyous and exhilarating because it is brutal and frustrating. In a world where publishers avoid risk in order to secure a return on their investments, Demon's Souls shines like a great beacon of hope.
That's why Eurogamer smacked a slobbery 9/10 kiss right on on its chops, concluding: "Demon's Souls is absolutely compelling; dark, detailed, unforgiving, creatively cruel. It gets under your skin and becomes a personal obsession, daring you to probe further into its worlds, fall for more of its traps and overcome more of its impossible challenges; it slaps you in the face with your own incompetence and dares you to overcome it."
Eurogamer plays the first 15 minutes of Demon's Souls.
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Comments (73) Latest comment 1 year ago
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Just make it just as engrossing, not off putting.
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Sounds like a good folk band name.
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short of them saying its done of course.
cant wait, probably want this more than last guardian
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Any ideas when we can expect this to be released?
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Absolutely, this is the case. Maybe it was hard to get your head round in the beginning, but wasn't so bad once you got used to it, and had good stats and weapons. Unforgiving though, it was all the way through, from the very beginning to the very end.
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Agreed. Tip- toeing round the worlds with a shield up, and knowing your enemy and this game wasn't that hard. Just bastard unforgiving of mistakes. Oh , and try one of the best games ever- not just this gen!
My concern, is that after zero expectation of the first, this one is gonna be hyped to death, with expectation through the roof, and setting itself up for a fall.
Please be the second coming!
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My GOTY 2010.
While I really am looking forward to another Demon's Souls like experience in Dark Souls, my first reaction to this news was shock and maybe a bit of annoyance, after all DS was plenty hard enough. But the headline is a tad misleading! After reading the article it seems like the same philosophies as I mentioned above are still being maintained, making the experience about those small victories that eventually help fill in the bigger picture.
Let's hope we see this sooner rather than later!
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Greatest game since slice bread was cool
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It was a tough game and as you've all said, it's all about learning and patience. As long as the increased difficulty doesn't come from cheap, instant deaths then I'm sure to be getting it.
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Except for the fact they are both RPG's, they couldn't be more different.
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I kind of hope they clear the glitches in this one though, give me no choice but to play harder (I have little willpower, I'm currently eating cake drinking beer, at 11am)
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However.....Dark Souls doesn't sound as bad ass as Demon Souls to me. In fact it sounds like a prequel, you can't really get much darker than a demon's soul.
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I think the people above are right though- 'hard' isn't necessarily the right word for it. It's not hard in the sense of requiring superhuman gaming skills to get through- I'm a pretty average gamer and I'm not finding any problems getting through it. If anything the difficulty is pretty perfectly pitched. A little increase in difficulty for the sequel wouldn't go totally amiss I think.
It does demand you play it with respect though, which is what makes it a refresing change. So many games have had the tension totally removed simply because you can save-spam your way through them.
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I agree that it wasn't so much hard as rewarding patience and caution - double thumbs up from me.
Wouldn't kill them to add a check point or too though.
Keep it hard, make harder even...
will just say though, that I just don't like feeling like the makers have virtually reached through 'teh internets' and tea-bagged my poor twitching avatar when I get squished by a big nasty at the end of a section.
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Even the music was oppressive and scary (when heard in context at least, it sounds a bit odd on its own from the soundtrack CD)
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i've no idea if your serious or not but that made me lol either way
which section are you referring to? a5/swamp by any chance?
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Oh well, at least I can shake my imaginary huge e-knob around.
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Bastard Hard is nothing compared to pixel perfect, Retro Hard!
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Sounds to me they are using the DS reference to cash in, we will see.
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Well, I know which developer's got it right there. Demon's Souls is one of the best games ever. Challenging, rewarding, engrossing, depressing, invigorating, exciting, and lots of other things ending in "ing". Brilliant soundtrack, memorable character design. I'm shocked this has been announced, I wasn't even ready! Can't wait.
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By the way, over at CTRl+ALT+DEL, the main character Ethan is trying to play through DS NG+ in one sitting. Very amusing
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Even the usual "suspects" (I don't want to tarnish this thread with that dreaded word!) are silenced and humbled where Demon's Souls is concerned. It says a lot.
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Oh, well - will have to wait for the review in any case.
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Can't wait for Dark Souls.
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These people ruin the game for themselves, imho. Do YOUR playthrough. You can always hit up a wiki for someone else's PERFECT playthrough later, but that first, unsullied, 100% YOURS playthrough? You can only ever do that once.
It's a shame if people miss that.
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I've never been convinced by Demon's Souls but good on them for widening the audience. Good for the 360 in general.
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I didn't know a thing about it when I first played it (and there was barely any English language websites or wikis back then) so I just played. But it didn't take me long to realise that a) all classes are the same at end game and b) you're basically just starting at a disadvanage with anything but Temple Knight or Royal.
A game with the level design & combat of DS with a decent char development system... drool.
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I guess something was lost in translation here, because DS already has no real character classes. All that choosing a class in the beginning does is the distribution of the few initial attribute points, and the equipment you start with. There aren't any skill or equipment restrictions, all classes are the same.
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Been tempted to go back to playing DS, I basically stopped playing NG+ due to Maneater and new games piling up (I put 75 hours in to the game and loved it, but I had to move on!). It had been easier on NG+ up to that point, and yes I know you can kill one of them through the door but that's not my style.
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They could reduce the levelling. Or just get rid of it altogether.
I remember the first time I fought those terminator skeleton things. They could kill me in one hit. But I studied their patterns, and it turned out they were pretty dumb, and while they could kill me in one hit, there was really no excuse for ever letting one hit me. 20 minutes later I was hunting them for sport. It was brilliant.
Last time I went through that section I could kill them in one hit, and they couldn't kill me if I stopped and took a nap.
It would have been more fun if the dangerous things I'd learned about were still dangerous, and the knowledge I'd earned with my blood was still relevent. Why does my character have to become an invulnerable demigod anyway? The thrill of Demons Souls was in feeling very, very mortal and ordinary.
Hopefully they don't get carried away with their press and screw it up. For all the hype about the difficulty, Demons Souls isn't actually very difficult. Here's hoping they know what they've got and keep it in the same vein.
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Hope the multiplayer is similar; can't wait to tool on some foolish invaders.
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i played the first level and was doing so well only for a twat to enter my game and break all of my armour and haven't played since,
if they put the auto save feature in then i would still be playing this now...frustrating as hell
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Playing as a knight now - this is how it should be. The combat is sooo good it makes my brain ache. Must stop Reading the walkthrough though.
P.s. Just discovered if you quit in the middle of a level you'll load at the same spot! How very charitable.
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EDIT - Lots of TBH in that post TBH.
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Did you play the Japanese version too? I didn't understand any part of the character creation, leveling system nor item creation, so I ended up fighting the false king with a my starting dagger and 35 levels of "Surviving higher falls"... At least I learnt to DODGE!
PS, I read (on EG I think) that From Software originally had planned DS to be (even) more difficult, but Sony Japan put their foot down. Which was silly, considering all the money they could have made from the additional Dual Shock sales.
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Like I said, I'm a pussy.