Sony defends DC Universe subscription
"Players feel they're getting exceptional value."
At £9.99 a month on top of the cost of the game, PC and PlayStation 3 MMO DC Universe Online is too expensive for some gamers. For creator Sony, however, the superhero RPG offers great value because gamers regularly receive free content updates.
"Certainly we want people to feel they are getting the value to that subscription," Sony Online Entertainment spokesperson Ryan Peters told Eurogamer.
"We understand we're asking a lot and the equation I always give to people is that it's similar to DLC - if you were getting DLC from Red Dead Redemption every month, I'd probably sign up for that because I buy every piece of DLC they throw at me.
"We're trying to keep it on par with that kind of experience where it's compelling and you feel like you're getting good value.
Sony revealed to Eurogamer that "a really cool iconic character" will hit the game in February, "Something that casual and hardcore followers of the DC brand are going to have a strong familiarity with - who knows, it may even be relevant to the time of year right?" Who could it be?
"People on the console are a little more hesitant because this is a different scenario for them, whereas an established MMO person would say, 'OK, I play an MMO' Peters added. "I would say two thirds of them are subscription-based and there's certainly a free-to-play marketplace out there.
"It's not so much a re-education process as saying, whatever price you're paying in your country, $15 in the States is a ticket to the movies and I guarantee you're going to get much more time and enjoyment out of this - especially the movie I saw last night which was The American with George Clooney which was awful. It was absolutely awful. 16 Euros to watch it in my hotel was the worst investment.
"I thought, there was a month's subscription to DCUO right there, and I thought that was a better investment."
DCUO launched last week and entered the UK all-formats chart in tenth spot. It is the fastest-selling SOE game ever.
"The players feel they're getting exceptional value for the money they're putting in," Peters continued. "I'm not going to say, 'Hey, sign up for a lifetime subscription' and then drizzle some content in there. I want you to feel there's something constantly for you to access, something that draws you back into the game.
"Our goal is to constantly give you something to do when you log in."
Peters dismissed talk of DCUO eventually going free-to-play, as so many MMOs have done in recent years.
"To be frank, I don't think there's any internal thought about why we would change our model - we're talking about a game that's a week old," he said. "We haven't had an opportunity to prove ourselves to the players on that content delivery.
"Internally, we have some awesome content planned and once people get over that hump of, 'Oh my gosh, we're paying for a game, it's not DLC, it's packaged as something else,' it'll be fine.
"In the PC landscape, sure free-to-play has become more and more popular, it's more competitive from an MMO standpoint. We did something kind of different with EverQuest 2 where we actually have a free-to-play server running in parallel with a paid-for service. It brought a lot of new people into the game and there's a different mentality and gameplay on that server - that works for us and is a different approach in terms of free-to-play across the board."
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Comments (44) Latest comment 1 year ago
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This Sony man sure heard my request when I said I wanted to spend £160 on a mediocre game this year instead of buying a new console.
Aren't they great?
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I mean, how does he know?
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It isn't 2004 anymore, Sony. We ain't buying it.
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I thought, there was a month's subscription to DCUO right there, and I thought that was a better investment."
Then I thought "The same retail price for LittleBigPlanet 2, and I can play that with a limitless amount of new player generated content forever with NO monthley subscription!"
THAT, my friend is a better investment.
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The game is broken as it stands now and needs massive updates and patches to sort out that do not seem to be coming.
SOE ignore every message you send in and give no info out on the offical pages or forum.
There killing a brilliant game and a potential cash cow....madness
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It's also about perceived value, I'm sure some of you moaning about the cost of this game are happy to shell out £30 a month to go to the gym, or £60 a month for sky, £9.99 for something you enjoy playing that sees further support isn't exactly bad entertainment value.
If you feel it's too expensive, don't buy, don't subscribe moaning on Eurogamer, and other gaming websites aren't going to see SOE drop their price while others are happy to pay that amount, if SOE are making money and have plenty of subscribers prices will stay the same, are they being ripped off, no they're happy to pay that price, some people would consider paying a subscription for Sky being ripped off, thousands happily do it each month without a second thought.
(Edits to correct my inability to spell)
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But something like CounterStrike: Source is about £14 with no subscription fee. I've put at least 200 hours into CSS and could put another 200 hours in easily. That really is good value, unlike most MMO's. Why don't MMO's come with the server code like most FPS games? It would be cheaper for the devs and cheaper for the end user.
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The supposed "free to play" MMOs often end up being more expensive in micro-transactions than the subscription based ones, if you're interested in access to more than a basic content or feature set.
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@Overkongen
(Beware of sarcasm refund) Hey, you're right since playing DCU gets me to work and back home everyday
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Interestin.
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I love this game, was in the beta. I ain't buying it though, not at £10 per month. Who's right now then Sony??
I would play if the monthly sub was MUCH lower or even free and would rather pay for the DLC that I want, not be given a load of junk I don't need and be told I'm getting good value.
LOTR online anyone
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Sony should rule the world, kevin butler.. the master of all things, life would be great
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You're seriously denying yourself a gaming experience you enjoyed in the beta, just to save yourself a measly €10 a month?
I'm struggling to see how that sum of money can be considered more than absolutely negligible for anyone in the Western world, who isn't so strapped for cash that they can barely afford to put food on the table, in which case I wonder how they can afford any kind of gaming in the first place?
Sure, a lot of small expenses can pile up, but cutting out many hours of enjoyable entertainment to save those £10 certainly seems to me like a bit of an odd way to prioritize expenses. But to each their own of course.
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Microtransactions definitely do end up being just as expensive most of the time.. But the big difference there is that you don't NEED to shell out for the little things. If you just want to play the basic game, you're free to do so as much as you want. I much prefer having the option of buying the content I want, when I need it, rather than paying a flat rate for everything all at once.
The best option, in my opinion though, is the Guild Wars route. Keep the game free, but charge for large expansion packs regularly. It makes enough money to keep the developers and game servers going and provides the players with plenty of new content without it feeling like we're being ripped off.
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SoE are trying to have their cake and eat it, here, and I find their tactic to be disagreeable, particularly with their aim surely being to introduce new players, grow and get a firm opening foothold in the console MMO space. The idea of an MMO is to rely upon the subscription, community and interest in the game to generate return. I don't see how leaving barriers to entry at launch is any sensible way to best set about achieving that aim.
I would - AT LEAST, and consider this a fair situation - like to see a case that a copy of the client is thrown in with a suitable commitment in subscription. There's no lifetime sub option, even, on the console version...Again, I believe that's an engineered situation, more than any other reason, to prevent a desire of a single lump-sum outlay becoming established and accepted, early-on, within that space.
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Do you feel like you're getting exceptional value for this game?
A. Yes
B. Yes
Click to Submit
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.
And this is me just carefully guessing. Like Pachter does.
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Makes life so much easier.
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If that makes the value "exceptional" is not for him to decide though; that's our decision to make. Sony will find out rather soon when the 30 days honeymoon period is over.
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I have no idea what Sony are doing, are they purposely making stock levels low as part of some 'soft launch' to invigorate demand? Or, more likely, the servers wouldn't have been able to cope if the game had sold extremely well, so it's had to be a trickle release.
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Will DCU see something similar happen at some point? If new quests and areas and whatnot are added every month without fail then people will see value in that, but once that stops happening that value is removed and players will go back to resenting that higher sub price.
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It seems aussies have been slugged the most by SOE. Also, the sony station cash is $1.60AUD per 100 points.
I was curious to see DC Universe, but after seeing those prices etc, I don't want to support SOE at all, even in the future, regardless of what game they may release.