EA investors "betting against" SWTOR
Analyst claims city unrest over MMO.
EA's investors are "betting against" the publisher's forthcoming MMO, Star Wars: The Old Republic, a top analyst has claimed.
Speaking to Gamasutra, Janco Partners analyst Mike Hickey suggested shareholders are pessimistic that the BioWare-developed epic will do the business, citing EA's questionable MMO track record as a chief area of concern.
The publisher's last attempt to launch an MMO was Warhammer Online: Age of Reckoning in 2008. Subscription numbers for the Mythic-developed titled got off to a strong start but quickly dwindled causing the publisher to shut down 63 servers a year later.
"We believe many investors are betting against SWTOR achieving market success, provided the company's and industry's track record at releasing successful new MMOs," Hickey said.
He went on to add that investors were also concerned about the decision to go with subscription fees rather than the increasingly popular free-to-play model, not to mention lukewarm press response to preview builds and the impact that LucasArts' slice of the pie might have on their bottom line.
According to Hickey, investors' list of concerns includes "a suspected subscription pricing model versus a market that is quickly transitioning to free to play, generally modest previews of the game and elevated development expense and suspected aggressive royalty to LucasArts."
Hickey's comments are the latest in a barrage of negative press the title has been forced to weather. In October, a disgruntled EA insider branded the forthcoming MMO "a joke", insisting "Old Republic will be one of the greatest failures in the history of MMOs from EA."
BioWare boss Ray Muzyka responded, "It's a big bet, but it's the right kind of bet to make for EA."
The game, which has been in development since 2008, is due for release sometime between now and April 2011. EA CFO Eric Brown recently claimed that the publisher sees the project as "a 10 year opportunity."
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Comments (39) Latest comment 1 year ago
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Lets be honest, MMOs in this market, there are just too many of them, and suck up too much time for people to play... i used to play alot of MMO's but as i get even older, the time just disappears... Ultima online, now those were the days.
So the only problem for the Star Wars MMO is that there are already too many established MMOs already out there, and the market is getting even more crowded. MMOs are not like a 8 hour single player experience, and thats where they have a problem, i still think MMOs need a total shake up in how they are made and how they are designed.. but i guess thats just me
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"Fuck off you cunt or I'll fucking cut you." Prince Phillip was heard to remark.
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*edit* Also, it's not been in development since 2008. It was announced in 2008. Shoddy research there.
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I think I just felt less excited about Star Wars in general, in about.... 1999...
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Gaaay.
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Two words:
Star. Wars.
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Second, WoW is still there. It's a monster and isn't going away. Not many MMO fans will subscribe to >1 monthly fee.
So,a big plus is Bioware. Negative isn't what the EA bullshitters are saying, it's that the monthly fee MMO market is dead with Blizz atill there. Guild Wars have a good model, and have had a lowly publicised mega-hit on their hand for years. You just pay for the regular(ish)expansions. There are other examples of course.
Don't mention EVE online though, that's for clever scientists
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But how popular is the Star Wars license nowadays, anyway? After a bundle of bad movies and bad games?
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Really?
In 2 years of previews virtually every one I've seen has praised TOR to some extent.
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Arenanet and Bioware, two great storytellin giants, but Arenanet is trying something totally different with GW2, and the artstyle is out of this world. SWTOR looks like the clonewars cartoon in my opinion, while GW2 looks more mature. Arenanet have promised a dynamic world with changes made based on player choices. More inovative combat too, with realtime duck and avoid, meaning you can avoid attacks if you time your countermoves well. Your own skills count, not just your characters.
An open beta for SWTOR would be nice, so Bioware could get some feedback from the community. Mythic did that but made the mistake of not listening enough to the players.
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Personally, I prefer the subscription model over free to play, simply because free to play is usually incredibly grindy and repetitive - they want you to pay for items to reduce the grind. Also, EA investors most likely are 'betting against' it being successful because they're looking at the MMO market and defining 'success' as somehow managing to get 10+ million subscribers like WoW, something that no one else has actually managed to do. Last I checked, EA were indicating a target of 500,000 or so would be pretty good, anything more would be above expectations.
I hope Bioware/EA are smart enough to have a decent open beta period - one that doesn't require me to preorder to get into, that's absolute bullshit and publishers need to stop doing that - because I personally am fairly leery about buying into MMOs without playing them first. I've been burned by too many of them.
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Seriously, the last 6 months has seen EG head rapidly towards Daily Mail levels of "journalism". Please head back towards the light!
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Between the license fees, development costs, inital server outlay and an update/support plan for 6-12 months that's a lot of capital investment made before you put a single copy on store shelves, it's to be expected that some investors aren't going to chance it.
From a gamers standpoint, I was really interested in this when it was first announced but the more I hear about it the more I mourn the loss of the original SWG. Compared to SWG I find this somewhat lacking in ambition, the storytelling will top notch I'm sure but it lacks a lot of what makes Star Wars great. Firstly there's going to be Jedi everywhere on both sides, which will get very boring very quickly. And secondly there's no player neutral parties and nobody changing sides, something which made SWG come alive. I have fond memories of talking one of my friends into defecting to the Empire and joining my guild, triggering a war with his former guild that raged for weeks, now that's Star Wars but it won't have any place in this game as you choose your side during character creation when you choose your class, and that character is stuck with that faction forever.
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Didn't Goldman Sachs do something along those lines with sub-prime housing and bring down the world economy?
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I was lead to believe that the "switching sides" would work in similar fashion to EQ2 where some classes will get a quest to switch sides at some point, which is pretty poor really, I'll check out DarthHater's devtracker and see if I can find more infor.
I also disagree with the whole Bounty Hunters = Sith and Smugglers = Republic nonsense. Neither of these men have loyalty to anyone, not even the highest bidder. They should be strictly neutral and free to play both sides as when they choose, but because it's story based they can't do that, it's poor design really. Should have called those two classes something else, by taking archtypes from the lore you're giving the player an expectation that the game cannot meet. When people think about smugglers they're thinking Han Solo, Lando Calrissian, Talon Karrde, not some random Republic loyalist freighter captain and they'll be disappointed at being given that role to play, similarly your Bounty Hunters are Boba Fett, Bossk, IG 88, Menndo, Greedo, they're guns for hire that'll work for anyone who can pay the price, not some sort of Sith Special Forces unit.