Multiple endings confirmed for Portal 2

Plus, cross-platform user-generated levels.

Portal 2 will offer two different endings, one for single play and one for co-op play, developer Valve has confirmed.

Speaking to Videogamer, the title's writer Chet Falliszek promised, "Both sets of credits [will feature something special], because we've got two credits."

He went on to explain that finishing the game should be well within reach of most players.

"The cool thing is that we'll make sure that the game doesn't get too difficult. It's more complex, but it's never so difficult that you can't solve it. You'll get to the endings. We'd hate to think that people would only watch the endings on YouTube."

If Valve wants to top the original's conclusion it'll have to pull something seriously special out of the bag. Portal's memorable end credits have now been viewed around five million times on YouTube, Falliszek noticed.

Jonathan Coulton, the composer of Still Alive, the infectious ditty that played the first game out, recently confirmed that he has written a new tune for the sequel, though he wouldn't confirm where in the game it will appear.

In a separate interview with NowGamer, Falliszek also revealed that all platforms would be getting user-generated content, including the often shut-out Xbox 360.

"The mod tools have to stay on the PC side just because there's a bunch of dependencies that require the Windows platform," he explained.

"But the content that comes out is agnostic, and so we will be seeing that on all the platforms. Depending on the platform you're on I should say, will depend on how we're delivering it."

"There's just a lot of value in engaging the community because they're smart, they're thinking of really cool things and we want to be able to have everyone share that."

Not long to wait until you can check all this stuff out. The much-anticipated sequel to Valve's 2007 first person puzzler arrives for PC, PlayStation 3 and Xbox 360 on 22nd April.

Comments (24) Latest comment 1 year ago

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  • SeesThroughAll #1 1 year ago

    Cross-platform editor? Lovely! :)
  • jag10 #2 1 year ago

    really tempted to get this. the steam features with the PS3 version are class.
  • Lexx87 #3 1 year ago

    Who bets Microsoft shaft us 360 owners once more with their refusal to allow free DLC, meaning we have to pay for content the PC and PS3 get for free.

  • AbracadaverAK #4 1 year ago

    @SeesThroughAll Where did you get that? He's confirmed that that won't happen, but the maps will be available on other platforms.
  • Murton #5 1 year ago

    Interesting, MS have traditionally disallowed the concept of user-created content and limited it to tileset based map editors like Halo Forge and Farcry 2, which makes me think either they're relaxed a little or Valve is nerfing the level editor to comply, which doesn't sound like the Valve I know.

    Lexx87 - sounds right. It'll be a dick move by MS if they do do it but you have to admit that's it's better than what usually happens on the PS3 where we don't get the additional content at all or get it much, much later at an inflated price. At least you could buy the content if you wanted it.
  • Apaar #6 1 year ago

    I was doubtful at first at how were they going to make something like Portal into a fully featured 60€ product, but as we've learned more of the product I've become convinced that's exactly what they have done.
  • FuzzyDuck #7 1 year ago

    Evidence of games influencing what you're thinking - i read that as "If Valve wants to top the original's conclusion it will have to pull something spatial out of the bag".

    Do want Portal 2 :)
    Edited by FuzzyDuck at 24/01/11 @ 19:04
  • Raiten #8 1 year ago

    lexx, quite likely so, i can allready imagine MS bundling up some of the better user made portal 2 levels and offering them as paid dlc maps for their valued 360 users. You're anyway forced to pay for free stuff, so there's nothing stopping ms from making 360 owners pay for this also.. which is sad.
  • SeesThroughAll #9 1 year ago

    @AbracadaverAK: Levels made in the editor play on every platform, that's what I meant.
  • GamesConnoisseur #10 1 year ago

    Aye is very confused with all the platforms being equal in the user contents downloads?!

    As was also betting on the X360 being excluded and PS3 and PC to get everything else aside from previously announced Steam features.

    That's cool but really need to PIN MS and Value as to the terms of the agreements, as expects same service from other publishers/games in future innit?!
  • Gojiratron #11 1 year ago

    Cross-platform user-generated content is a cracking inclusion (and a far more interesting piece of info than the game having 2 endings IMO).
    Edited by Gojiratron at 24/01/11 @ 19:40
  • Syrette #12 1 year ago

    MS do allow free DLC to be honest. For example I'm playing Hot Pursuit right now, as it happens, in one of the cars the free 1.1 update added.

    Don't make out that it's all free on the PS3.
  • Syrette #13 1 year ago

    Live is also a closed network which limits certain things.
  • jackdoe #14 1 year ago

    I'm pretty sure that when the content is released for free on the PS3, it also releases for free on the 360. The reason why MS charged for L4D content was because the game never hit the PS3 and as such, MS felt it could charge for the content with no problem. However, for multiplatform titles, it looks bad on MS's part if the PS3 offers free content that 360 users have to pay for. Of course, in some cases, MS still won't allow a free download (Titan Pack for UT3).
  • tobymesson #15 1 year ago

    Like portal 1, is it an XBLA download with the usual 1200 ms pts cost?
  • Chufty #16 1 year ago

    In the rest of this interview (not reported here...) he specifically says that the delivery mechanism for the user generated content will be 'different' on PS3 and 360.

    Such content will use Steam on the PS3 (Steamworks coming to the console is the most interesting and under-reported piece of gaming news I've heard in a long time).

    I'd guess that means that content for the Xbox will need to be certified and delivered through Microsoft's own channels, at their own discretion.
  • arcam #17 1 year ago

    I'd guess that means that content for the Xbox will need to be certified and delivered through Microsoft's own channels, at their own discretion.

    Yep, and maybe to Gold users only.

    But I can't see them selling the maps - they will have been made by players/designers on the PC and there's no way they will let MS sell off their content.
  • bratmandu #18 1 year ago

    I think I've just pissed myself and cum at the same time.
  • shogo10 #19 1 year ago

    @jackjoe- the reason L4D dlc isn't free is because valve had reached their limit of free xbl updates long ago. If it were up to valve they wouldn't charge for any dlc, but MS kinda of forced their hand.

    I have a feeling there will be a sorta of catch to the user created maps that appear on xbl probably involving money...
  • YoungPayters #20 1 year ago

    no way has portal been out since 2007!! where have the years gone!!!
  • jackdoe #21 1 year ago

    @shogo10
    I know that. But IF the game had also come out on the PS3, you can bet your ass that if Valve released the DLC for free on the PS3, then it would have very well released for free on the 360 as well. MS could give a rats ass about value comparisons between the PC and 360, but it does care about value comparisons between PS3 and 360.
  • Lusterpurge #22 1 year ago

    The real question is why you would play it on the Xbox when it will probably be cheaper to buy on the PC. Unless your computer is fairly ancient, I can't see any advantage of playing Portal on a console.
  • TheApologist #23 1 year ago

    The only day one purchase I anticipate making this year.

    Quite literally, squee.
  • charming_fox #24 1 year ago

    /\ nugget

    "The real question is why you would play it on the Xbox when it will probably be cheaper to buy on the PC. Unless your computer is fairly ancient, I can't see any advantage of playing Portal on a console. "

    Because I can play co-op with my console friends, none of which are interested in PC gaming as it's generally a hassle-fest
    Edited by charming_fox at 25/01/11 @ 16:43