Multiple endings confirmed for Portal 2
Plus, cross-platform user-generated levels.
Portal 2 will offer two different endings, one for single play and one for co-op play, developer Valve has confirmed.
Speaking to Videogamer, the title's writer Chet Falliszek promised, "Both sets of credits [will feature something special], because we've got two credits."
He went on to explain that finishing the game should be well within reach of most players.
"The cool thing is that we'll make sure that the game doesn't get too difficult. It's more complex, but it's never so difficult that you can't solve it. You'll get to the endings. We'd hate to think that people would only watch the endings on YouTube."
If Valve wants to top the original's conclusion it'll have to pull something seriously special out of the bag. Portal's memorable end credits have now been viewed around five million times on YouTube, Falliszek noticed.
Jonathan Coulton, the composer of Still Alive, the infectious ditty that played the first game out, recently confirmed that he has written a new tune for the sequel, though he wouldn't confirm where in the game it will appear.
In a separate interview with NowGamer, Falliszek also revealed that all platforms would be getting user-generated content, including the often shut-out Xbox 360.
"The mod tools have to stay on the PC side just because there's a bunch of dependencies that require the Windows platform," he explained.
"But the content that comes out is agnostic, and so we will be seeing that on all the platforms. Depending on the platform you're on I should say, will depend on how we're delivering it."
"There's just a lot of value in engaging the community because they're smart, they're thinking of really cool things and we want to be able to have everyone share that."
Not long to wait until you can check all this stuff out. The much-anticipated sequel to Valve's 2007 first person puzzler arrives for PC, PlayStation 3 and Xbox 360 on 22nd April.
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Comments (24) Latest comment 1 year ago
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Lexx87 - sounds right. It'll be a dick move by MS if they do do it but you have to admit that's it's better than what usually happens on the PS3 where we don't get the additional content at all or get it much, much later at an inflated price. At least you could buy the content if you wanted it.
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Do want Portal 2
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As was also betting on the X360 being excluded and PS3 and PC to get everything else aside from previously announced Steam features.
That's cool but really need to PIN MS and Value as to the terms of the agreements, as expects same service from other publishers/games in future innit?!
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Don't make out that it's all free on the PS3.
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Such content will use Steam on the PS3 (Steamworks coming to the console is the most interesting and under-reported piece of gaming news I've heard in a long time).
I'd guess that means that content for the Xbox will need to be certified and delivered through Microsoft's own channels, at their own discretion.
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Yep, and maybe to Gold users only.
But I can't see them selling the maps - they will have been made by players/designers on the PC and there's no way they will let MS sell off their content.
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I have a feeling there will be a sorta of catch to the user created maps that appear on xbl probably involving money...
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I know that. But IF the game had also come out on the PS3, you can bet your ass that if Valve released the DLC for free on the PS3, then it would have very well released for free on the 360 as well. MS could give a rats ass about value comparisons between the PC and 360, but it does care about value comparisons between PS3 and 360.
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Quite literally, squee.
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"The real question is why you would play it on the Xbox when it will probably be cheaper to buy on the PC. Unless your computer is fairly ancient, I can't see any advantage of playing Portal on a console. "
Because I can play co-op with my console friends, none of which are interested in PC gaming as it's generally a hassle-fest