MS support led to Homefront DLC deal
Plus: Kaos on story innovation and subtlety.
Developer Kaos Studios has told Eurogamer that the deal to bring all Homefront DLC to Xbox 360 first only came about because Microsoft showed great support for the game while Sony stood mute.
"It's really just about them coming to us and saying they want to get involved," senior level designer Rex Dickson explained during THQ's Gamer's Week in New York City last Friday.
Microsoft has made a habit in recent years of tying up time-limited exclusivity deals on downloadable content - famously including Grand Theft Auto IV, the Fallout titles and Call of Duty - and believes this has helped to drive Xbox Live subscriptions to their current 30 million user total.
"You know, the PlayStation version is great, but Sony really didn't come to us and say, 'We want to support you and get behind you.' I think their focus right now is on Killzone. So that's really how it all happened," Dickson added.
Kaos and THQ believe that gamers should be excited about Homefront for more reasons than just the DLC, of course. Last week's revelations were tied into the first hands-on with Homefront multiplayer, which you can read more about elsewhere on the site, and included the unveiling of Battle Commander - an AI system that tasks players with context-sensitive objectives during the course of battle.
"If you're not going to bring something new to the table then why even bother?" Dickson said of Battle Commander. "That was really the genesis of the idea. It's a way to service things that happen naturally in other games but build an actual feature around it."
Dickson's focus is primarily on single-player, where he told us that many of Homefront's best innovations are in storytelling - something that he believes has been neglected elsewhere in a swamped first-person shooter genre.
"I think you'd be hard-pressed to find anybody who would say there's a lot of innovation [in the FPS genre]," he told Eurogamer. "I think what you see in the FPS genre is just a lot of polish and production values. It's one of the most polished genres out there, where you almost have to be triple-A to even compete.
"I think Homefront in a way, its innovation comes at least on the single-player side not so much from the game mechanics perspective, but more about the fictional context, the dialogue, what the game is about - civilians in an occupied country.
"All those ideas are really unique. In the future I think we'd like to start pushing more innovation down to the mechanics level, but for us Homefront is a big step in that direction with the fictional side."
That future may mean additional Homefront games which deal with other elements of the Korean occupation of the continental United States - a situation far too deep-seated for the survivors to overcome in the course of a single adventure.
"We're telling just one story of this much larger world," said Dickson. "In our game the story is about a small group, a small insurgent cell making one small contribution that's feeding into a larger battle, and even that larger battle at the end of the game is just one small engagement that's happening in a big series of engagements that are happening all over the country."
And while Homefront has been criticised in some quarters for its choice of aggressors - particularly given escalating tensions between North and South Korea in recent months - Dickson, like THQ core games boss Danny Bilson, told Eurogamer that the studio was taking a subtle approach, heavily influenced by Half-Life 2 and nurtured by Hollywood screenwriter John Milius, who consulted on Homefront.
"There's a scene where a kids' parents get shot in front of the child and it starts crying," Dickson offered us by way of an example. "When we first introduced that idea, a lot of the developers weren't comfortable with it - they have families when they go home, they have kids - and were just like, 'Why are we putting this in the game? I don't like this.'
"But we're going for something where we're trying to make the player feel an emotion here, and it's sort of battling that urge to say, 'We can't go this far,' while others are like, 'We have to push this far if we want to push the medium forward.' That was an interesting battle in development, and I think any time you tackle unsettling themes like this, you're going to get people who just aren't comfortable with it.
"Look at Half-Life 2 - our model for pacing - and it takes a very subtle approach to the oppression. They don't bang you over the head with it. And that scene with the parents I was talking about - there's no gore in that scene, it's all audio and animation. You don't see brains splatter all over.
"We try to treat it subtly - and I think that's the key."
Homefront is due out for PC, PS3 and Xbox 360 in March.
For all the latest on Homefront, check out our dedicated microsite.
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Comments (46) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Gee. You think all that near borderline racism might be constituted as subtle as a brick to the head, THQ?
God this game is disgusting.
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In saying that, homefront doesnt look anything special either.
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Was planning to buy your game, but have decided to stick with the awesome Battlefield!!!
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Translates as - "They gave us a shit load of money, a free trip to Disneyland and a years subscription to OXM in exchange for our souls"
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but seriously, what is the point in timed exclusives? oh xbox gets dlc a week or two before ps3, big whoop, not like anyones gna go buy an eggbox just for dlc?
however, i'm looking forward to this game, should hopefully be pretty decent
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And you're right, the PS3 really is the ULTIMATE CONSOLE OF ALL TIME.
I.... I see that now.
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I think your missing the point behind the fan boys keyboard warrior rage of ps3 taking over the world (i'm a ps3 owner however i did enjoy having an xbox once a upon a time) there's a sense of disbelief that ms and thq seem to think that timed exclusive DLC is a winner for the consumer. which it isn't.
Unless the game/published is made by MS/SONY then it shouldn't an exclusive or timed exclusive but such is the world we live in, of money grabbing wankers.
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I think your missing the point behind the fan boys keyboard warrior rage of ps3 taking over the world (i'm a ps3 owner however i did enjoy having an xbox once a upon a time) there's a sense of disbelief that ms and thq seem to think that timed exclusive DLC is a winner for the consumer. which it isn't.
Unless the game/published is made by MS/SONY then it shouldn't an exclusive or timed exclusive but such is the world we live in, of money grabbing wankers.
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It was a console with variety to games on it's early days, but keeps disapointing me more and more the longer it's lifecycle gets.
They'd do better following sonys lead and starting to invest in new original games.
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Get some studios open MS or buy some
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Fox News wish fulfillment bullshit. Hate the evil commies cos they want to get you. The enemy - that real life country over there - is baying for your blood. They don't even speak English! Wipe them out.
I just hope this attention seeking DLC is something that wipes the game and educates the player in the true nature of global politics. Sigh. Here come the negs and the "they would if they could" comments...
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PS3 conquer the woooooorld! wooooot! Exclusives!
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MS supported the game so it could be realized at full potential by the developers. Fair deal
Sony has many FPS exclusives coming out this year. It is understandable they passed on Homefront in favor of supporting games such as Killzone because of their investement and potential benefits from such exclusive games. Also a fair deal.
So people complain because MS are getting a bigger benefit from their investment in Homefront than Sony by having passed on the option.
Grow up! Maybe the other option is MS not supporting the game and us receiving a mediocre game as a consequence. I am sure many people would be happier with this option (as long as they get to play Killzone)
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But hey, I have been wrong before so we'll just have to wait and see...
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Isn't that like half life 2s story? Genuine question, cos I think it is. But I may be wrong
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It's a winner for MS consumers of Xbox 360 games. Any other consumer I am sure MS isn't concerned about. I am sure MS has crunch the numbers and thus far their investment in those limited exclusives has net them luracative amounts of cash where XBLA games and downloads not out pace gold subscription subs and leads to a billion dollar profit for the division.
For the developer, its a win because it reduces the risk factor and investment of a game in a crowded genre.
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Its funny isnt it . Almost as funny as people blindly supporting West/Zampella/EA against Activision.
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Why turn down money when you already going into a crowded market. Sounds like a sound business plan because even though gamers do not understand that developing games is a business, you can bet the developers do when they do not get paid or laid off or their development studio closes because gamers did not want to take a risk.
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I will just look at this game and think, you know what, too many great games coming out this year, have too many great games still to play from last year, I cant be bothered with Exclusive DLC on a game that wasnt at the top of my list... i will just skip the game till later on in the year when its all included in one package. The way some of these companies are acting with DLC, exclusivity is really making me choose carefully which games i get earlier, or just leave a few months and wait for the inevitable drop in price. I think they need to understand, they are starting to shoot themselves in the foot.
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I believe there is a very small percentage of people that base their buying decision on who gets DLC first or DLC period. If you want the game you are going to get it. If you do not really want the game, you probably was going to sit on it anyway.
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either way microsoft tends to rely on multiplatform games and a yearly release of halo or gears of war
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@Machiavellian, maybe 12 months ago i would have agreed with you, but the market in terms of number of games, and the general work market in terms of recession and peoples available cash has drastically changed, but also the way some games market their DLC and amount has changed. Also the amount of games people have to play through has increased in many cases. I have probably about 6 major games to get through at the moment.
For example seeing how much DLC came out for Dragon Age, I am now going to put off buying Dragon Age 2, because i want the game, but with all of those factors above, i dont see the point in buying a game that in 6 months time will have 6 DLC packs for it.
So i guess what i am saying, for ME, these little things make a difference to how i buy games this year, of course i could be in the minority, but what a company does to support the main platform i use will ultimately make the decision if i buy earlier or leave it for my bargain bin list. Of course the company might want to take the money and run because the market is alittle risky right now, but i still think timed DLC and exclusive demos is not the way to go.
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Get over it babies, that's how it works.
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To be honest this site is full of muppets who get all riled up when people have an opinion that isn't the same as theirs... seriously people are so precious... this is a gaming forum, if you don't like differing opinions then perhaps you should take up knitting or something.
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The Crysis 2 demo deal was pathetic on both MS and EA's part. MS for thinking it would really draw the PC players away and EA for not providing a demo to a sequel consoles never saw in the first place. Homefront looks generic and supremely average at present. I somehow doubt exclusive DLC will convince consumers its a game worth buying, for whichever platform.
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Who is it to say what the thought process for the exclusive multiplayer demo but I doubt it's to temp PC players to play on the 360. This deal is simply something to add value for Gold XBL members. You are a gold member and you get to play a high profile multiplayer game on your system.
As for Homefront, you or anyone here really do not know what the support that was given to the game and how it could have help the development. The fact that MS was willing to invest in the game probably means it's at a quality level where they feel confident about it's success. Judging from MS previous investments, they are quick to pull away if the game doesn't meet certain milestones so the fact that MS did provide help is actually make me more interested in the game then I would.
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If I judge from my own opinion of Alan Wake, it got them a very high quality game. It might not have been a game for everyone but I thoroughly enjoyed it so from my own personal experience what I say still stands. Evidently MS saw something about the game that was worth the investment. When the game comes out, we will see if that investment was worth it.
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in regards to 'this is a dumb startegy'
i play 360, i pay for LIVE, i see i get an extra map for a game i like, it makes me happy
i play 360 and ps3, i see exclusive map on 360, i buy for 360 for obvious reasons.
how can you say that is a bad strategy? if you dont want the game then bully for you! lots do and they will be happier for it.