MMO in Tights: Will DC Universe change console gaming?
SOE boss John Smedley speaks out.
Sony Online Entertainment has been working on DC Universe Online for a long time, and this week it's finally ready for public consumption. So why should you care? Well, it's a superhero MMO based on the official DC licence, for a start.
More intriguingly, DC Universe is the first proper MMO for consoles. It has been built from scratch by a Sony-affiliated company for PS3 and PC. There's no porting, no adapting, no converting. It's native. Could this be a watershed moment for the MMO genre?
Eurogamer had a chat with John Smedley, president of Sony Online Entertainment, to find out what he reckons.
Eurogamer: It's been five years now since development started on DC Universe. What's taken so long?
John Smedley: We've built something pretty amazing - an action MMO that hasn't been done before, letting thousands of players play together in the same world and really fulfil their hero fantasy. A person could be in London throwing a bus and a person could be in Frankfurt getting hit by it. It took us a long time to get right.
Eurogamer: How robust will your game be at launch?
John Smedley: I'm feeling pretty good. We had a huge beta-ending event that gave us our final stress test. We used that data to fix some last minute things. The public will be the ultimate judge.
Eurogamer: What numbers are you expecting - what number would make you happy?
John Smedley: We try to stay away from big numbers until we get some data. We have high hopes is what I'll say, but I'm not going to put that into any numbers or predictions because we don't share numbers in general.
Eurogamer: DC Universe is the first proper console MMO. How significant is that?
John Smedley: It's a really big deal. For us it opens up an entirely new market to the PlayStation 3 users who are already used to some awesome action games. This game is built from the ground up to be playable on both the PlayStation 3 and PC, so it really makes a big difference as opposed to just porting it.
Eurogamer: What are the biggest challenges the PS3 crowd presents?
John Smedley: In this case I don't know that they're used to playing with this many people at one time. That's a good thing. They're going to be exposed to this huge social aspect of gaming that they don't ordinarily see. Most of what these people see is Black Ops. This exposes them to that social bond that makes these games great.
Eurogamer: Are you installing servers in each region for DC Universe?
John Smedley: Absolutely. We're going territory by territory. We felt like that was important, to have European servers. We're going to add servers in places where we see even larger population. We're prepared to do this. We're not going to make everybody go to the US servers. That would be less fun.
Eurogamer: When I start the game on my PS3 will I get a choice of servers to join?
John Smedley: The console is going to automatically put you into the European servers because it's by territory on the PlayStation 3. SCEA will have their own servers, SCEE will have their own servers. On the PC, by the way, you could actually choose to go over to the US servers.
Eurogamer: That's one difference between the two games - are there others?
John Smedley: Most of the differences are very minor. We let you do some key rebinding on PC that actually you could technically do on the PlayStation 3, too. The differences mostly have to do with the interface. But gameplay? No, there are no differences - we made sure of that.
Eurogamer: To clarify: is DC Universe cross-platform - can PC gamers play with PS3 gamers?
John Smedley: Technically speaking it is. However, the servers are separated, and largely they're separated for business reasons. Practically speaking, on the PC, you have to have a Station Account. On the PlayStation 3 you have to have a PSN account. Things are separated mainly for those reasons. Actually, up until very recently, internally, everybody was playing on one sever together and it's actually quite fun.
Eurogamer: Why has it taken this long for a console MMO to appear?
John Smedley: Well I mean they're a lot of work! We had the headstart in that; we already did this once on the PlayStation 2 [EQ]. We did one that you actually patched to a memory card, so it was a heck of a tough job technically. It's just hard. We've got a lot of experience in this space, and that's given us the ability to stick with it and get it done.
Eurogamer: Could a third-party publisher enjoy as much freedom on PSN as you, given your Sony affiliation?
John Smedley: It's funny because a lot of people get the perception that that's the case. But actually we submit just like every single other publisher to get tested - we have to go through the same QA every one else does.
What helps us is that we built the PlayStation Network in the first place. That has given us some advantages in knowing how a lot of the innards work. But all those things are available to the outside world.
Eurogamer: Paying a monthly subscription to play a game will be a shock to the PS3 audience. How will you convince them?
John Smedley: The game has to attract them. A PS3 owner can put this [game] in, and if they don't want to make a commitment they don't have to. They can decline to the commitment after 30 days. If they like it they get to continue and subscribe.
With that kind of choice in there, that is going to turn a lot of heads. People aren't used to this kind of game, and we have to convince them, and I think it is harder to convince people with this sort of game than with a standard console game.
However, they're also going to see the advantages of a game like this: instead of DLC you get patches every few weeks and every few months you get big patches. And you get a lot more content than you do with a standard game where you might get DLC once or twice a year. You're going to be getting things every single month, and major content updates.
This is a game we intend to have live for, you know, five, ten years. Some of our games have been running for 12 years. We're in this for the long-haul, and we're there to support our customers.
Eurogamer: Isn't that an old argument, that subscriptions pay for MMO patches and maintenance?
John Smedley: The question's relevant because this is going to be new to a console audience. We respect that. Just like the PC gamers, once they see the amount and level of content they're getting compared to a normal game with bits and pieces of DLC, they're going appreciate this a lot more.
This is a community, this is a vibrant thing that we need to continue to grow, and grow at a level that keeps people interested and paying us each month. At the end of the day the customer is paying our bills, and if we don't keep them happy then they don't.
I believe very strongly that it's the right tools for the right game; the right business model for the right game. You have to look at each game on its own. DC Universe is a triple-A MMO that had a triple-A budget - I can't exactly reveal what that is.
It will command that kind of subscription because we've got enough content in there, we've got enough features, that it can do that. This is a triple-A MMO and I think it does deserve that subscription level.
Eurogamer: How big is the team you'll have working on DC Universe post launch?
John Smedley: The development team is 115 people right now. We haven't decided on the final team size and structure - a lot of that's going to depend on how this is received. But I would expect it to be 50 to 75 people. That would be a pretty good size.
Eurogamer: What's the DC Universe post-release content plan like?
John Smedley: After release you can expect patches from us with new content and all kinds of fun stuff on a monthly basis. We'll actually be doing some patches on a weekly basis if we spot any issues.
But the plans are about a month out you can start expecting major pieces of content and major new features to come in. We'll be adding all kinds of cool stuff. We're not quite ready to reveal what our after-launch plans are yet. Needless to say we have a lot of content we're in QA on that players haven't seen yet.
The monthly subscription fee means players can expect a lot of new content from us. And I say a lot - I really mean that. This is something that we feel obligated to the players, because they are paying monthly sub fee.
Eurogamer: Will there be any discrepancies between the updates on PC and PS3?
John Smedley: Largely we're going to try and keep them the same. There's some physical, practical differences in timing of release - maybe a day or two separating them. But they should be the same.
In the case of the PlayStation 3, as I said before, we don't just get to put things up - they actually have to go through the format QA team and SCEA and SCEE. That means that will take a little big longer. But what we'll do is hold the PC version until then.
More on DC Universe Online
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Review: DC Universe Online
Clicky boom boom down.
Hands On: DC Universe Online
Get cape, wear cape, fly.
Hands On: DC Universe Online
Flying without wings.
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Screenshots: DC Universe Online
Eurogamer: I assume there aren't going to be any charges for additional content?
John Smedley: Absolutely not. We will have a micro-transaction marketplace demo on here, but for actual content no. In the future we may have expansion packs, but if you're talking about the regular monthly patches then no, we won't be charging for those.
Eurogamer: Can you give us an idea of what future content will bring?
John Smedley: You'll get large new raids, new end-bosses to fight, new quests, new graphics, new features - we're looking at new voice features. There are many, many things you'll be getting, and a constant stream of it. That's why we'll keep the dev team so large, so we can continue to crank out content.
Eurogamer: Who's the end-boss of DC Universe at the moment?
John Smedley: We've got several of them: you can go to the Bat Cave, you can go into Lex Luther's hideout, there are many.
Eurogamer: How long until someone kills Batman?
John Smedley: Ooh, kill Batman. You know, I don't know that it's possible to kill Batman, exactly. To get into the Bat Cave and fight - it will open one wing at launch. Different people vary. There are some people who do nothing else but play the content.
I think it's going to take people a long time to get through. I'm hoping that the average gamer, three/four months from now, they can start experiencing that kind of content. For crazy, play-every-minute gamers, you can expect them to get through that a lot faster.
Eurogamer: Will you be playing DCU?
John Smedley: We have a war room set up here at our headquarters here in San Diego that's right outside my office. So I'm going to be running back and forth between playing. I will be playing right from the minute those servers are open. I'm a PVP player very heavily and I look forward to it. I plan on racing to 30, so I'm looking forward to it myself.
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Comments (74) Latest comment 1 year ago
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Very interested to see how this sells. I still think this should have been priced at less than £10 for the game itself on the PSN (like you can pick the original WOW up for) and more people would take a punt on it. Full price + subs is just not worth the bite for most console gamers me worries.
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I'm intrigued but as a non MMO player I want someone to look before I leap
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Played plenty of actions games though...
When I played the beta I was really surprised at just how much content was in there already - the cities are HUGE and then there's all the internal areas too...
There's something quite satisfying also seeing real people running around doing different quests...
I pre-ordered it at 29.99 from Amazon...
30 days free...
Then there's the option for £45 for 6 months... (price of one game)
Considering the scope of this and the amount of content they will add (they did a 3gb+ update during the beta making vast improvements) - I think it's worth every penny...
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a) That it sucks
b) That it's not ready
c) a and b
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The game is brilliant. It does exactly what it sets out to do. The fighting system is clever in that if you want to go ahead and button mash to glory, it might work, but if you want to use the depth that the combo system offers (or make up your own combos) you'll find yourself really concentrating on your fighting style.
The graphics are very pretty and really drive home the comic book feel. The voice acting is superb and you can see that a lot of effort has gone into presenting the narrative in a fun and interesting way, rather than just throw reams of quest text at you.
It does have a few issues. The chat and social system in general needs looking at soon because it is rather cumbersome at the minute and likewise, quest tracking can be a bit of a pain sometimes.
In general though, this has the makings of a great game in it. I don't understand the people baulking at the subscription price. It's standard fare with MMOs. I played WoW for years, paid a subscription and never felt like I was especially being ripped off. You aren't locked into a subscription and can stop playing any time you like.
As for no reviews at launch Cronan, You'd expect a review from the beta would you? Give them some time to at least play the damn thing, it might be more worthwhile than making generic statements about something it looks like you don't play.
In short: DCUO is the game that Champions Online should have bee and sets the benchmark for a new type of MMO less focused on grind and point and click and more focused on a '30 seconds of fun' type philosophy similar to Halo.
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I mean, seriously, that's two drinks in Brighton. And if it slows my rate of buying games down (which I never get to play) then that balances out for me.
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True but usually a PC MMO price is lower than a console game - this is full price and you only get one month sub with it. Set the price lower and it will sell.
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It's like, yeah, we can do it. Actually, we were doing it and it was fucking awesome. But nah mumble mumble didn't do it in retail mumble mumble seperate accounts mumble.
Gay.
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Aye but relative to other pc games, MMos tend to be prices fairly similarly at launch. Admittedly after theyve been out for a while they get cheaper and cheaper, but at launch theyre priced the same (see catalcysm for example, and that's an expansion).
Pc games are always cheaper then ps3, so the comparision, just because it's an MMo, is moot.
(and as other ppl pointed out it is a bit cheaper the other ps3 launch titles)
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So why does online stores like shopto.net list it's RRP as £40?
And Zavvi has the RRP listed as £50,- (sales price £38)
In my country (Denmark) it's also listed at full price.
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Ruddy hell. What's next? Jasper Conran's Wii Party?
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£34.99 at Amazon as I type. That suggests it's a £40-£45 RRP i.e. a full price game.
Jon
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That'd be nice.
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If people aren't getting to the end game for 3 - 4 months then I don't want a review until May.
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Hopefully, if this is a success, it might prompt Microsoft to revive their plans for a Marvel MMO. Pretty please.
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But what about some early impressions then?
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* HORRIBLY LIMITED CREATE-A-HERO SYSTEM: Not a patch on the Champions one.
* NONSENSE SPECS: I want to make a hero based on Superman. Why do I have to take Ice powers to do that?
* NO DEFAULT JOYPAD BINDS: I turned off, as the constant left-mouse clicking pissed me off.
Other than that, it's great!...
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You NEVER get reviews of mmo's before launch because the gaming sites have only ever played small chunks of the game or betas that often miss out the high level contet. They cannot get early access to the code as it requires servers to play on and people to group with.
EG will most likley have a review in a week or so, IGN are doing a day by day update that wil culminate in a review.
Agree that subs are too high for this type of mmo though. WoW can justify £9 a month, this can't justify £10
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I've never understood why MMOs are so popular (well, one MMO, on PC) with their subscription model. You pay for the game; you pay for expansions to the game; you pay just to be able to continue to play the game that you've already paid for.
If the cost of the game was one month's subscription and you got one month's play time, I suspect that a lot more people would be willing to give it a go. Alternatively, with the game costing the same as 3 months' subscriptions, you should get 3 month's play time with it.
Just to rub the salt in, the subscriptions to this new, unproven game are more than the well-established WoW (DCUO £9.99, Wow £8.99). Great way to break in to a new market, guys. Not.
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As for powers, you can make one based on Superman, but again, you get access to those types of powers as you level. They are called 'Iconic Powers' and onjce you have unlocked the ones you weant, you can switch your load out and never use an ice power ever again.
As for the joypad...I plugged in my 360 pad and it worked fine, so I'm not sure what your issue is there.
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But yeah I agree with you, £10 a month for an MMO isnt THAT bad.
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No review = embargo.
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Yes, I am still bitter about the NGE!
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The guy says that they can see the MMO running for 5 to 10 years. On PS3? I really doubt people will be playing that in 10 years, and I'm sure they'll have taken the servers down by then.
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Combat system is really good - physics-based combat is a rarity in an MMO, and there is a real visceral quality to the fighting - it actually FEELS like you're pounding your enemy into submission. You can also take on multiple enemies at the same time with little issue - something which WoW doesn't really have, and something which I feel you need in a superhero MMO.
Mentoring system was a really good idea. as a DC fan, I really like both Superman and Batman, but if I was given the choice of having one or the other as a mentor for my character I would always go for Batman. Having ol' Bats as my mentor means that he is the person who gives me quests, and that I get to rid Gotham of scum under his tutelage - something that is undeniably cool.
Talents seem quite varied, and each one certainly has a "Cool" factor to them.
I could go on and on with my opinions on this, but I'm sure Oli can articulate what is good (and bad! don't get me wrong, there are things the game could improve on as well!) about the game in his review next week. In summary though, considering this has only just launched, I am quite impressed with the game as an MMO product.
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Sony are a joke when it comes to MMOs and if you ever want to see how they may end up treating DC:U, just go over to http://forums.station.sony.com/vg/forums... and take a look at how that playerbase is still being charged a full-rate subscription and yet the game has zero developers assigned to it and hasn't had an update, in terms of patch content in almost a year.
MMOs are an investment of sorts and for your sub money, you expect a certain level of return in terms of patch content. Despite all of Smedleys promises about monthly updates and new content, I'd reckon DC:U will be another Sony cash cow with minimal support provided, within 6 months.
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*Keyboard/mouse support for PS3
*Will disc be required in tray, while i am playing (in MMO it is important, on PC "every" MMO does NOT req CD in tray while playing it)
*If i have NTSC-U ps3 that i bought in US, and I am currently living in former Soviet Union Republic (it is sometimes can be referred as Asia, sometimes as europe) - which server system will "automatically" assign me to?
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We need a demo or a much lower cost to entry here.
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Why don't you just buy it for the PC?
The game seems to be largely designed with a pad in mind as well.
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cause i own only laptop and iPad both are for my internet/MSoffice/socialnetworks/skyping (hence, not enough "horsepower"
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Serious question.
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(Although The Flash and Joker Voice actors are beyond amazing)
A level 30 level cap also seems a little low, i have been playing 2 days and already level 14 That's with casual play spending most oft he time talking and flying around not actually fighting to gain exp.
Other than that it's actually quite enjoyable nice it not just being another game where you mash the number keys to do moves but does have combo moves you need to pull off yourself.
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1/ The old republic will be out soon (If the march 2011 release hinted at does happen) and if it does come out I wont be playing anything else for the forseeable future
2/ I am concerned that as I would prefer to get the PS3 version the fact that I only have about 20gb of space left on my 40gb harddrive. Once you include all the current updates and inevitable manditory instal with all the promised updates and content my hard drive is going to fill up and then how will I play anything else? Hopefully Eurogamer or D/F will mention this in their review when its ready as I am not going to buy a new HD or a new PS3 just to play one game, but early adopters of the system shouldnt feel like they wont experience all the game has to offer over time on their original full fat PS3's
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The graphics are also really dissapointing, texture quality is pretty poor, there are no options for any kind of anti-aliasing or antisotropic filtering (have to force them on through my drivers) and thats a clear sign to me that this has been set to the lowest common denominator - the ps3, because those options would be there if it was a PC game.
The graphics lack colour, the world lacks atmosphere - i know dc are "darker" than marvel etc but they either needed to make the world extremely dark and gritty or make it all schmulzy... but they've ended up with something somewhere in between that doesnt quite work.
The powers and combat system are quite clever and I think are better designed than that of CoH or CO. Its nice you can play a proper villain in it. It's ncie to see proper iconic heroes in the game. I was taken aback by how limited the character creator is.. but if you can loot costume pieces throughout the game, then I guess thats reasoanble - assuming the volume of lootable items is in some way comparable to the options you got with CoH or CO.
Anyway this is rediculously long now, but the pc version has deffinitely suffered because of the console co-development.
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Ask SWG players what they think of John Smedly and his enthusiastic comments. Seriously, the guy is an A-grade dirtbag. Definitly wait for reviews.
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NOTE: In before Americans telling me about the exchange rate - they're ~at parity, meaning AUD$1 = approximately USD$1.
- US players are charged USD$14.99, which would equal ~AUD$14.99
- EU players are charged EURO12.99, which would equal ~AUD$17
- AU players are locked into pay AUD$19.95 and CANNOT change their currency to pay in USD/EU.
Additionally, SOE NEVER advertised that there would be a separate subscription fee for Australian/NZ players. It's not listed in fine print, their website or labelling ANYWHERE. This is both deceptive, misleading and false advertising.
The only point we found out that we would be paying a higher rate was AFTER we purchased and activated the product and were presented with subscription fee options.
On top of that, the AUD rate we are locked in to pay is MORE expensive than ANY of the other titles SOE offers (and charges us in AUD to play).
Vanguard USD$14.99 = AUD$17.95
Everquest 2 USD$14.99 = AUD$17.95
Pirates of the Burning Sea USD$14.99 = AUD$17.95
*** DC Universe Online USD$14.99 = AUD$19.95 ***
So far, SOE Customer Service have advised us that it is not possible to let us pay in USD (or any other currency), that it is due to mysterious tax reasons, that they have to pay a transaction company a conversion fee because it's in AUD to suggesting we get friends in the US to buy and send us gamecards. Even worse, Australian players who have older SOE accounts have their payment currency set as USD and STEAM accounts can also pay in USD. Anyone else who will either buy the boxed copy or downloaded via some other digital distribution avenue does not have that option.
RadarX has promised us he's looking into it which is great and we're eagerly awaiting more information as to why we're being ripped off.
So go ahead Smedley - explain that please.
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Yep that Phantasy Star Online on the Dreamcast sure did crash and burn on release.
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I went for it on PC in the end as I know that I wont be able to maintain enough space for the updates as and when they arrive on a 40gb harddrive. I can only see this hurting the success of DC universe because thats alot of alienated PS3 owners who wont get the game and might not have a PC (like I do) to turn to as a back up.
On a side note. Lvl 5 now and enjoying the game. Down side is that the lock on would be great if it actually allowed you to stay tracked on the target constanly but it seems that any jumping or dodging breaks the lock. The brackets are still around the target but you arn't able to damage it until you turn around and realign yourself.
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I have previous experience with a bunch of PC MMOs from the last decade, including COH and CO, and I've been very pleasantly surprised to see that DC Universe has been slightly "consolified" in terms of combat. I don't know how well the PC version plays with mouse and keyboard, but combat with a controller feels pretty great and much more like a 3rd person action game than an MMORPG - even to the point of having simple weapon combos in addition to your powers.
I had a boss fight against Scarecrow alongside Batgirl a few hours ago, and it was wave after wave of weak and slightly stronger henchmen (and henchbats
The main quests have been, by MMO standards, pretty interesting so far as well - although it's obviously way too early for me to comment much on that yet - with some nice cutscenes and voice acting ranging from great to acceptable.
The only thing that's hard to get used to after years of PC MMOs, is the slightly unwieldy "PDA" interface (inventory, quests, map, powers etc.), it's a tad slow to load (not critically so but it's certainly not instantaneous) and feels clunky to navigate.
Text chat is obviously also going to be an issue for many, but I had few spare USB keyboards lying around and plugging in one of those solved that problem.
I have no clue yet whether this is likely to be an MMO I quit after the first month or continue to play for a while, but out of the many MMOs I've tried, there have only actually been two or three I've played for more than 3-4 months anyway.
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http://forums.station.sony.com/dcuops3/p...
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Installs and what's the first thing you see - 2.8GB patch. I mean come on it's been out three days!
Five years in the making and they can't even fucking QA a game with a whole army of beta testers telling them what's wrong. Really looking forward to seeing how crappy the chat system is (I can't use a mic here most of the time).
Edit: And what's more they're STILL using the shitty launcher from 8 years ago, which doesn't tell you the download speed or ETA. Just a big ugly STOP button.
Christ I don't even care if the game is good, I have low hopes but this is the last SOE title I ever install. Pray to god that Dust/World of Darkness come out good or the future of MMOs is going to be pretty damn dull.
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Don't forget to add the (newly increased) VAT...
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Other than that and a few glitches here and there - it's fairly robust...
(and a bloody excellent game!)