Looking forwards is a big part of being a gamer. What delights await in 2011? Which developers will rock our virtual socks off? What are the big blockbusters, cult classics and surprise hits we'll be playing over the next 12 months?
Game creators have opinions on such matters too, of course. We've already heard from industry luminaries about their highlights of 2010. Here we ask another all-important question: what is your most anticipated game of 2011?
Randy Pitchford is co-founder, CEO and president of Gearbox Software, creator of Brothers in Arms, Borderlands and currently hard at work on Duke Nukem Forever and Aliens: Colonial Marines.
"For 2011 I am very much looking forward to the range of big titles while hoping for some new surprises. I look forward to getting a Nintendo 3DS and hope there's some great content for the platform that uses the new technology well."
David Braben is founder of Frontier Developments, the studio behind Kinect launch title Kinectimals, having previously worked on seminal space sim Elite.
"For next year, I'm not sure. There are a lot of games in the pipeline - as a games designer I think I am looking forward most to the first 'core gamer' Kinect and Move titles."
Dave Cox is head of product planning at Konami and producer of Castlevania: Lords of Shadow.
"As for next year, I am really looking forward to Batman: Arkham City from RockSteady. I loved the first game very much and can't wait to see what's in store in the follow up. RockSteady has managed to capture what's cool about the Batman and stayed true to the character. As a comic book fan, it's really exciting to see where they take it next."
David Perry is CEO of Gaikai.com and in a previous life co-founded MDK developer Shiny Entertainment.
"For 2011 the title I'm most excited to experience is Star Wars: The Old Republic. Why? Because Electronic Arts is absolutely swinging for the fences on one of the biggest brands in entertainment history. Then you sprinkle BioWare magic on the equation and hear rumours of 20GB downloads and you start to think, 'I gotta play this one!' So it's probably the one that I will be waiting opening night for.
"Honourable mentions would be Max Payne 3, as I'm a fan of bullet time and can never get enough. Bulletstorm, can't wait. Also I think Battlefield (play4free) could be a really important milestone in the Western acceptance of free to play, so you can keep an eye out for me there."
Nick Burton is Kinect development director at Rare one of the chief architects of Kinect launch title Kinect Sports.
"I can't wait for Gears of War 3 next year! I loved Gears 1 and 2, they were such visceral experiences and I think it's long past time for Marcus and Dom to return and dust off their Lancers again."
Edward 'BongoBoy' Stern is the senior game designer of upcoming first-person shooter Brink at UK developer Splash Damage.
"Such much great stuff impending! Portal 2 needs no further up-biggening from the likes of me: everyone knows it's going to be brilliant. Deus Ex 3, Rage, Elder Scrolls V, LittleBigPlanet 2, Dead Space 2, Dragon Age 2, Killzone 3, Crysis 2... But id Software's speaks-for-itself-splendiferous Rage aside, they're all sequels to proven, brilliant games.
"In the spirit of applauding Incredibly Strange 2/3D Innovation, let me then plump for the intriguing Rock Of Ages by Chilean studio Ace Team (who did the brilliantly original first-person Dali/Breughel-brawler Zeno Clash). I dare anyone to watch the Rock Of Ages trailer and not fall head over heels in love with it. The smug look on the face on the rock! Art History epoch level-ups! What's not to love? Absolutely nothing, that's what not."
Antti Ilvessuo is co-founder and creative director of RedLynx, the developer of hugely successful Xbox Live Arcade game Trials HD.
"All new games on all different platforms. I have all the consoles at home and I'm trying to play all games so cannot name one. Good games generally. Also I'm planning to implement a voice changer module to my son's duct tape custom build robot helmet and more LED lights. And we're practicing Ninja jump to pool with my daughter. She's getting good at that. That's cool to await."
Nathan Vella is president and co-founder of Capybara Games, developer of Critter Crunch and Might and Magic: Clash of Heroes.
"I can't wait for Journey. The concept alone was already tugging at my heartstrings before I heard thatgamecompany's Robin Hunicke and Jenova Chen give their Journey Prototyping talk at IndieCade 2010, but afterwards it invaded my soul.
"TGC have already proven they can make beautiful, interesting and important single player experiences; now I believe they will do the same with multiplayer, coupled with a captivating audio/visual style to boot.
"It can't come soon enough, and I sincerely hope I am not the only one to name Journey as my most anticipated game. I would also add that Derek Yu's Spelunky is a close second, and will probably suck months of my life after it arrives."
Jack Emmert is co-founder and COO of Cryptic Studios, and one of the brains behind MMORPGs City of Heroes, City of Villains, Champions Online and Star Trek Online. Cryptic is currently developing Neverwinter.
"The Old Republic! No studio has a better track record and few IPs are as cool as Star Wars!"
Markus "Notch" Persson is creator of hit PC game Minecraft.
"Skyrim, all the way. Portal 2, Duke Nukem Forever, Dragon Age 2 and Arkham City all fade in comparison with how much I'm looking forward to Skyrim."
Craig Morrison is a game designer and director at MMORPG developer Funcom. His credits include Anarchy Online, Dreamfall and Age of Conan.
"Probably Portal 2. The original was a game I liked almost without reservation, and it was an unexpected hit that blindsided most people. That means the folks at Valve have a challenge with this one, but I think they might well be up for it.
"What I have seen so far though makes me look forward to getting my hands on the portal gun again. They always have much greater character in their titles than many give them credit for, so I have high hopes for this one."
Edmund McMillen is co-CEO of Team Meat and one half of the development team behind rock hard platformer Super Meat Boy.
"I'd say the game I'm most excited about next year is SpyParty, even though it might not come out next year. What I've played of it so far is beyond awesome and even an update next year would steal my life away for a good week. I'm also looking forward to The Witness, if it's scheduled for next year as well."
John Vechey is co-founder of PopCap Games, creator of Peggle, Plants vs. Zombies and the Bejeweled series.
"Diablo 3. Me and some fellow PopCappers have a three day, no sleep, constant mayhem LAN party planned. It'll be a slaughter orgy with a Witch Doctor, Monk and Demon Hunter plus pizza and Redbull."
Ken Levine is the founder of and creative director at Irrational Games. He has worked on System Shock, Freedom Force and BioShock. He is currently working on 2012 title BioShock Infinite.
"Diablo 3/Torchlight 2. Papa needs some of that sweet, sweet loot grinding."
Compiled by Fred Dutton, Robert Purchese and Wesley Yin-Poole. This is the second in a two-part feature.