Crackdown 2 dev working on new games
"High action, visceral" with an online focus.
Crackdown 2 developer Ruffian Games is working on new games and it's really excited about them.
The Scottish studio describes them as "high action, visceral titles" that are "heavily focused on online".
In a blog post titled Hunting for Programmers, studio head Gaz Liddon acknowledged the lack of detail provided.
"Since completing Ruffian's first born, Crackdown 2, we've now moved onto a couple of new games," he said.
"Rather boringly as is the case for most nascent projects we're unable to talk about them in any detail right now."
Crackdown 2 launched to critical and commercial success last summer. Eurogamer awarded it 8/10, and it debuted at number one in the UK all-formats chart.
Is Ruffian working on a third Crackdown game?
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Comments (23) Latest comment 1 year ago
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As much as I like Crackdown I'd rather see a proper new IP.
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High action, visceral and with an online focus... again. I'd kill to hear one company say 'You know, we loved Demon's Souls and its slow paced, tactile approach to combat. We'd love to do something equally strategic and rewarding, since nobody else seems to want that slice of the market'.
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/Does quick google search
Ooohhhhh an online Medical-themed game
Is it Hospitalville?
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Maybe Ruffian can at least use their experience gained to create something enjoyable. I just hope that they don't intend to continue the shitty story from CD2 like they teased in the credits.
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Planning on picking CD2 up later this year, cheap, after I clear some backlog games.
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Please Ruffian, don't turn into your predecessors.
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Well come back when you have something to say and stop wasting our time. Might as well say "games developer, developing games, will come out at some point in the future"
Pointless!!!
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Practically every single player game now has a tacked on on-line element. After 3 months all that's left in the lobbies for half of these are 3 crazed loners who can lob grenades blind halfway across the map onto re-spawn points and a couple of 'tourists' wondering around with no intention of doing anything more than having a quick look before they head back to one of the mega-franchises...!
Not every game needs this, thanks.
EDIT: don't seem to be able to make this make sense. nevermind.
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Although it is quite clever from the point of generating extra revenue.
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they are
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By the way, once thing I noticed but never asked: Why do you get to choose your agent's face when you are always wearing a helmet anyway? At least I cannot remember a single time when I had nothing on my head
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