Bethesda claims "Interplay is wrong"
Fallout MMO tussle heats up.
Bethesda Softworks has hit back at Interplay's claim that the latest in a long line of attempts to derail its planned Fallout MMO was "absurd".
Earlier this week, Interplay rubbished Bethesda's claim that it had only ever licensed out one asset to Interplay: the Fallout trademark in association with an MMO, and not the characters and environments associated with it.
A new court filing from Bethesda unearthed by Gamasutra argued that the agreement between the two parties was "clear and unambiguous," and it had "no contractual or other duty" to give Interplay any assets aside from the name.
"The term 'Fallout-branded MMOG' is plain and clear on its face - it means an MMOG named 'Fallout,'" Bethesda's filing insisted. "Bethesda gave Interplay a license to call its MMOG 'Fallout' if it met the conditions of the [trademark licensing agreement]. Nothing else was licensed to Interplay.
"Interplay offers a variety of meritless arguments to suggest that the plain reading of the [trademark licensing agreement] would render the agreement meaningless. Interplay is wrong. Its arguments to the contrary should be rejected."
Bethesda also explained why it had not raised any objections earlier, claiming it had "only recently learned of Interplay's multiple infringements from Interplay's public marketing materials."
Bethesda purchased the rights to the Fallout franchise from Interplay back in 2004 for $5.75 million. It licensed the online rights back to the struggling publisher before starting development on Fallout 3 and, more recently, Fallout: New Vegas.
Interplay announced its intent to release a Fallout MMO soon after that deal was signed, with a release currently slated for 2012.
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Comments (24) Latest comment 1 year ago
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Er if I bought a game called Fallout, i'd expect it to contain - you know, elements of the Fallout games.
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Sounds like Bethesda are interested in the money and not the game. Bethesda should show some respect to the company that created the series in the first place, which in turn has led them to make millions from it. If Bethesda spent as much time fixing bugs in their games prior to launch as they do on a court case, I wouldnt have given up on Elder Scrolls when it became unplayable with the vampire curse that couldnt be cured unless I restarted the game. Well no more Bethesda for me. Faceless churners that are not interested in the community . Why dont they create a Fallout MMO ? Oh yeah, sorry, you've sold that right to Interplay. So Interplay can use the name and not the characters, and Bethesda can use the characters but not the name (for an MMO)
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The brand is much more than just the name (as much as typing that makes me feel like a 32-carat arsehole).
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Let's remeber that Interplay got 5 mill for voluntarily selling the franchise to Bethesda in the first place, yeah?
It's not like they are victims.
Hmm, got negged. Some NMA trolls in here, no doubt!
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When you've significantly destroyed the Fallout brand enough by meeting all criteria Bethesda are requesting, lets see how they react then.
For the record, I'd play it.
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So, the only thing Bethesda licensed was the name?
Hahahahahahahahahahaha...
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Legal trolls.
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However if it said that in the original agreement, they should've looked at it more closely.
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"Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios (though before the studio was named "Black Isle"
http://en.wikipedia.org/wiki/Black_Isle_Studios
http://en.wikipedia.org/wiki/Fallout_%28computer_game%29
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A reasonable presumption would exist that Interplay could refer to existing Fallout lore at time of the agreement.
Real Story: interplay cannot make Fallout Forever, Bethesda want to reunite the shard into the Fallout Crystal.
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So just leave it in Obsidian's hands. But keep Quality Control and beta testing independent of them.
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You didn't just quote Wikipedia as your argument, did you? Wikipedia might be a good starting place to check something out, but you should never hold it up as proof of something; also, doesn't the opening statement automatically prove you wrong? If the development team weren't called Black Isle Studios at the time (i.e. they hadn't actually formed the company under that name), then Black Isle Studios didn't create it; the people that eventually formed Black Isle Studios might have worked on it, but BIS didn't.
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Yes I did, exactly like timewarp87 did
;P
Just like you said Wiki isn't always the best source to quote because of slghtly differing information.
Just because they hadn't established an individual Studio name though at the time doesn't mean they shouldn't get credit for their exceptional development work on Fallout. The studio was formed in 1996 at Interplay Entertainment under Brian Fargo and developed Fallout, but simply didn't take on the name Black Isle until 1998. It's worth knowing that what is left of Interplay today is barely a shadow of it's former self. It all went downhill when Titus started buying their stock and Brian Fargo was replaced as president.