Why I Hate... Final Fantasy
Role-playing gahhhhhhhh.
Hate is a powerful word. How often does it really apply? I'm not a fan of novelty crisp flavours or the Black-Eyed Peas, but do I truly hate them? Probably not.
However, it's the only word which comes close to describing how I feel when about certain things. To name three: Katie Waissel, designer baby clothes and Final Fantasy.
Few gaming series have as rabid a fanbase as FF. Since it first appeared on the NES all those years ago, it's attracted an obsessive following. Many of its fans are the kind of people who will proudly dress up like their favourite characters and brandish giant replica swords fashioned out of polystyrene.
I'm the ideal candidate for dedication to the cult of these Japanese snorefests. A significant proportion of my formative years was spent hunkered down with like-minded outcasts, rolling 20-sided dice as I lost myself in the worlds of Warhammer and Dungeons & Dragons.
While the cool kids were out playing footie and smoking tabs I was plundering dungeons as a Night Elf, hunting for loot and trying to work out how my level 20 paladin was going to escape hordes of Orcs. I'd happily engage in passionate arguments about how much fire damage a magical amulet could inflict.
Man or woman? You decide.
But Final Fantasy failed to appeal even then. I wasn't excited by the prospect of being able to act out a digitally realised version of my banal existence. I saw games as a form of escapism. I wanted to shoot an endless procession of faceless henchmen, not discover an all-new arena for social exclusion and turn-based combat.
Then there's the issue of whether you can even get past the first hour of gameplay without giving up. Never has there been a more inaccessible franchise than Final Fantasy.
The other day I was talking to a friend about how unimpressed I was with Final Fantasy XIII. Tough it out, he told me, the game gets great after 20 hours or so.
20 hours? In 20 hours I could learn basic Swahili. Why should I spend almost an entire day and night sitting through linear storylines, repetitive battles and cut-scenes I don't really understand, just to get to the good bits?
Turn-based combat - every bit as dull as it sounds.
Why are those battles turn-based, anyway? Don't know about you, but if confronted by a dark wizard Hell-bent on world domination, or a cybernetically-enhanced beastie shooting laser beams from every orifice, I doubt I'd sit there politely contemplating my next move while they pummel away at me. I'd windmill in with my keys between my fingers at the earliest possible opportunity. I can live without turn-based conflict, thank you very much. And that endless list of items, weapons and potions. I could also happily skip repetitive mini-games such as the odious Blitzball. The reason I like to explore fantasy worlds of action and adventure is not so I can replicate the experience of sucking at sports I don't understand.
Why is there so much walking? Endless, tedious, brain-numbing walking. It's punctuated only by episodes of being forced to consume thousands of words of poorly-translated dialogue exchanged by increasingly infuriating characters.
If I felt like reading, I'd pick up a book. I play games because I want to avoid anything that remotely resembles self-improvement. And no matter how many times I have to press a button to make my character spew out another inane sentence, you won't convince me this is anything other than a Japanified version of a Dan Brown novel.
"But!" I hear the fanboys cry. "But what about the cut-scenes, the epically glorious cut-scenes?"
Screw the cut-scenes. If you want to watch a digital render of a fantasy realm, go to the cinema. Perhaps to see one of the horrendous movies the Final Fantasy series has belched into existence. But don't pretend hours of repetitive gameplay are worth it in exchange for a few moments of CGI wizardry telling chapters in a fruit loop story.
Seriously? Does this look like fun to you?
A story which, no matter how ostensibly insane, is really just the same as the one in the last game - seemingly insignificant hero defies odds to save world. These plots are always played out by a cast of deliriously over-the-top characters, who look like what would happen if Jedward raided a hair dye factory and a giant's armoury.
Final Fantasy is the standard bearer for giant swords and mental hair-dos. Weapons like Cloud's Buster Sword and Squalls Gunblade are ten-foot tall physics-defying monstrosities only overshadowed by the bizarre barnets our heroes sport.
Or are they heroines? So androgynous are the characters in Final Fantasy that it's often hard to tell. Perfect skin, gentle smiles, beautiful long-lashed eyes - these are just some of the features boasted by the series' male characters. They've surely been the biggest cause of sexual confusion amongst adolescent males since Bugs Bunny put on a dress and lipstick.
More spiky-haired goings-on than a Jedward convention at a hair gel factory.
Even putting the silly characters and daft storytelling aside for a moment, there's no hiding the fact that the FF games just aren't much fun. They feel like a chore, a daily grind. They don't offer the pleasurable distraction I want and expect from a game.
To make matters worse, there's a never-ending tide of them. More than 30 iterations hit the shelves in the last decade alone. Having laboriously completed a Final Fantasy game, there's barely time to catch your breath before the next one turns up to eat away at your social life.
FF requires the kind of commitment I'm just not willing to make in the pursuit of entertainment. And certainly not for a series of games which feels increasingly mechanical compared to modern Western RPGs. I'd rather play Fallout and Mass Effect, games which don't force you to play out a storyboarded journey but which let you shape your own adventure.
As for Final Fantasy, I hope the next instalment in the series will live up to its name.
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Comments (141) Latest comment 1 year ago
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There seem to be a ton of people trashing on Final Fantasy at the moment, a far more interesting article would be from someone who enjoys them explaining what they do well, there are some people who like them, right?
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Back to this article. It's funny how every other article in the 'Why I Hate' has been an interesting and reasoned arguement about someone who likes a franchise but also hates it. This is just about why they hate something, makes them sounds like a 12 year old fanboy, or considering they watch xfactor, likely fangirl..
FF for me, yeah, love/hate really. The deep tactical play is great, the repetition is bloody annoying.
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Having someone give reasonable opinions as to their distaste is not such a bad thing.
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Based on the most recent title, they'd have to come up with something special to have me pick up any further games. possibly my biggest letdown of the last year apart from crackdown 2.
/ typo
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By the way, XIII does not miraculously get good after twenty hours, it just gets a little bit less bad.
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i lol'd
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battles are turn based as that generally promotes strategy without alienating people who aren't good at action games
I don't think any of the FF's I've played were amazing save XII and crisis core. I loved XIII although primarily for the battle system.
even if the story tends to be similar each time in terms of rebels vs evil empires at least the setting changes every time beyond the tolkienesque dwarves, elves and goblins i get in western rpgs. but some people like that, doesn't make their view any less valid...
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And then... I just can't agree with most of the stuff Daniel has written. Gee, it doesn't make sense that people take turns in turnbased combat? Has that ever been an argument to denounce chess? Or Civilization? If Daniel's argument was that turnbased isn't a suitable mechanic for this type of game, I'd agree, but he's denouncing turnbased as a whole because it "doesn't make sense".
And what's this weak "I don't feel like reading" argument? If this was Myst, sure, but I wonder how Daniel ever managed to get through an adventure game in the non-talkie days if he can't put up with the amount of text in a Final Fantasy game.
Take on the nonsense characters. The lack of personality. The "It's sort of fantasy sci fi whatever we feel like really so essentially nothing" universe. The hair. The utterly daft ingame graphics next to the high quality cutscenes. The shallow storylines full of cheap emotion. The hordes of fanboys throwing up the pretense of depth ("Aeris DIES!"
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I don't hate them the games just not for me.
Every single aspect of the games are tedious apart from the soundtrack for FF7 which I thought really used the CD format well, it makes the game more enjoyable in the way John Williams' score for Star Wars 1-3 makes the movies a little bit watchable (but still not recommended).
Tried dozen or so JRPGs and they're really just not for me.
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* Cutscenes -> go watch a movie
* Story -> go read a book
You can do this with the town you live too:
* Lakes -> Lake district has more beautiful lakes
* Mountains -> Wales has the highest mountains
* Shopping -> London has the best shopping
It's how these aspects come together to create an experience together that people find appealing. If you dissect ME2 into seperate things you can find games that do each of those things better too, but still it is game of the year.
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So let me get this straight, you think hate is too strong a word for the Black Eyed Peas, a band with the worst discography of crap ever peddled out and one of the main offenders in the rise of autotune heavy R'n'B tripe in the last few years. However you're happy to throw the word around when describing some pantomime villain on a talent show?
Perspective please.
Agree with the Final Fantasy hate though, even if the article was just a list of decades old clichés.
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I did go off FF around the time of X, realised there are much better JRPGs out there.
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Perhaps a more accurate article title would be "Why I Hate... Final Fantasy X and beyond". Not quite as catchy or inflammatory to be fair.
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@Shinetop; I think what they're trying to say about turn-based battles in an FF game is that in this day and age, it makes no scense. Turn-based battles were made because (at the time) computers just couldn't calculate these complicated battles in real time, and now they can. I've often asked myself why FF hasn't moved on in this respect, and become real-time. It would certianly give me an incentive to try them again. In the case of games like Civ or Chess, these are very different games because you're commaning whole armies/nations and not just a small group of strangley haired lady-boys.
As for the rest of the article, I say; well done! A good read that made me laugh, not enough of those around.
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<a href="http://www.youtube.com/watch?v=xCwLirQS2-o">Or, I am Palin, the game is Cleese</a href>
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I love Final Fantasy, and I can honestly say I reakon I could better deconstruct what is bad about them. I found a bunch of your points a bit weak, perhaps forced. There again, I'm not published on EG, so what do I know?
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Seriously, we should be friends.
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I appreciate a good shooter or action game as much as anyone, but turn-based games have their place as well, and gaming as a whole is richer for their inclusion. Turn-based battles aren't better or worse than real-time ones - just different, and suited to different sorts of games.
As for damming FF for its androgynous characters, I can't say they're always to my taste - but at least they make a change from the endless procession of thick-necked space marines presented to us by most Western developers
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FFVII is my favourite game of all time though and subsequently the first FF game I played. It was just perfect (to me) at the time.
VIII and X are the only others I have played that game close to the feeling of VII.
Now whenever I play them, the awkward plot and script just tend to make me cringe.
I think Final Fantasy could do with being handed over to someone else - just to add some originality and, hopefully, a story that makes sense.
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I've never though of it like that before, but I think this is exactly right. Why play something on a console that you can play as a turn-based board game? FF gameplay is as dull as you could possibly make it and the combat menus too extensive and wordy.
That aside, I've always been put off by the fact nothing ever seems in the slightest bit coherent in any Final Fantasy game; everything is completely random to a point that nothing has any impact.
For these reasons, I'm out.
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It's actually quite disturbing watching them transform like that... I blame Final Fantasy for it.
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And that is probably why I'll never have a wife
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Really..? Aren't the combat menus;
Attack
Special
Magic
Item
?
Pretty much the same as every turn-based RPG out there? Seriously - too wordy? How could it be any less?
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Not sure it that's really how it went, but that's how I remember it and hence have never purchased another one since.
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That's rubbish, there are tons of games that are harder to get into than FF. You must be retarded.
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I played every entry since 7, and the only positives things I have to say are that FF8's trading cards mini-game was stupidly addictive, that FF9's characters were somewhat likeable, that I enjoyed FF10's combat system and that FF13 is a GREAT looking game. I don't remember anything about my FF7 playthrough, and I hated everything about FF12.
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Sazh and Snow sure look like dudes to me, and Lightning, Fang & Vanille are all very feminine. I think the writer is projecting his own issues onto the franchise, or saw that picture of Vaan with the apple and assumed all FF characters look like that.
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However judging by the comment I seem to be the only person in the world that enjoyed that one.
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I'm all for opinion pieces and generally have really enjoyed this series of articles but this one really doesn't seem particularly well-considered.
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Just looks a little desperate EG.
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This article is not really very analytical. It's more of a long-winded rant. I mean the guy pretty much admits to preferring shooting no-face soldiers repeatedly instead of giving an RPG with genuine depth a chance. I think someone who loves Final Fantasy could give a far better arguement for why they hate certain elements or parts in the series as they understand it better. If Eg paid me enough, I'd write 2 pages worth too, but they're not so I'll leave it at that.
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Couldn't agree more & never a truer word spoken (or written down).
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Agree with the article.
Not sure if its because I don't like JRPG's (last one i liked was Pokemon blue)
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also, the other big problem is demonstrated by the fact i didn't get round to finishing it, despite playing a good deal of it. it just got increasingly complicated and i couldn't be bothered making the effort to learn all the new tricks the combat was trying to make me do. that was nearly 100 hours in according to the relevant menu.
so i can't say i liked it either.
finally tho, daniel, if you enjoyed playing DandD i'm not sure how you can subsequently claim you don't like turn-based combat...
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I do have beautiful, long-lashed eyes though
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Personally I've never liked a Final Fantasy game. I've bought FF7, and received promo / pre-release copies of FF8,9 & 10. I bought the re-releases of the earlier games on PS1 when they came out & tried to play each and every one, because people who's opinion I respected suggested that I should.
And I thought they were all mad, or at least playing a different game to the one I tried. I never lasted more than a few hours on each & every one, only to be told that if I'd given it another [insert number between 10 & 20] hours that it gets [insert adjective ranging from 'better' to 'really good']. This seemed like madness to me, my time is worth more to me than that.
If I'm not enjoying a film I generally don't sit through it to the end, just like I won't eat a sandwich I don't like or listen to Justin Bieber.
There are JRPGs I have liked from the 8-bit / 16-bit era in particular the Ys games, but Final Fantasy has never floated my boat. I've been through exactly the same process with the Command & Conquer series only I stopped trying to like them after Tiberium Sun.
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It's a rant without any sort of argumentation other than "WHY DO THE MEN LOOK LIKE GIRLS HERPDERP" "I DONT LIKE READING IN GAMES" and other inane drivel. This is far, far below Eurogamer's standards. Very disappointed.
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the op-ed articles are easy to spot (the "i" in "i hate" is the giveaway)
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JRPGs have a whole host of problems but I don't think linearity is one of them and I don't get why everyone has a problem with it. I would far rather a game told a deep and engrossing linear story than do what many western RPGs do and secrafice the story's meaning for freedom of choice.
With games like Fable where every bonus power or weapon you get for being good is mirrrored by one gotten for being evil, I just think what's the point?
If some guy has a great story he wants to make into a game, I see no reason why he should be forced to write 10 other stories just so he can tick the "has player choices!" or "has multiple endings!" box. It doesn't bother me when I read a book or watch a film and it doesn't bother me when I play a game either. Of course, done well choices can enhance a game but at worst they are like when a soap opera asks viewers to vote on what they want to happen to the characters - shallow.
None of that changes the fact that the linear stories JRPGs do tell are often dire. I loath them, just not because the are linear.
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I'm probably more hopeful of the Dragon Quest franchise, but wish they'd release something on the PSP or PS3.
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i must admit i kind of like the "androgynous" jrpg heroes, maybe they need to be a little bit more masculine, but it's nothing a moustache wouldn't fix, and it's infinitely prefereable to the bland western hero with the shaved head/bald/short back and sides, built like a fridge, and voiced by Nolan North (i like Drake though...)
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I grant you don't like chrono trigger and Dragon Quest either? It might be more of a genre thingie (JRPG's are different than those who are based on board games with fancy dices). I hate StarCraft. But that's just because I hate RTS
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And seriously, playing the "man or woman?" card using Lightning's picture is fail: shock and awe at a girl looking girly.
At least Yahtsee is funny when doing the same.
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15 years ago bizarre things like that were funny to see, but we're all a bit older now and the silliness of it all was too much to take.
And that australian voice acted girl who went oooooo and ahhhhh a lot, i want to throttle her i really do.
I hated FF13 with a passion.
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Not a very good article in my opinion daniel, soz to be harsh.
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There were so many wow moments in FF games that pushed narrative boundaries at the time when we were all playing Ridge Racer and Tekken. Sure, random battles are a bit tedious, but you were always rewarded for your work so well and even though it was kind of artificial it always gave you the feeling you were on this long, long journey and the time investment really pulls you into the world you're in and all that.
JRPG's always remind me of my childhood in a warm, nostalgic way, unlike the western stuff they were so imaginative and took you to these crazy and unthinkable worlds, the characters were always likeable and/or badass, and the storylines were deep and almost poetic in that distinctive Japanese way. I grew up playing these games and this petulant badly written article kind of takes the piss out of all that with no solid reasons to back it up, so... stop it, alright?
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Almost no videogame is deserving of hate -- derision maybe, but hate? No.
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I should also mention how easy it is to find fault with a franchise sporting around 50 instalments, which are all more or less different games, a lot of which have a fatal flaw SOMEWHERE along the way, be it drawing magic, Blitzball or, well, most of FFXIII, which is a game most Final Fantasy fans spit upon. An equally sound argument would be that wRPG's are bad because Oblivion has poor AI, Planescape: Torment has too much dialogue, Fable didn't live up to its hype and I don't like the gunplay in Mass Effect.
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There's only been one proper FF game since then - FFXIII.
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That was pretty much my impression as well after reading this rant.
I'm not a big fan of JRPGs either (tried as I have to like a number of them, including playing FFXIII for a good 12 hours or so, I just can't stomach the typical characters, dialogue and to a lesser extent the typical storyline themes - I do tend to rather like their take on turn based combat though), but I'm a big fan of Western RPGs in general, from the completely turn based like Fallout 1 and 2, over the semi-turn based like the old Infinity Engine games (BG1+2, Planescape: Torment, Icewind Dale etc.) to those with real-time combat like the Elderscrolls series, all the way to the shooter/RPG hybrids like the fantastic Mass Effect series.
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Opinion is fine, but these are just pointlessly antagonistic, mostly unfounded and witless articles which don't fit with the tone of the site in any way.
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Textbook.
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I revisited the RPG world once Eternal Sonata came out on ps3, and even though some people thought it a little shallow, i thought the combat system was absolutely perfect - enough timing based skill as well as turn based.
If Eternal Sonata gets a sequel then i'll be all over it like a rash.
-Just to add, i have nothing against FF games, i know the audience loves them, and they must have some magic that i tragically cant see. I hope they do continue but do contain some evolution rather than being too similar to each other.
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Eternal Sonata and Skies Of Arcadia, for example.
Plus, Western devs could do well to learn a thing or two from them. I wish my character in New Vegas could be as beautiful as one from FFXIV, for example. How about some beautiful, colorful fantasy worlds, too? Almost every location in Eternal Sonata was captivating to look at.
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Now Cher Lloyd.....
Oh, and FF XIII is one of the worst examples of entertainment to ever be consigned to digital media.
I find it difficult to understand how anyone can regard it as a game, let alone a good one.
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But I broadly agree with the article,This type of game has had its day.
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Yes Eternal Sonata had utterly beautiful environments, unfortunately they are rather static, but this is down to the nature of the game type. I would love to see that kind of environment used in other types of game.
Also why cant we have online MMO's with the kind of gameplay that demon's souls has???
I mean MMO's have their area, but why the hell cant we have REAL combat? you know, more than just a few lame clicks of a mouse, then watch while the character does 3 anims that are totally disconnected from anything else in the world.
Thats when MMO's will come back on my radar, and i will once again sit in a dark room for hours on end, then wake up one morning and say, shit where did that year go?
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It's easy to lose perspective, but here, in Europe, in 1997, Final Fantasy was a one game phenomenon. Even by the time Final Fantasy IX came out, there was only a European release every two years. After a year in which two numbered Final Fantasies were launched, that seems pretty crazy, doesn't it?
As apathetic as I now feel to the series, my opinion is always going to be coloured by the fact that Final Fantasy VII received a PC Zone Classic in the first ever games magazine I purchased. And frankly, if Charlie Brooker says a game is cool (because or in spite of it featuring Crossdressing), it may be just cool.
Though not quite as cool as the first time you hear about it, and wonder how on earth you're going to understand a game that has six prequels.
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Eurogamer i remember gave Final Fantasy XII 10/10 mostly because of the battle system, which i hated by the way. It had a pretty bland cast of characters who were totally forgettable and i only remember one of them because he appeared in FF Tactics A2.
Overall if you don't like Final Fantasy im guessing JRPG's aren't your sort of game. Just don't be slating it just because you don't like it. I hate Grand Theft Auto, Need for Speed Fall Out but i wouldn't say they're bad games just because of my own opinion. Some people need to chill out a bit.
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Mind you the part about the translations. Umm, I don't think the japanese version is going to blow your mind guy. They have more than likely translated this game well at this point. It's probably the writers that need some help just as it has been for some time.
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This, on the other hand is a simple whine about one man's personal taste, with nothing else redeeming to offer or think about.
Worse yet, even as an argument for only one personal taste, it's lame. Hating turn-based combat, even without an analysis of its bad points, is one thing, but comparing reading a few dozen lines of character dialogue to reading a novel? The man's either just trying to provoke us, or he's an idiot; I'm not sure which. The wildly-thrown complaint about cut-scenes hits a lot more games than RPGs (Uncharted 2! Fail!) and moaning about "the same hero story" goes beyond games to dismiss a good chunk of our narrative arts since before Homer.
Come on, Eurogamer. The "Why I Hate..." series is a good idea, but you need competent writing, or at least competent thinking, to make this more than a tedious whine-fest.
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When they have some variant of the active time battle system... That's propably even worse. They've tried to add some urgency, or player skill requirement to the battles, but the method just fails. It's kinda the same experience as looking up a name in the phonebook - against the clock.
+ When they have an open overworld, it's trial and error which areas you can enter without getting beaten by high level creeps, plus you often have little idea where to go next, and you have to bump into every random villager to find out. By the way, while I understand it's a JRPG thing to tell a linear tale, giving less important NPCs, like guards a friggin dialog tree would go a long way toward creating more immersion.
Oh yeah, immersion. You're strollin in a desert, you bump into a hyena and a giant bird which spits lightning. Oh cool, you say, thats the local fauna. Next encounter: its another hyena, and three desert bandits. So much for the wildlife theory... By lumping every adversary into the same 'monster' category, the games make you feel like your heroes are going through some theme park ride. For me it makes really difficult to take anything seriously in the game, and when something significant comes up in the story, the intended emotional effect totally eludes me.
Speaking of story, only FF7 was capable of holding my interest long enough to get the story really going, and I admit, it kinda is really good. If you observe it as a standalone entity. But sadly it's packaged into a gameworld which alienates me from the characters, and gameplay which is as fun as managing an Excel spreadsheet.
Further gripes: half of effective gametime is spent in menus, long summoning animations, just too much random.
Omigad HUGE wall of text.
tl
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For me RPG's have huge worlds and huge epic storylines... this is what I want to experience, and I think it's a great shame that every single one that I know of features turn based battles, and some still have random battles. Get rid!
Shenmue was the one and only game which classed itself as an RPG which actually eschewed all of this. Most of the time you could just wander about soaking up the environment, the characters, the random people on the street, the storyline, even your wee dayjob driving the forklift truck for a while, you could go and play games in an arcade or rummage around your characters bedroom. The storyline and cutscenes were actually kinda interesting and focused on character development more than relentless plot development, and the few times you did fight were relatively decent. The QuickTime Events actually worked really well too. All in all a brilliant game showing exactly the path RPG's should have gone for, but nope.... (that was 10 years ago now too)
Plus there wasn't an 'experience-point' in sight, the only real development was learning new fighting moves which was more realistic as you literally had to learn them yourself, you felt really engaged with the character, rather than grind over and over again in random battles to up your XP to let you buy a new fucking potion or whatever! In Shenmue I was never too great at the fighting sections but you could always get by with some perseverance, the game never held you back artificially, anyone could enjoy it. RPG's now still feel like a real throw back to 20 years ago...
Fuck where is Shenmue 3 Yu Suzuki!!!!
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but then FF XIII happed. at first i was like the rest of the horde. happily screaming in joy when a new screenshot was releashed. but then i had to play the game and i would rather get my arse kicked by an MMAchampion then play it again.
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The voice acting and dialogue is also awful in their games and characters are so androgynous looking. I know many fashionable Japanese men have that slighly feminine look about them no-a-days but seriously why are so many JRPG characters like this?
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Before the series moved to voice acting and you just read the text things seemed better and at least you could skip through crappy or mundane dialogue to get to the more interesting plot points. Now however although cutscenes etc are very well animated the shitty voice acting and awful dialogue you're forced to listen to just puts me off playing. So now the game still has lots of grinding and possibly a good story but buried in so much crap it's painful to sit through.
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Truth be told, I'm disappointed with Eurogamer. This is the kind of inflammatory, poorly written, whiney tripe that I would expect from IGN or a 13 year old Halo fan's blog. Constructive criticism I can appreciate, but this is just a weak and spiteful write up that could have been better executed by a lobotomized chimp with a typewriter. Oh and Dannyboy, I won't be holding my breath waiting for that "why I hate CoD" article. If there's any pride left at EG, the higher ups will have you canned in the near future.
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It's like when people try to tell me that football is just "22 people kicking a bag of air", it's the most basic throwaway judgment you can make without having really understood the game at all. If you don't like it, just don't play it.
And another thing, why is FF XIII suddenly seen as an example that can justify opinion on an entire series? Yes, FF XIII is probably my least favourite of the series, and the opening 20 or so hours can be tedious, but to use that as a major fault of an entire franchise that has been going for 3 decades is a bit much. if the article was "Why I Hate FF XIII", fair enough.
And last but not least, the thing that gets to me the most about gamers who don't like Turn-Based Combat... the old "it wouldn't happen in real life"... well yes, of course it wouldn't, as neither would so many other game mechanics. The fact is, your playing a game, based on strategy, and like most of the classic strategy games that were around long before video games (Chess, for example) you are tasked with out thinking your opponent with careful consideration of your next move, before they try to get the better of you. it's probably one of the oldest game mechanics ever invented, so to write it off with a criticism of it's merit's in the real world surely misses the point of what a game is at all.
Phew, rant over.
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[link url=http://socksmakepeoplesexy.net/index.php?a=patff
]http://socksmakepeoplesexy.net/index.php...[/link]
Balanced, witty, on-point and not retarded.
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@MattEdWithCheese
Do you consider Fallout or Mass Effect Tolkienesque?
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Back on Topic, FFXIII wasn't great but I certainly didn't hate it, especially once it opened up ( 30 or so hours in )
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This rubbish of you have to spend 20 hours or wading through junk till you get to the good bits? Being Irish i have heard time and time again Guiness is an aquired taste, but why aquire a taste to something that tastes rank? You could eat sh*t every day eventually you would aquire a taste for it because your tastebuds, stomach and brain would get used to it, it doesnt mean you should. The cut scenes, ahh those cut scenes ever since the MGS2 final boss fight i have hated cutscenes that last more than 90 seconds. Nothing annoys me more than sitting through a 10-15 min cutscene thats boring and makes no sense to get to some game play that lasts 5 minutes and then it is back to another cutscene see MGS4. I played that game it took about 7 hours to beat, but i probably only had about 3 hours gameplay the rest was silly cut scenes which i actualy started to skip through as each got more boring that the previous.
Resident Evil and Silent Hill type games are the same. Really its just the same game with prettier graphics that dont even really live up to the versions that were out 6-7 years ago. Unfortunately it seems western developers are starting to fall into the same trap isnt that right Activision as we get a 4th COD game in a row that uses the same engine, graphics and almost identical game play as COD4: MW.
To be honest the only Japanese developer making anything fun at the moment is Nintendo and fair play at least they are innovative.
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Exactly. In fact combat in most real time RPG's makes no sense at all in about a dozen different ways, and is about as abstract as it's possible to get. Most RPG's have no collision logic, no recoil or hit stun, you can be attacked by 5 people at the same time and still attack as normal. They have no wounds, bleeding or damage location modelling, you can still fight as normal after 5 axe blows to the head. And they no fatigue, you can run around all day carrying 5 suits of armour and then turn on a dime and shoot arrows at a rate of one per second. You almost might as well not bother with the animations and just have a bunch health bars and DPS values moving around the screen.
When you take into account all of this the extra abstraction of turn based combat seems pretty innocuous to me. Fair enough if people don't agree but they should at least recognise that it's subjective.
I haven't played FF so I don't know if they make TB work for them, but it's a valid design choice that lets you do things that can't be done in real time games.
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I've stood away from these "why I hate/love" until now, a wise decision I can see.
Writer just rants about a game style he refuses to like.
-Claims to dislike turn-based combat, although he's a D&D vet...
-Complaints about text, yet praises Mass Effect or most western rpgs wich have as much - sometimes a lot more - reading than most jrpgs.
-Is confused about the sexuality in jprg characters, yet feels right at home in Gears of War and similar clones homo-erotic fest, crowded with those macho sweaty all muscle-no brain marine n' gymn ( stereo ) types.
...and I could go on.... and on.
Please, when writing an opinion article, show valid arguments and try not to undermine them yourself with your childish contraditions.
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Also, I'm sure it's been mentioned lots of times but, PLEASE PLEASE for the love of god, when bashing on the series, will people stop using FF13 as an example of a proper Final Fantasy game? It just isn't.
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But I guess ticking all the boxes increases SEO
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Give some good reasons and we'll come back. I give this review 4/10. Not terrible but could do a lot better.
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One game that I felt captured a little of the old FF spirit is Lost Odyssey, it surprised me with its fun mechanics and while the story is dull and drawn out and fairly unengaging, some of the characters are likeable and it has some nice moments. Another game that's nothing like FF but still a fun JRPG is Resonance of Fate, although the combat mechanic in that gets a little old after twenty hours or so.
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At the time, all of that was an acceptable sacrifice if it meant the story (which was deeply multi-layered) can unfold.
I ploughed through that game for hundreds of hours, completed it twice, maxed out all characters, unlocked all the Legendary Weapons, killed all the dark Aeons and even defeated Penance.
I don't think I've put as much effort into any other game before or since, and for that reason, I will always look back on it with rose-tinted glasses. BUT, I can't imagine putting myself through all that again, the experience can never be replicated. It was an epic grind that can only really bear fruits once. To attempt it again would be a terrible misuse of time.
I tried FFX-2, FFXII and Lost Odyssey but there was no magic there. They were a combination of ridiculous, overly pretentious and boring. In reality, FFX could probably also be described that way by most people, but since it was a new experience for me at the time, it keeps a special place in my mind.