WOW Cataclysm sells 4.7 million copies
In a month. PC gaming is dead.
World of Warcraft: Cataclysm has sold more copies in one month than any other PC game - 4.7 million units, according to Blizzard's internal numbers.
This, the third WOW expansion, had previously broken day-one PC sales records by shifting 3.3 million copies.
Mike Morhaime, the man who co-founded Blizzard and probably pays himself a competitive salary, said: "We've been floored by the community's response so far, and we'd like to thank them for their continued passion and support for World of Warcraft, and for helping Cataclysm reach this incredible milestone."
World of Warcraft: Cataclysm ambitiously set out to revamp the entire old world of Azeroth under the guise of returning, destructive super-dragon Deathwing.
Wrote Oli Welsh for Eurogamer: "Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending."
Eurogamer starts WOW as a Worgen.
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Comments (37) Latest comment 1 year ago
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PC gaming is dull.
EDIT: Wow, -71 that must be some kind of record.
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/coat
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Bastards
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Just like your posts really.
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Also, the hitbox on Magmaw is retardedly big. Which on the upside, keeps the starfall users behaving well
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I kid, I kid. It's unsurprising, really. Blizzard can release just about any add-on to WoW that offers any sort of virtual progress, and people will buy it purely because someone else will, so as to not fall behind. It's admirable that Blizzard does not settle with that.
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Idiot.
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You do have to wonder what some companies are doing wrong on the platform with the sales Blizzrd are pulling with SC2 and this.
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Clearly these other companies aren't putting out enough sparkly virtual horses for £17 a pop.
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It stopped being clever about 4 years ago.
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He probably prefers chicken to canned food / bear flanks.
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/Picks up annual board report
Actually, £7 per hour is pretty reasonable!
/looks again
Oh, that's per second!!!
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And Civilisation. And RTS games. And 4X games. And Steam. And all other MMOs. And Action-RPGs. And simulators. And...
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Sure, it's the "bane" of what I would like to call proper gaming but it is a game played by... well, a rather lot of people. And played mostly by people who do not really have any interest in playing the next 'console next-gen gorefest of doom zomg'.
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4.7 million copies and that's called a failure?
Leaving aside that China hasn't gotten Cataclysm yet (which is maybe half of WoW's total subscription numbers), there's a bigger issue here. Which is that unless your name is Guild Wars, MMO's don't primarily work off of units sold (as much money as that may bring in), they work off of subscriptions (or in some cases, microtransactions. Or both).
MMO's maintain their subscription numbers not just by having good mechanics or large scenes, but by being constantly evolving entities, ensuring there's always something new and interesting for players. Cataclysm represents a massive shakeup, it changes the entire gameworld, even for people who don't buy it and gain access to its specific content. The point isn't just getting people to buy into the new areas (and those numbers are going to continue to rise, because Cataclysm is going to remain in the charts for months), it's a case of maintaining current subscriptions, and increasing the appeal of the core game to new people by drastically reworking things that have dated over the years.
Seriously, some people are people trying really hard to classify this as some kind of trainwreck.
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Haven't bought the expansion yet, but some of the new zones have gotten an amazing make-over both in looks but mostly in content. Some of my new favorite zones: Thousand Needles (flooded), Stonetalon Mountains (warzone) and Blasted Lands (you get to punch a dragon in the face).
Too bad I am back in the Outlands again, which is a steaming pile of outdated crap now.
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Now if your point is that China hasn't got it yet, that's a valid one, and you even said it before you went all fanboy militant on it. Of course that raises another question of the reported figures surrounding the MMO. If they are happy to count '12 million players' from the 6/7 million chinese players that pay a few cents an hour to play and don't pay a subscription at all.
But yes, thankyou for explaining to me how an MMO works. I had no idea before. Go back to grinding your raid tokens and save your little lectures, I played Warcraft long enough to know that talking to the people who still play it as an ex-player is a complete waste of time.
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Fanboy Militant now? Kind of hard for that to be the case considering I've never played WoW in my life. I just know the numbers.
Going by your analysis of how this release is clearly a failure, then Burning Crusade was most certainly a massive failure as well, releasing as it did to first month sales of 3.5 million copies, when its subscriber base was around 8 million people. Less than 50% right?
You're using an incorrect metric for measuring success here. It doesn't really make too much sense because by those standards both Burning Crusade and WotLK were financial failures as well.
I don't know, maybe you're of the viewpoint that all of Blizzards expansionss to WoW to date have been failures, but it's not one that I can reasonably get behind.
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Shame they didn't apply similar changes across Outlands and Northrend. The new 1-60 WoW has spoilt me badly. The problems with the 60-80 game is all the more apparent due to these excellent changes.
72 now and I'm sorely missing having all the q givers at the entrance to an instance.
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I'm finding it to be a well paced expansion with improved in-quest storytelling and a huge amount of content for both high and low level characters.
I doubt I'll play for more than a month or two but the cost of 2 months subs plus the game compared to the amount of content I have to explore is pretty terrific value, in my opinion.
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