EA reveals first Dragon Age 2 DLC
A bonus companion and mission.
The first piece of meaningful Dragon Age 2 downloadable content will be called The Exiled Prince, EA has revealed.
A video teasing the add-on shows a man called Sebastian Vael having a strop because his family was killed and now he's the lonely heir to something or another, boo hoo. Some woman tries to talk him out of going for revenge, but Sebastian - with his faint Scottish accent - won't hear a word of it. He even shoots an arrow that narrowly misses her.
Turns out you can recruit "noble archer" Sebastian for the "majority" of Dragon Age 2.
The Exiled Prince costs 560 Microsoft Points or $7. It's also part of the £15-worth of free additional content given to those who buy the Signature Edition of Dragon Age II. Pre-order the game before 11th January and you'll be upgraded to a Signature Edition for free.
The Signature Edition also packs a Dragon Age 2 soundtrack and in-game digital armoury.
Those assassins are about to get royally messed up.
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Comments (53) Latest comment 1 year ago
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I don't like it though. This should come under Project $10, not as a preorder bonus.
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They've gone too far with this kind of thing. Yes meaningful DLC like Lair of the Shadow Broker is worth it but rewarding people who pre-order (and are by definition being reckless by not waiting for reviews or public reception) while punishing people who don't is a bit nasty in my book.
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Too right. It's another way to charge more for a game before release. Many people are seeing the light by waiting for the ultimate editions (when discounted) of certain games and buying or playing something else in the meantime. Forget these pre-order bonuses, save your money, game shouldn't be bad without it. "OOh an avatar T-shirt if I pre-order......F##K O##!"
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But when you submit a game to Sony/MS, you need to show that DLC works and can be downloaded/added to your base game. So DLC needs to be in development at the same time as a submission, it doesn't mean it was already part of the basic game and has been ripped out for money reasons.
The increasing amount of DLC being revealed pre-launch is due to MS and Sony having even more stringent QA policy than existed at the console launch. If developers wait till post launch, they will be further back in the queue and it will cost more money.
Business realities, deal with it, nerds etc, etc.
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The sense of entitlement gamers have gotten lately has been hilarious and pathetic.
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Why are they screwing over people like me that like to buy a game when walking into the shop!
I'm not helping the situation as I don't wanna miss out so I've had to order it - oh well!
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I know a lot of people share this opinion but if you break it down it doesn't make much sense. It sounds like what you expect is, regardless of how long something was in development, how many people were involved, and how much was spent on it, you expect to get everything the studio made since their last game for £35? What entitles you to that?
Either the game is worth the money or it isn't - the DLC is worth it or it isn't, but you should judge that on the content of either, not on some misguided sense of what you 'should' be getting. So many people that say stuff like this are happy to buy an 8-hour game with no DLC, but are outraged at getting a 24-hour game with 2-hours of day one DLC. It's nonsense!!
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Waiting for an ultimate edition here as well (if it's any good at least), this is going way too far.
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5 Years ago you wouldn't be able to get away with this - but now with the advent of the ability to do this with fast internet connections its suddenly acceptable to make a game / split a chunk of it apart and say "this is DLC" and make you pay or jump through hoops to get it
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EA are over the moon about DLC, they can chop their games into pieces and assembling those pieces will cost you far more than if you just got them all in one package.
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It's not nonsense - I don't care if the game is 5 hours long or 50, just give me the whole game as it is without charging extra for additional small bits of content on release.
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hmm
...or maybe it's like them taking quarter of the main meal and serving it as a starter and charging another £6. Ok maybe I'm starting to see your point.
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you mean as opposed to games publishers who think they should be uniquely entitled to revenue from 2nd hand sales? Part of the problem is that while most DLC is genuine a lot of publishers do take the piss. Costumes in fighting games,etc. In previous generations they have been in game unlocks. Now suddenly they are paid for extras
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5 Years ago they would get away with it. They would just release it as an expansion pack.
Also any DLC will have been decided upon at the very begining of the project. People don't release a game then go "Cool, lets now do DLC". Instead before they even start coding the main game they will have started discussions on DLC. All that Bioware are doing here that is different to everyone else is saying "Well we could make you wait 6 weeks between each DLC, but instead we'll release it while it is still fun and you can do it as part of the game rather than going back to an old game you are bored of and completed a month ago."
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However, those who buy a full price copy but don't preorder sounds harsh.
I'm all for taking money out of the high street's pockets tbh...
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Fucking finish your games first you cunts!
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Appreciate DLC is planned in advanced and enjoyed the DLC for Mass effect which got me coming back to the game long after I'd completed it - Shadow Broker was a nice chunk of game and well worth the money but this habit of splitting off parts of the game which are ready at the start just seems wrong, quite suprised some people are more than happy with this!
I'm a big bioware fan and love their games but can't agree with this concept!
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Sorry, to be clear the expansion wouldn't have come out at the same time, but likely would be more than a bit complete by that point. If you split the expansion into 5 (ie DLC) I wouldn't be surprised if enough assets would be completed at launch to make a comparable product.
Nevertheless, I am not worried with Bioware DLC. I freely admit to being a fanboy, and I think £40* for a 30+ hour game plus some extra cash is reasonable when I am paying the same cash for a 6 hour shooter like Gears of War or something.
*Or whatever you want to pay
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I'm just wondering how many NPCs we'll run into with the quest:
"I have a very important job for you...but first: GO TO THE EA WEBSHOP TO GET IT."
"I will join you kind sir. GO TO THE EA WEBSHOP NOW."
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Publishers know that certain franchises sell well, and people will pay for it in droves as well. It's a bit of a no-brainer and it makes financial sense to splash a few extra thousand at a developer to create new content for the game. In 90% of cases DLC (even launch DLC) is asked for (and funded) separately from the main game and is totally new content, regardless of how closely you might think it fits with the main storyline and gives the impression of being cut.
If that's what you think, then the team behind it has actually done their jobs well.
In a few cases, it might be that content that was going to be cut anyway, due to lack of resources or time constraints, gets turned into DLC. But don't be under any illusion that this means that the content would have made it into the standalone game if the Publisher hadn't asked and paid more for it. If this didn't happen it was going to be cut regardless, and the end consumer would not have seen it anyway!
It doesn't really matter if the DLC is disproportionate to the main game or or not either, didn't horse armour in Oblivion teach anyone anything?
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I think this stinks.
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i really hope it fails commercially and this trend goes out of fashion
the resources should go into the game itself first and foremost and, only then, when the game is gold, should they try and milk us with dlc
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I've always felt Bioware DLC makes little sense given the strong linear narrative to their game, especially when it is released post-launch and they're trying to sell it to someone that has already completed the story. To go back to play a side mission with an attempt to make some meaningful contribution to the main story, which I've already resolved, seems pointless. Compared with the dlc of fallout 3, which is able to integrate easily given the context of the game world which doesn't solely rely on a strong linear narrative.
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Nail.
Head.
Hit.
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What we have now is DLC that retails for similar prices (that Dragon Age one for PS3 was £31 FFS) that is little more than minor 1- or 2-hour side missions that add fuck all to the experience. Or shitty costume packs.
Wake up people. You ARE being ripped off. Bioware don't give a crap about you as long as you fork over the cash - you only need to remember how they pissed all over their PC fan base during the Mass Effect DRM fiasco. I really don't get all this love for them at all.
I have never bought DLC, and I never will. Nor will I be buying this piece of crap after the in-game advertising the first one had.
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I find this argument slightly absurd. If you're going to play Halo or whatever once and never touch it again, then rent it. It'll cost you a fiver.
Personally I played through halo three times or so and enjoyed it each time, I'll probably play it a couple times more but its irrelevant regardless, quantity =/= quality.
And lets face it the quality of the DA
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Hmm... Shivering isles, £20, horse armour, £3? Even oblivion falls foul of the same practices
And what Dragon Age DLC cost £31 for 2 hours gameplay? I must have missed that one (even though I bought them all). It sounds awesome!
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Are we really at the stage now where DLC is announced two months before the game's launch?
Ridiculous.
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Erm, that doesn't excuse the fact they are announcing way before the game has even gone gold, let alone been released. Regardless of the reasons why DLC would be in development simultaeneous to the retail game, it's still a massive PR screwup to announce the DLC before the game's release, making the consumer feel ripped off regardless of whether they are or not.
It's far better to keep the DLC behind the scenes until later. Have it run through QA during the 'going gold' and launch periods and release it after the game's launch (ala, how just about every other publisher does).
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And what Dragon Age DLC cost £31 for 2 hours gameplay? I must have missed that one (even though I bought them all). It sounds awesome! "
Hmm... I blame the alcohol for that one!
What I actually meant was there was an expansion for DA on PS3 for £31 (think it was cheaper on 360?), but I was taking pot shots at the fluff DLC that came out before it that offered little more than an extra couple of hours, but still required you to play through the whole game again (if you've completed it) and a bit of armour. Basically, the sort of stuff that should've been in the game from the start.
Oh, and don't get me started on that horse armour! The only good side was the release of Knights of the Nine on disc that included a proper quest along side all the fluff Bethesda put out beforehand. Never bought KOTN though. Shivering Isles offered far better value for my money.
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