You may also like...
-
Ghost Recon: Future Soldier Review 121
-
Going Hardcore in Diablo 3 25
-
Judge recommends US Xbox 360 ban 141
-
App of the Day: This Could Hurt 2
-
Growing Paynes: How Remedy's Hero Went Rockstar in Max Payne 3 35
-
Diablo 3: Blizzard nerfs monk in first hotfix 46
-
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history 58
-
Diablo 3 Review 242
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 34
-
Heroes of Ruin Preview: Fantasy Stars Online 4
-
Face-Off: Max Payne 3 144
-
From Dust playable in Google Chrome browser 17
-
Dragon's Dogma Review 125
-
Far Cry 3: Insane Edition revealed with new trailer 33
-
Diablo 3 accounts hacked, gold and items stolen 128
Comments (10) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't have problem with that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
yup! I didn't really get what the uncanny valley was until I saw this game. Weirds me out.
Cartoony, more cell-shady type character models like in Enslaved etc look much less 'odd' to me. I know most people think LA Noire's faces look incredible, but I find them really weird looking...
Comment below viewing threshold Show
The thing that is weird is that Red Dead Redemption came really close to solving this, and in my mind John Marston had the best eyes of any game I've seen (I know they are different studios, but still...). What they did right was that sharp glint that implied intelligence, rather than dull texture maps. For example:
LA Noire vs RDR
Anyhoo, it's (fairly) early days still, and it may look a lot better in motion. Also.... this is just me being super picky about graphics, and I still can't wait to find out if this game is as good as I hope.
Comment below viewing threshold Show
I'd rather see this technology in Uncharted.
Comment below viewing threshold Show