Eurogamer's Game of the Year 2010
Do you ever miss those talks we had on the elevators?
It's just over 11 years since we flipped the switch on Eurogamer and started pumping our thoughts about games out into the world, and this will be the seventh game of the year we've named in that time. Despite a few leftfield choices along the way though (Psychonauts in 2005 is still my favourite), we've never crowned an RPG - until today.
It's tempting to say that RPGs have simply emerged from their spotty adolescence, and that the widespread success of Mass Effect 2 and the clamour for information about its upcoming sequel are merely just rewards for a style of game that has become increasingly innovative and self-aware - to the extent that no other genre can now claim to be divorced from its influence.
But Mass Effect 2 also emerged into ideal conditions. It arrived in a world where some of the highest-grossing movies of the year would be about people hacking each other's dreams and the guy who invented Facebook, and where your girlfriend moans about X Factor spoilers on Twitter before devouring Lost with as much intensity as we used to mine Star Trek. Mass Effect 2 has done a lot to make RPGs work for the masses, but its arrival also coincided with a broader coming-of-age for geek culture in an interconnected world.
It wasn't to everyone's taste - and along with a few happy tributes from Eurogamer writers over the next couple of pages, we've included a couple of denouncements to set you on your way - but in the end it won our staff vote by a distance, leaving the likes of Super Mario Galaxy 2 and Red Dead Redemption for stardust. So congratulations to BioWare and Electronic Arts. Mass Effect 2 is Eurogamer's Game of the Year 2010.
(Oh, and in case you haven't played Mass Effect 2 yet, please note that spoilers lie ahead. And please note that you should play Mass Effect 2.)
"You are ignorant. We are knowing."
Christian Donlan has contributed to Eurogamer for nearly three years. In 2010 he reviewed God of War III and was one of the first people in the world to play with the Xbox 360 Slim. Meanwhile, his dad appeared on Bargain Hunt.
"I'm not much use here on Planet Earth, but it turns out I'm even more of a liability when I head into space," Christian writes. "On my first playthrough of Mass Effect 2, everybody died, and Joker was left to battle an alien invasion of mile-high matte black Witch Space hermit crabs, with nothing but a dozen Samsonite coffins to keep him company. At least he'd have something to take cover behind.
"Personal failings notwithstanding - and putting aside the fact that I'm still unable to emerge from a BioWare character creator with anything but a knitting catalogue model or reception supply teacher to show for all my hours spent screwing around with sliders - Mass Effect 2 was a wonderful way to pass a few frosty evenings back in January. Not only had President Bartlett come along for the ride while some of the annoyances of the first game's combat system had stayed at home, BioWare's sequel really delivered in terms of scope and incident when it came to bringing life to all that galactic real-estate.
"Whether it's raiding a futuristic skyscraper, picking through the rare shadowed spaces of a deadly sun-baked landing site, or exploring a spooky laboratory while thunder and lightning split the air outside, Mass Effect 2 offered genuinely interesting places to go, and entertaining things to do once there. It was everything I wanted from a sequel, more or less, and for the final instalment I'd be pretty happy to plod through more of the same - but with shorter loading times, if possible."
"You do not yet comprehend your place in things."
Robert Purchese is Eurogamer's senior staff writer. This month he spoke to everyone he could think of about how to stop World of Warcraft.
"Mass Effect 2? Oh yes, the one with the gratuitous ass shots and no same-sex relationships. Also, what happened to the mystery and the intrigue? Remember Knights of the Old Republic and the sense of surprise when you picked up a companion? You didn't start with Bastila Shan, Juhani or HK-47. Even in Mass Effect 1, you didn't know you were going to recruit Liara T'Soni while exploring that science facility, and Ashley Williams didn't begin the adventure as your companion.
"Mass Effect 2, in contrast, fits you with a blank cheque and then systematically orders you to corners of the universe to pick up specific people for your mission. Where's the surprise in that? I know I'm going to pick up Project Zero, chat with them, do a loyalty mission and maybe sleep with them. I didn't realise I'd end up smooching Bastila Shan, but in Mass Effect 2 everyone's a possible sex target. It's too transparent.
"And what of your companions' powers? Project Zero is billed as the Death Star personified, but instead becomes restricted by the same character template as everyone else. Why can't there be inaccessible, unique powers? Even more so than Mordin, even more so than Grunt.
"And yet Mass Effect 2 is my game of the year, because none of that really mattered. It didn't bother me that I knew what lay ahead when I recruited people, because I knew I'd have fun doing it. The universe is incredible, and I'm considering going back when the PS3 conversion materialises. Would I have enjoyed it more if the things I've just moaned about were done differently? Perhaps. Did I enjoy Mass Effect 2 regardless? More than enough."
"Shepard, you could have been useful."
Kristan Reed is a former editor of Eurogamer. This year he reviewed over 300 mobile and download games and still found time to give the wonderful Pac-Man Championship Edition DX a worthy 10/10.
"Having spent an entire week replaying the original Mass Effect (thanks, save-game eater), completing every mission, every god-damned Mako mission, every side quest, and both DLC packs, I fully expected Mass Effect 2 to be something akin to gaming's second coming. What could possibly go wrong? They'd sorted out the combat, got rid of the stupid Mako missions, streamlined the structure, removed the confused wandering and even taken out the annoying lifts.
"For me though, somewhere along the line BioWare removed a chunk of the game's soul. I'd grown to love the overheating weapon system. I liked the intricacy of the locations. I liked having a real choice over my party's weapon loadout.
"Somehow this didn't feel like Mass Effect anymore, but something closer to a linear corridor shooter. To compound matters, the vast majority of the missions felt run of the mill. There was the odd notable exception, but for much of the time this was wholly forgettable stop-and-pop fodder. I certainly feel like I enjoyed it while I was playing it, but I have very little recollection of what actually happened in most of it.
"And who thought that the new planet mining system was a good idea? Goodness knows how many hours of my life were lost to that. And for what? To make sure none of my party died at the end of the game? Well, job done, I guess, but by the end of my 40 hours with the game, it felt like two steps forward, two steps back. While the best bits of Mass Effect 2 were easily among the most entertaining moments of the year, it felt like one of those sprawling double concept albums from the 1970s that only makes sense when you're high."
They're coming.
"We are the harbinger of your perfection."
Dan Whitehead has written for Eurogamer for nearly five years and contributed over 350 reviews in that time. This year he rolled the dice on Fallout: New Vegas and took Disney Epic Mickey among many others.
"I really wish I could play Mass Effect 2 again, but I can't. Not for any practical reason but because Shepard - my Shepard - has already had that adventure, and it just feels wrong to rewind and do it over again. I have friends who have played it through multiple times, and have created a brand new Shepard every time. I can't do that. My Shepard is canon, my decisions are his, and they're now written in stone. I know it's weird and doesn't make much sense, but that's how much I loved BioWare's peerless world-building. There's only one Shepard, he's the same guy I played through the first game with, and he'll be the guy I'll control through Mass Effect 3 next year.
"Of course, it's worth setting aside a big slice of praise pie for the way BioWare overhauled the rather creaky original game, streamlined it and built up its gameplay muscle without ever quite letting go of the RPG thread at its heart. But for me it's the characters that drew me in, and the world they inhabit. That's why I was so thrilled by the good DLC, like Lair of the Shadow Broker, and so disappointed by the weaker stuff. It's a chance to slip back into that universe for a few more hours before putting Shepard back in stasis until the next game.
"So while I'm very conscious of the fact that I'm denying myself the chance to revisit one of the best games of this generation, I kind of like the fact that there's a game that I'm so emotionally invested in that I'd rather abstain than risk diluting its narrative power."
"This body does not matter. The flesh is a machine."
Tom Bramwell has been editor of Eurogamer for three years. This year he reviewed Assassin's Creed: Brotherhood, Call of Duty: Black Ops and a few others - including Mass Effect 2.
"One of the privileges of editing the site and being the only guy stupid enough to do any work over the Christmas holiday is that I can give myself the last word on our game of the year. And one of the reasons it's delightful to see Mass Effect 2 come out on top is that despite having had the first word on it in our January review and another go-round with it earlier this week, it's a game that supports no end of dissection and tribute.
"Everyone applauds the resonance of Commander Shepard's decision-making, of course, which will eventually ripple out across three massive games, and the Mass Effect universe is generally celebrated for its wonderful depth and air of mystery. But another thing I particularly enjoy is the tangibility of Shepard's accomplishments amidst the dense nest of military and political machinations through which he has to manoeuvre his volatile crew.
"At times, Mass Effect 2 may be no less guilty of driving you along a conveyor belt of explosions and loud noises than Call of Duty: Black Ops - a game where the intrigue is literally shouted into your face from the first minute onward - but it is much better at disguising this illusion. When Shepard convinces somebody to do something, he just as often sells you on the decision in the process - thanks in no small part to the voice work of Shepard actors Mark Meer and Jennifer Hale, whose epic contributions stand out even in a cast that glitters almost as brightly as the stars twinkling outside the Normandy's portholes.
"Other RPGs have built us up from amnesia and sun-soaked castaways to defenders of the universe, and in this respect Mass Effect 2 can't exactly claim any special quality or inspirational breakthrough - but it's a testament to BioWare's superb craft that something so controlled and so deliberately polished can still feel so empowering from start to finish, and that shouldn't be overlooked.
"All that, and it still boasts the clunkiest flirting in all the galaxy. You can take the geek out of his robe and wizard's hat... And with Mass Effect 3 primed for next Christmas, can BioWare do the unthinkable and make it two games of the year in a row? We can't wait to find out."
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Comments (132) Latest comment 1 year ago
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Incidentally, my 2nd favourite game is Mario Galaxy 2. 2010 has been a pretty darn good year for gaming.
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I've liked other games more this year, but I have no real problems with this verdict!
Also, Garrus is fucking cool.
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Eurogamer: "We love Mass Effect 2. We think it's the best game of the year".
Deoden: "Yep. ME 2".
But before I get my coat, let me say this. No other game in 2010 mattered to me as much as this one did, and managing to bring my whole team back from the final mission was easily the highlight of my gaming year. I'm not normally a fan of acheivements, but when I saw "Against All Odds" flash up on screen, well... that's the kind of moment "Hell Yeah!" was invented for.
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i've gone back and replayed the first game a couple of times and the locations just seem a lot more organic and less like "here's a boxy shooter corridor bit", and now here's another one. imho they should also have scrapped the concept of team members dying. it makes the first runthrough very tense until you realise you'd have to be playing intentionally badly to lose more than one or two team mates, and as a result it probably scuppers any chance of seeing more than a brief cameo for the surviving squad, even though 99% of them probably survived in all runthroughs.
kasumi should also have been in there from the start. brilliant character, refreshing in that she doesn't want to - yawn - jump all over Shepard, but her chances of being in the third game for more than ten seconds are unfortunately very slim indeed. ah well.
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http://www.game.co.uk/Games/Xbox-360/Rol...
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And PS3 in about 2 weeks.
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Sorry EG but your wrong, i used to thing you guys had some sense when it came to understanding gaming, this article not only shows your true colours but also your complete lack of knowledge in the field of computer games, that's enough for me i'm off to a website that has a clue.
ME2 GOTY jesus christ!
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How could you NOT replay the game over and over? To have ismply one shepard is a waste of the game. I had 6 different shepards, admittly two are primes, but the joy in ME2 was seeing how different decisions played out.
As for this idea of the soul being ripped out, to me, this game really brought the soul of the ME universe to light. From the slums of Omega, to the trading floors of Illium, we saw the highs and lows of the universe. To see the migrant fleet was unreal. To see Wrex begin to repair the krogan homeworld validated my choices from ME1, that the Krogan, far from being a threat, could be a massive boon to Citadel space.
For those that looked, the little descriptions for every plantery body had improved immeasurably. Virtually every place had a story. This game possessed soul in buckets.
This isn't just my game of the year, its my game of all time. Every game after wards has felt hollow. I've had fun with with other games, of course, but the bar has been set.I don't see anything other than ME3 meeting that bar or exceeding it.
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Perhaps I'll join in the excitement of the PS3 crowd getting in on the action?
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I thought it was better than the first, except I would have liked to see an improved buggy rather than that aimless mining crap, and a bigger variance of weapons.
And that painfully scripted end mission...
Not Goty for me.
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http://www.game.co.uk/Games/Xbox-360/Rol...
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
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Well done BioWare. Bring on ME3!
PS. BioWare, please don't try to 'streamline' the experience any more than you already have. To do so would just sully everything you've given us to date. (Lionhead I'm looking at you.)
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Previous comments said this was a great year for games, and I wholeheartedly agree, that this was the best year since the PlayStation got out. I played buttloads of personal 10s, of which Mass Effect 2 is one of them. I'm not sure if this is the best out of them, but it managed to make me OCD on planet scans, and that's something.
My fav team was Project Zero, Krogan. Fun combo of cynical comments all along.
I only ordered Mario Galaxy 2 yesterday though. I sense some real magic coming from that one.
But seriously, we need more "ME too" puns.
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That probably says more about EG than about the RPG's of the last 11 years.
As for ME2, I have yet to try it. ME1's UI and boring parts on PC aren't helping me to actually start with ME2. What a pity.
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And I have to say, what with SGU and Caprica being cancelled ME3 is the only bit of sci-fi I'm really looking forward to next year.
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1) Mordin is awesome.
2) 'Me too' puns suck balls.
That is all.
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I too miss some of the imperfections of the original, especially those talks on the elevators.
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But, just like in ME1, the DLC is a massive disappointment IMO. I wanted more Krogan stuff, more Quarians and more Omega...
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i am now on my third play, one paragon, one rouge, and this one is just to take some different choices to get some options set up for loading into me3 ... good stuff!
i liked the superb voice acting, the kick ass shock wave biotic, keeping enemys suspended in mid air and picking them off with incinderary rounds.
the dialog with mordin, the cool views of the citys and builings from pathways overlooking omega
and much more.
hope me3 has planet exploring, less team building, more story and a child from Miranda and Shepard for ME4
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In short, I agree wholeheartedly with EG on this GOTY decision - there has been a lot of great games this year, but ME2 had an emotional impact on me, and that's more than I can say for most games. Happy new year!
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Some of the party member side missions have amongst the best voice-acting and some of the best writing (and certainly the best of Bioware) I've seen in gaming.
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Picked it up yesterday after work
Bargain of the year I think
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Looking at the games I particularly enjoyed this year ME2 and Fable 3 stand out, but this is far more because a lot of everything else was utter rubbish, rather than these two being head and shoulders above everything else.
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Also, did I miss something or has there been no mention of Bayonetta in their games of 2010? Never mind. That's a great game too.
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But I also agree that some of the soul of ME1 is gone, and that some things that should not have been removed (like the inventory system, the Mako - refined, sure, but not removed)
Combine the inventory and exploration of ME1 with the kinetic fury and production values of ME2 and you have a solid candidate for the best game of all time.
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And, yeah, I agree somewhat with Kristan. Getting rid of the ammo and armour system was a mis-step. Its kind of like the massive dumbing down bioware did bewtween KOTOR and Jade Empire, except ME2 got away with it because the core game was still brilliant.
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Personally, me, myself and I, considered ME2 to be really good game, complete package and well deserving of the GOTY acclaims NOT just from EG but also from other repuatable places.
Linear?! You must be referring to FFXIII and ME2 was much more of polar opposite with two major stiory hubs with which you can take missions in any order. Its never meant to be open world as in Fallout or GTA, but would not be suprised if that would occur in future.
As the universe setting is simply rich with the potentials for thousands exciting stories, characters and game genres.
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If I were to name my own GOTY, then that honour would go to Minecraft. Simple, yet addictive and a welcome breath of fresh air in a sea of recycled mediocrity.
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And I fully agree with Dan. I cannot play any ME game more than once for the exact reason. I don't get how people play ME to be "good" or "bad". I make the decision I want to make, and live with the consequences.
Miranda died in mine, and I didn't want that to happen (didn't even get to shag her). And even though I so badly wanted to change it, I've chosen to live with the consequences, which just adds that greater emotional connection with the game. My decisions actually carry weight.
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Sorry MAss Effect 2 I know its a betrayl but you have lots of people who love you
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31/12/10 @ 07:29
! the ps3 demo put me right off this game, really did nt have the polish that i expect of a goty. I'll be buying dead space 2 for my space related gaming in jan !
PS_2010
31/12/10 @ 07:48
Until today I'd never heard of Mass Effect.
legendmir
31/12/10 @ 07:51
am i only one who doesnt like bioware rpgs?
Why are these posters getting negged for their comments? They are not saying the game is shit, just that it doesn't appeal to them - surely there's no problem with that? And one of them hasn't heard if it. OH MY GOD, WHAT A FUCKING DISGRACE! Perhaps he doesn't follow the market for this kind of thing? Maybe he doesn't have a machine that it's out on? Or if he's never heard of it, maybe he just hasn't hear of it - he is not saying that it's rubbish or the developers are lazy. It's laughable that someone would get negged for that!
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However, due to poor finances and health, I only played 4 new games this year.
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I'm not really getting the thing about the missions being run of the mill. I thought everything seemed far more unique and interesting compared to what we got in ME1, though that was decent at the time. If there's one I hope they do for ME3 it's include the Hammerhead for some vehicular exploration, though more fleshed out than what we got in the DLC. And FFS add some armour to it as the 'prototype' explodes if you so much as look at it! And what's with the scanning thing? It doesn't need to be turned into a mini-game...
Anyway, ME2 was awesome!
- Apologies if this is a double post. If my first one went through I can't read it! -
@ SG
The comment rating thing has always been a bit crap - People just neg comments if they said negative things about a game they like or vice versa. Sometimes you read posts and see a -1 next to and think "What the hell did someone take offence at there???"
Personally I suspect the "I've never heard of it" guy might just have been trolling...
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1. Uncharted.
2. Uncharted 2.
3. Battlefield 2.
4. Deus Ex 3.
5. Mass Effect 2.
Yikes.
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Little Big Planet 2 and Mass Effect 2 both on the same day. I don't know how I will cope!!!
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Personally though, i'd put AC:Brotherhood at the top of the pile, cant get enough of that game, though perhaps it came out to late in the year to be seriously considered for GOTY.
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And I love how huge flaws from the original are sorely missed when they actually fix them, gamers are really never satisfied. I'm glad they got rid of the worst inventory system ever and the stupid Mako missions (replayablity kliller). And I can really do without shooting someone in the face and having a miss because the dice said so.
Yeah the customization was a bit lacking, but if that's the price to pay for such huge steps on other fronts I'm there for 3.
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The first game feels much more epic, and the reveals are much more astonishing and dramatic. The environments are bigger, the plot missions longer. The second game spends far too much time putting a huge team together, visiting planets which are represented by four or five rooms with corridors between.
As was said in the article the 'improvements' and excessive streamlining have removed a large part of the original's soul.
Still enjoyed the first playthrough though.
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And still it's the most prodigious game of the year.
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Mass Effect 3 has an almost impossible task of topping ME2, I can't wait to see how it turns out...
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As I said, I haven't played it so I'm not 100% on this but I did play Mass Effect 1 and found it a little too diluted, a little too dumbed down to really flick my switch as an RPG and I'd expect Mass Effect 2 (no matter how good it) is to disappoint in the same way. If Bioware had kept a proper dialogue system where I got to choose exactly what I'm going to say rather than convey a mood or discuss a specific subject then I'd have gotten away with it as that was my biggest gripe really, I could look beyond the piss poor skills system if the dialogue sequences weren't so fundamentally damaging to the RP side of the game.
I'm not quite sure what I would pick as GOTY, to be honest I've always found the idea of a GOTY to be a bit daft, GOTY for a specific genre fair enough, but how would you go about comparing two vastly different games to decide a winner. To use the example above Minecraft, what exactly makes Mass Effect 2 better than Minecraft when the two games have literally nothing in common?
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Still really love this game.
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Easily my game of the year.
I'm still pissed at the ending I got
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Has the entire internet just jumped the shark here, or was I playing an entirely different Mass Effect 2?
Somehow they managed to make it worse than the first one and by stripping away most of the RPG elements essentially turned it into even more of a rinse-and-repeat shooter. It had it's moments, but jeez, GOTY... pffft.
I think the world has gone insane.
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ME2 had style and substance in spades (even if some of those spades were used for mining....) - it just lacked soul.
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I had to think hard about RDR, ME2 and Halo:Reach for my favourite, but ME3 is certainly my most
anticipated release for 2011 (or2012? Noooooo).
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I mean, it's still a great game, just hard to give GOTY to a game that didn't live up to expectations.
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It was 'Hollywood gaming' for me and that's the last thing I want in my RPGs.
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It still craps all over the genericness of everything in Dragon Age.
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And I agree with Dan Whitehead and some of the posters above. I played the game through once. I just can't play through the game making decisions that I wouldn't make in those situations. I kept everyone alive in my playthrough and had to look online to find out if you really could get any of your team-mates killed!
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My only criticism would be in comparison to KOTOR the choice made don't really effect the outcome that much, ME is more grey than black and white, and if you take the 'bad' route you end up being more like han solo than darth vader
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I just played the demo on PS3 and was seriously underwhelmed. Verbose cutscenes galore, crapsy combat, railroad progression... even the short demo felt repetitive after a few minutes. Really did not make me want to pick up the full game, or the sequel.
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Also, no-one has mentioned that shite mission were you are in your 'new' vehicle.
Cant remember what it is called.
It reminded me of playing a 3D platform game, jumping around ledges trying to collect an object that may as well have been a 'golden star' or some other platformer classic.
If that was an experimental thing, Bioware, drop it and stick to RPG.
If i want to jump from ledge to ledge collecting golden stars, i'll play fucking mario.
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I missed the old inventory system, you know the one where you could actually have a bunch of different weapons. I missed the planet exploration, scouring every planet for minerals, artifacts and lore was a real high point of the first one for me, it gave you a sense of the vastness of space, something ME2 did not. The scripted, corridor like side quests were so boring and repetitious, and don't even get me started on the mineral collection in ME2.
Probably the greatest gameplay element, for me anyway, was completely missing from ME2, I'm talking about the Mako. I'll never forget finding the highest mountain on a planet and sniping rockets at Geth Armatures from miles away, then "jumping" over their return fire. There just wasnt any time to chill and take stock in ME2 it just rolled on and on until it was over.
Then theres the elevators, I was never in the "elevators suck" camp, I would just spin the camera around look at Ashley's butt in the latest armor, or watch the lights go past, never bothered me, I thought it was a great way to maintain immersion.
In ME 1 I never felt like I was playing a game, I felt like a super soldier saving the universe, in ME 2 however I was constantly reminded that it's a game by loading screens, Call of Duty like side quests, and the boring mineral collection.
I really enjoyed ME2 while I was playing it, the graphics, combat and story were all fantastic, but when it was over I was like "Wait, what? That's it? Wheres the all the stuff that made the first one so awesome?!"
I've played through ME1 three times, and will probably do so again when I feel like it, I started ME2 again with my renegade save but lost interest after a few missions and moved onto other games.
This probably sounds like a massive bitch, and I guess it is, but what I'm saying is ME2 on it's own is an incredible game, but when I think of what it could have been had they kept the exploration, the Mako, the inventory and the elevators it makes me a bit sad.
It doesn't seem to have bothered many if any other people, but I bothered me. I will play, and probably love ME3, but I'm not as hyped for it after finishing 2, at the current rate of change it should be like Gears Of War with upgradeable weapons and conversations. I really really hope I'm wrong.
Sorry to be such a sour puss, just though I'd share my thoughts.
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That was part of the DLC, not the main game. And seem to be made in order to please the critics who missed the Mako. Just tells something about how hard it is to please everyone.
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I agree with every one of your criticisms levelled at ME2.
All that stuff you mention about in ME1 that was dropped has always bugged the hell out of me. The elevators, the mako, the huge planets to discover- i agree with all your words here.
I sometimes wonder if Bioware paid too much attention to the 'whiners' , and mistakingly thought they were the majority.
Unfortunately as we all know, people that are not happy shout louder than those that are.
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No, the mission he is referring to is in the main game. I wasn't a big fan of it either. (And since someone mentioned the lift sequences....was it really that big a deal for people? How is a loading screen any better?)
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The end of level score screens, the nerfed inventory/upgrade system, the utter predictability of picking up squad members and loyalty missions and the fucking planet scanning. It was like taking something slightly unique and then stripping it down till it almost lost its uniqueness and that thought persisted throughout the game.
But - despite my personal feelings about some elements - it still stands head and shoulders above almost anything else that I played this year. When I think of the mission to the supposedly dead Reaper, I reach for the game on my shelf - then I remember the planet scanning and hand cramps and I put it back. Great game though.
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I am loving it so far, looking forward to a couple of days off next week to really put some hours in.
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To me, this year's GOTY is a repeat, SC2 haha, I'm sort of biased, but I believe SC2 contributes so much more to gaming in general than ME2, it's hard to compare. But still, it's a decent choice, even though I don't agree.
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GOTY for me is a tough one, between Cataclysm, Darksiders, Heavy Rain, God of War III and Starcraft II.
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A game for peasants who don't really have much aspiration for games ever progressing beyond what they are currently.
And certainly if you're an actual sci-fi or 'properly not-crap written fiction' enthusiast then it's a laughable choice.
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Unless I'm mistaken, he is referring to the Firewalker pack missions (that is at least what I could conclude), which is definitely DLC.
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I liked ME2, more polish than the first one, but on the other hand felt more 'action' than 'RPG'. Still my GotY though, epic, and I bought every piece of DLC.
Looking forward to ME3.
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Best storytelling I've seen in games in a long, long time, even if it is a bit light on the mechanics in some parts. It's gripping and pulls you in like few other games can (for me the list just posted a few sentences before this year
FemShep is the only real Shep for me btw, Jennifer Hale is amazing.
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Never mind the story was just a big sidequest and didn't forward the narrative set up in the first game at all. Never mind there was no exploration to be had in this so-called "RPG", never mind your companions got neutered down to four measly abilities to upgrade and you can't even outfit them, never mind there is barely any equipment or items to find, never mind all the dumb ideas like planet scanning or not being able to level up during a mission, never mind the stupid way all the choices from ME were imported, etc...
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You still haven't, mate. trollface.jpg
It was okay. GOTY? Eh, sure, why not? Can't say this was the best year ever.
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1. Mario Galaxy 2 (GOTY, absolutely no contest, for me).
2. Mass Effect 2 (i know i know but the game was actually really good)
3. Bayonetta (clash of the titans between this and Mass Effect 2 but in the end ME2 did it for me)
Rest of the games with no particular order were Castlevania, Red Dead Redemption, Vanquish, God of War 3 (yes the third game was indeed good unlike the first two), Amnesia on PC, Bioshock 2, Sin and Punishment 2. These games of 2010 seem to have captured by interest the most.
Never mind the fact that i spend most of my gaming time playing 2007 - 2009 games (like Demon Souls, Folklore, Batman AA, Disgaea 3 etc).
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I like ME2 a lot,but RDR deserves to be there,but it had no chance after that crappy EG review
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Games are getting simplified and dumbed down more and more in general, but Bioware has significantly taken the lead with that approach. This choice validates that even more. Is this the future then - go here, do that, press shoot, watch video for ten minutes? It's a massive turn off for me. Undoubtedly a good game, but feels like giving Dan Brown the Booker prize - I expected to see something more worthy rewarded.
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While it was beautiful, rich & fully realized it also became very formulaic &predictable in it's play style.
But I do see why people loved it.
For me Metro 2033 was a stand out title in terms of game play, originality, art direction & visuals.
Highly underrated in my opinion.
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Not so pleased with all the keys being in different places now! Skill tree looks minimal but I'm only a short way in and... ammo? I preferred the old overheating guns.
I'll keep on playing and we'll see, riproaring intro so far though.
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Like on comment, I too believe they ripped out the games soul to appease the shooter fans.
Red Dead Redemption gets my personal GOTY, and Fallout New Vegas just behind by a whisker.
Mass Effect 2 has the dubious distinction of being the worst sequel I have ever experiened on any medium whatsoever, and the most disappointing game ever. And from the company that made Baldurs Gate II, I never thought Id say that about one of their games.
And all of this could have been avoided if they didnt mislead, retcon, backtrack and generally turn their backs on what they promised me.
I was sold on an RPG shooter HYBRID! in 2007. Not a dumbed down Gears of War clone. If they had been honest from the start, I might have had nice things to say about all of the games.
Now Im left wondering if ME2 has ruined this "trilogy" of "stand alone" stories for me.
Still, Ive made my greivances known many times now, as have many, many others, so Bioware knows where to improve in ME3, because they still claim to listen to fans, so if ME3 is going to be as shooter centric as ME2, I know Bioware are a pack of liars, and know never to buy one of their games again.
Looking forward to seeing how much attention is given to my preferred playstyle in ME3, as opposed to them coveting Gears of War/Call of Duty game sales figures.
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Its a TPS for christs sake. Next time you play through, do a mental summary of what takes up most of the game time and I GUARANTEE it will be cover based shooting.
It. Is. A. T. P. S.
Accept it people.
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Have you played Final Fantasy XIII?