Games of 2010: Tom Clancy's Splinter Cell: Conviction

Clancy that.

"Fisher? You'll pay for what you did to Robertson! Hear me, Fisher? This won't end like it did at the airfield!"

Airfield? What airfield? And who's Robertson again? Splinter Cell: Conviction isn't just my game of the year, it's a game it took me most of the year to finish, even though a lot of people complained about how fleeting an experience the single-player campaign was. I played it between work, between moving house, and between playing games I was actually meant to be writing about. Each time I picked it up again I had to remind myself of how the controls worked, whether I'd inverted the camera, and of the best means of wringing entertainment from Ubisoft's super-powered reinvention of stealth.

I got my money's worth, I think, but there were certainly casualties to this approach. Casualties like narrative consequence, with pivotal moments at airfields simply blinking out of existence for me. Casualties like Robertson, too, who I appear to have murdered without realising it. Apologies, Robertson: I'm sure you deserved better.

Splinter Cell: Conviction took much longer to make than it did for me to play, of course, but lengthy delays are rarely a guarantee of quality when it comes to videogames. Actually, I can think of at least four or five games I've played in the last few weeks that are easily better than Sam Fisher's latest - games that are more considered, pacier, and less fundamentally ridiculous.

1

Amon Tobin worked on the soundtrack: the menus, in particular, feature some lovely bloops and bleeps.

Rewind even further, delving into 12 months that saw Mario blasting back into space, that had Super Crate Box tying weapon sets and scoring systems together deliciously tightly, and sent Solipskier racing through the greyscale snow, hurrying towards his inevitable date with both destiny and Chopin, and Clancy's super-spy, gruffly competent as he is, really has no place in too many end-of-the-year lists.

So no, I'm not suggesting that Conviction is the best game of 2010 by any means. Instead, I'm admitting that it's the game I had the most fun with: the game I enjoyed for all the things it unexpectedly gets just right for me, and some of the things it makes such an entertaining mess of.

Here's another caveat: if you've played the previous Splinter Cells, Conviction appears to be a bit of a disappointment. Mechanics have been simplified, and approaches have been reined in. The possibility space of the adventure, as Will Wright might say, has been significantly diminished, in favour of speedy traversal, unlikely set-pieces, and the fact that the design team spent two or three years plugging helplessly away at a project apparently called: Sam Fisher, The Deadliest Hobo, and then had to knock something sugary together pretty sharpish when that fell to pieces.

2

Conviction's not strong dramatically, yet Michael Ironside's performance rises above the dialogue, and Fisher's animation captures his skilful ingenuity brilliantly.

But I haven't played the previous Splinter Cells - I'm fundamentally lacking the patience, the intelligence, and the eyesight to navigate their gloomy playgrounds - and so I brought none of those grumbles to the table with me. Rather than the neutering of a once-great franchise, Conviction struck me as a sustained rumination on a single, fascinating question: What would happen if Captain Haddock out of Tintin went totally mental one day, and turned out to have the double-dangerous voodoo-ninja skills to do some real damage?

Again, I'll admit that, strung out across the best part of a year, the niceties of Splinter Cell's plot have kind of passed me by. I know Fisher's grumpy and bearded because his daughter's been killed, and I know that Anna Grimsdottir, a red-headed lady who looks a bit like Tanya Donnelly, lead singer of the much-missed mid-nineties band Belly, is involved. I also know, this being Tom Clancy, that the rot goes all the way to the White House, and that the Geneva Convention, with its, "try not to torture people too much", and its "don't shoot people in the dark, right?" is just a load of Commie bunk.

(Have you ever seen a photo of Tom Clancy, incidentally? It's enormously disappointing. Real-world Clancy resembles a man who made an enormous amount of money in the fried chicken business before entering the celebrity golfing circuit, while his paranoid, militaristic ramblings have always made me assume he's a sinewy cross between Glenn Beck and the Unabomber. He has a huge, matted facial hair, in my imagination, dresses exclusively in a soiled flight suit, and talks to most people through the letterbox of his heavily-fortified house lest they try to read his mind with microwave brain-cannons when he opens the door.)

The plot doesn't really matter, however. What matters is how Conviction, like Arkham Asylum before it, reimagines stealth. For Batman, stealth was all about toying with baddies in vertiginous locations, swooping through the dark, striking, and disappearing again with a burst of unspooling zipline wire and a rustle of bullet-proof velvet. For Fisher, it's something else. It's a puzzle game, actually. Something like Tetris, but with more head injuries.

Stealth has always been a bit puzzly, of course, but by bringing the walls in snugly, throwing in that quick-move cover mechanic, and coming up with the Mark & Execute system - which gives you three or four insta-kills for every risky melee takedown you pull off - Ubisoft has brought it far closer to the realm of pure abstraction.

Conviction may rob you of your night-vision goggles for the most part, forcing you to play through the game taking in a range of office suites, fairground tents and national monuments with no grimy filter to obscure the realistic detailing, but its primary gimmick forces you to read these spaces in an entirely different way.

With enemies, for the most part, thrown at you in clusters of four or five at a time, memorising patrol routes is shoved aside in favour of a much brisker take on human geometry: you tag the trickiest of your foes for one-shot death, isolate a straggler, take him down up-close, and then plug the others with a single button press once you're in range.

At its best, it's pure spatial challenge, in other words - a challenge where most of the fun comes from finding the magical spot on each map that puts your tagged enemies within reach, while allowing you easy access to a melee kill. As such, it strikes me as being strongly reminiscent of another of 2010's unexpected charmers, the iPhone game Helsing's Fire, which has you working out the best place in a room to stick a torch that will illuminate multiple members of the undead, before blowing them to pieces with potions.

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For me, the allegedly brilliant co-op content was a victim of the fact that nobody I knew wanted to play anymore by the time I'd finished the solo stuff. I'm looking at you, Schilling.

Sure, one of these offerings costs 59p and probably took the developer a few afternoons in a pub to hack together, while the other's a triple-A production with a runaway budget and impact on share prices, but that merely illustrates two of the reasons I continue to love games so much: mechanics trump staging regardless of the scale of the production, and big publishers like Ubisoft occasionally have the guts - or the insane desperation - to turn their precious world-famous intellectual properties into lavish mega-spend puzzle titles without telling anyone in advance.

Mark & Execute is easily one of 2010's most pinchable ideas - Bond's already had a go at it in Blood Stone - but it's not the only smart concept lurking within Conviction. Interrogations are a reliable source of brutal Looney Tunes fun, their linear conversations replacing the thick roots of a dialogue tree with an option to stick your companion's head through a TV monitor, while Last Known Position clarifies the limits of the game's AI - a must for any title that encourages you to toy with your foes - whilst simultaneously allowing you to herd enemies into smart traps.

Tying the whole thing together, meanwhile, is a conceit that DICE used with Mirror's Edge: make sure the guns are all dismally unsatisfying, and people will have to explore the full range of their offensive options just to avoid using them.

Elsewhere, Conviction offers a strangely intoxicating mix of slick presentation and cheese-brained design to enjoy: objectives are projected onto the sides of buildings in an astonishingly stylish meeting of form and function, for example, while a bizarrely wretched Iraq flashback sequence makes you appreciate all the clever new gimmicks a little more intently, simply by taking them away from you for a half hour.

Beyond all that stuff, though, there's something shamefully compelling about Sam Fisher on a fundamental level, and it only grows stronger when his most complex behaviours are reduced to contextual button presses. A bit like Lara Croft, Fisher provides awkward lumps like myself with the briefest hints of the pleasures of being physically skilled.

After years of putting up shelves that store books at a series of risqué angles, of making cakes that taste a lot like poison, and of accidentally sitting on sleeping cats, I get to experience what it's like to be canny, decisive, and light on my feet: to size up situations in an instant, to take out foes with the twitch of an eye, and to pick my way through the darkness with assuredness.

For that, then, I'm eternally grateful - even though I still can't quite remember what I did at that airfield.

Comments (42) Latest comment 1 year ago

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  • paketep #1 1 year ago

  • SuperBas #2 1 year ago

    Shit story telling, ruined single player gameplay, guards who wouldn't shut up for 5 seconds, GOTY.
  • Oh-Bollox #3 1 year ago

    What would happen if Captain Haddock out of Tintin went totally mental one day, and turned out to have the double-dangerous voodoo-ninja skills to do some real damage?

    Utter genius. I wept.
  • Lukree #4 1 year ago

    For me this played and felt more like what Bourne game should have been. This wasn't a bad game in any way, pretty decent actyally, but for some reason which I cannot guite pinpoint this didn't have same charm as previous Splinter Cell games had.
  • tossetaz #5 1 year ago

    Great game from both a single-player and multi-player perspective. It was a bit on the easy side considering you could plow through it on the hardest difficulty without much trouble in your first playthrough. I consider it a pro and not a con that Ubisoft had the guts to change the Splinter Cell formular.
  • CreepinJesus #6 1 year ago

    I would have to agree with this...

    I would have preferred an original title to take GOTY, of course, but out of all the sequels this year this is by far the best. It's pretty much the only one to properly expand on the game before it and change not only the gameplay but the whole "meaning" of the main character. Reach is just more Halo, Codblops is more of the same (yet again), etc... But this is nothing like old Splinter Cell games, yet strangely familiar at the same time.
  • WizenWolfBain #7 1 year ago

    Conviction was good, but it felt extremely "dumbed down". Pandora Tomorrow and Chaos Theory could be a little unforgiving at times, but they were rewarding. Conviction, on the other hand, was far too easy and lacked replayability.

    I remember a mission that i had trouble with on Pandora Tomorrow, and there were so many different ways in which my friends completed it (and advised me). And then i finally managed to get past that mission using a completely different method again (shooting out every single light and lamp with my silenced 92fs and then being extremely sneaky by timing the guards). You definitely don't get that on Conviction. Usually there's only one or two ways to breach a room, or sneak around guards, and it feels inflexible in comparison. Another feature i took issue with was the one button moves. If you had to do something complex, it'd just say "press X" or whatever, and that detracted from the intricacies of the gameplay. I almost felt as though the whole of Conviction was a movie, and i just had to move about and press a button or two every few minutes just to speed things to the next cut scene.

    If i had played Conviction as my first Splinter Cell game, i would have probably been awestruck with it's modern storytelling and campaign mechanics. But having played previous titles on the original Xbox, i can't help but feel slight disappointment that the franchise isn't reaching it's full potential as a hardcore stealth game.
    Edited by WizenWolfBain at 28/12/10 @ 07:53
  • Talbot #8 1 year ago

    I enjoyed Splinter Cell until I played Conviction. Felt like you were handed everything on a plate and the cover system distracted from the entire experience.
  • Haloboy #9 1 year ago

    Chaos Theory - Original Star Wars Trilogy. Conviction - New Star Wars Trilogy.

    It's as if Ubisoft thought themselves clever to just completely sap the game of anything that previously made the game great. My problem was never about the DRM, it was all about the fact that during every single mission I'd promise myself the game would improve during the next one. That it would become the Splinter Cell I knew and loved. It never did. By the time I reached the end I just could no longer hold in the bottomless pit of disappointment in my stomach.

    My eyes still sting every single time I look up at that Conviction box high up on my shelf. My shelf of shame.




  • King_Edward #10 1 year ago

    One of the surprises of the year for me. Excellent game.
  • coolbritannia #11 1 year ago

    I strongly disagree with this. Original Splinter Cell games yes, this, no.
  • Subquest #12 1 year ago

    Didn't get on with this at all, but as for it being the most 'fun' the reviewer had this year - I get that. The game I had most fun with was hitman blood money, from 2006. Sometimes a game leans on your pleasure centre in mysterious ways, whilst other more worthy games don't keep you coming back. I loved RDR, for example, but once finished I had no compulsion to play it anymore. Whereas I must have put more hours into blood money than some people do with MMOs.
  • richarddavies #13 1 year ago

    I thought it was a cracking game. Thank christ I rented it though. I completed it in a day. I would've been pissed if I forked out £40 for it.
  • CaptainQuint #14 1 year ago

    I got as far as the fairground level, got bored and packed it in. The gameplay was stale and tired, like Fisher himself. A dull experience.
  • dr_swin #15 1 year ago

    Really interesting article Christian. I am going to take that off my shelf and play it soon now.
  • Haloboy #16 1 year ago

    I remember seeing something written on the side of a toilet while playing Conviction. It simply read 'LOCATE TRUE SPLINTER CELL GAME'. Ubisoft really do love a good red herring because I searched around for hours and never did find it.
  • TaniumZX #17 1 year ago

    All this could of been avoided if Ubisoft had the balls to call the game something other than 'Splinter Cell'.
  • Badassbab #18 1 year ago

    I thought for a game that took forever to come out it was a bit of a let down imo. Technically a bit disappointing what with the sub hd and screen tear (360 version) and the SP wasn't really that engaging. Also I'm sick of Tom Clancy.

    To make a truly epic Clancy game (and film for that matter)......Red Storm Rising.
    Edited by Badassbab at 28/12/10 @ 10:36
  • Dreddnaught #19 1 year ago

    I enjoyed the solo game for what it was - a watered down but essentially fun experience, but online co-op was far from it.

    Chaos Theory had wonderful co-op, where you had to work with your team-mate to succeed, Conviction had a couple of guys doing their own thing and sometimes they helped each other open a door, or shoot a bad guy who was strangling the other.

    Badness all round.
  • monty2k #20 1 year ago

    @Dreddnaught:

    I completed co-op splitscreen with a friend and it was pretty amazing fun. Nothing like doing a "1, 2, 3" countdown and taking down a couple of bad guys with headshots. I haven't tried it over live though.

    I just got this from HMV for £10. Single player isn't as good as the co-op.
  • ChuckNorris #21 1 year ago

  • sfp_noodle #22 1 year ago

    I only bought this recently for a fiver as I wasn't impressed by the demo, especially considering how good Chaos Theory was (no-one cares about Double Agent). Having just completed the game on realistic difficulty, I have to say it is by no means a bad game. But I do agree with everyone when they say it isn't a Splinter Cell game. It feels and plays like a game set in the Bourne universe with the ongoing SC story tacked on.

    Not only that, but I really took issue with Fisher's appearance. He's supposed to be well into his fifty's now, yet hes slim, athletic, and has incredibly youthful looks. That grey stubble hides nothing Ubisoft.

    Also, what the hell is up with the gaurds? They yammered on and on if they heard something or knew you were in the area. They sounded like the kids who play COD all day. Professional terrorists, especially ones that work for such a high order agency like Third Echelon would not blabber mindlessly. It really pissed me off and almost encouraged me to shoot the crap out of them anyway.

    Another thing I didn't like was the shooting. It was awkward at best and the hit detection was random at times. Countless times I thought I had lined up a headshot only for the gaurd to freak out and call for back up. Really frustrating. There's probably a lot more I took issue with but I can't think this early in the morning.

    Having said all that though, I thought the hunter mode in deniable ops was excellent, especially when played on your own instead of co-op. A real challenge, even if it got a bit repetetive. But yes, to round off, Conviction was a good game. It just wasn't a SC game and shouldn't have been marketed as one. Here's hoping SC6 is more like Chaos Theory. Although I highly doubt it now that Ubisoft has already introduced their new formula.
  • AphoticCosmos #23 1 year ago

    Played it through again last week . . . it's a good blast but it's not Double Agent or Chaos Theory. The story is boring, the plot twist at the end - "OMG Reed's the mole WHOWOULDATHUNKIT" - can be seen a mile off and the enemies are comical. Apparently third echelon became populated in the space of a few years with people who can't resist vocalising every thought that pops into their head. Also, I know that it's a darker story than the other games, but what happened to Sam's sense of humour? Where did it go?

    On the plus side, Sam is twice the badass he ever was and there's some great set pieces like the interrogation scenes. Mark and execute is also a nice reward system for pulling off stealthy kills. But please, get Sam back into 3E with his spandex suit for the next game, make the story comprehensible and shut the baddies up. Also - make it longer and get Mercs v. Splinter Cells back in there.
    Edited by AphoticCosmos at 28/12/10 @ 11:30
  • Markitron #24 1 year ago

    Suprisingly large amount of negative comments here, I had planned on picking it up second hand this week but you guys are turning me around
  • makeamazing #25 1 year ago

    but as for it being the most 'fun' the reviewer had this year - I get that. The game I had most fun with was hitman blood money, from 2006.

    X-com, Lords of the Realm and Stronghold are still my favourite games of this year, even if they were released quite a few years ago :D

    Should probably pick this up, I am guessing Conviction is not going to be in the Splinter Cell HD pack? Probably should be able to get this cheap somewhere by now - Play at £9.99 sounds like a bargain.
    Edited by makeamazing at 28/12/10 @ 12:27
  • Haloboy #26 1 year ago

    Sometimes things are delivered in the entertainment business where you just sit there thinking just how the sodding hell did they go from X to Y. Think Raiders (X) to Crystal Skull (Y).

    I think you all know what I'm getting at here.


  • OlMaster #27 1 year ago

    The idea of taking on guys on a room-by-room basis, scoping it out, picking off the weaker stragglers and devising ingenious mark and executes to take out the tougher guys without alarming anyone, was great, I really enjoyed the gameplay in that regards.

    But there was a ton of crap in this game. The story was very boring but it forced you through a lot of unskippable exposition in-game, and some levels which 'mixed up the formula' came too soon and were more irritating than fresh.

    I don't think it was a bad game by any means, but a missed opportunity. If they continue with this they should focus on the sandbox elements and less on the linear story-telling.
  • Sharzam #28 1 year ago

    I didn't mind the length so much some games try to string things out or bloat, in this case this sort of game at its 5 hour mark was just right after all it is just set piece after set piece. However what i did mind was the dumb and dumber approach it really lacked any thing approaching clever and if i tried to pull of something then i was punished most of the time. You had to take down the enemies in a pretty standard template and progression in the game was at the developers demand and not the players which is a shame as this fact is masked from you it makes you think you can do things then punish.

    If taken as a standard action movie it succeeds (sort of) if taken as a clever stealth game it fails. So its really is up to the player to whether or not they want to have fun. Worth pointing out other games that rely on the action movie template such as gears of war work better because they have solid baserock such as the shooter mechanics.

    edit: Batman is mentioned, and i must say that is a better game in every way mainly because you really can do those crazy ideas you have eg lure a guard tie him up then drop him on top of his friend mean while your flying over to the otherside of the room where your setting up a trap for the people that come running. If all else fails you can handle yourself with good old fists where as with sam fisher if it all goes wrong your left with some 1 button takedowns.
    Edited by Sharzam at 28/12/10 @ 13:20
  • Lord_BeeJee #29 1 year ago

    These 2 pages are for me the only entertaining thing about conviction, the game itself is better left out of sight :/
  • Power_n_Glory #30 1 year ago

    It's a real fun game. I've played through the old SC games but still really like this one. I can play the same level for hours on end just trying out different things. Pure stealth or go in guns blazing with the Desert Eagle. Been playing the Mansion level recently and been trying to get through it without detection and minimal kills. It's tough.

    The game has loads of replay value and I was almost put off when I first played the demo because I didn't like the GOW cover system style. Thought the stealth would be too easy. But it's far from it. The game has many layers and it's all about your approach. Some fans really hate it but I was growing tired of the same tricks to be honest. I still haven't finished Double Agent or Chaos Theory for that matter. I will do at some point, but I don't think they offer the same sort of replay value.

    They're good games, but Ubi have to think of a solution to keep fans happy and move the genre on. I suppose the main difference is the pace of the games. The old games were slowed paced and you had to think more. In Conviction, you can choose to the pace. Guns blazing and clear the room if you want or silent, slow and deadly. Or fast, silent deadly. That's what I liked about the game. But you still have to think. It wasn't dumbed down.
  • Zaiz #31 1 year ago

    Ehehehehe Tintin. I hope the movie is good, unless it already came out and is currently sucking.
  • Codger81 #32 1 year ago

    I like the Splinter Cell franchise, I liked this game - but no way does it deserve to be anywhere near the best games of 2010. And as I'm sure most have noted it was (stylistic flourishes aside) a step back for the franchise.

    More like a Bourne story/game as someone noted.
    Edited by Codger81 at 28/12/10 @ 17:16
  • Nephirion #33 1 year ago

    2010 must have been thin on the ground if this is one of the best.
  • nafter #34 1 year ago

    Hmm, might be tempted when the price comes down to about 50p.
  • WJF #35 1 year ago

    ' that jumped on the Gears Of War bandwagon '

    I think you'll find it's the 'Kill/Switch' bandwagon, although no-one played that game despite it being jolly good.

    /Pedantic
  • gesheed #36 1 year ago

    Love Splinter Cell series, this one was a bit shocking but the Denial Ops was good
  • atomised #37 1 year ago

    liked the tanya donnelly reference.
  • DAN.E.B #38 1 year ago

    One of 2010,s biggest dissapointments for me.
    Loved the old ones ,just another top ubi franchise going down the pan
    dreading to see what they do with ghost reacon next.
  • Lawlost #39 1 year ago

    Ok I see that the hard core gamers have populated this thread with the 'its too easy' and that is fair comment but I like Christian enjoyed the game because I didn't have to spend hours on a single mission getting frustrated on not getting it exactly right. I think there is scope here to have Splinter Cell the early years for you hard core guys and the new series for those of us who liked the tag and kill.
  • intpleeus #40 1 year ago

    I bought Conviction about a month ago. It was better than I expected, especially the story. The revelation about Lambert and Sarah was handled particularly well. I played it on the hardest difficulty setting from the beginning, and so while Conviction is not as challenging as its predecessors, I did not find it too easy. I wish it did not force Fisher into so many firefights, but the mark-and-execute system is genuinely good fun and added a strategic edge to many confrontations. In any case, anyone else notice that Fisher never changes his clothes? By the end of the story, I would have thought enemies could locate him by smell alone.
  • EthanWoods #41 1 year ago

    "and the eyesight to navigate their gloomy playgrounds"

    You know, those night vision goggles that are the series' logo aren't just for show.
  • TheTingler #42 1 year ago

    This is what I imagine Tom Clancy looks like.

    I really enjoyed the game, despite the DRM that prevented me from playing it legitimately for two months and is the reason I didn't pick up Assassin's Creed II or Prince of Persia: The Forgotten Sands in the Steam sales, despite really wanting them both. I will play Conviction again and the co-op's fun (when it works), but would I prefer another Chaos Theory? Undoubtedly.