Games of 2010: Need for Speed: Hot Pursuit
Cops and slobbers.
Need for Speed is the Britney Spears of video game brands, a cipher to front whichever hot producer or fashionable trend its owner, EA, wants to hand creative duties to on any given year. As a result, its games may provide a consistent financial yield, but they are also the hardest to pick out from a line-up, flitting from arcade slang street-racer one year to straight-talking sim the next. Who is Need for Speed? It's whoever's driving the development at any given time.
Which makes 2010's entry the most exciting racing game of the year, even if 2009's was lacklustre and if 2011's goes on to fall short of its developer's tall ambition. Most game series present the evolution of a design, the developer behind it growing strengths and diminishing weaknesses with each iteration. But this year, this brand benefitted not from the lessons of Need for Speed entries past, but from Criterion's trailblazing Burnout series, whose DNA can be found splattered over the boot and dashboard of every car within.
Burnout Paradise, the developer's previous title, succeeded in encasing the wind-scream thrills of the arcade racer in an open-world city, one friends and rivals could drop in to and out of in search of impromptu competition. It was smart and impressive but nevertheless a little unwieldy, the drive between missions and races bulking out what was always a series that prized tight focus and efficiency.
Hot Pursuit trims away the fat, even while doubling the number of 'campaigns'. There's still a sense of geography to the game world, the game hub a top-down map of an American state, but now switching between missions is done via point and click. Criterion's first sensible move was to revisit the series' first principle: cops vs. robbers. Next, the developer correctly ascertained that the thrill of being chased and the excitement of giving chase are sufficiently different to both warrant inclusion in the game, promptly splitting missions into two categories - police or criminal - and allowing you abstract freedom to jump between roles.
Next, rather than simply bundling endless point-to-point races, the developer pulls ideas from its previous titles, offering a huge variety of mission types to add variety and dodge player ennui. Straight races are interspersed with time attack runs in which every glancing bump or scrape is assigned a penalty, then followed by police chases in which bumps and scrapes are the necessary tools with which to remove your rival from the road. The variety is on a fundamental level, the way in which you play the game shifting in direction in a way that no other racing game has yet managed with such purity and clarity.
The heft of the cars on the road is more distinguished than in any Burnout game before it, while the conveyor belt unlocks of licensed cars grounds in an exciting kind of reality, like Gran Turismo had a head-on collision with Ridge Racer and the impact big-banged a new sort of existence into being in which a Porsche can turbo into a hairpin before skidding around the laws of physics.
All of this would make for one of the exciting racing games of the year, but Autolog, the game's bespoke social network overlay, elevates Hot Pursuit to one of the most exciting games of the decade.
Threaded through every aspect of the experience, Autolog turns competitive racing into an asynchronous pursuit. Now, every time you boot up the game, a string of ticker headlines outline who on your friends list has overtaken your score and in which event. If someone you know betters a time on, say, 'Protect and Swerve' while you're busy playing cops and robbers online, the game reports this to you via a Breaking News headline.
It's such a bold, bald challenge that you rarely resist the competitive thrown gauntlet, instead abandoning whatever you're currently doing to dive right into the event in order to take the crown back. Autolog becomes a hothouse for micro-rivalries, which will spill out onto Twitter and Facebook as trash-talking friends underline their in-game achievements each morning.
Autolog is destined to be copied endlessly in the next few years, and EA will no doubt grow the idea for forthcoming titles. An Autolog iPhone and Android app was released a couple of weeks ago, one that notifies you each time a friend beats a time in the game, a machinegun volley of prodding taunts drawing you back in months after release, a cherry-picking of the strengths of Facebook-style asynchronous gaming. But even in this debut, Autolog arrives fully-formed, an endgame to the evolution of leaderboards that first sprouted at the dawn of videogame time, and here blossom into their ideal form.
Even ignoring some of the most enjoyable synchronous multiplayer modes in any racing game or the delicately balanced arsenal of police power-ups, for me, Autolog propels Hot Pursuit to take pole position as one of the most interesting games not only of the year, but of its generation - an extraordinary accolade for a cipher.
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Comments (48) Latest comment 1 year ago
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While many have been suckered by the 2nd hand line and happily feeling they "do their part" while lapping up the 1st hand buyer "reward" bullcrap like this Autolog thing, I'm not really comfortable with a gaming industry who seems perfectly happy going in a direction that charges extra if more than one person in your household wants to play an EA game to it's full. Imagine if the movie industry charged per person for your DVD purchases, family movie night would be pricey.
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Got it for Christmas and it's not nearly as bad as the demo had lead me to believe!
It's a solid, competent arcade racer with some stunning visuals and presentation. It has it's lacklustre moments too, but by and large it's well worth a look for anyone into arcade racing. GT / Forza fans need not apply.
The Autolog however reminds me of all that is bad about Facebook and there's no way to turn it off or put it on mute (so to speak). I don't care that my friends recommended a course, of that so and so has beaten my time. I couldn't give two shits that my nephew has uploaded a photo. Please stop bombarding me with "status updates" that I don't care about!
I get that some people will thrive to be the best on their friends list, and I do like to see in-game how I rank on a friends leaderboard ala Geometry Wars 2 etc. but quite frankly I find the Autolog too much. Let me earn my "gold medals" and "distinctions" in peace and provide me with the means to challenge friends times if I want. Just stop nagging me about it and highlighting courses with "recommendations" every time I look at the map.
Also, "cops vs robbers" was not Need For Speeds first principle. The cops didn't show up until the third iteration which shares the same name. Need For Speeds first principle was about driving exotic cars on impossibly scenic, long winding roads, lightly populated with traffic... this it does admirably.
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Ridiculous!
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I think you're overreacting about the Facebook features been forced on you. The real social stuff like photos are in their own section which you don't have to visit. The only stuff that appears in the map screen are the race times and that's no different to Trials HD or Geometry Wars - great stuff.
I do echo ozzzy and bad09's points though. I bought the game for my son for Xmas and used the code myself as he's a bit too young for online multiplayer, but the fact I can't race against his times without paying more cash is a fucking liberty truth be told.
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Thanks for the glowing sonic review EG.. waste of bloody money that was.
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In fable 3 for example they ask you to pay $3 or something for black clothes dye!
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"YEY! THAT WAS A F*CUKING GREAT GAAAAAAAAAAAAAAAME!"
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Yes, Blur was good.
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Interceptor/Gauntlet = good, oo clever, nice, oh nice, Hah! Suck it, Damn! Another go, I think
Everything else = dull, dull, annoying, WHY THE FUCK WAS THAT A TIME PENALTY?, annoying, boring, not fun
Alas, the percent of races are 20:20:60 in favour of the shite time trials, standard (ie. dull) races, Burnout 3 (the poor one [controversial]) preview events and the swearfests that are the Rapid Response races. In fact, it feels a lot like Burnout 3's career mode, which also couldn't balance the entertaining events with the rubbish ones and ended up a chore to complete.
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It has a lot of minor gripes though. Extreme rubberband AI feels more like slingshot AI. Losing with a time of 4:30 then winning with a time of 5:20, doesn't feel like you accomplished anything.
The game gets very glitchy in the hyper series. Spike strips only register 50% of the time and sometimes take a full second to deploy from your car. Hitting other cars results almost randomly into a takedown or a crash.
The cinematic camera can drive you crazy, especially in the later hot pursuit races. Upto 20 times per race the camera gets yanked away leaving you guessing where you end up when you get back in the drivers seat. I actually prefer the time trials, straight races and duels for not getting yanked out of the car all the time.
A shame it takes so long to restart a race, and having to sit through all the reward animations after every race, just let me race already. Despite all the little annoyances you just want one more go asap.
The game looks great day night and rain but ultimately leaves you wanting more. Some European tracks would be nice with cops speaking french and german as in the original hot pursuit.
It sounds even better. The first time you fire up the turbo with the sound turned up, wow.
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Anyway, this is NOT a game of the year. It is an aggravating, cheating, unpolished game with so many "minor gripes" that they form a huge teetering pile that then collapses and crushes what fun there is to be wrung from it.
Flagrant, brazenly cheating rubberband AI. Traffic that doesn't make any effort to get out of the way for the police. Unskippable cutscenes before each race (pushing skip can still mean watching 20 seconds of it, after a 20 second loading screen). Constant cutscene interruption mid-race. The "autopilot" putting you on a collison course for a wall or traffic after one of these cutscenes. Tedious, unbalanced weapons. Brick-like car handling. Hateful "Rapid Response" missions. A single external view where your own car blocks your view of the road ahead. A stillborn, worthless free roam mode. Terrible music. No activities or things to do outside of the heavily scripted races. "Autolog" servers unreliable. Getting good times based entirely on luck: I got times under 20 seconds on a pursuit that would otherwise take 90 seconds, because the AI crashed headlong into traffic at the start and I was lucky enough to ram them while using nitro and killed them with one hit. A game that demands perfection (especially to beat friends' times) but with no instant restart, long load screens and unskippable cutscene each time. Sometimes you can't even restart from the results screen, as you are forced into yet another cutscene for every single fucking car and item you unlock, before being dumped back to the map screen.
It's like Burnout Paradise for ADHD kids, and a colossal disappointment.
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My millionth go on a rapid response level, last (blind, drifty) corner with a gold on the clock and what do I meet round the bend? A car in BOTH lanes. Criterion can be dicks, sometimes. The racing is fairer in GTA games.
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[Edit]: Playing it on alienware mx17i5, 6GB, win7/64 standard graphics card native resolution, max details. No steering wheel til I move into a new apartment in January, so it's hard to win multiplayer races. But the game looks great and feels great.
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No, it's still there. The reason you can't see it is because it's been buried by negative karma.
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on ps3 online pass is in your psn download list and can be used with more than 1 psn account
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Oooer, sounds a bit rude.
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YES. I'm not sure why no one seems to be mentioning Most Wanted in relation to this iteration. The format was so much better, cutscenes aside.
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No sir you are not. As evidenced by your high end trollage.
What games, pray tell, do you have to play in order to engage that whopping great brain of yours then?
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I'd rather be a console tard, than whatever species of elitist tool you are. Who hurt you?
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