Games of 2010: F1 2010

Slick.

How do you measure your greatest gaming experiences? In the intensity of your involvement with the game - be it emotional, physical, sensory, cerebral? I think that's as good a yardstick as any. But it can put a professional games reviewer like me at a disadvantage.

I think Super Mario Galaxy 2 is an astonishing achievement, but I played it during working hours in a bland office block. I admire StarCraft II immensely, but in all honestly it's not the sort of game I would play for my own leisure, and reviewing it was an intellectual exercise. Halo: Reach was a tremendous summation of a series I love, but I'd played and written and thought about these games so much over the years that, at the fifth time of asking, I found I had little left to say - or to feel. The well had run dry.

So it shouldn't be a surprise that, when I came to draw up my personal top 10 of the year, the games at its summit weren't necessarily the best, but were the ones I'd played away from work. One of them, the lovely Dragon Quest IX, managed to fill the many idle moments of a relaxing week in the sun without ever turning it into a busman's holiday.

Its soothing rhythms spiced with gentle reinvention held the attention, while its plain-spoken, heartfelt innocence cleansed the palate. Suddenly I wasn't a detached writer any more, I was a hungry kid again, wolfing down Level-5's wholesome comfort food.

When I came back from holiday, refreshed, Codemasters released F1 2010, its maiden FIA-approved Formula One title and a game in which, as a fan of the sport and of racing games, I had a natural interest. What a happy coincidence. But these reasons alone don't explain why I played it so avidly, or why I think it's one of the most exciting games released this year.

I chatted to Force India driver Adrian Sutil at gamescom. Nice guy. He didn't beat Schumacher, though.

Just like Dragon Quest IX, in fact, F1 2010 is a subtle retooling of a game type you think you know, keeping the basics intact but changing the priorities. The moment-to-moment experience is the same - attack, heal, loot; brake, turn in, accelerate out - but it's been arranged into a beguiling new pattern and given a potent new point.

In another very conservative year for gaming, F1 was actually one of the freshest experiences to be had, and when you consider that it's both a sim racer and a licensed sports game - two of the most staid, iterative, change-resistant genres imaginable - that's quite an achievement.

Codemasters' big idea was to let players "live the life" of a Grand Prix driver off the track, taking part in contract negotiations, car development, team-mate rivalries and media interviews in order to shape an actual career over multiple seasons. This, we hoped, would serve up the politics, scandal and scuttlebutt that every F1 fan enjoys almost as much as the racing.

One reason we love to watch sport is because of the stories it tells - and no sport reflected that better in 2010 than F1's dramatic and competitive season. Yet spinning stories is something sports games (with the possible exception of the football management genre) are notoriously bad at, when they bother to engage with it at all, which is almost never.

As it turned out, Codemasters' attempt was over-ambitious and under-realised. The interviews were dull and had no discernible impact on the course of your career, car development was a series of simple unlocks awarded for completing lap challenges and the wooden presentation simply wasn't capable of human drama. Even the developers admitted they'd fallen short. Perhaps it was too much to hope that a game labouring under the demands of one of the world's most powerful and exacting licensors could ever be raw.

But the thing is, it could be, and it was. F1 2010 told utterly gripping stories where it matters - on the track. And it told them on multiple levels: over a lap, a race, a weekend, a season and a whole career.

Codemasters' Racing Studio has long been expert at conjuring track-day atmosphere and drama, both in the hyperventilating excess of GRID and DiRT and in their more reserved, but no less compelling predecessors, TOCA and Colin McRae. Great graphics, combative AI, fun formulae and direct handling are their well-established stock-in-trade.

The developer's new Birmingham team took all these elements, built on them with some fantastically evocative dynamic weather effects, and then married it all to a supremely well-judged interpretation of the F1 race weekend. It's a challenging motorsport that many developers have struggled to make palatable without losing its bite; Codemasters' genius was to give it room to breathe.

At first, the decision to include mandatory practice and qualifying sessions and force a minimum 20 per cent race distance in career mode seemed mad. It does inflate a run through a whole season to epic length. But it's also the smartest thing about the game.

The arc of a race weekend is emphatically conveyed. You progressively master your twitchy hypermachine on a new track, making mistakes, reining it in, learning the rhythm and then tentatively pushing at its limits, whittling down those lap times. Then comes the race where you have to balance your hard-learned consistency with quick responses to changing conditions, and gamble all those precious minutes of smoothness and concentration on one split-second moment of risk-taking.

The structure is both hugely involving, and necessary to the steep learning curve of F1's extreme cars and monumental roster of race tracks. The newer and less familiar designs of ubiquitous track architect Herman Tilke are an education in themselves. They can seem dry on TV, but from the cockpit they offer totally engrossing and surprisingly varied challenges, from the technical posers of season opener Bahrain, through Istanbul Park's thrilling, dust-blown expressway to the exotic sunset spectacle of Yas Marina.

And despite the failings of the game away from the asphalt, this parade of great race weekends - each one a thrilling hour-long gaming episode in its own right - does form a compelling career trajectory. The focus on competition with your team-mate is cute, but the game is shaped by the decision to start you in a lesser team. You can then choose to help develop it or attempt to earn enough reputation (a sort of performance-based XP) to win a better seat.

Starting in a Lotus, fighting tooth-and-nail in the pack in an effort to get your hands on a Renault, and then doing it all again with Ferrari as your goal is a more meaningful and powerful motivator than simply slugging it out with Hamilton for a world championship. It's a journey, it's an adventure, and the grand sweep of it makes every moment of the game more involving.

Racing games are universally terrible at context. Even the best of them structure their fun in ways that are arbitrary, abstract or forced. It's been a great year for the genre, but even the rip-roaring thrills of Blur, Hot Pursuit and Split/Second left little in the way of aftertaste, while the extraordinary Gran Turismo 5 could be mined for moments of unforgettable intensity - but you needed commitment and patience to find them.

F1 2010, on the other hand, draws more from its context than a lot of action and adventure games manage to do. Through a great understanding of both the sport and the timeless, slow-burning love-triangle of driver, car and track, the whole becomes a great deal more than the sum of its parts. It takes you somewhere you've never been before, no matter how often it's been tried: into the body and mind of a Grand Prix racing driver.

That's why my involvement with it was more consistently intense than any other game I played this year. And why, despite the deep familiarity of the sim racing routine, it was something so few other games managed to be: it was new.

Comments (26) Latest comment 9 months ago

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  • BOFH_UK #1 1 year ago

    Most frustrating game of the year for me. Oh don't get me wrong, love it to bits and the initial impressions are very very good but when you get into it there's so many little details they got wrong which really take you out of the experience. Stuff like leaving the pits and there being no penalty for crossing the white line, the ease with which you pick up penalties for causing accidents that aren't your fault, the utter lack of safety car even when several cars are sitting in a big carbon fibre bal, the sometimes slightly suspect car physics (last corner of Catalunya is a good example), tyres not degrading proportionate to total race difference (i.e. in a 20% distance race they should wear out 5 times faster) and the occasional stupid result that makes no sense. Worse, and almost unforgiveable in a racing game like this, the replay system doesn't seem to let you watch other cars which means you have no idea WHY your teammate did two pit stops in a 20% race.

    Again, I do really like the game and am roughly halfway through a third season at the moment, but it's very noticeably a version 1 release of a franchise. Certainly not top ten of the year IMO
  • Findus #2 1 year ago

    If you do full race distances (some of us do) the AI are not affected by fuel therefore race the same times on lap 1 as they do on lap 58 whereas the player is penalised accordingly and is inevitably lapped after a few laps.

    The AI is too good at Barcelona but piss poor on other tracks such as Canada.

    The race engineer was a waste giving you incorrect information or information not relevant to the player

    The dodgy pitting bug still remains where you have to wait to be left out of your pit simply because you pitted ahead of cars behind you.

    Yes there was a great game hidden away somewhere but Codies lack of after-care to fix the multiple bugs (Some brought in because after the first patch) made the game somewhat tarnished in my opinion. Also I found that Live the life was given too much priority over the most important thing the racing. Ooh you can have interviews and rivals but I can smash my car up in an invisible barrier in Monaco.

    But for those of us not interested in the career mode the classic world championship mode where you pick Lewis Hamilton and all the tracks of the f1 2010 season was relegated to a quick race mode with the caveat that you can't select another quick race in between the championship.

    So some major flaws coupled with some bizarre design decisions coupled with the "we'll fix this in 2011" attitude, definitely does not (For me anyways) come close to being a GOTY candidate
  • jellyBelly #3 1 year ago

    Despite the game being by all accounts a bugfest I have to say that this year no other game has kept me more hooked (with the exception of demons souls) - for me its a prime example of a ''one more go game'.

    A few other bugs that I havent seen mentioned elsewhere:

    1st season in a lotus:

    I qualify 20th and after a few restarts of the race the game bumps me up to 19th!

    In the penultimate lap I pit in 5th come out of the pit in 11th and finish the race in 5th without passing anyone!
    Edited by jellyBelly at 31/12/10 @ 08:47
  • metalangel #4 1 year ago

    This is another controversial selection, both due to the huge buglist and Codemasters' rather insulting "everything else will be fixed in the sequel".
  • banjo21 #5 1 year ago

    Great game. My most played 360 game of the year.
    Codies should forget about all the off-track stuff, fix the bugs and they have a masterpiece. But please do forget about all the off track nonsense.
    Edited by banjo21 at 31/12/10 @ 09:30
  • dr_zoidthrob #6 1 year ago

    First things first. I love the game. I'm in my third season and am enjoying it even more now...

    However, the list of things missing/ broken means that this will only ever be an also-ran for GOTY for me.

    Example: Post-win. Why (oh why) does it go straight to the 'push right to answer the question' section? Where is the champagne spraying minigame? Left stick up/ down to shake, right stick to aim... I was really looking forward to that.

    And as for 'living the life' - that doesn't really happen, does it? You might as well get paid in pillows. I want to see a TD:U style out-of-race experience, houses/ cars to buy and sponsor events to complete


    Basically the game should be as big off the track as on it.


    Oh, and fix the damn bugs.
    Edited by dr_zoidthrob at 31/12/10 @ 14:57
  • monkman76 #7 1 year ago

    SO many imperfections and bugs, but despite them all I absolutely LOVED this. It completely nailed the most important bit - the driving.
  • Antaios #8 1 year ago

    I seriously want to love this game, and I do love many aspects of it, but the pit-bug really ruins the game to no end for me. The racing for me is fine and so is the immersion, but when I'm held back in the pitlane by the lollypop man until every other car has exited in four out of the six races I've done so far that's just too much, and I'm sad to say I've put the game aside to gather dust for exactly that reason. At least for now.
  • DrStrangelove #9 1 year ago

    EG, I just noticed that among your 12 games of 2010 there is no Gran Turismo 5. Don't you think it's a much more relevant release than, say, Need for Speed HP?
  • Antaios #10 1 year ago

    Great, I really needed some christian louboutin. Have been looking all over.
  • brseg #11 1 year ago

    Flawed but brilliant game. I have got so many hours out of this (mostly online).
  • schmung #12 1 year ago

    It's an utterly maddening game - others have said enough about the bugs and weirdness affecting it, so I'll leave that for the moment. Bought it in the steam sale last week. I was in the middle of writing a long post here, but I've spent the last three days running practice again and again at Monaco and last night managed to Qualify 6th. This feature has made me think about the game again and now I think I'm just about ready to tackle the race. I'll be back in three hours, after twenty restarts - sweaty and quivering slightly .
  • DUFFKING #13 1 year ago

    Great game but now I'm driving for Mclaren I'm finding it far too easy in the career :( Only way for me to not win races (Catalunya excluded) is to spin out a few times. AI just dont go quite fast enough to keep races close.
  • IneptPercy #14 1 year ago

    Its the first racing game where I have been happy with finishing 10th and feel I have achieved something.
  • SvennoJ #15 1 year ago

    I actually preferred Formula One Championship edition over this. The many bugs pretty much ruined the game for me. I set the game to easy after too many unfair penalties and being held back in the pits for 15 seconds extra all the time. That turned the game into a fight to stay awake long enough, always starting in pole and lapping half the pack on the last few laps.
    Traded it in after completing the first championship.
  • ISmoke #16 1 year ago

    "Its the first racing game where I have been happy with finishing 10th and feel I have achieved something."

    I know what you mean! I came 2nd on Monaco and felt like a F1 Legend. My friend watching me at the time didn't understand why i was so happy to finish second.
  • Rodchenko #17 1 year ago

    but when I'm held back in the pitlane by the lollypop man until every other car has exited in four out of the six races I've done so far that's just too much, and I'm sad to say I've put the game aside to gather dust for exactly that reason.

    Just pit a lap earlier than what your engineer is usually telling you and problem solved. In a 30% race (that's what I am using) and starting with a soft set it's usually safe to pull in by lap 5 or six (on some of the longer tracks). If that's also the lap your engineer is telling you to get in, stay out for another one.
    Edited by Rodchenko at 31/12/10 @ 15:47
  • superdelphinus #18 1 year ago

    Fantastic articulation of why this game is so great I think. My most played game of 2010 by miles I think
  • Shikasama #19 1 year ago

    Before this was even released they were telling us how the sequel was going to be better and get more things right. That turned me right off buying what they were making out to be a beta test.

    Especially considering this seemed to be in at such a higfh price on all of the gaming stores.
  • thelzdking #20 1 year ago

    Good, but highly flawed.
  • bf #21 1 year ago

    So slick that very little of what racing games and F1 are actually about stuck to it.
  • Bluetooth #22 1 year ago

    I can't help but feel people are slating on this for minor issues that really do not affect your enjoyment that much. I'm on the 2nd season and am loving it - yes, there are weird results, sometimes unfair - but I put them down to "racing incidents". I never feel like I'm completely cheated in career mode, if anything it makes the championship more unpredictable and tight.

    As for online... oh wow. Get some friends together (or race with others on a forum) and set up your own championship. It's the best online experience out there.
  • schmung #23 1 year ago

    I dunno, the pitlane behaviour alone is almost enough to drive me away. I love the tension and difficulty, but having to stay out another lap on fried tyres in 20% mode because you daren't pit when the other drivers do is not so much fun. It's lost me several positions and lots of points and it's a stupidly, stupidly irritating thing that has a major impact on gameplay.
  • FuzzyDuck #24 1 year ago

    After the kerfupple from when it launched to ye guys talking about your woes here, Codies lost my money. Sounds like a beta for the 2011 edition.
  • jebus #25 1 year ago

    @Antaios 31/12/10
    I seriously want to love this game, and I do love many aspects of it, but the pit-bug really ruins the game to no end for me. The racing for me is fine and so is the immersion, but when I'm held back in the pitlane by the lollypop man until every other car has exited in four out of the six races I've done so far that's just too much, and I'm sad to say I've put the game aside to gather dust for exactly that reason. At least for now.

    That was fixed in the latest patch I believe. I've certainly not seen it since
  • captain_alejandro #26 9 months ago

    i love the game,when i first started playing i started with force india and was getting my butt whooped by just about every racer.i can drive pretty good,but was also getting alot of punctures.i decided to restart the career and went with TORO ROSSO with a 3 year contract. in 1st season i've managed to get all the poles and lost in monaco coming in 2nd by hitting the wall on the last turn.in my 2nd season i've managed to get all the poles and also came in 3rd in monaco.all in all it is alot easier to win now than before in force india.hoping to race for ferrari, or mclaren,lets see what happens. ??? does anybody know how to change helmets.please get back to me..... thank's