Mass Effect's Citadel "like Manhattan"
Ripe for thousands of stories, says BioWare.
BioWare's gargantuan science fiction Mass Effect universe was designed from the beginning to provide opportunities to tell spin-off tales in comics and novels – but one area in particular could be ripe for further investigation: the Citadel.
Mass Effect's Citadel is an ancient, gigantic space station that acts as the nexus of the galactic community and the home of the Citadel Council (those guys who wouldn't listen to Commander Shepard at the beginning of the first game).
While Shepard has seen plenty of action on the Citadel in both Mass Effect and Mass Effect 2, gamers have only caught a glimpse of its gargantuan innards – and that's why BioWare reckons it's a perfect setting for "expanded universe" projects.
"Building the Citadel, for example, it's huge," explained the Mass Effect franchise's executive producer Casey Hudson to Destructoid.
"It's like Manhattan. You could tell thousands of stories there. We have other races and civilisations. There's always more to learn about those characters."
Elcor, please.
Talking more generally on the beginnings of the Mass Effect, Hudson revealed that key to maintaining its appeal through the course of a trilogy and numerous spin-offs is making gamers care about the universe in which it's set.
"We wanted to create something that would be a very expansive setting that people wanted to live in," he said. "If you have a story that's scary and exciting, but outside of that is a universe you want to save, it's worth saving and you'd like to live there if you could, that's much of what we wanted to do with Mass Effect.
"We want a good reason why we can do comics and novels and expanded universe stuff, but in a way that ties in to the main story. We worked on that from the beginning. Where does the main story live and how do we tie in other things?"
However, Hudson insisted Mass Effect remains at its core an "action movie story".
"But first and foremost, we think about this as still, basically, an action movie story. So even though we put a lot of work into the setting that's wrapped around the story, your experience through it is very much like an action adventure movie. The plots and characters work on a high level."
The Mass Effect franchise makes its debut on PlayStation 3 next month with Mass Effect 2. Mass Effect 3 is due out on PC, PS3 and Xbox 360 next year.
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Comments (40) Latest comment 1 year ago
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That's a great point. Don't forget the shopping that could be done, too.
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That's obviously grossly over simplifying it but it gets the point across, more over I think its a brilliant idea and I'm already excited about the possibilities. I have enjoyed ME 1 and 2 immensely but always felt slightly disappointed that the Citadel didn't feel as epic and sprawling as it should have been.
Here's hoping they stick with the idea and we see a Mass Effect Citadel game in the not to distant future, with more of an emphasis on making the player's character more unique to them. I'm already excited. ^_^
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Citadel in ME2 = Disappointing. Hardly anywhere to go and it just basically Andersons office and 2 shopping levels!!
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Mostly though I just want to explore the place and talk to people. An open world Citadel game would be nice sort of like a Fallout 3 from Bioware set in the ME universe.
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let's campaign!
aha dating and dance games included
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Now I can't get the idea of Elcor doing Woody Allen routines out of my head.
Nasally: C-Sec decides to lob in tear-gas but they don't have tear-gas, Pause for punchline: so several Turians put on the death scene from 'Camille'. Nervous Grin.
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MMO, GTA type, Vanquish 3rd person shooter, BioShock (as Caretaker innit?), COD Spectre, Citadelville and so on and on!
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why dont they bring back the Citadel areas from ME1 and 2 and make a new area and then populate them with new quests and charactesr?
they have the areas modeled, cant be that hard can it Bioware?
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This some felt is a great idea, as ME1 wasnt perfect and compared to ME2, the flaws stands out more.
This is a good compromise or otherwise like Dead Rising 2, PS3 owners just expected to get on with it, though not too bad as DR2 is self contained.
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If the citadel is full of more life in ME3, then great.
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Mass Effect: Emu in Space.
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B) Does "action movie story" mean ME3 is going to continue ME2s method of just continually shoving bland, linear shooting corridors down our necks? Or is that going to be an area that you listen to the fans in ME3, and craft the gameworld so it isnt just "cover filled a to b shooting galleries" for most of the game?
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Erm... remember BioWare actually listens to public demand, no matter how stupid. That's why ME2 had crappy loading screens and a that terrible planet-scanning minigame. Elcor are fun for five minutes, but clearly we don't want them for an entire game.
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Doesn't have as good a ring as another name I could mention. Still though, Mass Effect rocks.
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